Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby Ivan-Aedler » Fri Jun 28, 2013 3:27 am

Someone is finding that kind of gliches: "I just bet the first airship and on the world 2 I got to level 2 and did not need to complete level 1"
I'm trying to reproduce this. Maybe the player saved the game in Daisy Castle, then loaded it again and level 2 was there? Or the player saved after using the cannon and arriving in world2, then he loaded the game?

Here, a nice comic with Princess Peach and Mario in Sunshine (I prefer him like in this comic, a bit chubby and with smaller eyes).

I plan to create a CARRIAGE for Peach. We can use this as a base conception. 2 or 4 Pink yoshis from SMRPG can be the horse.
Then we can have a scene where Peach herself is a horse ;) (not like a BDSM thing, just black ropes on her neck and arm bands)

Image
Ok I optimized some of DigFree assets! (well done with the Tower, man!) Click to enlarge.

point opt.jpg
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AsianP3rsuas10n Wrote:You are all cruel, evil, wicked, and terrible people. Torture me with this secret in wish you have informed me about but will not reveal details. I wish you all to have a nice day :twisted: yea thats right a nice day...how evil is that. In your faces.

The culprit was DigFree. But trust me, not a big deal, its just a new enemy for Peach to fight to.

AsianP3rsuas10n Wrote:Anyways, I think I lost all creativity that was once inside my head...every time I open flash I just sit there like an idiot wondering what to make...then cry cuz 3 hours have passed and I'm still staring at a blank page. I will now commence lurking forever until I get my creativity back.

Hey WAIT! 3 hours? Its too long! Our lives are so limited :/
Perhaps this can open your mind ;) (its the feature list of MIM PUT).

Remember we will have a pub, so you can draw different jars and bottles, circular bar chairs, and a stove/'wardrobe' of the pub, for example ;) .
We will also feature Delfino Island (world 5) so we can have tower textures from SMS (Sunshine). Remember the place will have a more medieval textured houses, but I might retain the grassy lattices.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby soyedu » Fri Jun 28, 2013 4:39 am

Hi there,i've practice my english so i can write and read faster.
-In the pause menu, up there, where is supposed to says your actual localization, at world map, there say where you were and not where you are actually
example: I'm world map but the pause menu say i'm at mushroom alley( the last place where i went was 1-1[mushroom alley]).
-i just see the new Daisy model at pause menu, and it's really amazing... is that or it's just for his twinkling eyes...
-i found some glitch(well... i found some of these glitch almost 3 weeks before...), but they're like... press up while masturbate or jump when some one is talking to you and you press up and then pause and unpause(while holding up), so i haven't tell report them before...
-at x-nauts base, tec xxx's room: If you press up(click) to the tec xxx bean conector while peach's masturbatin, she can move(invisible) and a clone play with tec conector, and if you talk with tec xxx, peach get cloned
Spoiler (click to show/hide):

Image

- You can avoid big x-nauts(thet big x naut with the scepter) if you just jump...
- if you press up to the toilet/mirror(at x nauts base bathroom) while peach is masturbatin, she can still move (invisible) and if you take a bath, peach get clonned
Spoiler (click to show/hide):

Image

-if peach start a talk when she's in the air, she'll float(some talks... mostly at x naut base)
Spoiler (click to show/hide):

Image

And others invisible/clonning glitches while peach is masturbatin(why too many bug when she's masturbatin!!!???)

The un powered clothes are going to have special sex scenes,trait or something?they'll be as the power up ones with other look? or they'll be only cosmetic( i don't know if you already finished a discussion about this, i didn't read something at features list)
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby Ivan-Aedler » Fri Jun 28, 2013 5:47 am

Thread size: someone said: 'hey Ivan, why that large thread? You should create a new one, its getting confusing'.
Are you sure? See this (click in The Isolated Blurt Thread).

soyedu Wrote:Hi there,i've practice my english so i can write and read faster. -In the pause menu, up ther....

You are talking....
WAIT!

How are you? How's the family, the friends, the daily life? I hope more health, friendship, progress and positive marks occurs in your life ;)

greetings.jpg
greetings.jpg (34.86 KiB) Viewed 11517 times

I wanted to talk to you so bad, there are many things to express, to improve, in regard to a game that needs much work, perseverance, and hope.
Ok lets continue.

soyedu Wrote:-In the pause menu, up there, where is supposed to says your actual localization, at world map, there say where you were and not where you are actually. example: I'm world map but the pause menu say i'm at mushroom alley( the last place where i went was 1-1[mushroom alley]).

Fixed.

soyedu Wrote:-i just see the new Daisy model at pause menu, and it's really amazing... is that or it's just for his twinkling eyes...

On purpose. I might make Peach eyes twinkle too ;) She becomes more alive.

soyedu Wrote:-i found some glitch(well... i found some of these glitch almost 3 weeks before...), but they're like... press up while masturbate or jump when some one is talking to you and you press up and then pause and unpause(while holding up), so i haven't tell report them before...

James Scott! Well, really, really, we must not try to have a 101% bug free game in regard to complex commands, BUT I also want a perfect game (I'm improving over time).
Probably Fixed now.

soyedu Wrote:- You can avoid big x-nauts(thet big x naut with the scepter) if you just jump...

