Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 2.0.8 (jun 17/13)

Postby Toyloli » Tue Jun 18, 2013 10:48 am

Looking at the vote I clicked 'Ivan can choose' but I would rather select an 'other'

I agree that there should be an option for Peach to wash herself. There are however two baths in the castle. One on Peach's side, by her bedroom. And one on the Toad's side in their dormitories.
I would have no objection to peach having a solo bath on her side, but being able to be molested by one or more characters on the toad's side depending on conditions.

By preference though I would have some fixed elements. And by fixed I mean after a character has fullfilled their role (said their scripted elements) they can be found in the same place every time and will repeat the same scenes on demand.
ie:
Toadette: After we see her the first time, when she tells Peach to put clothes on, she returns to her bedroom. And can be found there at any time to redo the scene.
Toadsworth: After telling peach plot details is always in his room.
Rosalina: In the Garden, maybe.
Toadella: Possibly in the Toads bathroom, perhaps with one to three toads also in there.
Bosses, After defeating a boss a statue of the boss appears in the castle, which peach can interact with to play the scene.

I don't know enough about Mona and Pauline to comment.

The point is, there shouldn't be too much playing around. If the player goes to load a save game and says to themselves "I want to go do it with so and so" the player should be able to find and do that character without hunting for them, or relying on a random event.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 17/13)

Postby Ivan-Aedler » Tue Jun 18, 2013 3:53 pm

LuckyPig Wrote:I'm well aware the pressures of the internet animator, specially when working with other networkers, coders, and animators, I understand the real world catches up with you, and honestly the problems you listed above are some of the reasons most people just quit all together. I was just giving my opinion was all, I can wait for future updates and wot not...so take your time, do a good job and most of all haavvveee fun with it :)

Yes, we hope so ;) All you have said is true (much more regarding people quitting). Thats due to lack of time or changes (e.g. some prefer to play his/her PS4). We just want a game we can play with more freedom and with a more interesting adult mind, without the common violence of recent games. I see people on LOK and other hentai sites are 'warriors of love'. More love, less (or no) war at all. Thank you!


Toyloli Wrote:Looking at the vote I clicked 'Ivan can choose' but I would rather select an 'other'

After the voting is finished, depending on the outcome, we can discuss before I made a decision.

Toyloli Wrote:I agree that there should be an option for Peach to wash herself. There are however two baths in the castle. One on Peach's side, by her bedroom. And one on the Toad's side in their dormitories.I would have no objection to peach having a solo bath on her side, but being able to be molested by one or more characters on the toad's side depending on conditions.

The voting is around Peach AND something female who can bath her. Of course Peach can still go to toads' bath and let them play with our Peach ;)

Toyloli Wrote:By preference though I would have some fixed elements. And by fixed I mean after a character has fullfilled their role (said their scripted elements) they can be found in the same place every time and will repeat the same scenes on demand.

I concur. After the initial scene, we could replay it. BUT there are cases that Toadsworth, for example, can be found walking in other areas. This can be controlled by scripts, though. So, while he is in other places, the dialogue there is triggered. AFTER this, Peach can find him on his bedroom and all scenes can be seen again (this time, no 1,2,3,4 numbers in a messagebox, but a white balloon, like shower checkpoints, because I can activate only the buttons that she used once in each normal scene.

Toyloli Wrote:Toadella: Possibly in the Toads bathroom, perhaps with one to three toads also in there. Bosses, After defeating a boss a statue of the boss appears in the castle, which peach can interact with to play the scene.

Possible, but really, we have the gallery for that.

Toyloli Wrote:The point is, there shouldn't be too much playing around. If the player goes to load a save game and says to themselves "I want to go do it with so and so" the player should be able to find and do that character without hunting for them, or relying on a random event.

Like the bubble idea above. But remember the gallery!
Last edited by Ivan-Aedler on Wed Jun 19, 2013 12:54 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 17/13)

Postby Toyloli » Tue Jun 18, 2013 4:59 pm

I say bah to galleries.

