Corta'SPLATFORMER

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Re: Corta'SPLATFORMER

Postby DoggieDog52 » Thu May 31, 2012 1:28 am

4access69 Wrote:- When you go to the top and into the next area you can get stuck between two pirates:

bug1.png


Minor issue:
- No matter how hard I tried I couldn't get any cum on the tits :D

I've also encountered the first issue after a leviathan fucked the character she was stuck and couldn't take any damage or move. I encountered it on that same spot as well from the looks of it.

As for the second issue, you can get cum on her breasts if you get in a foursome with pirates when she's facing the first pirate. The third pirate is the one that cums on her breasts.
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Re: Corta'SPLATFORMER

Postby shorterm » Thu May 31, 2012 1:33 am

When I try to download and open it it says I'm missing something needed to open it but it wont tell me what.
hooray for useless posts.
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Re: Character Template

Postby Biles » Thu May 31, 2012 7:12 am

Corta's Character Template.
Corta's Character Template.swf

CS6


Can you make it available for earlier versions like CS4-CS5.5
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Re: Corta'SPLATFORMER

Postby TrueMisfit » Thu May 31, 2012 9:07 am

Small problem, after this newest update the rocks in the mountain area spawn faster for some reason, and now I can't duck under them.
This makes it impossible for me to get past the section with the first rock :[
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Re: Corta'SPLATFORMER

Postby Culaio » Thu May 31, 2012 9:40 am

I would be very grateful if someone could tell me where is the stuff from newest update or at least where should I look for it ? I saw the room with samus pictures but nothing else(no new scenes or anything else).

ps.sorry for bad english
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Re: Corta'SPLATFORMER

Postby rofllol » Thu May 31, 2012 10:55 am

The thing with the rocks isn't fun or enjoyable. If you know how to fix it that'd be great.
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Re: Corta'SPLATFORMER

Postby 4access69 » Thu May 31, 2012 12:53 pm

DoggieDog52 Wrote:As for the second issue, you can get cum on her breasts if you get in a foursome with pirates when she's facing the first pirate. The third pirate is the one that cums on her breasts.


Yes I know, but it seems to be the only way to get cum on tits while you can get all of your face and butt covered with it.

The only other way I know is when you get hanged upside down and mouth-fucked, and then you cough some of it on yourself but if I remember correctly it doesn't stick.

I suggest adding more options, for example brain cumming in your mouth -- some of it could drip on your tits.
Btw. did I dream that there was a brain titfuck which got removed, or it was never there (perhaps I saw it in another game)?
As for the pirate when he mouth-fucks you from behind you could cough out some of the cum on yourself before getting up.

There is also an issue that even if you are facing a pirate if he is close to you he can go half-way into your character and then when he punches you it registers as a punch in the back and then you get the other foursome with cum on face.

I also noticed that with 4 pirates one does not wait until the other 3 finish -- when they are finished he is nowhere to be found.

Finally, in the place which looks like this:

Code: Select All Code
    o Pirate
   /
__X__
     \
      \          o Pirate
       \        /
    ____\   ___X____
  You o    |<-
       \  _|<-
        Y_|<- invisible wall
       _|


There is some sort of bug with collision which prevents you from jumping up and right. Problem goes away after pirates are killed.
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Corta'SPLATFORMER

Postby corta » Thu May 31, 2012 1:08 pm

alright... thanks for ..all.. the bug reports,
guess the last update ended up being a little bit rushed.
only had time for one play-test. :?

..or maybe it just didn't upload right.
I'll see what I can fix by tomorrow.



cookie jar Wrote:And is it just me or does the entire game feel more prone to lags now?

if you're playing in fullscreen, it's that.
if not, it's either CS6's compression method or hardware acceleration I've picked.
GPU or DIRECT?! -- WHAT DO I DO??
we'll go back to GPU next update, tell me how that goes.


cookie jar Wrote:no firing animation for Elektra

hmm, I guess I forgot to recover the firing sprites last crash :\


cookie jar Wrote:Also one time when i walked up to the tube with the boulders in without pressing the button an then turned around and walked back, the character simply disappeared. Though so far i have not been able to replicate this one.

.. if it can't be replicated, it's a pretty long shot for me to fix.
hopefully, it's just a glitch.