You can still try to jump over him but now he's 'more alive' and he can chase you.

soyedu Wrote:-at x-nauts base, tec xxx's room: If you press up(click) to the tec xxx bean conector while peach's masturbatin, she can move(invisible) and a clone play with tec conector, and if you talk with tec xxx, peach get cloned

The same masturbation/lactation problem like the other ones.
Fixed.

soyedu Wrote:- if you press up to the toilet/mirror(at x nauts base bathroom) while peach is masturbatin, she can still move (invisible) and if you take a bath, peach get clonned....And others invisible/clonning glitches while peach is masturbatin(why too many bug when she's masturbatin!!!???)

Same as above. This is a recurring problem due to the lack of proper checking.

soyedu Wrote:-if peach start a talk when she's in the air, she'll float(some talks... mostly at x naut base)

Fixed.

soyedu Wrote:The un powered clothes are going to have special sex scenes,trait or something?

No more bugs? Yes, they will have their special scenes later. Some (mostly dresses) will be used for certain tasks (without powerup abilities) then Peach can buy it later (and keep in her castle) if the player wants her with a different outfit. Trust me, there are people who prefer Peach walking with a daisy dress all the time, for example. But this wont be set for each 'icon outfit/powerup', as they will change peach to DEFAULT expected outfit (e.g. A raccoon icon will ALWAYS transform her into a raccoon. A wedding dress icon will always put a wedding dress on her).
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby soyedu » Fri Jun 28, 2013 4:38 pm

Ivan-Aedler Wrote:You are talking....
WAIT!


I'm not very good greeting in english, or do you prefer:Qué fue mi'jo, cómo 'tas,yo aquí buscando errores antes de ir a trotar y luego irme a mi trabajo, ya tu sabe' que no 'e fácil para mi escribir mucho en ingles. is that better? when i going to post a reply usually took me a while... like this:(me) :thinking: thinkng: thinking: :thinking: *write a line* :thinking: :thinking: :thinking:... (30 min later) OMG!, someone is coming!*close google chrome and open a game*. Just check out where is the computer, and i can't move the computer(for my family...)
Spoiler (click to show/hide):

Image

That is just the living room, my hause has 2 back doors.


Actually the game still having glitches, but they're like that, masturbate in X place when, or jumping when x and press y or they so cosmetic, so i don't report them.If these bugs've been there for 3 week and no one report them, it's because no one do those stuff. like, if you press to jump and crouch at the same time, sometimes she jump while duking. should i report them all?
Last edited by soyedu on Fri Jun 28, 2013 5:04 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby VintageBass » Fri Jun 28, 2013 4:39 pm

OK, found some bugs.

1) I got this really bad problem when I was exploring World 1-2, I was in that little cave towards the end of the level that goes back to that Goomba holding the key, and I opened up the menu to check something. I closed out of it and the screen started veering off as I was moving, before I was left with a blue screen. It was really weird.

1) I'm not sure if this has been fixed or not, but when I last tried to use something from the Inventory, there's nothing there. For times when I want to have Peach/Daisy run naked with Raccoon Ears and Tail, I can't access the Leaf.

3) I think you're forgetting something on the menu:
Spoiler (click to show/hide):

Missing Text.png
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Ivan-Aedler Wrote:
VintageBass Wrote:As I already know, I am making characters that are already been drawn. I know there's that lack of communication involved, so I'm not going to upload it right away. I'm just saying I was bored and I did my own interpretation.

Dont worry, really. If you're inspired, please do it, as you can flourish a new interpretation of characters, and I can replace older ones. I cant hinder this.


If you don't mind... then here's he is. And to note, this is my first attempt at drawing a human-like character in Photoshop. Normally I use something else to draw characters, especially humans, so his face might look a little weird... Also you can tell he's not vectorized at all.

Spoiler (click to show/hide):

Subcon.png
Subcon.png (16.01 KiB) Viewed 11446 times


I do like how his body and... uh, is that his hat or hair, I dunno, but whatever it is, I like that.

Ivan-Aedler Wrote:
VintageBass Wrote:I could make some wings for the Paratroopas and maybe a helmet for the knights. Heck I could also do some fuzzy hats and color my Bumpties green for the guard patrol...

I dont have those resources yet. As for helmet, it would be really nice, because I can put one of them with Jinx, as there is a knight that is his pupil. We can also have a scene with that knight.


Sooo, just wondering: do you want the helmets from RPG or from PM?

Ivan-Aedler Wrote:
VintageBass Wrote:I don't mind a little violence, but I'm not that type of gamer. I prefer games like this (platfomers to be precise) and other peaceful games that are either a slice of life sims, JRPGs of various kinds, or stuff to test my mind.

I prefer wRPG, because, as some said before, 'One of the big differences for me is that Western RPGs tend to actually let you play the role and make meaningful choices rather than giving you a pre-written character (in jRPGs) who does virtually the exact same thing no matter what you do.' Of course there are exceptions.


Well there are some benefits with JRPGs, one being the story is good and, depending on the game, you can raise that character however you want to fit your playing style. Really I'll play all RPGs, as long it's good and it matches what I like.

Ivan-Aedler Wrote:You're right! In our game, Mallow is important, and Valentina is a being who are serving the cloud people. Let's say Peach finds her and she says: 'Oh , Princess Peach! We're now alone. Nobody will see us here, I cant forget you knocking me out, so I will fuck you until you faint of pleasure.'
1) Fight her in order to escape.
2) Obey her.