Bah.

It's just as easy to go into the game and find the character. Galleries are for lazy people.

Bah Bah..... Black sheep ????
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 17/13)

Postby Ivan-Aedler » Tue Jun 18, 2013 7:19 pm

Toyloli Wrote:I say bah to galleries.
Bah. It's just as easy to go into the game and find the character. Galleries are for lazy people. Bah Bah..... Black sheep ????

You will be amazed (or you will just say: 'I already know that') but I'm also against galleries. That is, its still interesting to have it there, but its much more interesting to repeat scenes DURING the game, because its like Peach is doing again, out in the open, in that moment, and this affecting her horny bar, 'craviness for sex' and everything.
That explains a big 'NO-NO' to the removal of DO-Overs.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 17/13)

Postby AsianP3rsuas10n » Tue Jun 18, 2013 7:30 pm

Toyloli Wrote: Galleries are for lazy people.



This literally describes over half of the internet and over 80% of people who come to fap...

I honestly think that it should stay as toadella while in Peach's castle. If you want other girls, then it should just be at their houses. Instead of coming up with a clever way to explain why the other girls are in Peach's bath tub, we might as well just let them be at their own houses.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 17/13)

Postby VintageBass » Tue Jun 18, 2013 7:44 pm

AsianP3rsuas10n Wrote:This literally describes over half of the internet and over 80% of people who come to fap...


My thoughts exactly and I'm a part of that sadly...

AsianP3rsuas10n Wrote:I honestly think that it should stay as toadella while in Peach's castle. If you want other girls, then it should just be at their houses. Instead of coming up with a clever way to explain why the other girls are in Peach's bath tub, we might as well just let them be at their own houses.


I agree. Even if this ends up being Ivan's decision and I have no problems with a humanoid Toad sitting in a bath naked, fondling her breasts while waiting for the princess to come in and then clean her off using her body, it still makes more sense to have the other girls at their proper places than randomly appearing in Peach's castle without any explanation. Then it'll get odd that there's two Daisys in the bath... although I don't mind that at all... ;)
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 17/13)

Postby xPreatorianx » Tue Jun 18, 2013 8:19 pm

I think Toadette should stay in Peach's castle. The other character's can be in different areas/later castle's after they are first introduced. But I did put "let Ivan decide."

I will say this - Please keep Toadette in Peach's castle at least for random events. I like her. If it's a random event she can be replaced by other character's or peach can be on her own.

If you decide to remove Toadette altogether - I would prefer her to be in a later level/castle (not MUCH later) or a quick and easy to drop in .FLA to put her back in. As I have really grown fond of her. I mean as long as I have the .FLA or something similar and a quick guide I can easily put her back in with Flash. If people request her a lot, I can even provide the modified version. (if it's ok with Ivan of course! I'd never do anything unless given express permission beforehand.)
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 17/13)

Postby Ivan-Aedler » Tue Jun 18, 2013 9:06 pm

I'M BORED! Enough of me talking. New area of 9-3 UPLOADED. (pic below, with added stars and the moon terrain). And soon, X-naut scene 3. I want it to be a 'jerking on Peach face' one, where the xnaut will be going left, then right, until fulfilling all her face. My plan is to make most of the original TTYD level accessible (with many new rooms), each one with a different scene / puzzle / action. Then I go back to world 4 (wiggler scenes, more chomp scenes too). It might have two acts (level 9-3 and 9-4 in the same base).

9-3.jpg
9-3.jpg (48.59 KiB) Viewed 1934 times

AsianP3rsuas10n Wrote:I honestly think that it should stay as toadella while in Peach's castle. If you want other girls, then it should just be at their houses. Instead of coming up with a clever way to explain why the other girls are in Peach's bath tub, we might as well just let them be at their own houses.

