Iya & Rowr (ON HOLD AS OF 2012-12-26)

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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Lucky777 » Wed Dec 12, 2012 4:11 pm

Thaedael Wrote:It just irks me to no end when you have people that say "make a game make a game make a game make a game, I would help you but I can't I am not going to help you because I don't want to learn" etc. Then they turn around and say "oh pity, another project died, surprised."


...Well, until a game is officially declared dead by its creator, I tend to assume that it's just on hiatus for one reason or another, much of the time - but if a game dies, it dies.
I'd blame the actual death of the game for any demotivation which might result, more than the people remarking on that unsurprising occurrence, myself, but whatever.
*shrugs*
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Thaedael » Wed Dec 12, 2012 8:10 pm

If you stop posting for a day, people complain, just continues to become more frequent as time goes on. Regardless of the fact, he has not been here since May, not that anyone even checked.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Lucky777 » Wed Dec 12, 2012 10:42 pm

Then instead of stopping posting, you could post progress updates.

If you don't feel like doing that, then there's nothing that forces you to do it, but to let people somehow demotivate you when they suspect project death due to lack of visible activity seems ridiculous to me.

Well, whatever.

Doesn't really matter one way or the other: time, and not Redunit, Valpas, or even Lucky, will tell if this project too has died.

*shrugs*
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Thaedael » Thu Dec 13, 2012 12:52 am

Regardless of what someone says, the point is, it isn't really dead until both the people interested in it and the artist itself stop working on it. There is nothing stopping from Valpas from learning flash, and de-compiling what has been posted or any other member. Instead of what could have been, or should have been, or talk about how another project joined the trash heap others could actually go beyond it. Problem is, as stated many times by people such as trunks and the others, it's a matter of self-entitlement versus hard working. The more work you put into the project, the more people that tend to whine on this forum, just take a glance through gorepete's threads, or all the drama in area_52 before I became LoK. Much friendlier than it used to be at least. *Shrugs*
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Lucky777 » Thu Dec 13, 2012 1:30 am

The way I look at it, it's dead as soon as the CREATOR permanently stops working on it.

Someone else could pick it up, but that makes it become a different project by virtue of that fact alone.

And there IS the whole permission thing, of course, but even if that permission is unnecessary, OR is given, like if Niekitty said, for example:
"O GP, WITH THINE RECORD OF COMPLETIONS, PLEASE TAKE OVER IYA AND ROWR AND COMPLETE IT FOR ME", I'd expect the project to go differently, in some respects, from her own vision. I'd even say it'd be appropriate to start a new thread, because the old one absolutely no longer had a purpose. Her Iya and Rowr would be dead.

Of course, if something started as a group project from the inception, the question of when it was "dead" and another project was begun would be much harder for me to deal with, as a logical proposition... if it was even possible for me at all.
I'd probably either say it was so when the "main" creator quit working on it, or if I couldn't find some way to identify who that was (eg. by identifying what I saw as the most important aspect of the work),
I'd probably say it was dead when whichever creator produced my favourite part of the work decided to discontinue that production.

As a concrete example, the original rapequest is long dead, there were... like 3(?) versions made thereafter, and some of them have probably died too.
Or Playshapes' Mario is missing - quite deceased.
Blargh's and Ivan's live now.

It's not so much a matter of "entitlement" as it is a matter of definition.

While the definition may be ADMITTEDLY KINDA IFFY when it comes to group projects, I'm confident in its accuracy when it comes to solo ones.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Thaedael » Thu Dec 13, 2012 1:54 am

By all means I respect what you say, and believe me you are one of the few that thinks the way you do. I don't see you making posts that continue to say "make this more make this more make this more, oh now it's dead the maker sucks" styled posts.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Lucky777 » Thu Dec 13, 2012 1:57 am

Hmm. Well, it's been an interesting discussion, to be sure. I CONTINUE TO WAIT AND SEE IF SIS SHOWS BACK UP.

Edit:... Huh.

WELL, this edit is sort of late to the party, since the discussion is basically done already, but I guess I'll just clarify a bit because my thoughts have gotten slightly clearer.

