hai thur
all settled in and I'm revving up to get a game prototype out there,
..it's just a pretty hud and a few ideas at the moment, but I've got a good feeling about this one!
but, a new engine is a good chance to change up a few little things in the template.
namely, arms and hair bangs not having left/right versions
I took a try at getting skirts to work again.. belts and miniskirts are all good, but a full skirt layer aint never gonna happen.
so, new some stuff.. cross-layer clothes (light blue buttons) mouth and eye emotes, hair/eye variables split and more gun hiding options.
and I've made a "lite" version for animating with (that wont make you wait an hour to make keyframes..
)
full template .fla going up after first round of feedback.
also, aint it cute that we get a new project popping up every time I go off..sup, fc ;P
AdvanceKittens Wrote:Here is my models
SKIRTS
I'll try and put these to good use
we'll need some schoolgirls if I'm ever gonna corner the jav market.AdvanceKittens Wrote:I think I won't be around here for while.
remember, we're here forever.
see you soon
Pram Wrote:it might be nice if you zipped up and hosted the character assets somewhere, so anyone could use them for games or simple loops.
d- .. don't I already do that?
actually, I might start zipping them up now the file-size has gone gang-busters.
SebaKnight1 Wrote:Now if I could make a request, I would like it some how to play as a SharpClaw girl.
skeleton is all different and they had a system for randomizing..
not sure if I ever released my sharpclaw edits, actually
Terrantor!!! Wrote:Would armature rigging her cause any performance issues?
*shrug*
Hoganman95 Wrote:Would be awesome if this game worked on IPad because I use my iPad for everything
the new game idea will be mostly turn based with click support, I'll see if there's anything special I've got to learn for tablet and ios support.
Gorepete Wrote:IF you want some unsolicited advice: on your next project start with the end in mind then work your way backwards.
When you make a game open ended without any real idea where it is going or where it will end there is a 99% chance down
the road you will end up hating working on it. I think the technical term is scope creep or something.
excellent advice.
..I started the splatformer without even a story-arc in mind..
I saw it coming from week one, so here's how stubborn/dumb I am..someone_unkown Wrote:Damn...... soon as you pick it up, you drop it after just.......... what, like a few months of some good features?
Even if it is put on break, I still got something to look forward to in the future.
Even more I got a new game to look forward to in the far future
Pram Wrote:Hope all these characters don't go to waste, and you use them in whatever else you think you're gonna work on.
There's plenty to be salvaged, still.
and it's only ever a waste if I'd kept it all to myself.
Ivan-Aedler Wrote:Dont you think the game needs more levels first?
not when I'm making detailed backgrounds of that size that barely get looked at..
Ivan-Aedler Wrote:corta Wrote:and don't worry, I've got some ideas for a new game that I think will be more fun.
With Samus? : )
plans are for a turn-based horde-mode against zerg,
but now that you mention it.. there might be room for a metroid-ey expansion..