Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Peach's dirty pictures as score bonuses!

Postby yurinicolau » Sun Sep 16, 2012 10:15 am

ivanaedler Wrote:And its possible to have the pictures in the gallery! When user press SPACE, a random pic may appear, so the player will keep pressing space to see different ones! I may also put a random pic in the end of each level (in the score screen!) The best thing about reusing Peach parts (and enemy/friend one) is that every well done picture would take LESS THAN 5kbytes! So, 100 pictures = 500kbytes. The magic of Flash!

That's two great ideas!! I specially like the one of putting a pic at the score screen! When whe have enough pictures of Peach it would be surely cool to open an art gallery! Meanwhile, I was thinking about something smaller, like adding at least one pic (or really small gifs, like some squirt of cum on her face) related to each score title (embarrassed for sex; ok; slut; whore), for example:
This one for the EMBARRASSED FOR SEX score (I wanted to add her umbrella here, but I didn't have it in my library :( )
Spoiler (click to show/hide):

Virgin Peach's blinking.jpg
She could blink for the player (with a "pling" sound" and blush... :D
Virgin Peach's blinking.jpg (34.71 KiB) Viewed 4200 times

For the next score she could take a single cum shot at the face or eye and be shammed for it... Like this:
This one for the OK sex score
Spoiler (click to show/hide):

Peach's cummed on eye.jpg
The animation here would be the cumshot and her facial expressions of shocking...
Peach's cummed on eye.jpg (38.69 KiB) Viewed 4200 times

For the slut she could be banged and smile, like these for example:
Two options for the SLUT sex score
Spoiler (click to show/hide):

Slut Peach pics.jpg
She would get a facial and smile and also blink for the player...
Slut Peach pics.jpg (73.23 KiB) Viewed 4193 times

And, finally, for the whore sex score we could use one of the pics she that she is with her tongle out... Like this:
Example for the WHORE sex score
Spoiler (click to show/hide):

Kingdom Whore.jpg
Lots and lots of cumshots here! :D
Kingdom Whore.jpg (46.64 KiB) Viewed 4186 times

Oh! And this reminds me something... I really liked the Virgin score! Although I did understand why you've changed it (because Peach has already lost her cherry to Mario), but still thinks the Virgin score is more... Huh... appealing, you know... So I had come with an idea to bring it back and still be faithfull with the main story line... Tell me what you think about this:
Peach is virgin at the beginning of the game... The first enemy she "fucks" should triggers a very embarrassed sex scene action, but at the first time that she reaches an scene that she is actually fucked, it should be really dramatic... It's easy to do so with some camera effect and nice dialogue thought lines, just by simply zooming in and showing her face with the eyes googling and mouth clenching teeth while the dick is forcing to enter her pussy; then at the next phase of the animation the camera should focus her being penetrated with a quick movement , and again very quickly the camera should moves to her face, showing her suprised and shoked expressions; at the next phase the camera should go back to normal and show her shamefull thoughts, like: "Ohh... God! I never wanted my first time to be like this!! Hell no!!!" I hope Mario never knows about this!" Goompas don't count, right???" "Oh... No... No no no... I'm being BANGED by a Goompa! How I'm gonna forgive myself for this???".

Of course that would mean that she shouldn't awake up all cummed... But it would be nice because she would start like a trully virgin princess and, depending of how the player chooses to play the game, she could even become a nymphomaniac hungry for cock whore! :mrgreen: So, cool huh??? From a virgin princess to Mushroom Kingdom slut... It's all up to the player!!!

ivanaedler Wrote:PS: I'm doing new animated pictures, so I can send to you, like the 'happy bushes animation' (they're like Slimer! from Ghostbusters). They appear in Mario Bros 3.

For sure!! I'd love to take a look at them!!!
User avatar
yurinicolau
 
Joined: Fri Apr 06, 2012 6:19 pm

Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby humbird0 » Sun Sep 16, 2012 1:08 pm

ivanaedler Wrote:HumminBird, how about this code you've put?
Code: Select All Code
start = function(){
   // nothing needs to be done
}// start()



//________________________________________
start();      // start the current state


How could you start a state without code inside the start()?

It's important to include start() and end() functions for every state because the code assumes that they'll be present and they're going to automatically get called.
If you don't re-define them, the code will end up calling the end() or start() left over from the previous state.
These functions over-write the start() and end() functions left over from the previous state. Then they automatically get called.
Image
The last version of Pokemon Hentai Version is: January 31, 2015
Every Pokemorph created for the game
Every cutscene picture in the game
Reference material gallery (characters, poses, outfits, expressions, personalities)
User avatar
humbird0
 
Joined: Wed Feb 01, 2012 10:54 pm

Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby humbird0 » Sun Sep 16, 2012 1:39 pm

ivanaedler Wrote:I just have only question regarding layer coordinates.