Possible!
1. Peach Castle: peach alone OR peach and toadella (the player can choose at any time).
2. Daisy Palace: peach and daisy.
3. Rosalina Spaceship: Peach and Rosalina (an innocent bath).
4. Lakes around the level: Peach alone, Peach and and Krystal or Daisy (when applicable).

xPreatorianx Wrote:I think Toadette should stay in Peach's castle. The other character's can be in different areas/later castle's after they are first introduced. But I did put "let Ivan decide."

You say Toadella. I'll think about it.

xPreatorianx Wrote:I will say this - Please keep Toadette in Peach's castle at least for random events. I like her. If it's a random event she can be replaced by other character's or peach can be on her own.

Thats I am proposing above. She can be in the bathroom at the time Peach comes in, then Peach can even say 'Please, let me alone', or 'Please, help me cleaning myself'.

xPreatorianx Wrote:If you decide to remove Toadette altogether - I would prefer her to be in a later level/castle (not MUCH later) or a quick and easy to drop in .FLA to put her back in. As I have really grown fond of her

Dont worry, she might continue in the game. I am listening to you. The FLA is currently more than 400MiB. If People want Toadella AND, say, Daisy, I can put them both, and Peach can change with a click of a button. For now, I'll stick of what I've said above (Vintage answer).

VintageBass Wrote:I agree. Even if this ends up being Ivan's decision and I have no problems with a humanoid Toad sitting in a bath naked, fondling her breasts while waiting for the princess to come in and then clean her off using her body, it still makes more sense to have the other girls at their proper places than randomly appearing in Peach's castle without any explanation. Then it'll get odd that there's two Daisys in the bath... although I don't mind that at all... ;)

Of course, if people prefer Daisy, I would take care of that problem. If the player chooses Daisy, the other might change to Peach immediately. But I prefer not to increase this complexity.
A workaround to avoid 'quick character change', which can decrease the magic in those scenes (as we can see the NPC changing on the fly) is to make possible Peach 'transform' into a Daisy/Rosalina only in the worldmap. Anyway, those secondary characters are only for the player to 'feel like being Daisy', its not to be like that. I DONT PLAN making entire scripts and scenes with Daisy as a protagonist.

I still like the scene as is, with the addition of 'Peach alone'. Maybe Peach can be alone all the times, but we can call Toadella with a button. An interesting thing IS to add embarassing situations, like Peach cleaning herself on her side, then Toadella saying 'let, let me help you, Princess', then do the nasty cleaning.

BACK TO THE PAST.
viewtopic.php?f=34&t=2265&hilit=toadella&start=2000#p186696
AsianP3rsuas10n Wrote:Quality over Quantity!! I'd rather have 1 world with awesome levels than 8 worlds with crappy ones. Please send me FLA of each level wen you finish! I will look at them too! (if you dont mind).

Could you check this? ;) I have 18 levels you havent seen yet.
Last edited by Ivan-Aedler on Wed Jun 19, 2013 10:03 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 18/13)

Postby VintageBass » Wed Jun 19, 2013 2:16 am

Ivan-Aedler Wrote:I'M BORED! Enough of me talking. New area of 9-3 UPLOADED. (pic below, with added stars and the moon terrain).


The world looks good. Now if only I could get my Internet to work so I can explore the base more...

Ivan-Aedler Wrote:3. Rosalina Spaceship: Peach and Rosalina (an innocent bath).


Sorry, nitpick, but it's called the Comet Observatory, and I still agree with that thought of an innocent bath. That could be as sexy as some of the other girls' baths.

Ivan-Aedler Wrote:Of course, if people prefer Daisy, I would take care of that problem. If the player chooses Daisy, the other might change to Peach immediately. But I prefer not to increase this complexity.


OK, that's fine. But come on, double Daisy... that'll be so freaking awesome! Who would pass on that?
But I get ya, man. I got something of an idea below.

Ivan-Aedler Wrote:A workaround to avoid 'quick character change', which can decrease the magic in those scenes (as we can see the NPC changing on the fly) is to make possible Peach 'transform' into a Daisy/Rosalina only in the worldmap. Anyway, those secondary characters are only for the player to 'feel like being Daisy', its not to be like that. I DONT PLAN making entire scripts and scenes with Daisy as a protagonist.


