##Update: June 1st.
--Added: the BGM framework is making a comeback, cave working again.
--Changes: BUGFIXES
--Notes: Ridley's room should be less broken, now. also, new compression - knocked off quite a bit from the filesize.
##EDIT. Finally uploaded CS5 character template - check the sig.
BUGFIXES.
less lag.
(replaced a set of playframes)smaller filesize.
(even less lag?)haven't hit all the bugs, yet -- it's mainly the easy/stupid stuff.
more bugfixes, BGM sets, credits and some combat tweaks coming up.
also, a thought occurred about the performance when you download..
check to see if you're running flash 11.2.
plugin and local versions of flashplayer are kept separate for some reason, for some people... so.. uhh.. yeah. (did I have a point, here?)
4access69 Wrote:I don't have Flash installed but something like this should work:
those are some great ways to do what I've already got,
listener commands might be worth a second look, though.. let's see if it still lags everything up..
TrueMisfit Wrote:I actually used to be able to get past the rocks with no problem, I'm simply pointing out that they seem to have sped up for some reason
actually, the last few updates, I've extended the gap between cycles.
there's no way that it's gotten faster.
but, relax. I've eased the hitboxes so you can get away with having it shim much closer.
Lucky777 Wrote:DoggieDog52 Wrote:Sellsword2587 Wrote:How do you get to the new content? I have run through the "story mode" several times, as well as the buttons in the customization page and the test levels. I am seeing no boulders or pirate ship areas after Riddley fight.
I don't want to spoil it for you, but basically after going to Start Game just explore the area. As a hint, you get to the mountains after you go through a little greenery. Remember this is Corta's
Platformer. Hopefully that's a good enough hint without giving it away.
Spoiler (click to show/hide):
You can stand on the fucking leaves in the trees outside of the cave
the path to the pirate base is somewhat hidden, but that's mainly because I want to lead the player to the sharpclaw territory first for the story.
whenever I get the resources (or time) to get the story done, I'll have trace or something scurry up those trees.
Biles Wrote:I wonder if it's possible to include this graphic to replace the current Metroid sprite as I believe this is a far better rendition IMO. Obviously this was taken out of "Bowser's New Castle" From PlayShape's dump collection on Newgrounds.
ooh, let's see if it fits.
it might be
too high-def
(did I just say that?!)
FMC Wrote:Why is the popping up 'Corta' so entertaining?
it's there to extend gameplay by 2 hours per sitting.