A movieClip's coordinates are measured from it's origin.
This is marked by a small + sign, which you'll see while you're inside of the movieClip.
This is not automatically the top-left corner of the level. It's possible to place stuff at negative coordinates.
If you want consistancy between levels, position everything in each level so that the top-left part of the level is at the 0x0 origin.
But this isn't necessary if you use flash's localToGlobal() and globalToLocal() functions.

Every single movieClip inside of the level has it's own origin.
52,13 inside the "ground" movieClip is not necessarily the same location as 52,13 within the "level" movieClip.
It doesn't make sense to place peach relative to coordinates within the "ground" movieClip beacuse peach is not inside of the ground movieClip, she's most likely inside of the "level" movieClip.
Flash has a pair of functions that can convert coordinates between movieClips.
Let's assume that you have a level, with peach inside of it, and the ground inside of it too. And you have a checkpoint movieClip inside of the ground.
_root
..level
....peach
....ground
......checkpoint
Here's how you'd do the coordinate conversion.

Code: Select All Code
var cx = _root.level.ground.checkpoint._x;
var cy = _root.level.ground.checkpoint._y;
new checkPoint_p = new flash.geom.Point( cx,cy );
_root.level.ground.localToGlobal( checkPoint_p );
_root.level.globalToLocal( checkPoint_p );
_root.level.peach._x = checkPoint_p.x;
_root.level.peach._y = checkPoint_p.y;


What this does is read the coordinates of the checkpoint located within the "ground" movieClip.
Then it creates a Point object, passing those coordinates into it.
Then it calls "_root.level.ground.localToGlobal"
The reason I'm calling it from the "ground" movieClip is because that's the movieClip those coordinates were based on. The checkpoint is located inside of the ground and therefore positioned based on the ground's coordinates.
The localToGlobal() has now changed the coordinates within the checkPoint_p point object to represent where on the screen that location is.
Next, we convert those screen (global) coordinates to be based on the level's origin.
_root.level.globalToLocal( checkPoint_p );
To do this, we start by typing _root.level. and then call globalToLocal()
This will change the coordinates inside of checkPoint_p again, to represent where that same location would be in the level.
Finally, we move peach to that location.


Also, if you're reading the location of a movieClip, there's a slightly easier way to write this code:
Code: Select All Code
new checkPoint_p = new flash.geom.Point( 0,0 );
_root.level.ground.checkpoint.localToGlobal( checkPoint_p );
_root.level.globalToLocal( checkPoint_p );
_root.level.peach._x = checkPoint_p.x;
_root.level.peach._y = checkPoint_p.y;

In this example, we're reading the location of 0,0 inside of the "checkpoint" movieClip and converting that to level-based coordinates.
Notice how one of the lines says:
_root.level.ground.checkpoint.localToGlobal( checkPoint_p );
instead of:
_root.level.ground.localToGlobal( checkPoint_p );


ivanaedler Wrote:Well, provided I only use non-rotated MC's, I should be fine.

Actually, this code will accurately convert locations between movieClips that are rotated and stretched.
Image
The last version of Pokemon Hentai Version is: January 31, 2015
Every Pokemorph created for the game
Every cutscene picture in the game
Reference material gallery (characters, poses, outfits, expressions, personalities)
User avatar
humbird0
 
Joined: Wed Feb 01, 2012 10:54 pm

Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Ivan-Aedler » Sun Sep 16, 2012 1:46 pm

Biles Wrote:Well that's good to know at least. Anyways, here's a type of animation you can expect to see from Birdo. Granted, no shadow has been added to her as of yet, but I'm just showing you what I've done so far. I was using the IK bones for animation and damnit! It turns out I can't create stretching effects as I used using the standard method of tweening character animations. Hmm, I'll probably have to think about finding around that lil' problem.