I could see that. Working on another script for Daisy will definitely eat more time away. Still I was wondering if there's the slight possibility for a generic script, for when the player doesn't choose Peach and chooses another girl to play with. Then there might be some sort of trigger that, depending on the girl the player picks, that girl won't appear in the baths and/or castle location. Then again I don't know much about coding so I could be wrong there.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 18/13)

Postby MPLDAM9919 » Wed Jun 19, 2013 2:24 am

The amount of X-Nauts when Peach walks back to her room after her mission is too much. Maybe limit the amount that can appear?


Also, I'm trying to motivate myself to write the Vivian script. But I lack time and I do want to write another Peach x Daisy script once I've finished with the Vivian script. The main problem is what direction should I go in. There's going to be a Non-futa (Vivian with a strap on) and a Futa (Vivian with a dick) version.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 18/13)

Postby Ivan-Aedler » Wed Jun 19, 2013 2:32 am

VintageBass Wrote:The world looks good. Now if only I could get my Internet to work so I can explore the base more...

But I've made the world weeks ago ;) Yes I think you will like the base and the new scenes.

VintageBass Wrote:Sorry, nitpick, but it's called the Comet Observatory

Ok. Comet Observatory. Comet Observatory. Comet....Observatory!

VintageBass Wrote:Still I was wondering if there's the slight possibility for a generic script, for when the player doesn't choose Peach and chooses another girl to play with.

Possible. But alternate scripts works text by text, that is, in phrases with 'peach' words, or if its too' ENF', I can change to NON ENF for the other characters.
Only Peach is the most ENF female in the game ;) Maybe Rosalina too, but just a bit.

VintageBass Wrote:Then there might be some sort of trigger that, depending on the girl the player picks, that girl won't appear in the baths and/or castle location.

This is easy to do. But again, I need to put character changes only in worldmap. Just imagine seeing a Daisy in her palace, then trying to be also Daisy during a dialogue. I cant just make the other one disappear and cancel the dialogue, as I have to check many variables. Otherwise Peach (now Daisy) would be locked up because the anchor would not go down anymore. Breaking/Cancelling dialogues need tons of testing because the game has hundreds of alive variables, checking events almost every second.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 18/13)

Postby Ivan-Aedler » Wed Jun 19, 2013 3:01 am

MPLDAM9919 Wrote:The amount of X-Nauts when Peach walks back to her room after her mission is too much. Maybe limit the amount that can appear?

Click to Play
(Javascript Required)

xnauts all.swf [ 4.57 KiB | Viewed 1866 times ]


Image

Now being serious. This might be due to you pressing the red button (alarm!!) too much or you are stomping/fucking many of them. I might limit their appearance.

MPLDAM9919 Wrote:Also, I'm trying to motivate myself to write the Vivian script. But I lack time and I do want to write another Peach x Daisy script once I've finished with the Vivian script. The main problem is what direction should I go in. There's going to be a Non-futa (Vivian with a strap on) and a Futa (Vivian with a dick) version.

Please take your time, and accept my appologies (from Quiz too) because Pennington analysis is taking so much time.
Yes, I prefer non-futa and futa scenes. But as I am saying in regard to EVERY scene: I want to make quick ones, a bit less than enemy scenes, then improve them. If I try to embrace full scenes, it might cause overflow in my mind and my free time.

But I want to ask people if you agree with MAKING PEACH not get invulnerable for a bit IF she's fucked WHILE BEING A NYMPH ;)
So we can see those gang bangs in a crowded place like this.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 17/13)

Postby coolness32 » Wed Jun 19, 2013 5:25 am

Ivan-Aedler Wrote:
coolness32 Wrote:It would also make some sense if the bath character was available at all shower checkpoint thingies.

