Corta'SPLATFORMER

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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby Ivan-Aedler » Sun Apr 20, 2014 7:41 pm

corta Wrote:..how'd we get onto gradients, now?

Gradients were only an added info. The main info is: we can draw vectors directly. Artists do that already (using tablets).
Some use tablets. I use the mouse, and in Flash itself. There are tons of advantages:

1 - while bimap images (traced to vectors) can perpass 4,000 points (curves), a well crafted vector image can reach less than 200 points. It you have a 21mb game, 20mb of it due to traced images, and 1mb of it due to the copy of these tiled images, it can be cutted down to 2mb (1mb of optimized traced images)! With better quality!
2 - as said above, better quality. When you draw using vectors/shapes, you have total control of each line. You can add points and move lines around. You can make it curvy as well. The women's body (which is curvy) will be even more sexier and perfect. Samus's face and hair will improve like 200%!
3 - Its not pixelated, even if you zoom 200x, because you made it with perfect lines and curves. By using 'brush', for sure you can draw faster, but when you zoom, you see imperfections (pixel-like formations), even without being a true pixel because its already a vector art, be it by tracing, painted by brush, or painted by pen tool.
4 - You can divide its counterparts faster. You can click in a given shape (e.g. cheeks) and paint it only. You can copy a given nail and paste in other areas. If you divide a torso with 4 symbols: "naked torso, navel, stomach and stomach shadow", you can paint them easier and you can reuse them in other images.
5 - You can import and export to Illustrator (actually you can do that too if you vector picture is made from brushes), but you will get better control of it in AI.
6 - Of course, as expected, the game will be faster! (less CPU usage). If you have a floor with 10 grassy tiles, 10 sky gradients (blue to white) and 10 clouds (each one having 400 points), total 12,000 points, the game will be up to 20x SLOWER than having 20 points in each one (total 600 points). This an incredible huge difference when you have to walk around a backgruond full of shapes.

The only way to circunvent '6' and make it faster is to configure each image as 'Movie Clip' and click on 'Render as Bitmap' in Render options (below settings like instance name, sound and X and Y.

See what I was doing since OCT 2012 (each backgroud 'tile' of a forest with leaves using only 18 points!):
viewtopic.php?f=34&t=2265&p=185899&hilit=forest#p185899

This was the older version. Please check those excess points in the purple path (we dont need many of that to make curves). Actually we need just 2 for each circular band, which turns to be only 1 because the other will be used in another band.
Spoiler (click to show/hide):

Image

There is also an interesting thing I did. I made a circle using only 2 points! (I call 'semi balled' circle because it appeared to be 2 circle bands), but then I optimized it in a way its now a circle. So when I want to create eyes, flowers, etc, I copy and paste those. I can make complex flowers using like 16 points only!
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby Pram » Mon Apr 21, 2014 2:47 am

Gallery is bugged. Pressing back doesn't stop the scene currently going and you can't do another unless you hit exit.
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby GadenKerensky » Mon Apr 21, 2014 2:49 am

corta Wrote:

GadenKerensky Wrote:she doesn't ever sound like she's getting raped in most rape circumstances.

The hards and some of the mids are suitable for rape, especially Hard 7 for when they come inside her. Otherwise it just sounds like she's having consensual sex

..yeah, that's the whole voice set. it's not just for rape.
I only use mid and hard voices for rapes, but I'm working on a better system with more voices, better grouping and a way to handle the clips with words. (with a slider for on-off)

so keep your ears out, I can do better.


I believe you'll deliver. Just, right now, she sounds like she's loving it. She needs to scream and cry out in horror to really get the rape aspect across. Of course, seeing as you added Personalities, maybe the sounds they make can be different. Say, Nice means she screams and howls in pain, horror and pleasure. For Tough, she mostly grunts in defiance and indignation. And Kinky... well, make her really horny moaning.

That's just my two cents at least.
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Re: Corta'SPLATFORMER

Postby corta » Mon Apr 21, 2014 5:03 am

Pram Wrote:Gallery is bugged. Pressing back doesn't stop the scene currently going and you can't do another unless you hit exit.

..I really should have tested it with more than just a player animation.. :?