The more I think about it, the more I think that what determines if a project is "dead" or not is whether or not the original vision for that project will continue.

That's part of why I was having some kind of inexplicable difficulty with group projects.

Say for example only the creator knew the full original vision for one project, then if that creator dropped the project permanently, THAT is when I would say that it was dead.
Even if the creator herself were to take the project in a different direction, then unbeknownst to us the original idea and so on would have died.
Like in this case, with axmanjack's sort of "vote to choose your own adventure" story, originally it was going to go in a direction I far preferred, but that plan unfortunately died.
Wouldn't even have known that, though, unless the man himself had revealed it.

But if that vision were somehow laid out with complete clarity so that someone else could end up producing the same project that the creator had in mind, then indeed I'd say that even if that someone else took over the project, and completed it in that way, it would still totally be the same project. At that point, I'd actually agree with you and say that the project wasn't dead until everyone capable of grasping the fullness of the creator's vision had decided to discontinue it. No problem in theory, only in practice.

In my head for some reason, it seems that in a group project, multiple people would have access to the same basic vision, even though I'm sure that's not quite practically true. Basically, it seems more likely that at least SOME sort of plan would be laid out and shared among the members. Therefore it would be more likely for the same project to unfold in the same way as planned even if certain members of the team were to come and go... in theory.

Of course, plan or not, the absence of a given person who has decision-making power or a "main" or "central" role DOES mean that certain on-the-spot decisions are likely to be made in a different way, and in that sense the end result could still be different without them, so in practice, barring the theoretical (and highly unlikely) event of a perfect plan for all eventualities being set out before the main creator's decision to drop the project, the absence of that person would still probably qualify THAT project as "dead", and qualify the project which goes forward as a new and separate project, but ... as I fuzzily conceptualised and didn't express very well, I think it really has more to do with the ideas and intentions OF the project's creator rather than merely being quite so black and white as whether the creator, "in the flesh" was still working on the project or not.
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Tovi » Thu Dec 27, 2012 1:56 am

Woah, I see my latter post created quite the intriguing discussion there, sorry about that sudden outburst earlier. Thaedael, you should really calm down about this though, my intentions were not to irritate you or stress the developer. I merely agreed with redunit in that it seemed suspicious that the developer had been absent for several months. I actually regard the developers on this forums with a high degree of respect and can fully sympathize with a long winded hiatus as it surely will improve the work of the dev later on. I am agreeing with lucky in that this project or really any void project can't be considered actually dead until the dev him or herself declares it dead. until that happens i simply assume it has been put on hiatus. I highly prefer to actually see a post from the developer that states that it is in fact a hiatus though...
Excuse me for my vague post earlier and I hope this clarifies things a bit.
And assuming someone must possess the ability to code to simply have the right to post on this forum is a bit extreme. I like supporting the actual coders and developers with my opinions of their works, perhaps come with some suggestions and feedback, I don't need the ability to program to do that do I? And to bring up another aspect that lucky brought up is that even if I hypothetically did pick up coding and had the time to work with it, it would do this project no good. What I find the most fascinating and intriguing about this forum is its great variety of artwork and styles, trying to pick up a project that have barely even begun to take physical form and is still basically just concepts and ideas would be fruitless as the original developer is nowhere to be found and thusly I would be left astray without any guidance as to what I would code anyways. I prefer to help out with concepts and give my opinion, but in order to do that I need a developer to talk to in the first place! XD
And for the record, far from everyone have the time to become flash-programming gods at their disposal.
I make art sometimes! ^^
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Re: Iya & Rowr (UPDATE: 02.02.2012)

Postby Niekitty » Thu Dec 27, 2012 5:13 am

*ahem*

okay, hi.
sorry about the long absence, i have had 0 privacy for a few months. i have just a little now, but... life is still mucked up.

as for Iya, i havent given up on it, things just got a little too far over my head too fast.
ive been learning more actionscript and process, but im realizing that im just not prepared (yet) to finish the game.
its NOT DEAD YET, but it is on hold until i have a better idea what the blork im doing.
also, i may need a new copy of flash. mine is doing WEIRD things to variables. (1+1=1, 17+4=1, 2=1, that kind of thing.)

i am sorry about this, but Iya is on hold.