Hmmm its not that hard to stretch some needed body parts. In this example, the breasts should stretch up and down a little bit, and when she is stopped, she may be breathing. But the animation is really good so far! I can't complain!

yurinicolau Wrote:(I wanted to add her umbrella here, but I didn't have it in my library)

Oh sorry I'll send it to you! For about the blink sound, YES! I will be searching this sound effect in the CC library.

yurinicolau Wrote:That's two great ideas!! I specially like the one of putting a pic at the score screen! When whe have enough pictures of Peach it would be surely cool to open an art gallery! Meanwhile, I was thinking about something smaller, like adding at least one pic (or really small gifs)

So be it! ;) We have EMBARRASSED, OK and WHORE endings in each level. Having, say, 5 to 10 different pictures at each ending could be nice for the player to see Peach reaction in the end of each level. And better yet, it's possible to change Peach skin and Costumes the player is using at the moment!

yurinicolau Wrote:Oh! And this reminds me something... I really liked the Virgin score! Although I did understand why you've changed it (because Peach has already lost her cherry to Mario)

No and no! :D If you read the Plot again, you will see that, actually, its almost 100% certain Peach DID not lose it.
If the score has a 'Virgin' state, it will lose meaning once Peach fucks at least one enemy. But for sure she can avoid making more sex, so the embarrassed state.

yurinicolau Wrote:Peach is virgin at the beginning of the game... The first enemy she "fucks" should triggers a very embarrassed sex scene action

In a following game development, I will be adding ENF scenes for each enemy type. She should be embarassed when dealing with a new enemy for the first time. Then, on the second time, she will be trying handjob, blowjob and so on.

yurinicolau Wrote:In an scene that she is actually fucked, it should be really dramatic... It's easy to do so with some camera effect and nice dialogue thought lines, just by simply zooming in and showing her face with the eyes googling and mouth clenching teeth while the dick is forcing to enter her pussy

I just have to tweak the camera mechanism and let it work as desired, then I will be adding this movement. But remember that its interesting for the player to see the entire action. So the camera may show the zoomed areas, then zoom out and go to a given animation scene (loop). When player press space, another camera move, then other animation scene. All these scene improvements will be done pace by pace.

yurinicolau Wrote:"Oh... No... No no no... I'm being BANGED by a Goompa! How I'm gonna forgive myself for this???".

Nice catch! But its nice to give further text, showing her saying like 'hmmm but...It's getting...good', or with eye movements (like looking left, then right).

yurinicolau Wrote:Of course that would mean that she shouldn't awake up all cummed

Well, considering Mario only jerked on her (you know, boyfriends can do that with shy girlsfriends anyway), she remains virgin. But the plot states that 'peach may have lose her virginity', that is, its an open area for the player to choose.

yurinicolau Wrote:Depending of how the player chooses to play the game, she could even become a nymphomaniac hungry for cock whore! :mrgreen: So, cool huh??? From a virgin princess to Mushroom Kingdom slut... It's all up to the player!

That's the plan : )
Thank you , man!

humbird0 Wrote:It's important to include start() and end() functions for every state because the code assumes that they'll be present and they're going to automatically get called.
If you don't re-define them, the code will end up calling the end() or start() left over from the previous state.
These functions over-write the start() and end() functions left over from the previous state. Then they automatically get called.

You're right! Now everything is clear. As the game can have , say, 10 different states of all kinds of start and end functions (some of them without any code in these areas), its wise to create this way to automate execution (its like making a java bean in order to let them behave the same way).
Last edited by Ivan-Aedler on Sun Sep 16, 2012 2:50 pm, edited 6 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Ivan-Aedler » Sun Sep 16, 2012 2:19 pm

humbird0 Wrote:A movieClip's coordinates are measured from it's origin. This is marked by a small + sign, which you'll see while you're inside of the movieClip.

On my early stages of flash development, I've thought each crosshair was the transformation point of a given MC. :oops: So I was pressing 'Q' to 'move the circle of registration point' to the edge'. Then I discovered that the circle is NOT the registration point, but the transformation point. Once you create a MC with a given registration point, you have to manually move it (inside of the MC) in order to let this crosshair in one of the edges you want. But once it's possible to use localToGlobal and then GlobalToLocal, I'm relieved I dont need to change all MC positions.

But Hmm I think its interesting to place the registration point at the origin (0,0) only in the important MCs that gets updated a lot (like movement with the camera). So we can gain extra performance by not using localToGlobal conversions. For other situations that we have tons of MC's with chaotic registration points, a proper filter (localToGlobal) will deal with them.

humbird0 Wrote:It doesn't make sense to place peach relative to coordinates within the "ground" movieClip beacuse peach is not inside of the ground movieClip, she's most likely inside of the "level" movieClip.