GadenKerensky Wrote:I believe you'll deliver. Just, right now, she sounds like she's loving it. She needs to scream and cry out in horror to really get the rape aspect across. Of course, seeing as you added Personalities, maybe the sounds they make can be different. Say, Nice means she screams and howls in pain, horror and pleasure. For Tough, she mostly grunts in defiance and indignation. And Kinky... well, make her really horny moaning.

That's just my two cents at least.

originally, I wanted to keep rapes 'light' as more like surprise sex or okay, you win as opposed to brutal 'tears and blood' rape..
but I'll try and find a voice set that sounds a bit more distressed.

..sure I've got one around here somewhere..


Ivan-Aedler Wrote:This was the older version. Please check those excess points in the purple path (we dont need many of that to make curves). Actually we need just 2 for each circular band, which turns to be only 1 because the other will be used in another band.

There is also an interesting thing I did. I made a circle using only 2 points! (I call 'semi balled' circle because it appeared to be 2 circle bands), but then I optimized it in a way its now a circle. So when I want to create eyes, flowers, etc, I copy and paste those. I can make complex flowers using like 16 points only!

hand-tweaking for optimization is probably a little overboard, I'd just use the modify>shape>optimize tool.
that baby will knock a chunk off your curve count at 1 strength!


Ivan-Aedler Wrote:Render as Bitmap

a very effective tool, if you can make use of it..
there's a maximum size to bitmaps that's either hard-coded or hidden somewhere thats stopping me from rendering my backgrounds as a single piece.
the only work-around I've found was to have re-occuring symbols (eg. rock 1 etc) as a bitmap-cached movieclip inside a graphic.

works better than raw, but I'm still not -that- happy..
Active Thread: [ Flash Edits ][27th July/19]
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Re: Corta'SPLATFORMER

Postby Ivan-Aedler » Mon Apr 21, 2014 1:50 pm

corta Wrote:hand-tweaking for optimization is probably a little overboard, I'd just use the modify>shape>optimize tool.

It doesnt work 80% of the time! And it breaks curves! If you zoom a given head, for example, and apply that 'marvelous built-in function', you will see it becoming less curvy. Certain circles just change to...squares! You can do that instead:
- Go to illustrator and optimize from there, then copy back to flash.
or - ALWAYS create groups/symbols in each color/shape (e.g. a freckle, a hair band, sometimes even each color difference can be a different group).
Now you can apply the optimize function inside each group/symbol. It will work better. Even better if you dont optimize 100%, but 20%, 30%....trust me, most of the time 10% will optimize to, say, 50 points, while '100%' will optimize to 40 points, but destroying the shapes (circles changed to squares, etc).

But the best of the best is:
- Tweaking it manually (go to pen mode, press '-' (MINUS) key, then left click on each excessive point. Then to make it curvier again, press 'C' , then keep ALT pressed while left clicking in a point, to show bezier curve handlers. You can now move those two strings (two small lines) to make a curve between 2 points.

You can find people here on LOK who does that (like me).
In this weekend, I can make that to Samus ponytail for you to see ther results ;)

corta Wrote:that baby will knock a chunk off your curve count at 1 strength!

Hehe, I wont argue against that!

corta Wrote:(render as bitmap) a very effective tool, if you can make use of it...there's a maximum size to bitmaps that's either hard-coded or hidden somewhere thats stopping me from rendering my backgrounds as a single piece.

Well, just make your backgrounds tiled. Instead of making a 'huge background_samus_level1' symbol, make a 'background_cave_tile1', 'background_cave_tile2', 'background_tree', 'background_platform', etc. Then a given level corridor can have like 20 background_cave_tile1, 50 background_cave_tile2, 10 trees...

let's say corta said this Wrote:But its a lot of work!

No it isnt! You dont have like 100 levels. Its only a matter of replacing old huge-symbols to a bunch of symbols. Then you can set them as 'Movie Clip', then render as bitmap.

corta Wrote:the only work-around I've found was to have re-occuring symbols (eg. rock 1 etc) as a bitmap-cached movieclip inside a graphic.

Like I said, just set each graphic as movie clip. Even it being a graphic as default, you can force it being a Movie Clip, right clicking on it. Then you can cache it!

corta Wrote:works better than raw, but I'm still not -that- happy..

You will be happier when you make some of these optimizations, trust me! Samus will then worry about other things hehe.