If 1, she can try to stomp her or use bananas/any vegetable to hit her. If she loses, she will rape her.
If 2, she will rape/fuck her already.

Yes, there will be Clothing damage ;)


Hooray for clothing damage! Image
And there's that part of my brain telling me that Peach could be given an option of, upon defeating Valentina, she could 1) leave her be or 2) fuck her. After all Peach beat her; she can do whatever she wants. Also I want to say it's "faint in pleasure" not "of pleasure," but whatever grammar, schammer. It's lesbians featuring a sexy bird lady. I am excited to see that!

Ivan-Aedler Wrote:
VintageBass Wrote:Against her will and even then she didn't really marry him... I think.

Yes, if Booster makes an appearance later or much later, it wont be a cheap plot were Peach marries him. Actually I'm so against this since I've played SMRPG. It will be just a role play, if people want to 'bug Booster'. So Peach needs to find him, and make him catch her.


Basically it's a reversal of Booster Hill: instead of Mario chasing Booster to grab Peach, it's Booster chasing Peach so he can get in her skirt. That'll be a rather fun mini-game.
"Just because you can put your dick in it, it doesn't mean you can fuck it"
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby Ivan-Aedler » Fri Jun 28, 2013 5:46 pm

soyedu Wrote:I'm not very good greeting in english, or do you prefer:Qué fue mi'jo, cómo 'tas,yo aquí buscando errores antes de ir a trotar y luego irme a mi trabajo, ya tu sabe' que no 'e fácil para mi escribir mucho en ingles. is that better?

Yes because I understand spanish and portuguese. Pero este es un forum en ingles, 'so we have to' testar nuestra mente y mantener la unica linguagem ;)

soyedu Wrote:when i going to post a reply usually took me a while... like this:(me) :thinking: thinkng: thinking: :thinking: *write a line* :thinking: :thinking: :thinking:... (30 min later) OMG!, someone is coming!*close google chrome and open a game*. Just check out where is the computer, and i can't move the computer(for my family...)

A common situation for everyone ;)
But you should change your current placement asap!

Spoiler (click to show/hide):

you need this ASAP.jpg
you need this ASAP.jpg (23.01 KiB) Viewed 11432 times

soyedu Wrote:Actually the game still having glitches, but they're like that, masturbate in X place when, or jumping when x and press y or they so cosmetic, so i don't report them.

Do it! Let's make a 100% bug free game. Dont mute yourself while thinking I will be angry. Just give me some coordinates/situations, so I can search for similar situations and fix those too.

soyedu Wrote:If these bugs've been there for 3 week and no one report them, it's because no one do those stuff.

CORRECT. As things were used to since the beginning. I'm almost alone.

soyedu Wrote:If you press to jump and crouch at the same time, sometimes she jump while duking. should i report them all?

Yes, please. If its hard to reproduce or you need to show a pic because its better, please do it too (screenshot). To help you on that, you can use screen recorders (use uncompressed AVI as output, then screenshot the video playback in a given frame then save as JPG in mspaint or other program).
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby Ivan-Aedler » Fri Jun 28, 2013 5:58 pm

VintageBass Wrote:1) I got this really bad problem when I was exploring World 1-2, I was in that little cave towards the end of the level that goes back to that Goomba holding the key, and I opened up the menu to check something. I closed out of it and the screen started veering off as I was moving, before I was left with a blue screen. It was really weird.

I'll check.

VintageBass Wrote:2) I'm not sure if this has been fixed or not, but when I last tried to use something from the Inventory, there's nothing there. For times when I want to have Peach/Daisy run naked with Raccoon Ears and Tail, I can't access the Leaf.

Could you please give me the configuration of the inventory? Did it have only the Leaf there, but you couldnt access it?

VintageBass Wrote:3) I think you're forgetting something on the menu:

Its not me, its the game acting weird. I'll check.

VintageBass Wrote:If you don't mind... then here's he is. And to note, this is my first attempt at drawing a human-like character in Photoshop. Normally I use something else to draw characters, especially humans, so his face might look a little weird... Also you can tell he's not vectorized at all. I do like how his body and... uh, is that his hat or hair, I dunno, but whatever it is, I like that.

Too cute but....too childlish. Quiz and others already become annoyed due to this. Ok they dont need to be doing any sexual thing, but...its still strange. Lets check other opinions.

VintageBass Wrote:Sooo, just wondering: do you want the helmets from RPG or from PM?

SMRPG, if possible.

VintageBass Wrote:Well there are some benefits with JRPGs, one being the story is good and, depending on the game, you can raise that character however you want to fit your playing style. Really I'll play all RPGs, as long it's good and it matches what I like.

Alright!

VintageBass Wrote:And there's that part of my brain telling me that Peach could be given an option of, upon defeating Valentina, she could 1) leave her be or 2) fuck her. After all Peach beat her; she can do whatever she wants.

Possible. She needs to knock them all down, no matter the mode.

VintageBass Wrote: Also I want to say it's "faint in pleasure" not "of pleasure,"

Dont worry.

VintageBass Wrote:Basically it's a reversal of Booster Hill: instead of Mario chasing Booster to grab Peach, it's Booster chasing Peach so he can get in her skirt. That'll be a rather fun mini-game.