4access69 Wrote:Request:
- Please map ASDW also to cursor keys if possible.

if I work out a way to have keyUP functions work with variables, I would.


4access69 Wrote:- When you go to the top and into the next area you can get stuck between two pirates

stuck how?
DoggieDog52 Wrote:I've also encountered the first issue after a leviathan fucked the character she was stuck and couldn't take any damage or move.

ok, that makes it easier.

4access69 Wrote:- In the bedroom you can get stuck too:

ahh, that's a mini scene that isn't playing.
.. it worked when I was testing..

investigation underway.


FlashOfSonic Wrote:The right-click settings seem to be gone. Which is bad if the game runs slowly on high quality like it does for me.

fine, you get menus back..


shorterm Wrote:When I try to download and open it it says I'm missing something needed to open it but it wont tell me what.

play it in your browser or get flash player.

Biles Wrote:
Corta's Character Template.
Corta's Character Template.swf

CS6


Can you make it available for earlier versions like CS4-CS5.5

CS5 (or was it .5?) is as far back as I can save.
uploads tomorrow.


TrueMisfit Wrote:Small problem, after this newest update the rocks in the mountain area spawn faster for some reason, and now I can't duck under them.
This makes it impossible for me to get past the section with the first rock :[

TrueMisfit Wrote:impossible

I'd move out of the way.
that's sensible, right?

I'm thinking of changing knockdown mechanics simply because of the sheer amount of people who can't do timing.
RIP : basic gaming skills.
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Re: Corta'SPLATFORMER

Postby FlashOfSonic » Thu May 31, 2012 3:50 pm

In my experience with the game, the rocks don't really leave much room to react. If they actually do spawn fast enough that you can't get to the safe spots (haven't tried it out yet) that would make things a bit difficult, considering that that's the whole purpose of the safe spots. Why not just keep the original spawning speed?
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Re: Corta'SPLATFORMER

Postby WaffleKing » Thu May 31, 2012 4:20 pm

How do I play SWF files? :?
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Re: Corta'SPLATFORMER

Postby cookie jar » Thu May 31, 2012 7:59 pm

corta Wrote:

cookie jar Wrote:And is it just me or does the entire game feel more prone to lags now?

if you're playing in fullscreen, it's that.
if not, it's either CS6's compression method or hardware acceleration I've picked.
GPU or DIRECT?! -- WHAT DO I DO??
we'll go back to GPU next update, tell me how that goes.





I have to admit i always play - and have played - the game in fullscreen. I usually download the .swf from the first post. That's why i was wondering. Because it was the first time ever that i had lag problems. Never happened before.
But then, i'm the sort of guy they write the "xyz for dummies"-books for when it comes to flash. Maybe that's why my descriptions tend to be a little off.
If you stumble across any typos, you may keep them and rear new ones in your basement.
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Re: Corta'SPLATFORMER

Postby 4access69 » Thu May 31, 2012 8:30 pm

corta Wrote:GPU or DIRECT?! -- WHAT DO I DO??


You could attach both versions for comparison.

corta Wrote:if I work out a way to have keyUP functions work with variables, I would.


I don't have Flash installed but something like this should work:
Code: Select All Code
package
{
   // ...
   import flash.events.KeyboardEvent;
   // ...
   stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPress);
   stage.addEventListener(KeyboardEvent.KEY_UP, onKeyRelease);
   // ...

function onKeyPress(e:KeyboardEvent):void {
   if ((e.getCode() == 37) || (e.getCode() == 65)) {
      // start going left
   }
}
 
function onKeyRelease(e:KeyboardEvent):void {
   if ((e.getCode() == 37) || (e.getCode() == 65)) {
      // stop going left
   }
}


Or you perhaps meant:

Code: Select All Code
function onKeyRelease(e:KeyboardEvent):void {
   var kc = e.getCode();
   if ((kc == 37) || (kc == 65)) {
      // stop going left
   }
}


If that doesn't work, maybe make it an option to select WASD or cursors:
Code: Select All Code
var g_key_left;
// ...
if (g_use_cursors) { // checkbox
   g_key_left = 37; // LEFT
} else {
   g_key_left = 65; // A
}
// ...
function onKeyRelease(e:KeyboardEvent):void {
   if (e.getCode() == g_key_left) {
      // stop going left
   }
}


corta Wrote:stuck how?


