Pokemon Hentai Game update (Jan 31, 2016)

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby ValturNaa » Thu Sep 01, 2016 8:03 pm

Jessie's being a whole stack of sprites means that the sprite sheet was not cut properly. It typically occurs when an event sets the sprite to a one-directional version of itself. I haven't seen it happen due to a reload before. The solution is simple if you have the editor. Simply create a new rpgSprite and, under the auto, drag over a move block, name jessie's sprite, and set the sprite in the move block. Hover over the icon in the top right to make sure the new sprite is cut properly. Open the room in game and the fix will have been applied, and the fixer sprite should be able to be deleted. If you wish to correct the source of the problem, find the sprite that controls the event which sets her sprite improperly. Given that the problem occurred upon load-in, it could be contained in the auto event, as this event occurs once when the sprite is first loaded, or when you enter the room. Once you find it, check that the cut is correct and the problem should go away.

As for the squirtle bug...this typically occurs because someone called a Disable Player event, but forgot the Enable Player event at the end of the script. Again if you have the editor, this is easily fixed, but unlike the other one, it cannot be hotfixed unless fieldMenu is still enabled (to save the game). Find the sprite that is running the event, copy all the player disables from the top onto the bottom, and check the box to change them from disables to enables. If you *can* save once the bug has occurred, you will also need a new sprite with "enable player" in the auto function. Note that this can also occur because the enables come after an event that stops the script. Teleports and changing states with sprite update both do this. So if you see all the enables at the bottom, there could be something else above it causing that script not to run.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
User avatar
ValturNaa
 
Joined: Tue Mar 03, 2015 2:33 am
Location: Middle of Nowhere, USA

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby warings91 » Fri Sep 02, 2016 1:31 am

Just finished the the game and I'm so hyped for the next update :D
warings91
Newly Registered
 
Joined: Wed Sep 16, 2015 12:46 am

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby Deltanos » Fri Sep 02, 2016 1:47 am

Greetings, the game is still in development? I would like to see the complete game
Deltanos
Newly Registered
 
Joined: Fri Sep 02, 2016 1:42 am

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby Dead2112man » Fri Sep 02, 2016 4:36 am

Deltanos Wrote:Greetings, the game is still in development? I would like to see the complete game

Yes, wait for another five+ years for it to be done
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
User avatar
Dead2112man
 
Joined: Fri Apr 18, 2014 3:11 am
Location: Where you find people the least

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby Niina » Sun Sep 04, 2016 9:22 am

How do I get the password for the bouncer to access the Aura fight :?: I know you have to pay him buy I dont have the sell/bribe option, so how do I get that to appear?
Niina
Newly Registered
 
Joined: Sun Sep 04, 2016 9:12 am

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby happybrother » Sun Sep 04, 2016 5:40 pm

ValturNaa Wrote:Jessie's being a whole stack of sprites means that the sprite sheet was not cut properly. It typically occurs when an event sets the sprite to a one-directional version of itself. I haven't seen it happen due to a reload before. The solution is simple if you have the editor. Simply create a new rpgSprite and, under the auto, drag over a move block, name jessie's sprite, and set the sprite in the move block. Hover over the icon in the top right to make sure the new sprite is cut properly. Open the room in game and the fix will have been applied, and the fixer sprite should be able to be deleted. If you wish to correct the source of the problem, find the sprite that controls the event which sets her sprite improperly. Given that the problem occurred upon load-in, it could be contained in the auto event, as this event occurs once when the sprite is first loaded, or when you enter the room. Once you find it, check that the cut is correct and the problem should go away.


Thank you, but I did not know HOW to do this.
I tried, but I have almost no idea what to click or where to find options. I also tried (different approach here, by) setting things like playingAs=misty, but with no avail.
Maybe someone know how to trigger this event further so that
everything would return to normal (player will become ASH) after this stupid side-quest of catching Tentacool, but being unable to TALK to NPCs breaks the game (cought 2 of them already).

Would anyone be so kind to guide me, step by step, what to click in the editor?
The said level is in Editor version in
Levels\St_annie\underwater\f1\halls_top\mess...(something hidden behind too-small-a-menu)

Sorry for my limited knowledge and whining.
User avatar
happybrother
Newly Registered
 
Joined: Thu Sep 01, 2016 6:58 pm

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby ValturNaa » Mon Sep 05, 2016 12:15 am

First open a map. You can find the specific one you're looking for by following the explorer folder along the side, and open it by double clicking. That enables the non tile options. The third option (that looks like a person's profile) is the sprites creator. Open that and the menu will change. Along the top is a drop-down menu that allows you to pick the type of sprite to add. Make sure it is set to rpgSprite (this is the most versatile one) and double click somewhere on the map to add it to the game. It will automatically activate and show you its sprite image settings. Since you're making it invisible, it should work as is. Halfway down the screen, below the map, is a set of three buttons. The first of these activates the coding menu; the second, appearance; the third you don't need to worry about (it has to do with copying existing objects).