Yes, we just need some plot / scripts.
Last edited by Ivan-Aedler on Sat Jun 29, 2013 11:12 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby soyedu » Fri Jun 28, 2013 7:31 pm

WOw, Look like you finally deal with masturbation's glitch, i can't enter in door or lays in bed when she's masturbatin, but! if a start a talk with toadworth while peach is masturbatin or do-over sex to toadworth while he's sleep, peach get invisible and a clonne do a blowjob to toadworth
-Osama's crown, at 1-7, is always in the floor(is it supposed to be there?)
-in the pause menu, at ship, should say in your location Mushroom knigdom: Osama's palace or Mushroom knigdom: Ship.
-at 1-7 ship, When yoou gonna fight against that koopalings, if you jump into him, peach's not his umbrella, i guess it's not a problem, after all it's not finished yet.
Spoiler (click to show/hide):

Image

-If you press up(click) to get in a check point-shower while peach is masturbatin, peach become invulnerable and invisible. you can become visible again if you do-over sex.
Spoiler (click to show/hide):

Image

-If you press at same time to jump and masturbate/crouch, she dsjadhsakjdhsakj, pic here:
Spoiler (click to show/hide):

Image
Image

-Peach become invulnerable and unable to pick thing if you try to pick something when peach is masturbating and you tried to jump, /masturbate(masturbate until she knees down) then jump+run{pick), try to press jump first, after to pick,but really fast
Spoiler (click to show/hide):

Image


EDIT: Daisy's racoon ears is not linked to his head when daisy is walking. that pissed me off
Spoiler (click to show/hide):

Image


When peach's falling(without jumping) if you press <- and -> peach do his front view in the air.
Spoiler (click to show/hide):

Image


other EDIT: If you took to pokey some parts, if peach've sex with him, they'll be underground, the less part he has below will be the sex
Spoiler (click to show/hide):

ImageImage
Last edited by soyedu on Fri Jun 28, 2013 8:38 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby VintageBass » Fri Jun 28, 2013 8:35 pm

Ivan-Aedler Wrote:
VintageBass Wrote:2) I'm not sure if this has been fixed or not, but when I last tried to use something from the Inventory, there's nothing there. For times when I want to have Peach/Daisy run naked with Raccoon Ears and Tail, I can't access the Leaf.

Could you please give me the configuration of the inventory? Did it have only the Leaf there, but you couldnt access it?


OK, I went back to check it out. I played as Daisy and I went to World 1-4 to get the Toad House coin. After going there, I got a Dress icon to use. When I got to the overworld, I opened up my inventory... and I got nothing. Plus while at the Toad House, it doesn't say anything about me acquiring the power-up as well, so maybe that's the problem?

Ivan-Aedler Wrote:Too cute but....too childlish. Quiz and others already become annoyed due to this. Ok they dont need to be doing any sexual thing, but...its still strange. Lets check other opinions.


Well it does look too innocent. Maybe it's the coloring? The mouth is open to make it look to happy? Still, you like the overall look of it, right? I can make minor tweaks if needed.

Ivan-Aedler Wrote:
VintageBass Wrote:Basically it's a reversal of Booster Hill: instead of Mario chasing Booster to grab Peach, it's Booster chasing Peach so he can get in her skirt. That'll be a rather fun mini-game.

Yes, we just need some plot / scripts.


And maybe a level?
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby QuizmasterBos » Fri Jun 28, 2013 9:02 pm

VintageBass Wrote:
Ivan-Aedler Wrote:Too cute but....too childlish. Quiz and others already become annoyed due to this. Ok they dont need to be doing any sexual thing, but...its still strange. Lets check other opinions.


Well it does look too innocent. Maybe it's the coloring? The mouth is open to make it look to happy? Still, you like the overall look of it, right? I can make minor tweaks if needed.

It looks like a baby, which isn't good. Ivan's version is more grown-up, but I never really felt happy with the thing, it's still just weird to me. Maybe we shouldn't put Subcons in in favor of more common and adult enemies/friends.

VintageBass Wrote:
Ivan-Aedler Wrote:
VintageBass Wrote:Basically it's a reversal of Booster Hill: instead of Mario chasing Booster to grab Peach, it's Booster chasing Peach so he can get in her skirt. That'll be a rather fun mini-game.

Yes, we just need some plot / scripts.


And maybe a level?

We can just make Nimbus Village a thing. In fact, there were plans for several village areas, right? Why not put one in per world? They'll just be accessible as a separate thing and Peach can walk around there and meet friendly characters and such. I can probably name one per world, let's see:
World 1 - Toad Town
World 2 - Dry Dry Outpost (Paper Mario area)
World 3 - ???
World 4 - Yoshi's Island (we can remove Yoshi's House and place a bunch of Yoshis here instead. Yoshi's Island IS in fact a town and it appeared in Paper Mario (the first one). I prefer this instead of what Ivan would like instead: Keelhaul Key (sure, there is a refuge, but not an actual town. It would be less interesting)).
World 5 - Delfino (Ivan has some "demands" with this though)
World 6 - Shiver City (Paper Mario, again)
World 7 - Nimbus Land
World 8 - None?

