Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Mon Aug 27, 2012 5:37 am

Lex_Liven Wrote:I didn't touch him, I sware!

Hey, whats that? There are no goombas in this level (hmmm actually , it does have...in the hog holes).
Strange things happening in mushroom kingdom, I have to check.

Lex_Liven Wrote:Is it the same goomba? He is falling.

Holy Cow! Now I can't stop laughing :D But THIS is a bug, dammit. No goombas in this area. I'll check this when I have better nerves. My brain is on flames since the last update and Osama castle. :/

Lex_Liven Wrote:I've got out of pipe and cum at the same time. Then I've jump died by touching jumping shyguy. Now I can't jump.

I'll try to reproduce it then I will be able to fix it.
Thanks!
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby scott_wollman » Mon Aug 27, 2012 7:07 am

I have some more ideas for the game, if you want. I have no time to learn java, sadly.

They mostly revolve around 'super mario word'. The action in that game was pretty good! you lost your power up, then your other powerup falls down to you, making you fight to retrieve it. eg. you may have lost your fireflower, but you had a mushroom in reserve. having a mushroom in MiM AE increases peache's breast size, right?
contact with certain enemies should first shrink her in size, then have here lose a life. It would be awesome if that if you got hit by an enemy, peach would have to jump off the screen, like mario did, playing the 'player died' melody. maybe you are kicked back to a 'hub', like the level start screen (at the nearest checkpoint)? a map screen? or a castle warp zone (super mario 64) or something..? thus resetting all the enemies, coins, blocks and powerups. I vote for a "top secret area", lol. ;)

How about a powerup that cleans all of the cum off the princess? Or one that is an aphrodisiac?
Could there be one where she could throw condoms at the goombas to knock them out (and then do-over)? lol! :)
I hope you like my suggestions, and great job on the game!
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Mon Aug 27, 2012 2:27 pm

Hi! Ideas are always appreciative, let's go!

scott_wollman Wrote:I have no time to learn java, sadly.

You mean...Flash?

scott_wollman Wrote:They mostly revolve around 'super mario word'. The action in that game was pretty good! you lost your power up, then your other powerup falls down to you, making you fight to retrieve it. eg. you may have lost your fireflower, but you had a mushroom in reserve. having a mushroom in MiM AE increases peache's breast size, right?

It's a nice idea I am planning to add, but it may increase complexity. Thats because Peach has three ways to maintain her life before losing it:
1) Some Powerups: when she's using Tanooki, getting harm makes her lose these powerups instantly, like Mario 3. But other powerups let her lose a clothing item.
2) When she loses the last piece of clothing, her powerup loses its function (like frog , leaf and fire) and she becames naked.
3) Finally, further harm will let her lose horny bar amounts. If horny bar is too small, finally she will lose a life. This was done on purpose, to let the game easier, as the main objective is not to create difficulty, but to let the player enjoy the scenes.

So, in order for the backup powerup falling to work correctly, it should be activated no matter the 1,2,3 above. Every harm will trigger backup powerup. I think its better to activate backup powerup only if she is stark naked.
I've thought of changing big mushroom mechanics, so she would be with maximum breasts size and mushroom icon would appear in the HUD area, but this will impact different breast size amounts that gets activated when taking future mushrooms. Also, some puzzles will be non-sense (e.g. when peach refuses, Breasts maxes out too).

But I'm brainstorming of letting Powerups disappear after getting a single harm, no matter if Peach is with all clothing items or not, like in Fire Dress. She will still be able to lose a cloth item while fucking, but she will not lose the powerup this way. Only when getting harmed. A voting pool could give more light.

scott_wollman Wrote:Contact with certain enemies should first shrink her in size, then have here lose a life

Peach being Little Peach doesnt work well because I'll have to re-create her art, as just resizing her may look awkward. Mario and Super Mario are different models. Mario uses to have a bigger head in regard to its little size. Also, sex scenes will not work in Little Peach. Only if I create all of them from scratch (sex scenes specific for Little Peach).
Mini Peach, however, is a possible addon, but sex scenes will not be activated. Peach will get harm instead. Peach could be a mini Peach to go to certain areas or to flee. And it may have a timer (1 minute).

scott_wollman Wrote:It would be awesome if that if you got hit by an enemy, peach would have to jump off the screen, like mario did, playing the 'player died' melody

That's possible to do. I'll have to finish Peach Fronside images though.

scott_wollman Wrote:Maybe you are kicked back to a 'hub', like the level start screen (at the nearest checkpoint)? a map screen?