Switch to code editing mode (and if by accident you deselect the new sprite, re-select it by clicking on it in the map) and expand the "auto" field. This will give you a blank space onto which you can drag in code. Click on that to get your code options. Drag over a move block (it looks like a stick figure walking), select that block, pick the sprite to fix from the list of sprites that appears in a drop down menu, and expand the move block (if this is the player sprite, look for "player"). Click on the empty space. The icon that looks like a person's face allows you to change the current sprite of the actor chosen in the move block. Open the drop down menu and navigate through folders to find jesse's sprite if it isn't already selected. The sprite will have a little walking-ants outline around it that tells you where it is going to be cut.

If the cut is wrong, hover over the "frozen" or "animating" button to access the sprite cutting variables (these used to be right out there but for some reason in this version humbird decided to hide them) and tweak those until the sprite box looks correct. Just fyi, "directions" is the number of directions that the sprite will automatically cut to, and "frames" is the same in the opposite direction. Rows and Columns will cut a sprite sheet into that many pieces each with their own directions and frames, so you can have multiple walk cycles or whatever stored in the same image. In most of these sprites, the correct cut is 4 directions, 3 frames, 1 row, 1 column. You shouldn't need to worry about the animation style or delay but yoyo animation and about 3-5 delay is typical. That should work as a band-aid fix that can be applied right now. But it doesn't get to the root of the problem.

To delete a sprite from the map, simply navigate to the map, select the sprite by clicking on it, and hit the delete key. It may take a second to respond and there is no confirmation window and no undo so be sure you've selected one you don't need anymore. If you need the band-aid fix, you should delete that sprite once the fix has been applied. Which is as simple as saving the map, loading the game, saving and closing the game. Just make sure you wait until the editor has *finished* saving, otherwise you'll get an error when you try to open the game or a new map in the game.

Now to get to the root of the problem. It could be an error inside a sprite's stored image. To check that, follow the steps above to reach the map where the problem occurs, go to the sprite edit mode, select the problematic sprite, and open its image editor. Then skip all the stuff about adding sprites and code blocks and just make sure the sprite image is correct. If it's off there, the marching ants outline will show you the cut it's going to make and you can tweak it. If this is where the problem is, correcting it here should correct it as soon as you load the game, and the band-aid fix will be unnecessary.

If the sprite change is made in an event, to fix the event you will have to find the sprite that controls the event. Sometimes they're well named, sometimes not. At that point it gets more complicated, but you can basically skip through most of the code to find the last move block affecting that sprite, open it, and check for a sprite change. If you find one, make sure it is cut correctly. If not, move up to the last move block for that sprite until you find the one causing the problem. This solution will still require the band-aid fix to correct your current game because the event has already run, but it will fix the problem for future games.

Apologies if I sound condescending. I don't mean to be. But it sounds like you need an exact step by step and that takes longer to say than to just do. If I could directly access your file (like, a physical visit) I could probably fix that problem at the source in about five minutes, ten if I had to hunt for the reason it hung up in the first place. Once you get the hang of this editor it's really pretty easy to navigate and sometimes you forget how daunting it can be just starting out. I would use it more except I have other issues with it more related to its being in flash (and my not having a flash editor doesn't help) and my always wanting to expand on limitations. And if you have any further questions or something is still unclear please ask. I'll do what I can to help.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
User avatar
ValturNaa
 
Joined: Tue Mar 03, 2015 2:33 am
Location: Middle of Nowhere, USA

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby happybrother » Mon Sep 05, 2016 10:28 am

Thank you ValturNaa
Now it works. I need no more assistance.

Shame that it only gave me like 5 more minutes till "End of Demo" sign.

When everyone else joined me in the mess hall and we went towards engineering room, then some other sprites got frozen this way too (Misty, Pikachu), while Ash moved, but with no animation.
This did not break the next event (breaking the wall to get free and fighting with tentacruel), although when I saved and reloaded the game when these 2 above had the bug, then other scripts stopped working (tentacool stood still, no battle available, no more teleport using doors or screen transitions). I had a previous save though.
User avatar
happybrother
Newly Registered
 
Joined: Thu Sep 01, 2016 6:58 pm

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby www.porncritique.lol » Mon Sep 05, 2016 2:17 pm

I hate having to keep asking this, but it's still a problem and the longeer I wait the harder it will be to do it. That being my Sanslash, Alakazam and Slowpoke pictures still aren't in the list. The longer whoever is in charge of doing that waits, the harder they will be to find so please just put them there now.
User avatar
www.porncritique.lol
 
Joined: Wed Oct 08, 2014 9:45 pm

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby Dapper Gent » Mon Sep 05, 2016 5:32 pm

www.porncritique.lol Wrote:I hate having to keep asking this, but it's still a problem and the longeer I wait the harder it will be to do it. That being my Sanslash, Alakazam and Slowpoke pictures still aren't in the list. The longer whoever is in charge of doing that waits, the harder they will be to find so please just put them there now.


You do realize that Humbird0 is the only one that can edit the list, right? You'll be waiting awhile.
What kind of trainer will you be in....

