PokéMorph (Discontinued)

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Re: PokéMorph (Update Coming Soon!)

Postby Humadragon2016 » Wed May 31, 2017 11:32 pm

dude i mean it still just a recolor...tell you what i take a recolored version you want it to DEFFINTLY be and i'll try my best to improve it. that sound good?

besides right now i'm kinda an artist for hire for you AND dapper. so just give me a picture give me an idea of what you want to be improved and i'll try my best
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Re: PokéMorph (Update Coming Soon!)

Postby Hunden » Wed May 31, 2017 11:46 pm

Humadragon2016 Wrote:dude i mean it still just a recolor...tell you what i take a recolored version you want it to DEFFINTLY be and i'll try my best to improve it. that sound good?

besides right now i'm kinda an artist for hire for you AND dapper. so just give me a picture give me an idea of what you want to be improved and i'll try my best

:? I'm very, very sorry. I do not really understand what you mean. Can you elaborate a little?

But the first thing I understood and yes. It's an recolor. That is the point. :lol:
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Re: PokéMorph (Update Coming Soon!)

Postby Humadragon2016 » Thu Jun 01, 2017 12:00 am

i mean like add bigger breast or something... something to mark it as difrent other then a reskin
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Re: PokéMorph (Update Coming Soon!)

Postby Dead2112man » Thu Jun 01, 2017 1:06 am

[quote="[Blank]"I meant you could look on those sites for volunteer artists, not art.[/quote]
Oh yea, that we could do.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: PokéMorph (Update Coming Soon!)

Postby Dead2112man » Thu Jun 01, 2017 4:33 am

Hunden Wrote:But the first thing I understood and yes. It's an recolor. That is the point. :lol:


Just ... stay away from are redesigns, you can edit, shade, re-color the old ones (basically anything from before this up coming update). While I sort of let it slide seeing how you no artist at all. Dapper, White, and even Ninji with his sprite work, don't like it that you just instantly started to use there hard work with out even asking them.

So, fair game for old stuff, NO TOUCHY, new stuff.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: PokéMorph (Update Coming Soon!)

Postby Hunden » Thu Jun 01, 2017 9:25 am

Dead2112man Wrote:Just ... stay away from are redesigns, you can edit, shade, re-color the old ones (basically anything from before this up coming update). While I sort of let it slide seeing how you no artist at all. Dapper, White, and even Ninji with his sprite work, don't like it that you just instantly started to use there hard work with out even asking them.

So, fair game for old stuff, NO TOUCHY, new stuff.

I thought Dapper gave me permission. If you do not want I use more, then okay. So I do not use more of your pictures than I already have. I will not make anyone sad.
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Re: PokéMorph (Update Coming Soon!)

Postby Heath0069 » Sun Jun 04, 2017 6:48 pm

Voting pole for Tiny Adventures is up on pictures 3 weeks to vote :D
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Re: PokéMorph (Update Coming Soon!)

Postby Dead2112man » Mon Jun 05, 2017 3:19 am

Heath0069 Wrote:Voting pole for Tiny Adventures is up on pictures 3 weeks to vote :D


So, you will have like a trail version of multiple art stlyes that we choose from

I am guessing you posted this here to try to get more people to see this than over in the disscusions area where that game is still located.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
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Re: PokéMorph (Update Coming Soon!)

Postby Humadragon2016 » Mon Jun 05, 2017 4:59 am

yea in away... i'll have to move it at somepoint
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Re: PokéMorph (Update Coming Soon!)

Postby Bestpartypony » Fri Jun 09, 2017 12:17 am

Okay i can't send private messages so i guess i gotta wait, and clipboard is a whole new monster on Windows 10 (plus i'm an idiot) so i guess i'll have to wait to get my stacking sprite problem solved? that's fine i just wanna know where i stand here.
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Re: PokéMorph (Update Coming Soon!)

Postby Dapper Gent » Sun Jun 11, 2017 4:39 pm

Starting from where I left off.

My battle arts, pokemorphs specifically, are open source. Anyone can use them as long as they just ask permission first and gove credit to the team and current project.

What Deadman was saying is thay my original battle arts, the ones I have listed on the first page, are available for you to use but the "shined" game versions (the ones that touched up by White) are not. The hentai scenes are not open source as those were specifically designed for our game.

I haven't tried furaffinity. I really should though. We do have a post on deviant art thay I refresh fairly often. I have talked to a few artists but no takers as of yet. Though I'll say this, the team isn't really being paid for their work just yet. What money we have from patreon is reserved for emergency uses, i.e. computer fixes, software updates, basically things we need to keep the tram going when things break down.

Don't use other people's threads to promote your own game. That's just poor form.

Val or Deadman will have to touch base with you regardong the sprite problem. I can say thay we have (hopefully) fixed the problem for the next release which we're steadily drawing closer to.
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Re: PokéMorph (Update Coming Soon!)

Postby ValturNaa » Mon Jun 12, 2017 1:38 am

The stacking sprites should be fixed. This was a problem with how the game handled spritesheet cuts, where every single call to change sprites has to cut the sheet separately from every other change sprite command. Naturally when sprite sheets change size, there are a lot of places to edit those commands. But I think we've got them all this time. At least, deadman hasn't reported any to me recently.
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Re: PokéMorph (Update Coming Soon!)

Postby Hunden » Mon Jun 12, 2017 12:16 pm

Dapper Gent Wrote:Starting from where I left off.

My battle arts, pokemorphs specifically, are open source. Anyone can use them as long as they just ask permission first and gove credit to the team and current project.