Sorry if I have explained this way. No no, Peach is using _root. I dont use level MC because MIM was coded without it, although I can, so it will be possible to create more effects using the whole level MC. However, I can't list all the effects and the true advantages of having a level MC. In a game with , say, 20 frames (each one, a level) it's atually harder to go inside this layer in order to edit the level. And we have to use the globalToLocal for it.

humbird0 Wrote:Here's how you'd do the coordinate conversion

Spoiler (click to show/hide):

Code: Select All Code
var cx = _root.level.ground.checkpoint._x;
var cy = _root.level.ground.checkpoint._y;
new checkPoint_p = new flash.geom.Point( cx,cy );
_root.level.ground.localToGlobal( checkPoint_p );
_root.level.globalToLocal( checkPoint_p );
_root.level.peach._x = checkPoint_p.x;
_root.level.peach._y = checkPoint_p.y;


Also, if you're reading the location of a movieClip, there's a slightly easier way to write this code:
Code: Select All Code
new checkPoint_p = new flash.geom.Point( 0,0 );
_root.level.ground.checkpoint.localToGlobal( checkPoint_p );
_root.level.globalToLocal( checkPoint_p );
_root.level.peach._x = checkPoint_p.x;
_root.level.peach._y = checkPoint_p.y;


But... is there any situation I should not use the second approach? The only difference between them is that the first one uses _x and _y offsets regarding to checkpoint. If I use a modular approach (a function) that will take _x and _y according to some distance threshold, so its better to design the first code. But if the registration point of checkpoint is enough, and if I make code without a function, I can give the offset right into the first line of the second code, when creating the point.

For sure, these points should be removed at every check. Or better, re-used!
//Scene1 first frame
new measurePoint = new flash.geom.Point( 0,0 );
So I can use that inside the MC I need:
measurePoint = new flash.geom.Point( 0,0 ); //re-use the variable

humbird0 Wrote:Actually, this code will accurately convert locations between movieClips that are rotated and stretched.

Thank you, HumBird! I'll be updating pipes and checkpoints' coordinate system.
Last edited by Ivan-Aedler on Sun Sep 16, 2012 3:49 pm, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Biles » Sun Sep 16, 2012 3:48 pm

ivanaedler Wrote: In this example, the breasts should stretch up and down a little bit, and when she is stopped, she may be breathing.


Well that was kinda the whole point, I'm unable to as IK bones prohibits the ability to stretch out symbols at all. Otherwise you'd probably see the stretching bouncing boobs in that animation by now. Though I think I know of a way but it's more like a pain-in-the-ass process to do so, but at least I don't think I'll have to resort to creating any redundant symbols just to pull off certain and specific effects though.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Ivan-Aedler » Sun Sep 16, 2012 3:52 pm

Biles Wrote:Well that was kinda the whole point, I'm unable to as IK bones prohibits the ability to stretch out symbols at all. Otherwise you'd probably see the stretching bouncing boobs in that animation by now. Though I think I know of a way but it's more like a pain-in-the-ass process to do so, but at least I don't think I'll have to resort to creating any redundant symbols just to pull off certain and specific effects though.

So is the IK bones locking all the layers up? Can't you just disable IK effect range on specific layers? Or better yet, let IK animate (creating the frames) then disable it, but letting the created frames for future tweaking?
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Biles » Sun Sep 16, 2012 4:12 pm

What happens is that when you start applying IK bones to more than one objects, they get merged into one layer, those that have yet to join the IK armature still remain in their original layers. However once objects or symbols are joined in the IK bone hierarchy, you can no longer animate stretching effects. I know because when I tried to stretch out the boobs in one frame and then try to squish it another, the stretch became prevalent throughout the entire timeline animation regardless of any keyframes established.

And so, my only solution I can think of is to give Birdo a mastectomy and put them on their own layer and animated them using standard tweening effects. Of course I'll have to manually try and sync the boobs so they don't look like they're literally disembodied from Birdo's body.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Ivan-Aedler » Sun Sep 16, 2012 4:18 pm

Biles Wrote:What happens is that when you start applying IK bones to more than one objects, they get merged into one layer, those that have yet to join the IK armature still remain in their original layers. However once objects or symbols are joined in the IK bone hierarchy, you can no longer animate stretching effects.

