Ok I got connection. Some problems with timelapses / being awake as well (I returned from work and slept from 6pm to 1am). At least its saturday at dawn.
I will skip the bug chasing of the post above until I take some coffee and fix two other bugs first.
VintageBass Wrote:OK, I went back to check it out. I played as Daisy and I went to World 1-4 to get the Toad House coin. After going there, I got a Dress icon to use. When I got to the overworld, I opened up my inventory... and I got nothing. Plus while at the Toad House, it doesn't say anything about me acquiring the power-up as well, so maybe that's the problem?
I will check carefully, as I havent touched inventory code for months and I tested with 2 inventory items loaded. I've seen both and I used each one without problems.VintageBass Wrote:And maybe a level?
This might require the tower level and the 'running along a hill' level.
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A thing I may only do after the game is completed. My duties are clear right now: finish what I've discussed before (worlds like SMB3 ones, with world 5 being SMS, world 6 being ice land, world 7 with one leven being nimbus land of SMRPG, and world 8 like SMB3 dark world and SMW world (before bowser castle).
By the way, I still dont know how the bowser castle will be. I might reuse some textures from SMRPG and make some dungeons areas and corridor areas before fighting off Bowser.
Oh just to make all of you remember: there would be a Marrymore level. It will be in the ending, if Peach is virgin (vaginal purity).
QuizmasterBos Wrote:It looks like a baby, which isn't good. Ivan's version is more grown-up, but I never really felt happy with the thing, it's still just weird to me. Maybe we shouldn't put Subcons in favor of more common and adult enemies/friends.
We could put the adult subcons I did before (again, its in page 1, in the Flash of all enemies so far).
QuizmasterBos Wrote:We can just make Nimbus Village a thing. In fact, there were plans for several village areas, right? Why not put one in per world? They'll just be accessible as a separate thing and Peach can walk around there and meet friendly characters and such. I can probably name one per world, let's see:
World 1 - Toad Town World 2 - Dry Dry Outpost (Paper Mario area) World 3 - ??? World 4 - Yoshi's Island (we can remove Yoshi's House and place a bunch of Yoshis here instead. Yoshi's Island IS in fact a town and it appeared in Paper Mario (the first one). I prefer this instead of what Ivan would like instead: Keelhaul Key (sure, there is a refuge, but not an actual town. It would be less interesting).
Possible, but I want to make those areas in a lower priority than making the levels currently. World3 is a subcon world, so it could have an ancient village with a tropical forest in the background, an
agora with rocks, like a roman temple, but with the column textures of phanto palaces. Or a palace lounge area with tons of subcons flying and talking with her (the adult ones). The Osama palace may feature some subcons too, but just for aesthetic purposes.
I like the yoshi house next to Peach castle, its like a small level Peach can find a yoshi next to her and play with him easier. But we can have a Yoshi's Island too, in world 4, where Peach can find more yoshis and even have a gang bang scene (or 2, or 3).
QuizmasterBos Wrote:World 5 - Delfino (Ivan has some "demands" with this though).......SMRPG has a couple of towns, but these are all simple grass areas, no desert, ice or anything. Delfino is a lucky break, but Ivan wants the area to look old, like medieval time old, for some reason
Why not using the Plaza itself? Actually, my initial plan was to make wooden houses like Rose Town in SMRPG, with that white and gold tower guarding a shine, making people see a primitive delfino island, but then people who played SMS will feel its not the same, so I might decide to retain the outlook. However, I wont be placing any modern item there. Inhabitants will still live in a medieval era and the beach will be more isolated, with less objects. E.g. the airplane. It WONT exist, period. Any dialogue will refer to the same ERA as all other worlds, like SMB2 and SMRPG. Just try to understand me in that subject: 'DELFINO ISLAND in the same EPOCH as SMRPG'. Period, simple to understand. So I think we can retain the current houses and style os SMS because they're colonial, which can be translated as 'modern medieval'. And Kerhaul Key will exist as a level, a tropical level.
I already shared my conclusions about Paper Mario 2. Although a lovely game, with so many good places (I still get a bit emotional when I searched for Peach in Poshley Weights), there are too much modernity in the game, with express trains, Lakitus with cameras, etc. So, in my head, I interpreted all modern things as creations of E.Gadd or the usage of Sir Grodus technology.
Lakitu, for example. I dont see them using cameras in any situation. But thats because I'm an 'ancient' Mario gamer. Mario 1 , Mario 2 and Mario 3 were my main games in the past. Not those explosions of modern mario games (all of them can be lovely, interesting, but I hate that weird timelapses and Peach always making Mario save her and then...nothing special
QuizmasterBos Wrote:World 6 - Shiver City (Paper Mario, again)
Sure! Like
this.
QuizmasterBos Wrote:World 7 - Nimbus Land
Obviously. I droppe the development of GlitzVille in world 7, except if this idea come later in a small level, other than Nimbus Land area.
QuizmasterBos Wrote:World 8 - None?
Why have a safe area in the Bowser world? Its nice to have some difficulty here. So Peach needs to return from a pipe and retrieve what she needs in another world.
But we can have a hidden area in a volcano, where Peach can buy powerups from that racer mole guy.
QuizmasterBos Wrote:Paper Mario 1 has the most areas with a distinct affinity to each area. We can't really put in Twilight Town, or Petalburg, or Glitzville in from PM2. Mario and Luigi have barely any areas that work. We can't put in any from the first game, nor the second, leaving just the third one. And that game has one area, which is Toad Town.
Dont worry with World 8. Again, I might not make those areas until later. I dont want to stop making 4-5, 4-6, 9-1 and 9-2, with a more plot in 9-3, for example.