What Deadman was saying is thay my original battle arts, the ones I have listed on the first page, are available for you to use but the "shined" game versions (the ones that touched up by White) are not. The hentai scenes are not open source as those were specifically designed for our game.

I haven't tried furaffinity. I really should though. We do have a post on deviant art thay I refresh fairly often. I have talked to a few artists but no takers as of yet. Though I'll say this, the team isn't really being paid for their work just yet. What money we have from patreon is reserved for emergency uses, i.e. computer fixes, software updates, basically things we need to keep the tram going when things break down.

Don't use other people's threads to promote your own game. That's just poor form.

Val or Deadman will have to touch base with you regardong the sprite problem. I can say thay we have (hopefully) fixed the problem for the next release which we're steadily drawing closer to.

Is there a Danish translation for you guys? May I or may I not use your stuff? Should I ask about every single picture I'm using?

This is very confusing. :?
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Re: PokéMorph (Update Coming Soon!)

Postby ValturNaa » Tue Jun 13, 2017 6:30 pm

Hmm ... I've tried not to get involved here since it isn't my work and to be honest I find it amusing that you want to use our stuff even though I personally don't want to play your game. I know all too well the ambitions of a coder/writer who can't draw his own art. But I can understand where Dapper is coming from, and I think I can elaborate. Dapper wants to let you use the pictures he has shared as part of the pokemon list on the first page of this thread, rather than the versions edited by White Vine for use in our game. The pokemorphs on that list are all his work, not White's. But the biggest difference between the two artists is that so far, Dapper has not attempted to put shadows underneath the characters, while White Vine always does these shadows except for back poses. That one feature is sometimes the only discernible difference until you put the two versions side by side. So as a rule, if you pick up a picture which has no shadow, you're free to use it. But more generally, if you pick it up from the list instead of the game folder, you shouldn't have to worry about it.

As for the asking permission, I was under the impression that this was a blanket permission--once granted, you can use any of the art in that list. But if I'm wrong, hopefully dapper will correct me.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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Re: PokéMorph (Update Coming Soon!)

Postby Dapper Gent » Tue Jun 13, 2017 8:14 pm

That is on point. You can use the battle arts on the list. We have (or will have) 2 versions of each picture. The ones listed here are all of the pictures I've done. As White Vines "shines" them, basically he gives them a professional touch up, we'll be replacing my versions with his.

In other words, it's what Val said. You can use my art that's listed but the shined versions in the game are White's.

Also, all scenes are off limits as they have been specifically made for our game.
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Re: PokéMorph (Update Coming Soon!)

Postby Hunden » Tue Jun 13, 2017 8:25 pm

Okay. So, those with shadow, I can not use. OK. :)
I will check the game through and have them removed. I think I'm about halfway with the new update. Can I wait to remove them?
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Re: PokéMorph (Update Coming Soon!)

Postby Dapper Gent » Tue Jun 13, 2017 11:25 pm

Sure.
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Re: PokéMorph (Update Coming Soon!)

Postby Dead2112man » Wed Jun 14, 2017 9:05 pm

Bestpartypony Wrote:Okay i can't send private messages so i guess i gotta wait, and clipboard is a whole new monster on Windows 10 (plus i'm an idiot) so i guess i'll have to wait to get my stacking sprite problem solved? that's fine i just wanna know where i stand here.

Well, unless I am wrong, you could open notepad or a word document, or even just post it here if needed and then we could fix it, for clipboard is just a gloryfied copy button.

And yes, you need I think it was ten post (not spam wise) to be able to pm people. you could easily just go over to general discussion area, say hi to new people or comment on current things there and easily get to the point of pm in about a day, then just PM me or Valtur the clipboard save and it will be fixed in no time.
I might not create games, but I will test them, Then I will give advice on what I think needs to be added, removed, or improved.
Official bug tester of Dark Impulses, creators of pokemorph:Pink
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Re: PokéMorph (Update Coming Soon!)

Postby Dapper Gent » Sat Jun 17, 2017 6:52 am

It's finally coming. It's finally coming!

We'll be releasing the update on Tuesday June 20th. Val will go over some of things that were changed and added. I don't want to hype it up too much as what we have is a bit underwhelming compared to where we wanted to be and what we wanted to include but there's new content to play through, new morphs collect and all that good jazz.
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Re: PokéMorph (Update: 6/20/17!)

Postby ValturNaa » Sat Jun 17, 2017 11:19 pm

Underwhelming, perhaps, but significant. So, what's new in this version? Firstly, we've been pushing hard to get pictures for every hentai scene included in the release. As cute as Eevee's ass is, I'm sure you were all getting tired of seeing the "Image Pending" message: well, that's done with. Every hentai scene, including those we missed before, has its own art, and many of the scenes have a lot more images than we planned or than appeared in earlier completed scenes. That said, we sadly had to cut a few scenes we had intended for this release, but lacked the resources to draw the images for. We intend to do a smaller update as soon as we finish those. We've also done more extensive bug testing for this release, so hopefully we've caught everything that's within our power to fix.

So, what's the new content? In addition to a few tweaks in Pewter and Mount Moon, we have finished Cerulean City, Bill's Lighthouse, and route 5 going south toward Saffron. In addition, we have an introductory event at the Pokemon Technical Institute, which will be enlarged and improved further down the road. Between all of these areas, you'll be able to find up to 3 special pokemon and a lot of new morphs, including Abra, Venonat, Tentacool, Meowth, and Oddish, and a new traveling companion. In addition, you'll now encounter the first of the events where your decisions in game will affect your journey, so try some roleplaying to see how things turn out. These changes are subtle for now, but we intend to expand on this system in the future.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.
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