Now, I am not too sure about some of these, the problems is that most games with suitable towns are Mario RPGs. Meaning you can pick from Paper Mario, Mario and Luigi and Super Mario RPG. And Paper Mario 1 has the most areas with a distinct affinity to each area. We can't really put in Twilight Town, or Petalburg, or Glitzville in from PM2. Mario and Luigi have barely any areas that work. We can't put in any from the first game, nor the second, leaving just the third one. And that game has one area, which is Toad Town.

SMRPG has a couple of towns, but these are all simple grass areas, no desert, ice or anything. They're practically the same, except for Nimbus Land. Delfino is a lucky break, but Ivan wants the area to look old, like medieval time old, for some reason. So, Paper Mario 1 would have the most areas this way. I still need something for World 3: Subcon though. Or are we not going to give each world its own town (fine by me)?
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby VintageBass » Sat Jun 29, 2013 1:09 am

QuizmasterBos Wrote:
VintageBass Wrote:
Ivan-Aedler Wrote:Too cute but....too childlish. Quiz and others already become annoyed due to this. Ok they dont need to be doing any sexual thing, but...its still strange. Lets check other opinions.

Well it does look too innocent. Maybe it's the coloring? The mouth is open to make it look to happy? Still, you like the overall look of it, right? I can make minor tweaks if needed.

It looks like a baby, which isn't good.


... OOOHH. Now I get ya. Well I drew that based off its artwork, so I didn't know. If there's any enemies/allies in Subcon that hasn't been made or needs some improvements, I could go ahead and draw them if needed.

QuizmasterBos Wrote:
VintageBass Wrote:And maybe a level?

We can just make Nimbus Village a thing. In fact, there were plans for several village areas, right? Why not put one in per world? They'll just be accessible as a separate thing and Peach can walk around there and meet friendly characters and such.


I was talking about a level dedicated to Booster chasing Peach like in RPG, not about Valentina. Sure I like the idea of towns in the worlds, that makes it easier visit shops instead of going all the way back to the Mushroom Kingdom, visit Charlington and then fly back to the world you were previously at.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby Ivan-Aedler » Sat Jun 29, 2013 5:44 am

Ok I got connection. Some problems with timelapses / being awake as well (I returned from work and slept from 6pm to 1am). At least its saturday at dawn.
I will skip the bug chasing of the post above until I take some coffee and fix two other bugs first.

VintageBass Wrote:OK, I went back to check it out. I played as Daisy and I went to World 1-4 to get the Toad House coin. After going there, I got a Dress icon to use. When I got to the overworld, I opened up my inventory... and I got nothing. Plus while at the Toad House, it doesn't say anything about me acquiring the power-up as well, so maybe that's the problem?

I will check carefully, as I havent touched inventory code for months and I tested with 2 inventory items loaded. I've seen both and I used each one without problems.

VintageBass Wrote:And maybe a level?

This might require the tower level and the 'running along a hill' level.

Image
A thing I may only do after the game is completed. My duties are clear right now: finish what I've discussed before (worlds like SMB3 ones, with world 5 being SMS, world 6 being ice land, world 7 with one leven being nimbus land of SMRPG, and world 8 like SMB3 dark world and SMW world (before bowser castle).
By the way, I still dont know how the bowser castle will be. I might reuse some textures from SMRPG and make some dungeons areas and corridor areas before fighting off Bowser.
Oh just to make all of you remember: there would be a Marrymore level. It will be in the ending, if Peach is virgin (vaginal purity).

QuizmasterBos Wrote:It looks like a baby, which isn't good. Ivan's version is more grown-up, but I never really felt happy with the thing, it's still just weird to me. Maybe we shouldn't put Subcons in favor of more common and adult enemies/friends.

We could put the adult subcons I did before (again, its in page 1, in the Flash of all enemies so far).

QuizmasterBos Wrote:We can just make Nimbus Village a thing. In fact, there were plans for several village areas, right? Why not put one in per world? They'll just be accessible as a separate thing and Peach can walk around there and meet friendly characters and such. I can probably name one per world, let's see:
World 1 - Toad Town World 2 - Dry Dry Outpost (Paper Mario area) World 3 - ??? World 4 - Yoshi's Island (we can remove Yoshi's House and place a bunch of Yoshis here instead. Yoshi's Island IS in fact a town and it appeared in Paper Mario (the first one). I prefer this instead of what Ivan would like instead: Keelhaul Key (sure, there is a refuge, but not an actual town. It would be less interesting).

Possible, but I want to make those areas in a lower priority than making the levels currently. World3 is a subcon world, so it could have an ancient village with a tropical forest in the background, an agora with rocks, like a roman temple, but with the column textures of phanto palaces. Or a palace lounge area with tons of subcons flying and talking with her (the adult ones). The Osama palace may feature some subcons too, but just for aesthetic purposes.

I like the yoshi house next to Peach castle, its like a small level Peach can find a yoshi next to her and play with him easier. But we can have a Yoshi's Island too, in world 4, where Peach can find more yoshis and even have a gang bang scene (or 2, or 3).

