Pokemon's May Mouth Simulator (updated 1/22/16)

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Re: Pokemon RPG?

Postby Digfree » Tue Jul 24, 2012 6:55 pm

IrrelevantComment Wrote:Is this still being worked on?


yes it is, I am making the map now and other sprites, and the programmer is starting as well. also Corta said he'll be helping with the sexy bits animations as well :P
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Re: Pokemon RPG?

Postby Black-Rose » Thu Oct 18, 2012 7:21 am

I know this is a necro - so sorry about that. But is anybody interested in doing this sort of idea? I think an erotic Pokemon RPG could be pretty hot - i'd do it if I had the time, may still do at some point. Just thought i'd float the idea back around as there's been little Pokemon content for a while :)
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Re: Pokemon RPG?

Postby IrrelevantComment » Thu Oct 18, 2012 10:03 pm

I have half a Pokemon engine built if anyone was interested.
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Pokemon.swf [ 2.89 MiB | Viewed 6478 times ]


But Humbird's Pokemon game is basically better and more finished in every way
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Re: Pokemon RPG?

Postby Campo92 » Fri Oct 19, 2012 12:12 pm

have you played with humbird0's game, Pokemon Hentai?
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Re: Pokemon RPG?

Postby Digfree » Thu Oct 25, 2012 8:09 pm

Black-Rose Wrote:I know this is a necro - so sorry about that. But is anybody interested in doing this sort of idea? I think an erotic Pokemon RPG could be pretty hot - i'd do it if I had the time, may still do at some point. Just thought i'd float the idea back around as there's been little Pokemon content for a while :)


Hey not dead, both me and the programmer are in college so we decided to take a break from it for a bit, but I have every plan of bringing it back ;3

If anyone got any good tutorials how to make a good sprite map let me know, I know how to do it one way, but this rpg is going to have a LARGE map and I am killing myself just to make to bits of it :( kinda why I slowed down so much too
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Re: Pokemon RPG?

Postby IrrelevantComment » Thu Oct 25, 2012 9:14 pm

Digfree Wrote:If anyone got any good tutorials how to make a good sprite map let me know, I know how to do it one way, but this rpg is going to have a LARGE map and I am killing myself just to make to bits of it :( kinda why I slowed down so much too


I've always put all the map tiles into a spritesheet and store map data as a 2D array of integers in an XML, where each integer represents a tile on the spritesheet. Hardest part is creating the map editor...
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Re: Pokemon RPG?

Postby Digital Ninja » Fri Oct 26, 2012 2:46 am

Digfree Wrote:Hey not dead, both me and the programmer are in college so we decided to take a break from it for a bit, but I have every plan of bringing it back ;3

If anyone got any good tutorials how to make a good sprite map let me know, I know how to do it one way, but this rpg is going to have a LARGE map and I am killing myself just to make to bits of it :( kinda why I slowed down so much too


I think Humbird0 has a universal pokemon map editor. It's pretty easy to use it has all of the objects from the pokemon games and just takes a drag and drop in order to use along with automatic hit boxes. It might come in handy if you could incorporate it into your game, and he has a few tutorials on how to use it.
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Re: Pokemon RPG?

Postby Digfree » Tue Oct 30, 2012 6:57 am

So I decided to scrap the old map I was hung on for months and just start fresh and go smaller. The map is now roughly 20X20 blocks, the size of pallet town in firered for gameboy, so I am going original size, don't worry though final game will be more zoomed in.

*keep in mind this map is going to have MANY more sectors
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Campo92 » Tue Oct 30, 2012 1:07 pm

if you are using the original sprites of pokemon, i can give you as many as you want. i've used a decompiler on emerald version
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Digfree » Tue Oct 30, 2012 1:16 pm

Campo92 Wrote:if you are using the original sprites of pokemon, i can give you as many as you want. i've used a decompiler on emerald version


I am going origial sprites, feel free to post them. I may need some character walk sprites though...
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Kantirocks » Tue Oct 30, 2012 4:52 pm

Digfree Wrote:
Campo92 Wrote:if you are using the original sprites of pokemon, i can give you as many as you want. i've used a decompiler on emerald version


I am going origial sprites, feel free to post them. I may need some character walk sprites though...


Have you tried ripping the sprites and maps from Advanced map? (it's an emulator modifier for the GBA games)
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Black-Rose » Tue Oct 30, 2012 7:41 pm

Glad to see you're continuing this game ^.^ are you going for the classic pokemon look but with scenes such as the one animated in your first post?

I tried humbird0's game but it just turned out to be less my thing - i'm pretty fussy when it comes to Pokemorphs. It's a good game, just less my thing :)
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Digfree » Wed Oct 31, 2012 3:25 am

Black-Rose Wrote:Glad to see you're continuing this game ^.^ are you going for the classic pokemon look but with scenes such as the one animated in your first post?

I tried humbird0's game but it just turned out to be less my thing - i'm pretty fussy when it comes to Pokemorphs. It's a good game, just less my thing :)


Depends, I asked Corta to make the sex scenes for the game, he said he would when he has time, but that was a while ago before I went inactive, so I would need to see if he is still interested, but yeah if corta is behind the sex scenes, they gonna be epic as always
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Campo92 » Mon Nov 05, 2012 1:16 am

And there are the charas... Sorry for waiting but I'm a bit busy
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Jenny.PNG
Jenny.PNG (7.72 KiB) Viewed 4826 times
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2 - Char.png
2 - Char.png (26.03 KiB) Viewed 4826 times
1 - Char.png
1 - Char.png (27.2 KiB) Viewed 4826 times
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Digfree » Tue Nov 06, 2012 1:17 am

Wow thanks mate, I'll put them to good use ;3

Also right now I am making the city map, but I am finding it hard to find good sprites for the city roads and streets. Also while I can find items that go in house, I can't seem to find flooring for inside houses.

I can manage if you can't find them, but really would help. Thanks again
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Campo92 » Tue Nov 06, 2012 10:50 pm

Idk. What are you using? RPG Maker?
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Digfree » Fri Nov 09, 2012 12:45 am

Campo92 Wrote:Idk. What are you using? RPG Maker?


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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Campo92 » Fri Nov 09, 2012 3:34 pm

Uhm... check this... I don't know if you can do something whit these
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pokemon.png
pokemon.png (26.17 KiB) Viewed 4113 times
TileB.png
TileB.png (24.3 KiB) Viewed 4113 times
TileA5.png
TileA5.png (10.28 KiB) Viewed 4113 times
sinnohtilesoutdoor.png
projectmarnianregiontil.png
LL_Platinum~klnothincomin.png
Pokemon_Platinum_Tiles_WIP_by_klnothincomin.png
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby kingcupworld » Tue Nov 13, 2012 9:23 am

Campo92 Wrote:Uhm... check this... I don't know if you can do something whit these

Uhhhhh, pretty sure that's humbird0's work....
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Re: Pokemon RPG BACK IN THE WORKS ;3

Postby Zeus Kabob » Tue Nov 13, 2012 10:03 am

kingcupworld Wrote:
Campo92 Wrote:Uhm... check this... I don't know if you can do something whit these

Uhhhhh, pretty sure that's humbird0's work....


I think they're sprite sheets from R/S/E. Not so sure, though.
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