WHEN i get the project up on all fours again ill start a new thread. until then, you have my apologies. *hides under a pillow*
Alright meow...
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby Thaedael » Thu Dec 27, 2012 5:31 am

My name is Thae, and I give an official A++ stamp of approval to this post. Run along little kitty, conquer the problems of flash and make an awesome game.
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby cookie jar » Fri Dec 28, 2012 11:28 am

*places a saucer of milk and a ball of yarn in front of the pillow*


Good luck getting your life back in order. :)


And once that's done: good luck with continuing to work on the game. 8-)
If you stumble across any typos, you may keep them and rear new ones in your basement.
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby Tovi » Sat Dec 29, 2012 1:42 am

Welcome back! Good to hear you did not get mysteriously kidnapped by aliens or some other un-expected plot-twist like that.
No stress on creating anything though, seriously, all that really matter is that the show goes on! Don't stress it, the more work you put into improving and just sorting general things out the better will the quality of the results be, so good day and thanks for the status report! Σ:D
Fight on, brave kitty! Σ;D
I make art sometimes! ^^
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby zephyros » Tue Jan 01, 2013 12:08 pm

I think this would be a great project and can't wait to see it take off. I like the drawings and would love to see the creator's work once the new topic is posted.
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby Suraru » Mon Dec 16, 2013 6:11 am

Nie my darling. How have you reached the exact bottom of the graveyard?

This is most upsetting. I really like Iya, I do hope she isn't... dead.

...Although this thread does reek of necrosis, is there anyone in contact of my favorite kitty? It's been a few years, I really hope life has gotten better for her.
"Thanks to your unfortunate life, I've found myself being more and more grateful!"

"Are you horny? Do you not want babies? Just watch porn!
They'll make you jizz in your pants, so others don't have to!"
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby Zeus Kabob » Mon Dec 16, 2013 6:31 am

Nope, just the abject scent of decaying topic.
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby Suraru » Mon Dec 16, 2013 6:35 am

It hurts my nose. And not just because the flesh is still rotting, but because it's the flesh of one of my more anticipated games ;_;
"Thanks to your unfortunate life, I've found myself being more and more grateful!"

"Are you horny? Do you not want babies? Just watch porn!
They'll make you jizz in your pants, so others don't have to!"
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby Niekitty » Tue Dec 17, 2013 12:55 am

*peeks over the brink of the forums*

i'm still alive, and the project is actually still being twitched around with, but thanks to employment issues AND engine issues AND some minor problems that cropped up with some persons who became involved in a recent attempted restart, Iya is still sort of out to lunch.

I DONT want this to be dead. Iya is still poking around my brain, and i know how the game GOES. ive got the STORY in my head, and the looks, and EVERYTHING, but ARGH!

i really am sorry, everybody, but the game is just not on steady ground right yet. WHEN i get it back started on better footing i WILL either update this thread, OR create a new thread depending on circumstances. Iya is a close project to my demonically corrupted little heart. it's not dead. it's just running into a set of roadblocks the size the rock that killed the dinosaurs. XD

EDIT (a few seconds later): i AM still around, just busy and quiet. if anybody wants to keep better tabs on me, i actually keep up a lot more with my deviantart account ( http://niekitty.deviantart.com/ )
Alright meow...
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby Woozel » Tue Dec 17, 2013 3:31 am

This year ends on a high note: This game isn't dead! :D

Best of luck on your endevors, Nie.
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby Shaggy » Thu Dec 19, 2013 4:15 pm

Just tuned in and this project looks too good to let it die. Good to know it'll live hopefully to a full release!
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Re: Iya & Rowr (ON HOLD AS OF 2012-12-26)

Postby FMC » Fri Dec 20, 2013 1:02 pm

Ohai, Ms. Kitty.

Shall I sing you a lullaby on the Alley Fence to ease your pains?

I might just have to follow your DeviantArt, but just a question, why aren't you on Hentai Foundry? :P
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