PokeMorph

Current Version:PokeMorph v1.62 6/23/17

Dark Impulses Patreon
User avatar
Dapper Gent
 
Joined: Tue Sep 11, 2012 8:36 am

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby ValturNaa » Tue Sep 06, 2016 1:56 am

Yeah I'm afraid humbird is probably the only one with the keys, and he appears to have forgotten LoK again for a while. You might try emailing his account (you can do that; it'll go to whatever email account he used to sign up) with the pictures, and see if he responds that way.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
User avatar
ValturNaa
 
Joined: Tue Mar 03, 2015 2:33 am
Location: Middle of Nowhere, USA

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby www.porncritique.lol » Wed Sep 07, 2016 8:29 pm

Dapper Gent Wrote:You do realize that Humbird0 is the only one that can edit the list, right? You'll be waiting awhile.

No, I didn't. Thanks for letting me know, I'll try e-mailing him. Another picture I remembered that hasn't been included was Pikachu's back pose missing a few pixels on her areola, which I fixed.
User avatar
www.porncritique.lol
 
Joined: Wed Oct 08, 2014 9:45 pm

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby Deltanos » Thu Sep 08, 2016 4:25 am

Dead2112man Wrote:
Deltanos Wrote:Greetings, the game is still in development? I would like to see the complete game

Yes, wait for another five+ years for it to be done



It's a shame, really only need that history is complete because I can put custom images to go play
Deltanos
Newly Registered
 
Joined: Fri Sep 02, 2016 1:42 am

*yaaawn* great nap... what'd I miss?

Postby humbird0 » Sat Sep 10, 2016 3:17 pm

www.porncritique.lol Wrote:I hate having to keep asking this, but it's still a problem and the longeer I wait the harder it will be to do it. That being my Sanslash, Alakazam and Slowpoke pictures still aren't in the list. The longer whoever is in charge of doing that waits, the harder they will be to find so please just put them there now.

Okay, I've updated the pokemorph list with all the new colored pictures I know about.
(If you viewed the list recently, you can force your browser to update it by reloading this data file)

I've updated the reference material gallery with more versions of specific pokemon, for inspiration.


Sorry I haven't been keeping in touch.
Between my father's failing health, too many hours at work, Fallout 4 DLC, and another little story project, I've been pretty distracted lately.
Image
The current version is: January 31, 2015
Want to contribute pokemorphs to this game?
Pokemorphs we have so far!
Cutscene pictures we have so far!
Reference material gallery (characters, poses, outfits, expressions, personalities)
User avatar
humbird0
 
Joined: Wed Feb 01, 2012 10:54 pm

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby ValturNaa » Sat Sep 10, 2016 11:34 pm

I find distraction all too easy to understand. The other day I took a peak at one of my old game projects and before I knew it, I'd spent four hours just re-reading all the character summaries. Sometimes I find it tough to get un-distracted long enough to work on any of my own projects. Sorry to hear about your father.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
User avatar
ValturNaa
 
Joined: Tue Mar 03, 2015 2:33 am
Location: Middle of Nowhere, USA

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby Niina » Sun Sep 11, 2016 1:31 am

Can anyone help me? How do I get the password for the bouncer to access the Aura fight :?: I know you have to pay him buy I don't have the sell/bribe option when I click the ask button, so how do I get that to appear?
Niina
Newly Registered
 
Joined: Sun Sep 04, 2016 9:12 am

Re: *yaaawn* great nap... what'd I miss?

Postby www.porncritique.lol » Sun Sep 11, 2016 4:31 pm

humbird0 Wrote:Sorry I haven't been keeping in touch.
Between my father's failing health, too many hours at work, Fallout 4 DLC, and another little story project, I've been pretty distracted lately.

I can understand distraction perfectly, don't worry too much about it. Especially in the case of your father, I'm very sorry to hear about the state he's in.

I'd be fine with a new smaller game from you, your last one was almost 2 years ago. I do hope you can continue development on this afterwards though, I'm looking forward to the Safari Zone. ;)
If you do get back to it I would be more than willing to refine tons of pictures. I haven't done much recently, but that's partly because of being busy with other things and this game not being worked on right now. But...
Image
User avatar
www.porncritique.lol
 
Joined: Wed Oct 08, 2014 9:45 pm

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby The percy crow » Sat Sep 17, 2016 6:25 pm

Just started playing the game and loving it so far. im hoppign their will be more uppdates to it!^^
The percy crow
Newly Registered
 
Joined: Sat Sep 17, 2016 6:20 pm

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby Belldandu » Mon Sep 19, 2016 12:42 am

Hey all im back. Pc broke so it took me a bit to remember then url.
Atm im on tablet ;) no pc anymore. Although hopefully this changes in the future.
Belldandu
 
Joined: Mon Apr 11, 2016 9:59 pm

Re: Pokemon Hentai Game update (Jan 31, 2016)

Postby Just that guy » Wed Sep 21, 2016 6:32 am

hey guys i need to talk to humbird0, it is about his rpg maker. i sent him a email but i don't think he will answer
Just that guy
 
Joined: Mon Oct 12, 2015 7:36 pm

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: Dapper Gent