Please stop! Although interesting, are we going to see Krystal or Toadella all the time, in all shower checkpoints? I still see lonely Peach taking a bath there as enough. But yes, why not a walking Krystal who is waiting there (just for fun) and we can ask her to cover the innocent Peach? (a kind of embarassing help)? Both can be inside of the booth as well but these require new scenes/animations.

But in regard to 'normal innocent scenes' I really prefer something nasty happening, just to see Peach expression: 'hey, noooo', and maybe getting a bit aroused.


I only suggested Toadella because she is not a main character. Is Krystal going to have any pertinence to the story? If she is then she shouldn't be part of the bath scenes, at least not in the worlds or at Peach's castle.

I think it would be neat to see Toadella secretly following Peach to bath her but it's not needed at all. She's perfectly fine only in Peach's castles' washroom.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 17/13)

Postby Ivan-Aedler » Wed Jun 19, 2013 5:31 am

coolness32 Wrote:I only suggested Toadella because she is not a main character. Is Krystal going to have any pertinence to the story? If she is then she shouldn't be part of the bath scenes, at least not in the worlds or at Peach's castle.I think it would be neat to see Toadella secretly following Peach to bath her but it's not needed at all. She's perfectly fine only in Peach's castles' washroom.

Its possible to do that, but as I've said, it should be a bit of random, or maybe when the player presses 'Make Toadella Appear in' option, something like that. So the player could simulate randomness and let Peach surprised. 'Huh??? You here?'
I would like to have at least two scenes with Krystal in a given lake and in a forest.

A CALL! From the past.
viewtopic.php?f=34&t=2265&hilit=toadella&start=2080#p186970
QuizMasterBos" Wrote:Yes, it's better to make the enemies stop, since that translates better to this game. However, this still creates the boo problem I was talking about. If an enemy is at a checkpoint and Peach walks offscreen, the enemy stays there. When Peach loses a life, she'd get fucked right away. Now this is easy to solve for groundbased enemies (just re-adjust their positions so they won't come near the checkpoints), but how would you solve that for boos?

This issue is still fresh and I am coding their starting positions. Red X-nauts already do this. Flying enemies like Boos can ALSO use this simple AI code. But this should work with LIVING enemies. Stomped ones / fucked ones should be untouched.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 18/13)

Postby QuizmasterBos » Wed Jun 19, 2013 4:40 pm

WARNING WARNING! EXTREMELY LONG WALL OF TEXT APPROACHING! (But do read it, please. Especially Ivan and Toyloli. Toy, this might be something you're really going to like. Ivan, get some coffee.)

Today at school, I worked very hard on my school stuff. Wait no, I had internet and nobody was watching me, so I procrastinated and browsed the internet a lot. However, during my time I came across a picture that sparked something. Here's that picture:
Spoiler (click to show/hide):

MISjHjj.jpg
MISjHjj.jpg (54.58 KiB) Viewed 1742 times

My first thought was: Wow, that looks pretty cool.
My second thought was: I wonder if Ivan thinks the underwear is important and he wants to add it to the game.
My third thought was: Can I name all the outfits and their respective games without checking mariowiki? (spoiler: Totally could!)
But my fourth thought was: This seems useful, maybe we could use something similar for MiM PUT?
And that's when the ball started rolling. So, I propose the GIANT GRAPHICAL INTERFACE OVERHAUL!

Here's the plan. I made a picture to show what I mean, I actually worked a bit harder on this this time, so no Pirate Bazooka Mugs :(
Spoiler (click to show/hide):

Character Select.png

This is the new character select screen. I'll explain each of my arrows first:
Note 1: The lines are clothes hangers similar to the ones in the picture I linked earlier this post. They are all packed closer together so they can fit on one screen. This should make it quicker to pick an outfit and it allows for more outfits. The outfits would be packed closer together than the earlier picture though. The outfits should still be discernible and preferably get a white outline when you highlight them with your mouse.