QuizmasterBos Wrote:World 5 - Delfino (Ivan has some "demands" with this though).......SMRPG has a couple of towns, but these are all simple grass areas, no desert, ice or anything. Delfino is a lucky break, but Ivan wants the area to look old, like medieval time old, for some reason

Why not using the Plaza itself? Actually, my initial plan was to make wooden houses like Rose Town in SMRPG, with that white and gold tower guarding a shine, making people see a primitive delfino island, but then people who played SMS will feel its not the same, so I might decide to retain the outlook. However, I wont be placing any modern item there. Inhabitants will still live in a medieval era and the beach will be more isolated, with less objects. E.g. the airplane. It WONT exist, period. Any dialogue will refer to the same ERA as all other worlds, like SMB2 and SMRPG. Just try to understand me in that subject: 'DELFINO ISLAND in the same EPOCH as SMRPG'. Period, simple to understand. So I think we can retain the current houses and style os SMS because they're colonial, which can be translated as 'modern medieval'. And Kerhaul Key will exist as a level, a tropical level.
I already shared my conclusions about Paper Mario 2. Although a lovely game, with so many good places (I still get a bit emotional when I searched for Peach in Poshley Weights), there are too much modernity in the game, with express trains, Lakitus with cameras, etc. So, in my head, I interpreted all modern things as creations of E.Gadd or the usage of Sir Grodus technology.
Lakitu, for example. I dont see them using cameras in any situation. But thats because I'm an 'ancient' Mario gamer. Mario 1 , Mario 2 and Mario 3 were my main games in the past. Not those explosions of modern mario games (all of them can be lovely, interesting, but I hate that weird timelapses and Peach always making Mario save her and then...nothing special :evil: :evil:

QuizmasterBos Wrote:World 6 - Shiver City (Paper Mario, again)

Sure! Like this.

QuizmasterBos Wrote:World 7 - Nimbus Land

Obviously. I droppe the development of GlitzVille in world 7, except if this idea come later in a small level, other than Nimbus Land area.

QuizmasterBos Wrote:World 8 - None?

Why have a safe area in the Bowser world? Its nice to have some difficulty here. So Peach needs to return from a pipe and retrieve what she needs in another world.
But we can have a hidden area in a volcano, where Peach can buy powerups from that racer mole guy.

QuizmasterBos Wrote:Paper Mario 1 has the most areas with a distinct affinity to each area. We can't really put in Twilight Town, or Petalburg, or Glitzville in from PM2. Mario and Luigi have barely any areas that work. We can't put in any from the first game, nor the second, leaving just the third one. And that game has one area, which is Toad Town.

Dont worry with World 8. Again, I might not make those areas until later. I dont want to stop making 4-5, 4-6, 9-1 and 9-2, with a more plot in 9-3, for example.
Last edited by Ivan-Aedler on Sat Jun 29, 2013 4:48 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby AnalBlonde » Sat Jun 29, 2013 9:57 am

Hi guys! Sorry for being away waay to long! I have been celebrating midsummer and just enjoying the good weather :) I have actually even taken (very short) a bath and the water its like 16 degrees in Sweden by now, brr cold.

so what did I miss? :oops: I think i saw an xnaut scene where peach where kind of laying on the ground on her tummy, awesome if so! :D

I have a lot of ideas for the sex scenes and stuff but I will let you focus on what you already have :)

anywayyyss
Kisses and hugs
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby Thaedael » Sat Jun 29, 2013 10:05 am

I know you guys draw your own backgrounds for the most part, thought this would be interesting.

http://www.spriters-resource.com/fullview/4583/

4 frame animated backgrounds. Doubt it would work in flash (might be too ressource intensive) but thought would shoot it your way since I am currently doing super mario world tile commissions.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby Ivan-Aedler » Sat Jun 29, 2013 10:43 am

VintageBass Wrote:3) I think you're forgetting something on the menu:

Its not me, its the game acting weird. I'll check.
PS: I havent found it. Which level were you?

AnalBlonde Wrote:Hi guys! Sorry for being away waay to long! I have been celebrating midsummer and just enjoying the good weather :) I have actually even taken (very short) a bath and the water its like 16 degrees in Sweden by now, brr cold.

Hello there, my dear girl. ;) 16? Here, when its 10, its extremelly cold for people (not for me, I prefer 0 or less) ;)

AnalBlonde Wrote:so what did I miss? :oops: I think i saw an xnaut scene where peach where kind of laying on the ground on her tummy, awesome if so! :D

Yes, yes. There were interesting discussion in all those pages.

AnalBlonde Wrote:I have a lot of ideas for the sex scenes and stuff but I will let you focus on what you already have :)

No no, you can place those ideas, no rush, I will check as always ;) And I am fine with your current drawing, it let us understand better.

AnalBlonde Wrote:Kisses and hugs

For you too.

Thaedael Wrote:I know you guys draw your own backgrounds for the most part, thought this would be interesting.

Thanks, it is. I've been researching some backgrounds. This one is really nice, but I remade it in a more simplier way. However , even being with, say, 100 points/curves each picture, its still flat, and it can make an entire level slow because its required tons of those backgrounds spread over the level. But we can zoom in and it will retain quality (Click to enlarge).

stalag.jpg
stalag.jpg (68.92 KiB) Viewed 11231 times

I might end up making a direct reuse of the background mode, using the interframe animation (in Flash we can recreate that animation using , say, 5 frames for each image.
But if you look it closely, my version is more smooth in regard to outlines, and less populated.