Neither tweening? Did you check those properties when clicking in the tween frame?
tween options.jpg
tween options.jpg (7.39 KiB) Viewed 4116 times


If IK armature layer doesnt allow this, the only option is to really remove each piece that needs to be stretched out. But at least it will be easier to do, because the others parts of the body were animated already (all in unisson) and can be used as placeholders for the new object.
Last edited by Ivan-Aedler on Sun Sep 16, 2012 8:50 pm, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Biles » Sun Sep 16, 2012 5:36 pm

The IK Bone properties offer none of those features as you have pictured there. Infact the property dialog for IK Bone shows stark options. Already, I've separated Birdo's boobs onto their own layers. Unfortunately, I also have to do the same for her left arm otherwise it'll look odd when she swings them forward underneath her boobs. So now with her left arm severed, they too are on their own separate layer, but at least I can use the IK Bone animation on them. The only obstacle I have to overcome is to sync them with the original left arm.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Ivan-Aedler » Sun Sep 16, 2012 7:52 pm

Biles Wrote:The only obstacle I have to overcome is to sync them with the original left arm.

But at least you already have the full figure already animated by IK (as a placeholder for the arm) so its just a matter of creating three keyframes (like you did to drifting, running and other great Peach animations). Complex animation schemes may require 5 to 10 additional keyframes. Not the case.

PS: I did not code anything yet today (I wanted to add new features and refresh my todo list) because of the rush to make some 'written tests' to receive a grade. I wish a 48hour day in order to code more ;)
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Ideas for ranking

Postby yurinicolau » Sun Sep 16, 2012 11:46 pm

ivanaedler Wrote:So be it! ;) We have EMBARRASSED, OK and WHORE endings in each level. Having, say, 5 to 10 different pictures at each ending could be nice for the player to see Peach reaction in the end of each level. And better yet, it's possible to change Peach skin and Costumes the player is using at the moment!

WOW!! This gave me an idea! Many games today has raking achievements, none in flash yet!! Your game could be one of the pioneers in this!! So if you add some special bonus scores for especific actions in the game, it would be like sex achievements... This would be awesome because it would stimulates the replay of the game, specially if it triggers different bonuses at the end!!! So in order to unlock all bonus features (animations, artwork, and endings) the player would have to act different in-game, exploring all that is actually in the game!!! ;) ) Here some examples I could come up with:

-PEACH HAS NEVER BEING PENETRATED: VIRGIN PRINCESS (hell yeah!! I didn't gave up just yet!! :mrgreen: )

-PEACH LOST HER CHERRY TO A GOOMBA: GOOMBA'S LOVER GOOMPA'S GIRL (because we never forget the first one! :D Nice catch QuizmasterBos!)
-PEACH LOST HER CHERRY TO A KOOPA TROOPA: RAPED PRINCESS (you must swap the cowgirl scene with the doggie style one in order to do this ranking to make sense ;) )
-PEACH LOST HER CHERRY TO A SHYGUY: SHYGIRL
-PEACH LOST HER CHERRY TO A BOSS: RAVISHED PRINCESS

-PEACH UNLOCKED ALL GOOMBA'S SEX SCENES: GOOMBA'S SLUT
-PEACH UNLOCKED ALL KOOPA TROOPA'S SEX SCENES: TURTLE POPPER TROOPA'S TRAMP (thank's again QuizmasterBos! )
-PEACH UNLOCKED ALL SHYGUY'S SEX SCENES: SHYGUY'S BITCH (because of the belt scenes! They will be hard-core!!)
-PEACH UNLOCKED ALL SEX SCENES OF THE STANDARD ENEMIES: NYPHOMANIAC PRINCESS

-PEACH REACHED A CONSIDERABLE AMOUNT OF ORGASMS: TANTRIC PRINCESS
-PEACH REACHED A CONSIDERABLE AMOUNT OF ENEMIES KILLED: BADASS PRINCESS
-PEACH REACHED A CONSIDERABLE AMOUNT OF ENEMIES LAID: KINGDOM WHORE

-PEACH HAS BEING FUCKED BY ALL BOSSES: BOSS BANGER
-PEACH HAS BEING FUCKED BY BOWSER: BOWSER'S MISTRESS

-PEACH LOST ALL HER LIVES (game over): SLAVED PRINCESS (this could also triggers an ending, like she being trapped in a cell while enemies gang bang her from outside)

Personally, I think the achievements titles is a nice catch not only for the plus in the replay of the game, but it would also gives a better funtion for the saving system, since it would unlock the animation galleries, artwork of the game (pics, lots of pics!), and also a mural of the achievements, where the player could see his deeds and also learn how to unlock new trophies (sex titles).