It will be a Map Screen (world map). But I still need to make that one first.

scott_wollman Wrote:How about a powerup that cleans all of the cum off the princess? Or one that is an aphrodisiac?

The checkpoints already clean her cum. I intend to put small bath houses along the level, like LoK. So she will take a bath.
I could use the yellow/white leaf (like New Super Mario Bros 2) for an aphrodisiac. Her horny bar could increase until the top and she may moan and walk awkward. But I prefer to do priorities first.

scott_wollman Wrote:Could there be one where she could throw condoms at the goombas to knock them out (and then do-over)? lol! :)

I dont intend to do that because, at first, Peach is a bit innocent in this game (she prefer to stay away of sex). Second, this will stay so away of classic Mario, and it will be much more porn oriented (like the Hentai movie StarBallz). I prefer normal fireballs (when she gots fire powerup) which will kick him instead.

scott_wollman Wrote:I hope you like my suggestions, and great job on the game!

I liked them! Thank you!
Last edited by Ivan-Aedler on Mon Sep 03, 2012 6:09 am, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Mon Aug 27, 2012 6:26 pm

Next features being developed (rushing time, just to not lose this pace!)
Last edited by Ivan-Aedler on Wed Aug 29, 2012 6:10 am, edited 8 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby hentaifriend » Tue Aug 28, 2012 5:22 am

the rosa dress and the daisy dress don't grow with the boob sizes

Edit: it only happens in the dresser (customise area) same with every outfit
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New Birdo option!

Postby yurinicolau » Tue Aug 28, 2012 8:11 am

What the hell... You are right Ivana... More options is better!!! :D So I decided to finish my Birdo's version and release it... Let's take a peek:
Spoiler (click to show/hide):

Birdo bodies.jpg
Slim, normal and fat...
Birdo bodies.jpg (87.15 KiB) Viewed 23663 times
I mainly altered ivanaedler's version of Birdo till fit my view...

Here's the FLA file:
Spoiler (click to show/hide):

New Birdo.fla
-Slim Birdo
-Normal Birdo
-Fat Birdo
(657.99 KiB) Downloaded 106 times
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Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby 肉まんマン » Tue Aug 28, 2012 12:39 pm

Biles Wrote:
Birdo-vector.png


I just wanted to drop by and compliment you on your awesome birdo design, I love it!
I saw both version (thick make-up and normal make-up). I have a slight preference for the sluttier one but they`re both fantastic!

I think Ivanaedler should use Biles face rather than his own though. :/
Maybe we should vote? :D
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Tue Aug 28, 2012 7:06 pm

Problems with Energy at home, and Internet connection.
Also, Flash CS5 is crashing WHEN SAVING! As I'm prepared for that (I have a backup, even in different pendrives), I'm rolling back to version 1.4g and making modifications soon. In the meanwhile, I'll be piling up new features when all stabilize.

To yuri:
Image

I like yuri version so much! Option 3 is the best! Thanks! It can be in the game (Futa only later, with an option ON/OFF).
(I noticed Peach in the background, nice composition!)