Note 2: This button assigns the entire costume, top to bottom to Peach on the right, so you can see what it looks like. Yes, that's right, this system allows you to pick separate clothing pieces for Peach. That allows for an idea I proposed months back to be put into practice. I'll explain it more in note 5.

Note 3: I know, this isn't really a way to remove the boob size buttons, it takes way too much space. I just want to see the octagonal buttons replaced with some more graphic. Does anyone have a good idea? Maybe we should have cute/crude pictures of Peach with various boob sizes. Or we can put in cup sizes. At least let it be something different than boring pink arrow buttons.

Note 4: Color pallete. This appears when a costume item is picked that can be changed in color. This one is for the gloves, stockings and garters. Placement could be a little bit better, but you get my point. Makes changing colors easier, quicker and allows the buttons to be usable only when they can be used, unlike now where it doesn't really have an effect.

Note 5: This button makes little pictures of the power-ups appear (the same pictures as is currently being used in the game) under the button when you click on it. Then you click on the power-up and it assigns the current clothes set-up to that power-up. That's how it is in the game right now.
Here's where it gets interesting though. Not all the buttons will be available at all times. For instance, it makes no sense for Tanooki Peach to shoot fireballs and not fly (that's what happens if you link the suit with the fireflower power-up). So certain buttons will be grayed out allowing you to pick only the Tanooki power-up. The same would count with all tail-based power-ups. So, this would incorporate that power-up boxing idea that I believe I mentioned as well some months back.

There's three problems left with this that still need solving though. First of all, are we going to allow players to mix and match any kind of article of clothing? For instance, Tanooki Tail for legwear, Classic Dress Top and the Frog Bonnet. That would mean we'd have to limit players to only pick power-ups from one vertical row, which makes matters technically more difficult as this would require a lot of extra coding. And in the case that this exact set-up IS chosen, under what power-up would it fall?

One way we could do it is by making certain bits of clothing activate the buttons (getting a tail unlocks the Tanooki Suit power-up apply option). Then, players can link their creation with that power-up giving Peach only that kind of effect. So, that would mean players would be unable to get a flying fireball chucking super swimmer, but would only be able to pick one of these. That seems like a fair solution, doesn't it?

The other problem is the Tanooki Tail and the Tanooki Suit. Both have tails but Tanooki Suit allows Peach to use Perry to hide herself and the other allows for Peach to use the tail to defeat enemies. If we're going to use this new system, then we'll probably have to eliminate one function. Thoughts, anyone?

There's also the problem of the Hammer Brothers suit. It would presumably give Peach the ability to throw hammers, but with this set-up, it seems a little weird to give just one outfit these powers. So, we have to remove it entirely, change it to fireballs instead (would make the term hammer bro a little pointless though. But, no matter, there exist Fire Bros too) or have more outfits for hammers (which in the Marioverse, there aren't).

Phew, that's a long note.

Note 6: Peach will be standing here. You can click on her to change poses, similar to how you can do that right now. Also, Peach's clothes will change as you click on the clothing on the hangers on the left.

A few other things pertaining to the 2nd picture (the one I drew)
- Return to default means all stuff will get back to what they were before, of course.
- Upon picking the button "All done!" you return back to the game. I also would like to hear Peach say "All done!" in a cute voice out loud (Micaturtle? Could you try this, maybe?)
- Ivan, am I missing any kind of clothing articles as I described them? Are bras and panties going to be a thing?

Other things I came up with/wish to share are:
- If we can have as many as six different kinds of power-ups, then I suggest we start using the colored exclamation mark blocks in a new way. Instead of hiding power-ups in brick blocks, the colored blocks will now house either a mushroom or a Dress, Fireflower etc. depending on Peach's clothing status (following the new hit algorithm that will be added eventually).
- The closet should be on the way to the door that leads out of Peach's room. When she approaches it a textbubble should come up in which Peach says:
Peach: "Oh! I should probably pick my outfits first!" or something similar.

