oh yes, it's been lip-synch time!
..and there's so, so many..
I'm about half-way into voice 3's talkies and there's -some- way to go.
(template update when it's done)
and that means it's new preview time!
have a play with chun and a few more coloured hairs (had to convert all of them over to the new colour-mask system, so look out for anything goin' on there.)
full-screen recommended, btw.
## whups, chun's neck doesnt change colour -- I"m on it.
Tenebrys Wrote:I think the left forearm is complete now.
There are the skin textures, skin colours, underwears, accessories, clothes/armors.
I really should check in more often..
love what you're up to and I'll try and get the next full release out for you soon.
'till then, hope you've got enough prep-work on the old version to keep you busy. (I'm sorry)
KiWolfGirl Wrote:Yeah i have to say I much prefer being the receiving end in these games and it somehow makes it more rewarding when its as a result of being attacked by an enemy, just like cortas first game.
hopefully I can deliver on that, but I also I wanna try and work in some 'fun' rapes that arent just game over screens..
I'll explain more once I've got the sex-dungeon fully worked out.
palandus Wrote:1) Hair Colors Changeable (although it does work in SWARM, so cool)
did it.
palandus Wrote:3) Accessories
-> Would still love a separate slot for the horns and the panty if possible (for SWARM)
did it, already.
acc 1 has become an 'armor spares' slot, it'll be part of main costumes.
..panties live there.
palandus Wrote:4) Extra colors
I wanted entire pallets, and the colours you gave were WAY too neon to look right.
..but, I went ahead and made most of it, anyways. (I really don't ask for much, do I? )
palandus Wrote:Skin, Lips
I have to paint those by hand, ain't making those quite so willy-nilly.
palandus Wrote:Specific Eye
solid? you've got it. they've taken over the 'orb/gem' eye set.
palandus Wrote:Smoking Eye
nuh.
palandus Wrote:Demonic Speckled Eye
wh-? ..nah.
won't look good.
palandus Wrote:rape steals a player's / character's agency.
that's the idea.
or, it -was- the idea in the splatformer.
I'm trying to branch out now, anyways.
palandus Wrote:But when the whole point of the game is to get raped, it basically nullifies any potential benefit of providing an emotional effect for the player; desensitizes the act if you will.
that's the thing, the whole idea was to 'beat the game' and the sexy stuff was failure state.
that's the failing of my old game design.
I tried to move the focus over to the animated cutscenes, but they were getting too troublesome with the 'fully animated' style I went for.
in swarm, I'm gonna try and make the best stuff happen as a reward, rather than a punishment.
..but, game-over-rapes aren't going anywhere.
palandus Wrote: Will SWARM include the "Personalities" from Platformer? And if so, will it also have an effect on the emotions portrayed by the characters during sex?
it'll change the faces you make.
tough girls act angry and dominant, where as nice girls will look happier and even roll their eyes back, confident girls will look -you guessed it- confident, more reserved and graceful.
..still easier than writing 3 scripts, like I planned to last time.
palandus Wrote:Blush doesn't show up on Red Skin (as blush is red as well). Consider making blush brighter on reddish skin tones?
I can't do much that wont break it for every other tone,
it's the same colour for all of them, I'll need more than a slight nitpick one one skin to make it worth it.
palandus Wrote:Cum Highlights
it used to .. and I've been meaning to bring it back in.
one of these days. probably whenever I get cum layers for hands.
Biles Wrote:corta Wrote:Biles Wrote:She's missing tusks.
yeah, I know.
I -could- force them in, but it'd mean a new hovering sprite on the main timeline to make sure it moves with the mouth at all times.
..not worth the effort or the lag.
Well out of curiosity, are there extra accessories that are currently integrated into the jaw?
there are, but they're either on the jaw (under the head) or floating over the jaw on the head layer (that don't move with the mouth)
looks easy, I know. but it'd be a big fix for such a little thing.