To Biles (Birdo's Body and Chibi appearance):
Image

I'll be analysing both versions as both are wonderful versions! But I insist the first Birdo's head is better (because of the classic Birdo head appearance in games).
Don't make me add two Birdo variations in the game (I may be crazy enough to do that) :shock:
Again, I want to (at least try to) maintain consistency in the game, that is, with more innocent and classic Mario alike, so more people can fantasize like being in that golden era.

hentaifriend Wrote:the rosa dress and the daisy dress don't grow with the boob sizes
Edit: it only happens in the dresser (customise area) same with every outfit

I'll check that! I'm having a hard time with level boundaries. I put them right in the beginning and to end of the level but Peach keeps walking further in a way she could see a void area. One of those hard-to-fix bugs. I may have to rollback to version 1.4g, but the problem is that 1.4i has 5 new features and fixes. I will put one by one in order to find the bug.
Last edited by Ivan-Aedler on Wed Aug 29, 2012 4:41 am, edited 10 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby S.T.A.L.K.E.R » Tue Aug 28, 2012 8:00 pm

During the Koopa Troopa Double sex scene there is no hump sound for the first Koopa. Only when the second Koopa comes in there is a hump sound. This scene does not seem right, because there is only one hump sound verse the Boo and Goomba scenes. In there double or triple sex scene each individual Boo and Goomba have their own sounds. I do not know if this a bug or intentional, so i hope this was informative. If this has been mentioned or was intended then disregard this post, Thank you.
Last edited by S.T.A.L.K.E.R on Tue Aug 28, 2012 11:43 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Tue Aug 28, 2012 8:46 pm

肉まんマン Wrote:I think Ivanaedler should use Biles face rather than his own though. :/
Maybe we should vote? :D

A thing you can be sure of: my old Birdo version will die :cry: (hmm let's say she's taking a long trip) :mrgreen:
But the both newer versions (Biles and Yuri) are really nice, so I'll be analysing both. If I could, I would add both Birdos! Biles did a really good job, but Birdo face is being different from classic Mario :/ It's a more cartoon/hentai style (not that's being bad).

Yes, a voting pool will be interesting, but let me test Yuri Birdo first. I can make a showroom here (Animations of All Birdo generations).

S.T.A.L.K.E.R Wrote:During the Koopa Troopa Double sex scene there is no hump sound for the first Koopa. Only when the second Koopa comes in there is a hump sound. This scene does not seem right, because there is only one hump sound verse the Boo and Goomba scenes. In there double or triple sex scene each individual Boo and Goomba have their own sounds. I do not know if this a bug or intentional, so i hope this was informative. If this has been mentioned or was intended the disregard this post, Thank you.

Thanks for the report, no, its not intended! I'll fix that soon, thanks!
Last edited by Ivan-Aedler on Wed Aug 29, 2012 1:14 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Wed Aug 29, 2012 12:32 am

Version 1.4q!

1) New enemy: Boo! He will close his eyes if Peach faces him, otherwise he will wander towards her. No sex scenes yet.
2) Ghost house door (it will be placed in the Morton's Castle). Now, Peach will have to go into them to reach Morton.
3) New feature: different background colors in each level, resembling dawn, scary and night levels.
4) Heavy bug fix in level boundary area. Some corrections needed too (sometimes Peach can go beyond some level boundaries)
5) Bug Fix: Boob Size will be applied correctly on clothes, in the character select screen
6) Bug fix: when Peach loses a skirt, it was still appearing on her, but not when she's facing backside. It should disappear now in every pose.
7) Bug fix: while in pause menu in some areas with hazards (like the fire whell), the hazard item was appearing in this screen.
8) Bug fix: Butt while using Rosalina dress.
9) Bug fix: no more falling enemies in inter level screen (MAYBE) - needs testing
10) Easter Egg in credits screen (you can click on some areas to hear some sounds).
11) Added 'hump' sound in the 6th koopa scene (threesome).
12) Added score points when fucking enemies. The more advanced scenes Peach is in, more points she earns. Peach earns points if she stomps them too.
13) Improved the 'squatting sex koopa scene' (5th). Please tell me any possible problems with this scene, as it's new.
14) A little fix to Rosalina Bra (I know, there is one line that isn't stylized - its too 'thick'), but it was done using pen tool (less curves = more game performance) and this line is hardly noticeable during the game. I did this change because the bra became a bit squared when Peach had larger breasts.