Let me know what you think about this, man!! :D
Last edited by yurinicolau on Mon Sep 17, 2012 1:34 am, edited 7 times in total.
User avatar
yurinicolau
 
Joined: Fri Apr 06, 2012 6:19 pm

Re: Ideas for ranking

Postby Biles » Sun Sep 16, 2012 11:53 pm

yurinicolau Wrote:This gave me an idea! Many games today has raking achievements, none in flash yet!!

Hehe well actually, achievements and ranking have already been implemented in flash for quite awhile now. Go visit Newgrounds site.

Anyways, I got done improving the boob animation, but I kinda hated that it took up and additional 5kb as a result. Scroll to the top of this page as I edited the last attachment.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Miss the old koopa troopa...

Postby yurinicolau » Mon Sep 17, 2012 12:22 am

Hey Ivanaedler, please don't throw a punch at me but...I MISS THE OLD KOOPA TROOPA :( ... Yeah! This guy:
Old koopa troopa.jpg
He was perfect! But sadly replaced...
Old koopa troopa.jpg (11.03 KiB) Viewed 3971 times

So what if, instead of choosing between one of them you use them both? You know... The green ones could be like the one up here and the red ones could be the new design... I just had to get this off my chest... I loved this little guy!!! :D
User avatar
yurinicolau
 
Joined: Fri Apr 06, 2012 6:19 pm

Re: Ideas for ranking

Postby QuizmasterBos » Mon Sep 17, 2012 12:27 am

yurinicolau Wrote:
ivanaedler Wrote:So be it! ;) We have EMBARRASSED, OK and WHORE endings in each level. Having, say, 5 to 10 different pictures at each ending could be nice for the player to see Peach reaction in the end of each level. And better yet, it's possible to change Peach skin and Costumes the player is using at the moment!

WOW!! This gave me an idea! Many games today has raking achievements, none in flash yet!! Your game could be pioneer in this!! So if you add some special bonus scores for especific actions in the game, it would be like sex achievements... This would be awesome because it would stimulates the replay of the game, specially if it triggers different bonuses at the end!!! So in order to unlock all bonus features (animations, artwork, and endings) the player would have to act different in-game, exploring all that is actually in the game!!! ;) ) Here some examples I could come up with:

-PEACH HAS NEVER BEING PENETRATED: VIRGIN PRINCESS (hell yeah!! I didn't gave up just yet!! :mrgreen: )

-PEACH LOST HER CHERRY TO A GOOMPA: GOOMPA'S LOVER
-PEACH LOST HER CHERRY TO A KOOPA TROOPA: RAPED PRINCESS (you must swap the cowgirl scene with the doggie style one in order to do this ranking to make sense ;) )
-PEACH LOST HER CHERRY TO A SHYGUY: SHYGIRL
-PEACH LOST HER CHERRY TO A BOSS: RAVISHED PRINCESS

-PEACH UNLOCKED ALL GOOMPA'S SEX SCENES: GOOMPA'S SLUT
-PEACH UNLOCKED ALL KOOPA TROOPA'S SEX SCENES: TURTLE POPPER
-PEACH UNLOCKED ALL SHYGUY'S SEX SCENES: SHYGUY'S BITCH
-PEACH UNLOCKED ALL SEX SCENES OF THE STANDARD ENEMIES: NYPHOMANIAC PRINCESS

-PEACH REACHED A CONSIDERABLE AMOUNT OF ORGASMS: TANTRIC PRINCESS
-PEACH REACHED A CONSIDERABLE AMOUNT OF ENEMIES KILLED: BADASS PRINCESS
-PEACH REACHED A CONSIDERABLE AMOUNT OF ENEMIES LAID: KINGDOM WHORE

-PEACH HAS BEING FUCKED BY ALL BOSSES: BOSS BANGER
-PEACH HAS BEING FUCKED BY BOWSER: BOWSER'S MISTRESS

-PEACH LOST ALL HER LIVES (game over): SLAVED PRINCESS (this could also triggers an ending, like she being trapped in a cell while enemies gang bang her from outside)

Personally, I think the achievements titles is a nice catch not only for the plus in the replay of the game, but it would also gives a better funtion for the saving system, since it would unlock the animation galleries, artwork of the game (pics, lots of pics!), and also a mural of the achievements, where the player could see his deeds and also learn how to unlock new trophies (sex titles).

Let me know what you think about this, man!! :D


Looks pretty cool, but it would need some real achievements to up the replay value. Not the standard stuff alone (like fuck all enemies for example).
We need secret areas, secret powerups, secret sexscenes, something that forces a player to scour the level in order to find stuff.