PS: Hmmmmmmm ASIAN or SODA? I think I have a duty for you two. Improve those stalagTits above (first pic). I think they're not perfectly round, and they can have a bit more shadow.

Thaedael Wrote:4 frame animated backgrounds. Doubt it would work in flash (might be too ressource intensive) but thought would shoot it your way since I am currently doing super mario world tile commissions.

If you want, I can provide you art if you need some. I make all of them as a volunteer anyway ;)
Last edited by Ivan-Aedler on Sat Jun 29, 2013 1:41 pm, edited 2 times in total.
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BUG FIXES - Game updated

Postby Ivan-Aedler » Sat Jun 29, 2013 1:32 pm

Answering soyedu and telling possible bugs now fixed:
- 'WOW , finally' statement: yes, finally! There are hard to fix bugs, you know.
- Osama crown: its on purpose. Its a tapestry picture.
- Pause menu not showing 'Airship' in the ship level: FIXED.
- 1-7 and 3-7: Jumping in the enemy is making Peach fall without her umbrella: FIXED.
- The damn 'UP/Click while masturbating/lactating': FIXED.
- Pressing Jump+Masturbate/Crouch made Peach do those actions in the air:FIXED.
- Peach invulnerable if you press RUN key next to a vegetable while she is cumming while kneeled/laid down: FIXED.
- Daisy raccoon ears: FIXED.
- Falling while looking at us if <- and -> NOT FIXED (I dont find it ugly and its a bit hard to fix right now). Before it was worse (Peach walking left in the air).
- Pokey parts 'underground': FIXED.
- Peach intimate parts (asshole, pussy) not appearing even being naked in that area (when crouching) - I need more tests and HOW do this occur.

But I prefer that way: selecting more than one in a list in the beginning of the game (say, 4 basic outfits out of 10) but with algothms which will remove the other 'icons' along the levels, as long as outfit goodies in the market area, so Charlieton would never sell a wedding dress if you chose 4 basic outfits but it, for example. That way is more predictable.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 29/13)

Postby Ivan-Aedler » Sat Jun 29, 2013 8:32 pm

Announcement:
TheDirtyMonkey is planning a better way to assign outfits. He is making new art for our game too. I decided to discuss about this before he makes the function, but I found it interesting and so awaited.

He said about the ability to select the outfits we want for a given mushroom. E.g. we can select 1,2,3...up to 10 different DRESS outfits, then a special mushroom (lets call dress mushroom) will give a random one (of those chosen ones). The same with 'Swim mushroom', and finally, 'Sporty mushroom'. The 'Dress powerup' (that pinky dress) will still exist in STORY MODE, as well as each outfit icon (like wedding dress), in a possible Booster scene, where he will force Peach to wear it, and in the ending, when we can make Peach dress it, or marry Mario naked.

I'd basically call it the Dress Mushroom or something like that. The player would ONLY be allowed to assign Dresses to that mushroom
Then we can do a swimsuit mushroom. The player would only be allowed to assign Swimsuits to that mushroom
Then the Sporty Mushroom. People will only be able to assign sporty costumes to that one (striker outfit, biker outfit, olympic suits etc)

dirty monkey.jpg
dirty monkey.jpg (1.94 KiB) Viewed 11111 times

Thats because I noticed having up to 10 different dresses (or even more in the future) can be filtered in-game (which ones people really want to use). People still prefer to play the game with the outfits they want. But of course, THESE DONT INCLUDE POWERUPS! Those require the same outfit that represent it. E.g. Raccoon WILL be a Raccoon, Frog will be frog, etc.

After this feature is done and tested, we will see if that option of selection can only be set in FREE MODE (in order not to make people so 'free' to select outfits in STORY MODE). In Story mode, Peach will be in her castle with the classic pink dress in her closet, and 'dress icons' will be spread along the levels. Also, Peach will need to buy other dresses/swimsuits (or found them in hidden places).

And remember:
1) SWIMSUITS are not powerups! Peach wont be able to swim quickly and freely like a Frog if she uses a 'basic swimsuit'.
2) Its still possible to select outfits Peach gathered along the levels (one per type) in her closet! That list IS DIFFERENT from the 'the lists of possible outfits for each mushroom type that will be set ONCE for the entire game'.
Last edited by Ivan-Aedler on Sat Jun 29, 2013 9:36 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby Toyloli » Sat Jun 29, 2013 9:35 pm

AnalBlonde Wrote:Hi guys! Sorry for being away waay to long! I have been celebrating midsummer and just enjoying the good weather :) I have actually even taken (very short) a bath and the water its like 16 degrees in Sweden by now, brr cold.

so what did I miss? :oops: I think i saw an xnaut scene where peach where kind of laying on the ground on her tummy, awesome if so! :D

I have a lot of ideas for the sex scenes and stuff but I will let you focus on what you already have :)

anywayyyss
Kisses and hugs

Is that in C or F, cause it's been averaging 9c here in aus. Middle of winter though so go fig.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 27/13)

Postby VintageBass » Sat Jun 29, 2013 9:53 pm

Ivan-Aedler Wrote:
VintageBass Wrote:3) I think you're forgetting something on the menu:

Its not me, its the game acting weird. I'll check.
PS: I havent found it. Which level were you?


When I was took that, I was in the overworld of World 4, and I noticed the same thing happening when I loaded up my first Peach save in the overworld of World 1. Maybe it's coming from loading up old saves?