- Now, here's a big matter I wish to address.
I want to remove the game options and save/load options from the screen. They do not belong in the character select. First of all, we already have the new game and load game function on the title screen.
Second, you can save and load your game on the map and in the in-game menu screen. So both the new game and load game options can be taken off the character select.

Next, I want to pair the keyboard control screen with the game options. We can rename the screen "game functions" and it would probably consist of a more visible interface (keyboard buttons are clearer, the current one is a little low on quality), the game options that lead to a different screen with all the options, but labeled with graphics instead of the arrow buttons) and maybe even a way to assigning your own keys.

Anyway, this post is long enough. I do have something that may solve the Toadella thing, but I'll post that later.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 18/13)

Postby Calpico » Wed Jun 19, 2013 5:09 pm

QuizmasterBos Wrote:WARNING WARNING! EXTREMELY LONG WALL OF TEXT APPROACHING! (But do read it, please. Especially Ivan and Toyloli. Toy, this might be something you're really going to like. Ivan, get some coffee.)

(I'm not commenting on this specific part at all, I just chose the beginning of the post to shorten it down to)

I like that idea for the character select screen more than the current one, but think that focus should be kept on adding new content to the game for now
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 18/13)

Postby QuizmasterBos » Wed Jun 19, 2013 5:24 pm

Calpico Wrote:
QuizmasterBos Wrote:WARNING WARNING! EXTREMELY LONG WALL OF TEXT APPROACHING! (But do read it, please. Especially Ivan and Toyloli. Toy, this might be something you're really going to like. Ivan, get some coffee.)

(I'm not commenting on this specific part at all, I just chose the beginning of the post to shorten it down to)

I like that idea for the character select screen more than the current one, but think that focus should be kept on adding new content to the game for now

It's meant as an eventual change anyway, not something that needs to be done now.

Well, since this is a fresh post, I can post a bit more.
Ivan-Aedler Wrote:A CALL! From the past.
viewtopic.php?f=34&t=2265&hilit=toadella&start=2080#p186970
QuizMasterBos" Wrote:Yes, it's better to make the enemies stop, since that translates better to this game. However, this still creates the boo problem I was talking about. If an enemy is at a checkpoint and Peach walks offscreen, the enemy stays there. When Peach loses a life, she'd get fucked right away. Now this is easy to solve for groundbased enemies (just re-adjust their positions so they won't come near the checkpoints), but how would you solve that for boos?

This issue is still fresh and I am coding their starting positions. Red X-nauts already do this. Flying enemies like Boos can ALSO use this simple AI code. But this should work with LIVING enemies. Stomped ones / fucked ones should be untouched.

Isn't the Boo thing solved already? Since Peach is invincible after dying (Is she? She should) so if Peach respawns at a point where a Boo is situated, you'd have enough time to dodge it. However, making the enemies return to their respective places after Peach goes enough off-screen is still a necessity. And you could also reset the enemies to their spot when Peach dies, to make absolutely sure nothing can cheap-fuck her.

Also, Toadella can stay in the game, I've found a different way:
Toadella was a Toadette professor E. Gadd experimented on with a potion/machine. (machine makes more sense considering it's Gadd, but potions are more natural).
It made her into the form we know. She was renamed Toadella to differentiate between her and the normal Toadette(s). Problem solved, right?
I Still prefer Peach washing herself though (Toadella can appear sometimes? Who knows, that's left up for debate.)
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 18/13)

Postby Ivan-Aedler » Wed Jun 19, 2013 7:07 pm

QuizmasterBos Wrote:WARNING WARNING! EXTREMELY LONG WALL OF TEXT APPROACHING! (But do read it, please. Especially Ivan and Toyloli. Toy, this might be something you're really going to like. Ivan, get some coffee.)

No, I wont. I dont need to, even with 192381203 lines of text. I select what I feel its important.
Coffee is now spent when I make huge levels and scenes ;)

QuizmasterBos Wrote:Pic -> My second thought was: I wonder if Ivan thinks the underwear is important and he wants to add it to the game.

Already planned. Panties and Bra.