Spoiler (click to show/hide):

fix to rosa bra.jpg
fix to rosa bra.jpg (20.7 KiB) Viewed 23434 times

PS: Version on heavy testing and internal change. Please report if bugs are present!
PS: Does the shyguy scenes with inverted text balloons were fixed? I'm not getting enough time to test!
PS: I'm aware of Racer Mushroom bug (Peach will be vanilla even if it's set to Burn peach, and sometimes she will be naked instead of using Rosalina Dress you set up). It will be fixed.

PS: I think of changing horny mechanics. Instead of letting enemies crazy when horny bar is more than 50%, its better to let them crazy when Peach is almost filled with cum (as they will be noticing her smelling). The player could clean her in the checkpoints (But I intend to use a medieval shower room instead, like those in rural areas).

Spoiler (click to show/hide):

Image

So I can create other caveats with horny bar, like her walking slower and awkward when nearly full, and she begging for sex with enemies (and she going to them by herself if she's near one).
Last edited by Ivan-Aedler on Fri Aug 31, 2012 4:10 am, edited 8 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.4q

Postby Battle-Jesus » Thu Aug 30, 2012 8:54 am

Curious, Ivaen. You expressed interest in the "Huge breasts tearing the dress" that once Peach's breasts got to a certain size, they would rip the top of the dress off(or burst it) and also the "breasts too huge to move" idea as well, that if she got a mushroom that put her one size too big, she would have to milk herself back down before she could move. Did you ever try these two? Or did you lose interest in them?
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Re: MiM 'Mim Ae version' (XXX) 1.4q

Postby Ivan-Aedler » Thu Aug 30, 2012 2:15 pm

Battle-Jesus Wrote:Curious, Ivaen. You expressed interest in the "Huge breasts tearing the dress" that once Peach's breasts got to a certain size, they would rip the top of the dress off(or burst it) and also the "breasts too huge to move" idea as well, that if she got a mushroom that put her one size too big, she would have to milk herself back down before she could move. Did you ever try these two? Or did you lose interest in them?

I just don't have enough time to work only on this right now :geek: , but it's planned. I'm rushing towards other features because it's a favourable time to do that (the game is ready programatically to add more levels, for example). Also, I'm creating a base code to add enemies faster. Now I'm in a phase I understand how to do A.I. Just be patient ;)

EDIT: Got it. Not need to be so patient ;) I just need to finish other priorities and upload the new SWF.
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Re: MiM 'Mim Ae version' (XXX) 1.4q

Postby Destrocto » Thu Aug 30, 2012 7:39 pm

OK other than literally reaching the point of as hard a worker on his games as gorepete how much more are you going to try and code and make? If you ever do finish it well actually I have a great idea for this site. Seeing as how Gorepete has finished 2 games on this site, and you are well on your way to completing your own at some point if you creators talk with the site manager, and try to put a couple Ad's up, you could actually earn a share of money from them dictated on how much you have done and provided for this community as a developer. The Forum is actually well on it's way to having an actual game browsing section lols.
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Re: MiM 'Mim Ae version' (XXX) 1.4q

Postby TWOLFF1983 » Thu Aug 30, 2012 7:42 pm

Hi I have cleared the first level but not the second i have talekd to the little guys before the castle and returned to find key but still cant open the castle? What am i missing?
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Re: MiM 'Mim Ae version' (XXX) 1.4q

Postby Ivan-Aedler » Thu Aug 30, 2012 8:02 pm

Destrocto Wrote:OK other than literally reaching the point of as hard a worker on his games as gorepete how much more are you going to try and code and make? If you ever do finish it well actually I have a great idea for this site. Seeing as how Gorepete has finished 2 games on this site, and you are well on your way to completing your own at some point if you creators talk with the site manager, and try to put a couple Ad's up, you could actually earn a share of money from them dictated on how much you have done and provided for this community as a developer. The Forum is actually well on it's way to having an actual game browsing section lols.

