Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Biles » Sat Aug 25, 2012 6:35 am

Birdo Vector 2.png
Birdo Vector 2.png (71.46 KiB) Viewed 4553 times

This is an improvement of the character design so far, no shadows yet until I'm sure it's fully approved. I've thickened the lines and tried to fix both Birdo's eyes as well as dramatically toning down her makeup so she looks less slutty.
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Adult Birdo...

Postby yurinicolau » Sat Aug 25, 2012 7:41 am

You know, I think that the main idead of giving Birdo a cock is awesome, actually perfect for the game! Although, I didn't knew Biles himself was gonna do a flash design, so I started making an adult version of Birdo as I imagine it:
Adult Birdo.jpg
Ohh... Yeah! Badass Dildo! I mean... BIRDO!
Adult Birdo.jpg (37.72 KiB) Viewed 4597 times

But then, I took an arrow on the knee... :mrgreen: Biles is doing a great job so far!!
Biles Wrote:Birdo Vector 2.png
This is an improvement of the character design so far, no shadows yet until I'm sure it's fully approved. I've thickened the lines and tried to fix both Birdo's eyes as well as dramatically toning down her makeup so she looks less slutty.

So Biles, I won't continue my version of Birdo, since the main idea was indeed yours... But maybe, you know, you could design your model of Birdo for being at Peach's size? (or at least at an alternate version???) This would be great!!! I'm just saying that because I have the impression that if Birdo's size were about half Peach's it would looks like Birdo is a child or something... So not cool... But if it's about Peach's size... Man!! It will be a real badass sub boss!!!

Nice artwork man! :D
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Re: Adult Birdo...

Postby Ivan-Aedler » Sat Aug 25, 2012 11:53 am

yurinicolau Wrote:You know, I think that the main idead of giving Birdo a cock is awesome, actually perfect for the game! Although, I didn't knew Biles himself was gonna do a flash design, so I started making an adult version of Birdo as I imagine it

Wow, there are different Birdos to choose from :o
I liked the yuri Birdo, specially the hips area (waist proportion) ;) Without needing a corset 8-) But it just need more curvy touch, as the lines are still a bit jaggy 'Z' shaped, like in the belly outlines.
All versions are getting great! Although I let it clear that Birdo will be a girl, with a possible add-on (on/off switch) to activate futa scenes.

For about the Birdo size, it's not a small one. The current version (that will be upped soon) is actually interesting. I've put this height to Birdo because she can suck her breasts better and because Birdo's size is depicted like that in so many hentai pics (I know, my Birdo version still needing a little fix to her belly)
Spoiler (click to show/hide):

birdo size.jpg
birdo size.jpg (32.13 KiB) Viewed 4482 times


I was fixing it
Spoiler (click to show/hide):

birdo belly.jpg
birdo belly.jpg (17.44 KiB) Viewed 4475 times


I really like the actual Birdo face in the game. I'm not saying that just because I designed it :x . I imagine the face with Biles designed body.
Spoiler (click to show/hide):

birdo with face_a.jpg
birdo with face_a.jpg (32.33 KiB) Viewed 4482 times


Also, the current Birdo face is more innocent, more dinossaurish, like classic Mario. Although a nice idea to let the enemies more adult, if it's done in certain ways, it may let the game too adult like, in a way it will not let us make a direct correlation/resemblance of classic Mario enemies. And Peach , as an embarrassed female, will be more scared than willing to make sex. The game will have a touch of rape (consent rape) with shyguys and thwomps for example, but maintaining innocent faces of both characters involved.

PS: I've talked with Blargh and he may add a Birdo as an enemy too! He loved both your versions, and he may want Birdo from Biles in its fully extent (including the head). Blargh wants a more pimpy Birdo.
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Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Xanathar » Sat Aug 25, 2012 1:05 pm

While testing a bug I ran into earlier I found another one. I can't confirm my original test, but I will be going through again to see if I can duplicate it. The one I ran into on the way however, can be duplicated. In the second level after getting the POW I ran into a bomb and it froze the game. This happens during the countdown. Peach disappears and the game freezes.

