reap3r119 Wrote:humbird0 Wrote:Here's the source code, in case you're curious about what went into it.
Nice job with the organization. I use Zinc 4.0 so I'm having to set up the zinc project by hand. I'm working on integrating everything I can from the changes to make folders.
Zinc is pretty quirky. I've tried using newer versions, but they don't work as well.
If they work at all, they're usually much slower.
I read somewhere that there were a lot of problems and programmer replacements between versions of Zinc.
By the way, you should know that the game editor uses some elaborate tricks to work around some glitches that are present in Zinc Version 2.5.
- Saving files of specific sizes would inexplicably fail, so I switched to saving files in chunks, which also turned out to be much faster.
- And Zinc also blocks keyboard shortcuts for the clipboard (CTRL+X, CTRL+C, CTRL+V... but no other shortcuts), which forces me to use some slow techniques to detect these specific key combinations. I suspect that it's because Zinc has the ability to override the normal behavior of textfields. But even though I don't use that particular feature, the clipboard shortcuts are still blocked.
- I don't know whether or not it was fixed in newer versions of Zinc, but sometimes using Flash's drawing API can crash programs compiled with Zinc. It's rare, but it can occur when drawing tiles using the rectangle tool because the marquee outline is constructed using the drawing API.