That said, I do like your achievement titles, but how about we try to make the words alliterations (starts with the same letter).
So:
Goomba's Slut -> Goomba's Girl
Shy Guy's Bitch -> Shy Guy's Slut
Turtle Popper -> Turtle's (Or Troopa's) Tramp, or even Koopa Kisser (though that sounds to decent, if you know what I mean)

See if you can come up with some more good ones.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: Ideas for ranking

Postby Ivan-Aedler » Mon Sep 17, 2012 1:08 am

yurinicolau Wrote:Hey Ivanaedler, please don't throw a punch at me but...I MISS THE OLD KOOPA TROOPA :( ... Yeah! This guy:
Old koopa troopa.jpg

So what if, instead of choosing between one of them you use them both? You know... The green ones could be like the one up here and the red ones could be the new design... I just had to get this off my chest... I loved this little guy!!! :D

If more people want the first version of Koopa Troopa, I let it back! Quizmaster? Biles? stryke? Destrocto? montesat? BlueBody? Blargh? Zeus Kabob? dudelikeporn? Ninn? Sync? mando? Allsop2604? IrrelevantComment? bramis? DoggieDog52? TedFallenger? Renara? DigFree? Luftmallow? SloppyJoe? Shadow_Dynasty? Untamed? Battle-Jesus? theblacknphbutnotgay? GoeyKick? FMC? Soda? glm? coolness32? Slayer_J? Zodiark69? connor96? Oriandu? MPLDAM9919? merctime? kissofthehell? ElPresidente? HappyGoomba? dercas? Kvothe? Mr. House? Lex_Liven?

Biles Wrote:Anyways, I got done improving the boob animation, but I kinda hated that it took up and additional 5kb as a result. Scroll to the top of this page as I edited the last attachment.

I liked the boobs animation! It's more natural!

yurinicolau Wrote:This gave me an idea! Many games today has raking achievements. Your game could be one of the pioneers in this!! So if you add some special bonus scores for especific actions in the game, it would be like sex achievements... This would be awesome because it would stimulates the replay of the game, specially if it triggers different bonuses at the end!!! So in order to unlock all bonus features (animations, artwork, and endings) the player would have to act different in-game, exploring all that is actually in the game!!! ;) Here some examples I could come up with (1,2,3,4,5,6...1500102120).

Hmmmmmmmmmmmmmmmmmmmmmm, great idea! So we will have an special screen in the gallery for:
1) sex scenes (we already have)
2) special scenes (like peach bath) - need to make it
3) pictures and animation gallery - in the meanwhile, could be all free for for the player to see. Each picture will have a phrase, indicating what's ocurring there, and why.
4) sex achievements - requires special items to be gathered in the game, mostly sex scenes. So, its nice, yes, to have an achievement for having sex with all the different goombas (1 to 10). This will be shown in the score screen , with a given coin sound, indicating it will appear in the gallery (but a small image could be shown there as well).

This one should appear in the game over (an animation). Yes could be in the cell. So , upon pressing CONTINUE, Peach can go away, maybe sneaking out quickly while cumming.
I will put it in the todo list!

QuizmasterBos Wrote:We need secret areas, secret powerups, secret sexscenes, something that forces a player to scour the level in order to find stuff.

Agreed!
Last edited by Ivan-Aedler on Mon Sep 17, 2012 2:24 am, edited 3 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: Ideas for ranking

Postby yurinicolau » Mon Sep 17, 2012 2:04 am

Biles Wrote:Hehe well actually, achievements and ranking have already been implemented in flash for quite awhile now. Go visit Newgrounds site.

Hey Biles, no need to kick me in the balls man! ;) But still, you didn't place your opinion... What do you think about the implementation of the sex achievements?

QuizmasterBos Wrote:Looks pretty cool, but it would need some real achievements to up the replay value. Not the standard stuff alone (like fuck all enemies for example).
We need secret areas, secret powerups, secret sexscenes, something that forces a player to scour the level in order to find stuff.