The original one I was testing was just after the flying fish. If peach gets caught by a Goomba behind the bush, the sex scene pushes them both onto the bridge which then falls into the abyss below, but Peach doesn't respawn at the check point. I noticed this happens if she's Masturbating on the bridge as well. She falls and the game can not continue.
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Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Biles » Sat Aug 25, 2012 7:20 pm

Hmm, it almost sounds like another poll coming up soon :D Anyways, I have two more sound effects for you to try, one which is the message box sfx, could be used for future use, and the other is the 8-bit version of Birdo spitting eggs out. It turns out that the 16-bit version is just the same as the Yoshi spit. I figured the 8-bit would make it more authentic to Birdo's signature move IMO.
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Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Ivan-Aedler » Sat Aug 25, 2012 8:18 pm

Biles Wrote:Hmm, it almost sounds like another poll coming up soon :D Anyways, I have two more sound effects for you to try, one which is the message box sfx, could be used for future use, and the other is the 8-bit version of Birdo spitting eggs out. It turns out that the 16-bit version is just the same as the Yoshi spit. I figured the 8-bit would make it more authentic to Birdo's signature move IMO.

I like the message box sound! It will be in the game. Now the 8-bit sound... it may break consistency with other sounds. I dont know you, but when I've played Mario2 (in SNES), I became so used to with the newer sound. But you're right, its the same as yoshi. Anyway, getting some powerups and popping out enemies like koopa and cheeps have the same sound as well. I see no problems here.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Sat Aug 25, 2012 9:42 pm

Update (1.4i). Features:
1) Better camera mechanism: in each level, no more camera trying to find Peach (before, you could see the sky and other places until finding her).
2) Now, timer will stop during interactive text messages.
3) NEW SOUND: message box.
4) Cosmetic: Fixed Peach thigh, ponytail redone from scratch using PEN/BEZIER curves.
5) New friend: Osama (he will appear in the game but not as a fuckable human. I plan making him talk to Peach in some areas, like Japanese Mario Bros2 as the picture!) Soon, it will be fuckable in his castle lounge before Airship levels (Peach can flee too).
6) New small level - Osama castle (before Airship) with new music and some caveats.
7) Little fix to Peach toes
8) Fix to key Puzzle in level 2 (when you stomped the goomba, he hasn't giving you the key).
9) Birdo new body: Chibi.
10) Added Daisy and Rosalina OUTFIT, by Luftmallow. But Peach image in the Pause Menu wont have those clothes because an artist is needed to do that.
11) New koopa sex scene by Blargh! With added feet movement (By yuri) and asshole (By Blargh). It will be placed in the 5th scene. The 6th scene is the threesome.
12) Moving clouds in Airship level.
13) Some fixes to Striker forearm
14) Fixes to the Burn Mushroom powerup
15) Fixes to golden blocks (they're acting like invisible blocks after coins was grabbed)
16) Fixes to lounge area (invisible ground floor)
17) Added more enemies in the Gallery mode, and some improvements there.
18) Revamped character select screen, with 3 Peach animations (just click on her!)
19) Yet another bug fix regarding P power playing forever if Peach loses a life.

Xanathar Wrote:While testing a bug I ran into earlier I found another one. I can't confirm my original test, but I will be going through again to see if I can duplicate it. The one I ran into on the way however, can be duplicated. In the second level after getting the POW I ran into a bomb and it froze the game. This happens during the countdown. Peach disappears and the game freezes.
The original one I was testing was just after the flying fish. If peach gets caught by a Goomba behind the bush, the sex scene pushes them both onto the bridge which then falls into the abyss below, but Peach doesn't respawn at the check point. I noticed this happens if she's Masturbating on the bridge as well. She falls and the game can not continue.

Hmmmmmmmmmmmmmm I have to check these now! Thanks for the reporting!

EDIT:
- Being stuck falling from abyss while masturbating: CONFIRMED A BUG: Fixed in version 1.4i.
- After getting POW, bomb freezes the game - Cannot reproduce.
- Scene being pushed down: I think I've fixed this. Goomba should not fall in slopes while on sex. Only after it. I will check.
Last edited by Ivan-Aedler on Mon Aug 27, 2012 2:46 am, edited 4 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Xanathar » Sun Aug 26, 2012 11:13 am

I couldn't reproduce it either. It happened twice in a row before, but it hasn't happened since.

