IxFa Wrote:proper care
Seems legit.
If you have time and means to take care of yourself properly you're more likely to be in a good mood.
High hygiene has a positive effect on mood already, so I believe this part is covered.
IxFa Wrote:occasional breaks
Seems legit.
Even the most fun thing in the world becomes a chore if you don't have some rest.
If high stamina has a positive effect on mood as well, that's in order, but I don't know/can't recall if it does.
Certainly mood recovers over time, so a break providing a positive effect on mood is already accounted for.
Sex-drive recovering over a break is also accounted for properly in the form of whores that approach you voluntarily, for mood-gains, after too long without use.
These are parts of the things I think
do work for immersion already.
IxFa Wrote:Emotional satisfaction because I found physical satisfaction
Physical satisfaction is in itself emotionally satisfying; it's certainly no cause to become less happy.
I'd say there must be a correlation between the two.
If your clients are constantly too incompetent to make you cum, THERE I can very easily see your mood declining, and work becoming a chore.
IxFa Wrote:draining on my heart
I can't speak to this line of reasoning myself.
To relate it more directly to the point under conversation though, consider at what point your 'heart' would be 'drained' enough for you to want to stop working.
That is, at what point you wouldn't want to work
without added tips, but despite
still having stamina and
not having clients you dislike.
At whatever point that is, you have a consideration that could be applied to whores with some new trait.
Perhaps it'd be "unsuited" or "unwilling" or something.
Similar to those who have the hypothetical "frigid" trait, one wouldn't expect those unsuitable whores to mandatorily comprise 100% of your non-nympho retinue.
Nymphos NEVER lose mood from fucking, that's in order.
Those who ALMOST ALWAYS do must be something else.
The fact that whores who initiate the encounters themselves don't lose mood is in order, but I've always thought immersion pointed towards more no-loss situations.
Of course, since 0 stamina seems to be the point of "about to pass out", then perhaps "under half stamina" could be the point when mood starts to decrease.
As in, under half is "starting to get tired".
I dunno.
Haven't got the recommendations 100% figured out at all, I'm still bouncing ideas around off things.
IxFa Wrote:platonic non-sexual friendships
... I uh... don't know that those are... actually represented in-game.
HOWEVER.
Occasional association with friends boosting one's mood seems perfectly legit to me, though adding a sexual element shouldn't reduce mood unless you're exhausted.
On this (or perhaps a related) note, mood gains from time spent chilling and buying clothes seem legit.
And if I recall right, they're NOT reduced by fucking at the store after buying clothes, which seems perfectly in order.
(I mean, one wonders if some of dem clothes are really COMFORTABLE enough to cause mood-gains, but regardless, this is a part of the game I've no quarrel with.)
Spoiler (click to show/hide):
Or perhaps a more code-feasible alternative would be to have the current state be the tired state, and introduce a rested/enthusiastic state that occurs after about a day with no use.
Dunno.
I still dunno.
Still just spitballin'.
But I'm pretty sure the current state of affairs still doesn't seem right.