corta Wrote:Here, have a free sneak peak of a thing.
WOW, great, now the game will be much better
How that tiny thing could be so important? She is much sexier now!
corta Wrote:Here, have a free sneak peak of a thing.
corta Wrote:meinin Wrote:There was another bug with Ridley in the test stage where I couldn't initiate the reverse rape when his health hit half.
good find.
I changed ridley's codename a while back, the copy I took when it was corrupted was pointed to the wrong stuff.
corta Wrote:here, have a free sneak peak of a thing.
konamicode13 Wrote:corta Wrote:here, have a free sneak peak of a thing.
Right now it looks kind of like she's got a broken neck or something. Maybe it will look better animated, but that's just what I see now.
konamicode13 Wrote:Right now it looks kind of like she's got a broken neck or something. Maybe it will look better animated, but that's just what I see now.
[Brand_Name] Wrote:It cannot be unseen, and I cannot look at the pic without snickering a little bit. It will definitely look normal animated though, I assure you.
meinin Wrote:When that happens and I rewind the thing, her appearance changes when I want to reload my save.
meinin Wrote:I also found a few more glitches where the main character just disappears. Can't pinpoint exactly where, but off the top of my head, she disappears when you go up the stairs opposite the arena entrance.
Ivan-Aedler Wrote:WOW, great, now the game will be much better
How that tiny thing could be so important? She is much sexier now!
Xboxman1212 Wrote:Personally, I find the loli/flat-chest option poorly made...The chest is just a complete shadow and doesn't match the skin tone of the actual character.
I am just providing my personal view, but I think that people that were hyped by the loli option will probably be disappointed...It only really works when the breasts are covered, and I think that people would rather see a flat-chested Samus naked than wearing a Zero suit
Captain Dinosaur Wrote:Hey, it might just be me, but... it says the attachment doesn't exist.
EDIT: Nevermind... it probably was just me.
corta Wrote:meinin Wrote:When that happens and I rewind the thing, her appearance changes when I want to reload my save.
when you pass the loader, the default costume and variables set themselves again. I think I'll look up how to add a "quit to main menu" and "unstuck" options to the right-click menu.
//disable right click
function mySiteLink ()
{
getURL("http://www.lok.com/example/CORTA PLATFORMER", "_blank");//create a new window and go to the game link
}//end function
var rightClick:ContextMenu = new ContextMenu();//create a new right click menu called rightClick
rightClick.hideBuiltInItems();//hide the built in options of the right click menu
_root.menu = rightClick;//make the neccesary changes to the right click menu
var mySiteLink:ContextMenuItem = new ContextMenuItem("CORTA's PLATFORMER", mySiteLink);//create a custom right click tab that goes to your site when clicked.
rightClick.customItems.push(mySiteLink);//put the custom right click tab into the right click menu
corta Wrote:I've still got to make it fully 'action'-able.. cause this thing's gonna take a beating..
DarkHedgehog Wrote:Hey, anyone know which character that has been requested the most (or appears to have been) and still isn't in the game?
Just curious...
DarkHedgehog Wrote:So much interesting things that are planed (or being worked on?), can't wait to see them
Ivan-Aedler Wrote:code
meinin Wrote:It's the left side stair going up, the one with Krystal below it.
[Brand_Name] Wrote:Or maybe Corta should stop adding characters and add enemies and plot styuffs instead...?
[Brand_Name] Wrote:Or maybe Corta should stop adding characters and add enemies and plot styuffs instead...?
Biles Wrote:[Brand_Name] Wrote:Or maybe Corta should stop adding characters and add enemies and plot styuffs instead...?
Or preferably try to have everyone who has ever submitted their approved characters go back and optimize the vector drawing of their character designs to be resubmitted.
Lucky777 Wrote:[Brand_Name] Wrote:Or maybe Corta should stop adding characters and add enemies and plot styuffs instead...?Biles Wrote:[Brand_Name] Wrote:Or maybe Corta should stop adding characters and add enemies and plot styuffs instead...?
Or preferably try to have everyone who has ever submitted their approved characters go back and optimize the vector drawing of their character designs to be resubmitted.
... I actually HAVE been wondering, lately, just how much the sheer number of characters slowed down the game.
In terms of its CPU performance as opposed to the speed of its development, I mean.
But yeah, there are... JUUUUST about enough characters by this point, though I'd say go for more poses and enemies, and get melee weapons working, rather than more plot.
Zeus Kabob Wrote:Considering an optimal situation, having an arbitrary number of character models shouldn't affect performance in any way. Considering the reality of the situation, I'd say that the increased character models will only slow down performance if the computer in question has very little RAM available for the game to utilize.
gotoAndPlay(_root.CHARACTER); // _root.CHARACTER could be "ca", "cb", "cc", etc.
stop();
onEnterFrame=function() { //this is an automated code that will run at every frame, even if the current movie clip is stopped.
if (currentlabel != _root.CHARACTER) { //the game noticed the character changed in a given time.
gotoAndStop(_root.CHARACTER); //it will ONLY go to that frame ONCE, then stops there.
currentlabel=_root.CHARACTER; //currentlabel is set. So it wont be 'gotoandStopping' at every frame until _root.CHARACTER changes again.
}
}
gotoAndStop(_root.CHARACTER); //go to the current character ONCE, then stop there. It will run BEFORE the onEnterFrame above, because onEnterFrame will just act in the next frame onwards. So this avoid flicking (that is, the character having 'ca' character in this frame at every pose change for a fraction of a second). I force the current _root.CHARACTER here, as soon as this movie clip exists.
Ivan-Aedler Wrote:-detailed flash coding snip-
[Brand_Name] Wrote:Or maybe Corta should stop adding characters and add enemies and plot styuffs instead...?
Zeus Kabob Wrote:Considering an optimal situation, having an arbitrary number of character models shouldn't affect performance in any way. Considering the reality of the situation, I'd say that the increased character models will only slow down performance if the computer in question has very little RAM available for the game to utilize.
Ivan-Aedler Wrote:Code
if (!_root.part) {
gotoAndStop(2);
} else {
gotoAndStop(_root.part*2);
}
Zeus Kabob Wrote:Ivan-Aedler Wrote:-detailed flash coding snip-
I could be lazy and say "that's what I was saying", but it really wasn't. In general, since you're just displaying one character there shouldn't be a performance hit just for adding optional character models, but the reality of the matter is different as you showed there.
Lucky777 Wrote:... I actually HAVE been wondering, lately, just how much the sheer number of characters slowed down the game.
In terms of its CPU performance as opposed to the speed of its development, I mean.
But yeah, there are... JUUUUST about enough characters by this point, though I'd say go for more poses and enemies, and get melee weapons working, rather than more plot.
Biles Wrote:Or preferably try to have everyone who has ever submitted their approved characters go back and optimize the vector drawing of their character designs to be resubmitted.
Xboxman1212 Wrote:KOTORI MIZUKI FROM YU-GI-OH! ZEXAL!!!!!!!!!!!!!!!!!!!
Mr.Lamar Wrote:Saw that Mileena and Sonya Blade were requested in the character, and after playing mk 9 again, I'd like to toss Jade and Kitana in the mix, if there's enough interest for either of 'em.
corta Wrote:lara is #1 requested, then Jill.
corta Wrote:Biles Wrote:Or preferably try to have everyone who has ever submitted their approved characters go back and optimize the vector drawing of their character designs to be resubmitted.
I do that for everything when I'm adding them.
it's the difference between a 5 min job or an all-nighter.
corta Wrote:tl;dr fuhgeddabowdit.
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