I would like to keep working the most I can, until reaching World 3 at least.
I have projects to do three more games (I'm still brainstorming, so I can list them in my profile and open topics about them), but I really want to give priority on MIM.
Ads is a good approach to increase game value and to support it better, so I can venture being awake some hours beyond midnight with a better tested game.
I'll talk to them, thanks! But I'm also aware that LoK is a bit abandoned (or it's just my mind) :(
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Re: MiM 'Mim Ae version' (XXX) 1.4q

Postby Zeus Kabob » Thu Aug 30, 2012 10:07 pm

TWOLFF1983 Wrote:Hi I have cleared the first level but not the second i have talekd to the little guys before the castle and returned to find key but still cant open the castle? What am i missing?


You have to talk to them, then they open the doors.
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Re: MiM 'Mim Ae version' (XXX) 1.4q

Postby Zeus Kabob » Thu Aug 30, 2012 10:11 pm

Holy batman's tits, Ivanaedler. This has become so good since I looked at it! I was under the impression that you had ditched this one to work on (Hacked), but I was very wrong.

The game is polished, and all of the issues I saw earlier are removed. One thing I noticed was that on death, if you hit certain keys (haven't tracked it down; it's somewhat frame-specific) you get stuck in neutral position, unable to make any actions. This essentially breaks the game, and requires a reset.

Thanks for all of your effort thus far, and I'm looking forward to seeing more out of you!
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Re: MiM 'Mim Ae version' (XXX) 1.4q

Postby Oriandu » Thu Aug 30, 2012 10:44 pm

Ridiculous amount of lag with the latest update. Which is odd, as I have a relatively powerful PC and have had no troubles with it before.
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Re: MiM 'Mim Ae version' (XXX) 1.4q

Postby Ivan-Aedler » Thu Aug 30, 2012 10:51 pm

Oriandu Wrote:Ridiculous amount of lag with the latest update. Which is odd, as I have a relatively powerful PC and have had no troubles with it before.

I am trying to address little issue with some users, but it may have to do with HARDWARE ACCELERATION/GPU ACCELERATION settings of Flash 10. Some computers dont work well with GPU enabled, and others dont work well with Hardware Acceleration, so I may put two versions in the first page to see if the issue is solved.

During tests I do, I play on a Pentium Core 2 Duo 3ghz with onboard video card, and it becames playable with reasonable FPS (more than 20) in the medium quality, without resizing the window, using Firefox 14.

You can try clearing Flash cache or using another browser, just in case.
Thanks!

Zeus Kabob Wrote:Holy batman's tits, Ivanaedler. This has become so good since I looked at it! I was under the impression that you had ditched this one to work on (Hacked), but I was very wrong.
The game is polished, and all of the issues I saw earlier are removed. One thing I noticed was that on death, if you hit certain keys (haven't tracked it down; it's somewhat frame-specific) you get stuck in neutral position, unable to make any actions. This essentially breaks the game, and requires a reset.
Thanks for all of your effort thus far, and I'm looking forward to seeing more out of you!
Zeus Kabob

Hello, great man! Nice to meet you! Thanks for the compliments! I really want to see LOK site even better, that's why I am here! ;) I'll doing the most I can to fix those issues pace by pace, as it evolves inner problems. In the case of multiples keys, it has a direct relation to keyboard listeners and ON/OFF semaphore mechanism (in other words, true/false checking).

You can also try pressing DEL (yes, losing another live) just to check she is free from the bug (but it still is a bug to be fixed). I had some of these problems of getting Peach locked up but I've been using a slower computer (P4 2.4ghz) with an onboard video. I noticed that this can impact multiple keys as well (as RUN and JUMP). So Peach may not jump at the same time as running due to flash timing. This does not happen when CPU usage of Flash Player is less than 60%. I have to check.

For about Flash 11, I was also trying to use this newer version (its more optimized) but LoK forums are shrinking the window size of the flash game, so people are unable to play in the site. Okay, they can download it using the link, but tons prefer to play in the site.
viewtopic.php?f=9&t=2627

Thanks, man! I will make further contact soon.
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