I'm having a blast testing this though. I just ran into a series of events and glitches that amounted to complete awesome. I can't reproduce it. Any way here is what happened. While I was playing the second level (again) my cat decided to jump onto my desk and run across my keyboard. Screen chaos ensued. Seriously everything was upside down and glitching out like crazy. after restoring my screen, I resumed the game only to find it acting weird. Peach was flashing, then a Goomba got her in the gang bang scene. During orgasm she disappeared, Once the sequence was over she reappeared and had to contend with Goombas and Shyguys coming out of the ground. First scene starts, finishes quickly then the next, and the next, (I had no control over her at this point) and then for no reason Peach warped to the edge of the screen to fuck the last remaining Goomba. It was epic. Peach gains new ability 'Warp Fuck' lol
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Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby QuizmasterBos » Sun Aug 26, 2012 12:13 pm

Wow, I don't know what you did for the last update, but I'm pretty sure it now uses a LOT more processing power.

I found some quirks though, which I thought I'd share.

The dead zone in level 3, the Watery.
Currently I believe the dead zone is this:
Spoiler (click to show/hide):

Image

If Peach's thigh hits this, she dies. That's way too high.
In normal Mario games, Mario dies when he goes offscreen. Maybe we can make Peach do the same.
Just lower the rock, so Peach has to swim a little deeper and kill her when about half of her body goes offscreen.

I've also found a text glitch. I can't remember if you had this problem before, but when I went down the first pipe in The Pond I fucked a shyguy and this happened:
Spoiler (click to show/hide):

Image

If you can't reproduce it, wait until the two shyguy overlap one another.
(Though I think I know what the problem really is. See, Peach fucked the next shyguy facing the other way. Then the textbubble would be where the text was.
So there is some kind of mirroring issue going on.)

One last point of attention, I still didn't get the key after killing the goomba's in the forest, but before talking to the toad.
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Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Ivan-Aedler » Sun Aug 26, 2012 2:16 pm

QuizmasterBos Wrote:Wow, I don't know what you did for the last update, but I'm pretty sure it now uses a LOT more processing power.

I'm dealing with processor usage later. That's because of too many new features and graphics. I'm aware that Peach dress is still using lots of curves. I should drop this amount, taking out some detail. Also, I will check game loop. This kind of testing simply takes a lot of time and tweaking. It will be done eventually. In the meanwhile, you can use '-' and '=' keys to lower the quality settings.
EDIT: Removed the 'JPEG DEBLOCK' function in Flash 10.3.

QuizmasterBos Wrote:The dead zone in level 3, the Watery.

Hmmm are these red things appearing? It shouldnt. Also, yes, its a bit too high, I'll check, thanks!
As for stopping the camera in order to tell us Peach may die if going offscreen in abysses, this dont work well in some places because camera stops only if a boundary is reached (like start and end level), or a sky too high/abyss too deep (squared boundary checking). Its not possible yet to let the camera stop in some areas in a non square way. Maybe in the future. In the meanwhile, I can put the abysses in the same level (let's say, all of them in a given Y axis, like -1000, -1000, -1000), so the boundary will stop the camera correctly in all of them.

QuizmasterBos Wrote: I've also found a text glitch. I can't remember if you had this problem before, but when I went down the first pipe in The Pond I fucked a shyguy and this happened

Already mentioned in former posts. It's a problem I'm trying to solve. Shyguys uses the same mechanics as goombas, but goombas are okay, shyguys not :shock: . I have to analyse, however, a new version is coming out in a few minutes, so I hope these stop happening.

QuizmasterBos Wrote:One last point of attention, I still didn't get the key after killing the goomba's in the forest, but before talking to the toad.

Already mentioned, should be fixed in version 1.4i.
EDIT: Version uploaded to the first page! In some tests I did, key was retrieved when killing the goomba.

