Zobo Wrote:Spoiler (click to show/hide):
Marune Wrote:
Actually I feel myself that quality system is far from ideal. Right now it calculates differently for a different jobs (like bedroom takes more from beauty, bar from charm, and gloryhole from skill stat). But it seems like we failed to bring that info correctly to the player. Same as about balancing the cap and customer requests. I don't like the idea to bring a ton of quality stats, we already have like a ton. Maybe a filter/other method to show your girls and their attitudes to a different jobs on a resulting quality for it. I should work on it after the nearest update is finished.
Zobo Wrote:You should not hide relevant information from the player.
Zobo Wrote:I like the fact they are different at different places- but that they are all called with the same name is where the confusion seeps in.
Marune Wrote:I don't like the idea to bring a ton of quality stats, we already have like a ton.
Lucky777 Wrote:Spoiler (click to show/hide):
enkephalin07 Wrote:Spoiler (click to show/hide):
Dandelion Wrote:Bad Game Mechanic:
Sometimes girls try to seduce the MC to get more pay. Usually, when the MCs stamina is low, they succeed. Depending on the time of the day, they can attempt this seduction several times, when ordered to the office. And the result of that "competition" doesn't seem to depend on the girl's stamina at all. Several times I had a girl show up, that had served customers all day long and had no stamina left, while my MC just missed 20% or so of his stamina, to get overfucked and losing the competition. Not very logical imho.
Ungawa Wrote:Dandelion Wrote:Bad Game Mechanic:
Sometimes girls try to seduce the MC to get more pay. Usually, when the MCs stamina is low, they succeed. Depending on the time of the day, they can attempt this seduction several times, when ordered to the office. And the result of that "competition" doesn't seem to depend on the girl's stamina at all. Several times I had a girl show up, that had served customers all day long and had no stamina left, while my MC just missed 20% or so of his stamina, to get overfucked and losing the competition. Not very logical imho.
I kinda see the reasoning that the player should consider he may lose and have to shell out more dollars to his girls (although there should be a consideration to the bonus and other issues that make it a bit more complex IMO) but how would you want this changed?
If you do it as MCSta - (GirlSta + (Personality - DaySta)) I'm pretty sure anything more would give certain personalities more chances to get higher dollars and make the MC worse off.
Ungawa Wrote:If you do it as MCSta - (GirlSta + (Personality - DaySta)) I'm pretty sure anything more would give certain personalities more chances to get higher dollars and make the MC worse off.
Dandelion Wrote:
If you compare the actual Stamina of the MC and the girl, modified by skills and a small bit of randomness, how should the MC be worse off then? At least compared to now, where the girl can just wear him down by asking for a raise each time you call her to the office, even though she would be too tired to do her fucking job. With some bad luck right now, I can even call a girl to the office to fire her and end up giving her a raise because she outfucked the MC.
As the mechanic works now, the MC is getting raped and even has to pay for it. Not very funny, imho.
Ungawa Wrote:My question is more or less how it should be changed so that it can make the game better or how to have the MC focus on giving the girls more money besides the bonuses set when you get a secretary and you don't neglect them (I know I do if I can but I'm statted out and nowadays make money hand over fist)
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