Err... in a sandwich without mayo? :D

Both pirates keep going towards you (one from each side) and they don't hit you but just keep going and you cannot move.

corta Wrote:I'm thinking of changing knockdown mechanics simply because of the sheer amount of people who can't do timing.
RIP : basic gaming skills.


Please don't change it!

First time I played it was hard but now I can pass it with my eyes closed. Those who can't time it properly should play Solitaire, not this.

WaffleKing Wrote:How do I play SWF files? :?


Click here
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Re: Corta'SPLATFORMER

Postby Lucky777 » Thu May 31, 2012 8:51 pm

Yeah, standalone flash player or a browser ... for some strange reason I actually get better speed in mah browser.
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Re: Corta'SPLATFORMER

Postby TrueMisfit » Thu May 31, 2012 11:16 pm

Hey hey Corta, no need to get testy with me, sorry if I offended you or something o.o;
I actually used to be able to get past the rocks with no problem, I'm simply pointing out that they seem to have sped up for some reason, and the part where they spawn (right where the hill goes up slightly) used to be a safe spot, if you hit down and she leaned forward the rocks would go right over your head, now they hit you.

I don't really know what you mean by "move out of the way", there is kinda nowhere to go, unless you really can jump over the rocks, I have however tried that and just keep getting hit.
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Re: Corta'SPLATFORMER

Postby Sellsword2587 » Fri Jun 01, 2012 12:34 am

How do you get to the new content? I have run through the "story mode" several times, as well as the buttons in the customization page and the test levels. I am seeing no boulders or pirate ship areas after Riddley fight.
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Re: Corta'SPLATFORMER

Postby omgyourmom » Fri Jun 01, 2012 12:43 am

Sellsword2587 Wrote:How do you get to the new content? I have run through the "story mode" several times, as well as the buttons in the customization page and the test levels. I am seeing no boulders or pirate ship areas after Riddley fight.

yeah same here.
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Re: Corta'SPLATFORMER

Postby Biles » Fri Jun 01, 2012 3:44 am

I wonder if it's possible to include this graphic to replace the current Metroid sprite as I believe this is a far better rendition IMO. Obviously this was taken out of "Bowser's New Castle" From PlayShape's dump collection on Newgrounds.
Attachments
metroid.png
metroid.png (23.84 KiB) Viewed 4494 times
metroid(CS4).fla
(388.5 KiB) Downloaded 79 times
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Re: Corta'SPLATFORMER

Postby DoggieDog52 » Fri Jun 01, 2012 5:19 am

omgyourmom Wrote:
Sellsword2587 Wrote:How do you get to the new content? I have run through the "story mode" several times, as well as the buttons in the customization page and the test levels. I am seeing no boulders or pirate ship areas after Riddley fight.

yeah same here.

I don't want to spoil it for you, but basically after going to Start Game just explore the area. As a hint, you get to the mountains after you go through a little greenery. Remember this is Corta's Platformer. Hopefully that's a good enough hint without giving it away.
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Re: Corta'SPLATFORMER

Postby FMC » Fri Jun 01, 2012 8:05 am

Why is the popping up 'Corta' so entertaining?
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Re: Corta'SPLATFORMER

Postby cookie jar » Fri Jun 01, 2012 8:16 am

TrueMisfit Wrote:I don't really know what you mean by "move out of the way", there is kinda nowhere to go, unless you really can jump over the rocks, I have however tried that and just keep getting hit.


We had someone with the same problem a few posts back. I'll use spoiler tags again for the answer:

Spoiler (click to show/hide):

You can't jump over the rock. At the first slope you have to wait and start moving just after you see the rock crashing into the ground. On the second slope the safe spot is still there. It just has been moved slightly. If you move up against the stairlike wall thingy where it used to be, the rock will hit you now as you have noticed. BUT the rock now sort of bounces off that point, so it actually seems to describe a little arc over the second slope. So the new safespot is about in the middle of the second slope.

I guess that's what Corta meant by "move out of the way". The Safespot's still there, it was just moved a little.
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