Xanathar Wrote:I'm having a blast testing this though. I just ran into a series of events and glitches that amounted to complete awesome. I can't reproduce it. Any way here is what happened. While I was playing the second level (again) my cat decided to jump onto my desk and run across my keyboard. Screen chaos ensued. Seriously everything was upside down and glitching out like crazy. after restoring my screen, I resumed the game only to find it acting weird. Peach was flashing, then a Goomba got her in the gang bang scene. During orgasm she disappeared, Once the sequence was over she reappeared and had to contend with Goombas and Shyguys coming out of the ground. First scene starts, finishes quickly then the next, and the next, (I had no control over her at this point) and then for no reason Peach warped to the edge of the screen to fuck the last remaining Goomba. It was epic. Peach gains new ability 'Warp Fuck' lol

I know what you're refering to. When Peach is horny and enemies starts accumulating, I did code in a way that Peach could fuck only one at a time. Before, Peach could activate all enemies that touches her, giving, 2, 3, 4 sex scenes at the same time (cloned Peach!). Thats because the playshapes original doest have living enemies. So the enemies are confined in places they dont touch each other, going back and forth in small distances.

The problem with cloning was solved, now the problem is with flash itself. When Peach touches two enemies at the same time (let's say both are in the same place, that is, one in the front of the other), Peach will fuck only one, BUT flash WILL detected two sex scenes. Then, both enemies MUST stop and wait in the queue. So you are not able to go you without fucking those two. At this point, no problem. The real bug starts happening then certain enemies in certain situations simply don't stop. They keep walking, even participating in the sex queue! This also happens when the maximum number of enemies reaches out. So Flash will start cleaning the last enemy in order to make space and memory for the new enemy. Both of these situations let one enemy that Peach has touched before to reappear in a new place (hog holes). Peach is still fucking the others, so , when she finishes it, she WILL fuck that 'new' enemy that reappeared, because Peach touched the former enemy that it removed.

This is not a 'greatest bug of all time' but I'll be dealing with this soon. Because it's still annoying.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Slayer_J » Sun Aug 26, 2012 3:49 pm

(futa and stuff) Can't...enter...the...thread... there, finally made it, lol.

I'm glad for these new birdos, they all look wonderful. Birdo was requested a long time ago, and finally appeared; if anything, I feel like the trigger for the addition. I'm not such a huge fan of futa, but whatever floats your boat; more options and variety is better than nothing at all.

Can't wait for more enemies on this game, which are always my favorites updates.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Sun Aug 26, 2012 3:51 pm

Slayer_J Wrote:(futa and stuff) Can't...enter...the...thread... there, finally made it, lol.
I'm glad for these new birdos, they all look wonderful. Birdo was requested a long time ago, and finally appeared; if anything, I feel like the trigger for the addition. I'm not such a huge fan of futa, but whatever floats your boat; more options and variety is better than nothing at all.
Can't wait for more enemies on this game, which are always my favorites updates.

I can also agree about futa (in a personal view) but as I've said, it will be an option (and not a so explicit one - player will have to lurk into advanced options menu).
Yes, enemies and enemies! The more, the better ;) Of course, things need to be done pace by pace. First, enemy concepts and graphics. Second, implementation in the game (no moving version), Third, alive version. Fourth, some corrections. Fifth, sex scenes.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Xanathar » Sun Aug 26, 2012 4:19 pm

Okay stomping Goomba now gets her the key.

Now for the new crop of bugs.

First level: After Peach is done with the Chancellor there is an invisible platform that sometimes hinders Peach's movement. When you get her Dress she will actually walk into the air about half an inch before dropping to the floor below. Also, did she always clip the door frame for the dress room?

First level: Completing the level with Fire Peach she looses her dress when entering the castle. The dress is intact in the next level however.

Second level: Racer Mushroom flashes between all outfits. It doesn't affect the game play, but it will transfer to the next level.

Fourth Level: After getting the POW in the vase, the coin blocks only become invisible. You can walk on top of the coins as if you were standing on the blocks.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Mechanios » Sun Aug 26, 2012 4:34 pm

Xanathar Wrote:
Second level: Racer Mushroom flashes between all outfits. It doesn't affect the game play, but it will transfer to the next level.


This is because the (Speedy? ) mushroom is defaulted to 'undefined' in the costume selection menu. It has no dress to pick so it zooms through the list of costumes.