That said, I do like your achievement titles, but how about we try to make the words alliterations (starts with the same letter).
So:
Goomba's Slut -> Goomba's Girl
Shy Guy's Bitch -> Shy Guy's Slut
Turtle Popper -> Turtle's (Or Troopa's) Tramp, or even Koopa Kisser (though that sounds to decent, if you know what I mean)

Wow! Really nice catch QuizmasterBos!! It's nice to have some alliterations (makes them funny! :D ), but I also think that we must not loose sight of what each title represents... For example, SHYGUY'S SLUT sounds good, but tergiversate a little from the main conception of the title, because I know for a fact that Ivanaedler is planning to add sex scenes with some belt whipping for Shyguys and also sex scenes with what we may call "a consented rape", so in that case I still prefer the term "Bitch" instead of "Slut"... But I loved the other two suggestions! Already changed it at my post!! 8-)

You are also right about the need of some real achievement and not only the standard stuff (like fuck all enemies) I totally agree with that! But we must keep things pratical for Ivanaedler right now, because his TODOlist is already big enough as it is, that's why I haven't suggested (yet!!) none rather them those standard ones. But just between us (tell no one about this! :lol: ) I'm gonna suggest later a few titles for some eastereggs in the game!! :mrgreen: Although I'll wait for a better moment to release them... ;) Feel free to post here some ideas too!

Thank's for the feedback and the suggestions!
User avatar
yurinicolau
 
Joined: Fri Apr 06, 2012 6:19 pm

Re: Ideas for ranking

Postby Ivan-Aedler » Mon Sep 17, 2012 2:28 am

yurinicolau Wrote: I'm gonna suggest later a few titles for some eastereggs in the game!

Throw it (in the MP) and I will add to the soup :D A good thing about large TODO lists: I can do some of them assyncronously, and others when creativity pops out. Sometimes I get up to 10 (TEN!) features in a row. Sometimes I get only 1 feature. It will depend on the good vibes/winds. However a thing is sure. MORE LEVELS will be done. World 2 soon! As I've said before, I'm in a 'very very good era of level making'. It may not last forever :o
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: Ideas for ranking

Postby yurinicolau » Mon Sep 17, 2012 2:37 am

ivanaedler Wrote:3) pictures and animation gallery - in the meanwhile, could be all free for for the player to see. Each picture will have a phrase, indicating what's ocurring there, and why.

WAAAAAAIIIIT MAAaaan! Wait a sec! Let me just catch up my breath... Okay... Let's go... :lol:

So really DO NOT advise you to put them ALL FREE, because if people has already seen every bonus feature before it becomes a bonus feature it will TOTALLY lose it's power as a replay encouragement! You know, keep the crowd always wanting for some more, hunger for the nasty dirty things it will be waiting for them to discover!

So here's what I was thinking:

- At first implemment the sex achievement itself (and being able to collect them will already be the prize!!!).

- Whenever some new features is ready (like pics and different endings), relate them to a proper sex achievement. (so players would already keep collecting them in order to unlock the new features)

I think this is a better way of implemmenting it, because this way it doesn't lose its funtion (that is unlock new features and encourage different in-game behaviors)
User avatar
yurinicolau
 
Joined: Fri Apr 06, 2012 6:19 pm

MIM AE - Sex achievements and fruit

Postby Ivan-Aedler » Mon Sep 17, 2012 2:51 am

Only for curiousity: I'm adding the Daisy striker outfit. The time I used just to create a new layer on all clothes to add the new item: 11 minutes! (not because of flash slowdown, but the quantity of things to change!). Now, another 20 minutes to add the outfit itself with its color. I will be adding outfits even so, but it should be unique ;) Like Yoshi and Misty Gen2 from Blargh's version.

yurinicolau Wrote:WAAAAAAIIIIT MAAaaan! Wait a sec! Let me just catch up my breath... Okay... Let's go... :lol:
So really DO NOT advise you to put them ALL FREE, because if people has already seen every bonus feature before it becomes a bonus feature it will TOTALLY lose it's power as a replay encouragement! You know, keep the crowd always wanting for some more, hunger for the nasty dirty things it will be waiting for them to discover!

Hey your're right! Sorry it was a bad coffee :lol: I'm taking another now (slurp!) okay! lets go!
I will increase the priority of sex achievement after adding Daisy Striker outfit.

I will add a custom object made from scratch (like the big one that let Peach in the bonus level).
GUESS WHAT? When Peach takes 10 of these , a new picture should appear!
These....These WHAT?
THOSE!
fruits.jpg
fruits.jpg (6.69 KiB) Viewed 4251 times

So Peach can grab up to 10 (it will NOT show in the HUD so the player must pay attention if its about to get the 10th). So a coin sound will alarm.
When Peach mount a yoshi (in the future) those fruits will trigger other things as well.

As for the koopalings, I prefer to do them like MORTON (big with hard cocks). And we may have big goombas as a boss. So, no complain about Peach fucking midget enemies along the level :lol:
Last edited by Ivan-Aedler on Mon Sep 17, 2012 4:37 pm, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: Bing [Bot]