AnalBlonde Wrote:Hi guys! Sorry for being away waay to long! I have been celebrating midsummer and just enjoying the good weather :) I have actually even taken (very short) a bath and the water its like 16 degrees in Sweden by now, brr cold.
so what did I miss? :oops: I think i saw an xnaut scene where peach where kind of laying on the ground on her tummy, awesome if so! :D


I was wondering where you and that beautiful butt of yours has been. And that cold? Is there anyway to send that cold down here because for some of us we need it.
For Peach on her stomach, that's some weird thing Digfree found when playing the game and he got a glitch where the X-Naut was thinking like Peach. I love it when that happens sometimes. You get some really funny stuff coming out those characters.
Otherwise if you wanna know what has happened, the first page has some neat info. I also drew some things as well, some cute more than others.
"Just because you can put your dick in it, it doesn't mean you can fuck it"
- Nash Bozard
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Great achievement from my side

Postby Ivan-Aedler » Sat Jun 29, 2013 11:36 pm

Better Dialog code. This will make me add more dialogues quicker without hassle and less bugs.
The player wont notice anything. But the inner code is cleaner now, faster to maintain, and some kbytes are freed.

BEFORE -> Example with 5 dialogue options:
Code: Select All Code
if (isSpacePressed and level_of_conversation==1)
{
   resetAllKeys();
      gotoAndStop("waiting");
   level_of_conversation=2;
   _root.Level.Peach.__type.changeMouth="talk";
   _root.infoMessagePeach("(Press a Number)\n1) Could you...sniff me?\n2) I have to go.");
}
else if (is2Pressed and level_of_conversation==2)
{
   _root.restoreBlush(); //default blushing expression
   resetAllKeys();
   gotoAndStop("stopped"); //frees charlieton.
   _root.peachUnlocked();
   level_of_conversation=0;
   _root.infoMessageExit();
   canInteract=true;
   notice=false;
   _root.Level.Peach.peach_state="walkright";
}

else if (is1Pressed and level_of_conversation==2)
{
   gotoAndStop("talking");
   resetAllKeys();
   level_of_conversation=3;
    _root.Level.Peach.__type.changeMouth="frown";
   _root.infoMessageFriend("Bub-ulber: Er...Ok princess, bend over, please! (PRESS "+_global.FLAGS.skip_key+")");
}
else if (isSpacePressed and level_of_conversation==3)
{
   gotoAndStop("waiting");
   resetAllKeys();
   _root.Level.Peach.__type.changeEyeLeft="lidded";
   _root.Level.Peach.__type.changeEyeRight="lidded";
   level_of_conversation=4;
    _root.Level.Peach.__type.changeMouth="talk";
    _root.infoMessagePeach("***NOT YET COMPLETE*** (PRESS "+_global.FLAGS.skip_key+")");
}
else if (isSpacePressed and level_of_conversation==4)
{
   _root.restoreBlush(); //default blushing expression
   resetAllKeys();
   gotoAndStop("stopped"); //frees charlieton.
   _root.peachUnlocked();
   level_of_conversation=0;
   _root.infoMessageExit();
   canInteract=true;
   notice=false;
   _root.Level.Peach.peach_state="walkright";
}


AFTER (with meeting algorithm) -> The same 5 Dialog options:
1. DIALOG CODE (to improve a bit more, it could be IF , then ELSE ELSE ELSE ELSE ELSE)
Code: Select All Code
if (_root.dialogCHECK(this,"Space",1,2,"Peach","(Press a Number)\n1) Could you...sniff me?\n2) I have to go."))
   {gotoAndStop("waiting"); _root.Level.Peach.__type.changeMouth="talk";}

if (_root.dialogCHECK(this,2,2,0,false,false,"fEXIT"))
   {gotoAndStop("stopped");}

if (_root.dialogCHECK(this,1,2,3,"Friend","Bub-ulber: Er...Ok princess, bend over, please! (PRESS "+_global.FLAGS.skip_key+")"))
   {_root.Level.Peach.__type.changeMouth="frown";}

if (_root.dialogCHECK(this,"Space",3,4,"Peach","***NOT YET COMPLETE*** (PRESS "+_global.FLAGS.skip_key+")"))
   {_root.PeachExpression("lidded","lidded","talk");}

if (_root.dialogCHECK(this,"Space",4,0,false,false,"fEXIT"))
   {gotoAndStop("stopped");}


2. FUNCTION
Code: Select All Code
//MEETING ALGORITM
//Mario is Missing PUT
//Ivan Aedler - Legend of Krystal Forums

function dialogCHECK(_obj,_key,_LC1,_LC2,_mT,_text,_function)
{     
   if (_global.KEYS["is"+_key+"Pressed"] && _obj.LC==_LC1)
   {
      _obj.LC=_LC2;
      if (_mT && _text) _root["infoMessage"+_mT](_text);
      if (_function=="fEXIT")
        {
        _root.peachUnlocked();
        _root.infoMessageExit();
                  _obj.notice=false;
                  _root.restoreBlush();
        }
      _root.resetAllDialogKeys();
      return true;
   }
return false;
}


yeah.jpg
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Last edited by Ivan-Aedler on Sun Jun 30, 2013 10:45 pm, edited 1 time in total.
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