Spoiler (click to show/hide):

Image
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby RayneKnight » Mon Apr 21, 2014 6:01 pm

Hi All,

I'm new to LOK and love this game.

However, i think there might be a bug or something? I've gone to the spaceship and defeated the alien boss (dragon type thing). When i leave the ship and try to walk back to progress the story, if i get hit just once i seem to disappear and it locks (as in i can't do anything to bring her back... though the background animation continues).

Sorry if the answer is obvious, as i said, i'm new to LOK. I'm using the flash file on the first post if that helps... can't seem to find any others.

PS. i posted this question already, but it didn't seem to work, so apologies if i've repeated myself.
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Re: Corta'SPLATFORMER

Postby napala » Mon Apr 21, 2014 8:33 pm

corta Wrote: I wanted to keep rapes 'light' as more like surprise sex or okay, you win as opposed to brutal 'tears and blood' rape


I've always defined it as "oh noes i'm being raped, oh well too bad" rape. Like, it's something the character doesn't like, but after the monster is finished, she just forgets it and keeps going as if nothing had happened.

All the sexy things from monster rape, but without any psychological and emotional trauma.
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Re: Corta'SPLATFORMER

Postby Aur » Tue Apr 22, 2014 12:11 am

corta Wrote:originally, I wanted to keep rapes 'light' as more like surprise sex or okay, you win as opposed to brutal 'tears and blood' rape..
but I'll try and find a voice set that sounds a bit more distressed.

Don't listen to him, keep it light, I would be more than a little perturbed if it wasn't just suprise sex but actual rape. :|
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Re: Corta'SPLATFORMER

Postby Lucky777 » Tue Apr 22, 2014 12:17 am

corta Wrote:keep rapes 'light' as more like surprise sex or okay, you win as opposed to brutal 'tears and blood' rape


Works for me.

Though the other way works as well.

I suppose the best solution was the one determined by personalities.
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Re: Corta'SPLATFORMER

Postby napala » Tue Apr 22, 2014 2:29 am

Aur Wrote:
corta Wrote:originally, I wanted to keep rapes 'light' as more like surprise sex or okay, you win as opposed to brutal 'tears and blood' rape..
but I'll try and find a voice set that sounds a bit more distressed.

Don't listen to him, keep it light, I would be more than a little perturbed if it wasn't just suprise sex but actual rape. :|


That, exactly, was my point :D
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby Greekheart » Tue Apr 22, 2014 3:10 am

I actually like this game in large part because it doesn't follow the tired H-game trend of brutal rape all the damn time. There are enough games out there where all the sex is rape rape rape brutality.

It's nice to have one where the protagonist actually gets to have fun with it.
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby ArdenWolfwatcher » Tue Apr 22, 2014 5:15 pm

I finally got myself to the Ridley boss fight in the pirate base and got his health into the grey. Then when his cock came out I had my character fuck him, but now he's just lying there. I can't damage him any further, the boss battle music is still playing, and the door won't open. Is this a bug or is this his version of, "Hang on a minute, I just need to rest for a bit"?
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby BozzoPervert » Tue Apr 22, 2014 7:22 pm

There's been a bug for a while now in the gallery. Endless mode only replays the 2nd zergling scene once and sometimes it fails completely.
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby tracingthelines » Tue Apr 22, 2014 10:11 pm

Greekheart Wrote:I actually like this game in large part because it doesn't follow the tired H-game trend of brutal rape all the damn time. There are enough games out there where all the sex is rape rape rape brutality.

It's nice to have one where the protagonist actually gets to have fun with it.


What games are you playing? I've only twice EVER seen h-games that are constant rape and brutality (Studio S, King of Porn City) as opposed to the girls either being completely into it, or putting up mock resistance and loving it after two seconds. By contrast, most h-games I've seen are light-handed or even happy about the subject (completely resetting afterwards and acting like it never happened in particular), and I'd certainly be up for seeing something comparatively new and different if Corta's willing to put in harder stuff as an option for those who can enjoy it.
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby corta » Wed Apr 23, 2014 3:46 pm

alright, been drawing up a few new maps today, making plans for some new body shapes to make it into the template and thinking about a new game that I'll probably never get around to making.. and it's no wonder why things never get done around here..

there were some pictures.. but you cant really see the linework when it's zoomed all the way out, so uhh.. yeah.
it'll be a while before they're ready, anyways.