What I found:

If you grab the key and then use the cheat to goto the next level, the key stays in her ass. (?) I laughed.

It might be just me, but when I died, the whole game was pretty laggy for me for 5 or so minutes. I died in the second level, by a badly timed jumped onto those spinning platforms.

I also couldn't get the new Koopa Scene either.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Sun Aug 26, 2012 5:47 pm

Xanathar Wrote:Okay stomping Goomba now gets her the key.
Now for the new crop of bugs.
First level: After Peach is done with the Chancellor there is an invisible platform that sometimes hinders Peach's movement. When you get her Dress she will actually walk into the air about half an inch before dropping to the floor below. Also, did she always clip the door frame for the dress room?

Little conflict, fixing it now.

Xanathar Wrote:First level: Completing the level with Fire Peach she looses her dress when entering the castle. The dress is intact in the next level however.

Please clean your flash cache. Peach has 2 new dresses now.

Xanathar Wrote:Second level: Racer Mushroom flashes between all outfits. It doesn't affect the game play, but it will transfer to the next level.

Fixing it now.

Xanathar Wrote:Fourth Level: After getting the POW in the vase, the coin blocks only become invisible. You can walk on top of the coins as if you were standing on the blocks.

Fixing it now.

Mechanios Wrote:If you grab the key and then use the cheat to goto the next level, the key stays in her ass. (?) I laughed.

Me too :D But sorry, it will be fixed!

Mechanios Wrote:It might be just me, but when I died, the whole game was pretty laggy for me for 5 or so minutes. I died in the second level, by a badly timed jumped onto those spinning platforms.

Cannot reproduce so far.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby sorajed » Sun Aug 26, 2012 6:14 pm

for the shoes of rosa dress why not put:
1er: the red shoes in blue or silver
2sd: the default shoes in blue or silver ? ;)
I like your project
good luck
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Sun Aug 26, 2012 6:20 pm

I'm thinking about a piranha plant scene (main idea from Slayer_J).
Spoiler (click to show/hide):

Image


sorajed Wrote:For the shoes of Rosa dress why not put:
1er: the red shoes in blue or silver
2sd: the default shoes in blue or silver ? ;)

It could be!! Eventually, according to game development, I could set more shoes, so you can change all costumes' shoes in that inventory.
But I'll think right away about silver shoes for Rosa instead of sandals (but sandals will be able to be set up as optional shoes).

sorajed Wrote:I like your project
good luck

Thank you ^_^
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Zeus Kabob » Mon Aug 27, 2012 3:08 am

Yep. They've been working on Boo, but I don't know when they're planning on releasing him.
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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Ivan-Aedler » Mon Aug 27, 2012 3:19 am

Oh, please use [ spoiler ] tag to cover that big image!
For about Boo, yes, I want to include him really soon, but first, with no sex scenes yet, because I need to do it as a living creature who wanters and cover his eyes first! And a ghost house level (although they can appear in Morton Castle)!

EDIT: my Boo so far (using Base of MadBobOmber)

Spoiler (click to show/hide):

Click to Play
(Javascript Required)

!!TODO - boo walk1.swf [ 3.75 KiB | Viewed 3953 times ]


Spoiler (click to show/hide):

Click to Play
(Javascript Required)

!!TODO - boo hide and show.swf [ 3 KiB | Viewed 3953 times ]

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Re: MiM 'Mim Ae version' (XXX) 1.4i

Postby Lex_Liven » Mon Aug 27, 2012 5:15 am

I didn't touch him, I sware!
Spoiler (click to show/hide):

lok2.JPG
I didn't touch him, I sware!


Is it the same goomba? He is falling.
Spoiler (click to show/hide):

lok3.JPG
Is it the same goomba? He is falling.


I've got out of pipe and cum at the same time. Then I've jump died by touching jumping shyguy. Now I can't jump.
Spoiler (click to show/hide):

lok4.JPG
I've got out of pipe and cum at the same time. Then I've jump died by touching jumping shyguy. Now I can't jump.
I'm not sure my english is good, I'm russian. So I'll be please if you will correct me ;) Thank you for understanding.
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