ArdenWolfwatcher Wrote:I finally got myself to the Ridley boss fight in the pirate base and got his health into the grey. Then when his cock came out I had my character fuck him, but now he's just lying there. I can't damage him any further, the boss battle music is still playing, and the door won't open. Is this a bug or is this his version of, "Hang on a minute, I just need to rest for a bit"?

when I copied in the code after losing all my ridley stuff, there was a stop(); that needs to be there for every animation except that one.
so, it ought to work next update.


Ivan-Aedler Wrote:Tweaking it manually (go to pen mode, press '-' (MINUS) key, then left click on each excessive point. Then to make it curvier again, press 'C' , then keep ALT pressed while left clicking in a point, to show bezier curve handlers. You can now move those two strings (two small lines) to make a curve between 2 points.

might give that a try, don't think I've ever really used the pen tool.. :|


RayneKnight Wrote:I've gone to the spaceship and defeated the alien boss (dragon type thing). When i leave the ship and try to walk back to progress the story, if i get hit just once i seem to disappear and it locks (as in i can't do anything to bring her back... though the background animation continues).

I'll need some more details on what actually happened..

most importantly, can you make it happen more than once?

during the ridley fight, did you get raped?
when the enemy hit you, did you get downed?
what exactly do you see after it 'locks'? (frozen animation? no character at all?)


BozzoPervert Wrote:There's been a bug for a while now in the gallery. Endless mode only replays the 2nd zergling scene once and sometimes it fails completely.

I guess I missed a few more lines of code since 'the corruption-ing'
and the ling's wings still aren't acting right either..


Lucky777 Wrote:I suppose the best solution was the one determined by personalities.

democracy (when it's convenient), yay!


tracingthelines Wrote:I'd certainly be up for seeing something comparatively new and different if Corta's willing to put in harder stuff as an option for those who can enjoy it.

not in this sort of game.. compelling, emotional narrative doesn't translate too well in the fully controlled player platform
sure it -could- fit in a cutscene, (anything could) but making one of those is a pain.. :(
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby justbored » Fri Apr 25, 2014 12:43 pm

I can't really understand how to get to the gallery?
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby corta » Fri Apr 25, 2014 3:29 pm

ooh-ee voices, voices, voices...
and the unfinished costumes that I've been hiding, I guess..

anyways, here's a sample of the first few sets

Click to Play
(Javascript Required)

Corta's Character Template.swf [ 3.72 MiB | Viewed 3602 times ]



more to come, no lipsynching etc.

also, seems that the exporting went a little funny in some places..
set 4 needs a re-do.. anything else you spot, let's hear it.





justbored Wrote:I can't really understand how to get to the gallery?

hidden might not be the word, but have a look around the character creator screen.
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby napala » Fri Apr 25, 2014 3:33 pm

justbored Wrote:I can't really understand how to get to the gallery?

Spoiler (click to show/hide):

Go to "New Game". Look at bottom-left. You can see the Gallery button there.



What's the "Endless mode" supposed to do exactly?

EDIT: You posted while I was writing my message, lol.

Set 3 sounds are cut abruptly at the end of each one, and the start of each one sounds cut, as well.
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby RussianUser » Fri Apr 25, 2014 6:20 pm

Good job, man. I like this game: character customization, graphics also attracts.
But control... sorry, but it very uncomfortable.
I think, for "JUMP" button more suit spacebar. On PC, it's common "JUMP" button.
For fire button I suggest right Ctrl or right Shift or "J" or "K" or "L" or use M1.
"W" can be use in range mode as it was.
Switching weapons mode. In my opinion, more suitable switching weapon by one pressing button, not holding it.
I mean, for switching weapons in game, easier one time press button, than hold it.(i hope, you understand me). For that, more usable "R" button - it nearer to WASD, than LShift.
If you might change control - change it, please.
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Re: Corta'SPLATFORMER - version. 'sexaxis!' :P

Postby konamicode13 » Sat Apr 26, 2014 5:34 am

Look at all those goddamn buttons! This is about to get really complicated...

Image

Also, just out of curiousity: most of the time when I see buttons like that in a dress-up game there are two buttons per trait that scroll through a list of options. Obviously this makes it easier to choose what you want, but is it easier to code?
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