QuizmasterBos Wrote:Can I name all the outfits and their respective games without checking mariowiki? But my fourth thought was: This seems useful, maybe we could use something similar for MiM PUT?

Actually, you are planning a different wardrobe screen, with a more obvious options.

QuizmasterBos Wrote:And that's when the ball started rolling. So, I propose the [size=150]GIANT GRAPHICAL INTERFACE OVERHAUL!

Soloid? ToyLoli? Lurker/Volunteer? No one? I can make it but........ Low priority and lack of time right now.

QuizmasterBos Wrote:The lines are clothes hangers similar to the ones in the picture I linked earlier this post. They are all packed closer together so they can fit on one screen. This should make it quicker to pick an outfit and it allows for more outfits.

So it would be nice to have 'outfit' like appearances (icons), actually, 20 of them, and SPLIT by parts.

QuizmasterBos Wrote:The outfits would be packed closer together than the earlier picture though. The outfits should still be discernible and preferably get a white outline when you highlight them with your mouse.

I woudlnt say its a bad idea. So I appreciate all the idea!

QuizmasterBos Wrote:Yes, that's right, this system allows you to pick separate clothing pieces for Peach. That allows for an idea I proposed months back to be put into practice. I'll explain it more in note 5.

Requires code changes. As the game is now modular (not Object Oriented and NO Design Patters yet), MAYBE not so hard to make. But Head items will only work for 'details/cosmetic' items like TIARAs, glasses, etc, which goes away from the intention of the game. Why having a Raccoon with a frog head?

QuizmasterBos Wrote:Boob size buttons, it takes way too much space. I just want to see the octagonal buttons replaced with some more graphic.

Understandable.

QuizmasterBos Wrote:Maybe we should have cute/crude pictures of Peach with various boob sizes.

We already have this view in 'central peach' , in character select screen.

QuizmasterBos Wrote:Color pallete. This appears when a costume item is picked that can be changed in color. This one is for the gloves, stockings and garters.

Possible. But like I said a long time before, I dont use HUE changes, so , for now, we are only selecting colors that we can create HARD placed, that is, a stocking DRAWN as pink, another stocking DRAWN as black, etc.

QuizmasterBos Wrote:Note 5: This button makes little pictures of the power-ups appear (the same pictures as is currently being used in the game) under the button when you click on it. Then you click on the power-up and it assigns the current clothes set-up to that power-up. That's how it is in the game right now.

Also you propose that overhaul to be like the current Blargh one. I prefer all possible powerup options listed in a row/columns so its just eye-find, click, ok. So albeit interesting, I am agaisnt it, sorry.

QuizmasterBos Wrote:For instance, it makes no sense for Tanooki Peach to shoot fireballs and not fly (that's what happens if you link the suit with the fireflower power-up). So certain buttons will be grayed out allowing you to pick only the Tanooki power-up.

It will add complexity and it will still make us use certain outfits that will be strange in certain situations.
I still prefer different options FOR NON 'powerful powerup' outfits, like Dress (exchangeable to Wedding Dress later in the game, Daisy/Rosalina dresses).
Or striker to Striker/Daisy Striker/Racer. So those rarer ones could have a new 'row of buttons' when we click in a given powerup compatible with it.

QuizmasterBos Wrote:First of all, are we going to allow players to mix and match any kind of article of clothing?

I'm extremely against it.

QuizmasterBos Wrote:One way we could do it is by making certain bits of clothing activate the buttons (getting a tail unlocks the Tanooki Suit power-up apply option). Then, players can link their creation with that power-up giving Peach only that kind of effect.

I see. All this idea / proposal is to accept new user-made outfits / accessory. Interesting to think about this in the future, but see all I've said above twice.
Of everything I saw above, I like the spring item. I imagine Peach stark naked 'dressed' with that spring ;)

QuizmasterBos Wrote:So, that would mean players would be unable to get a flying fireball chucking super swimmer

Already said: 'I still prefer different options FOR NON 'powerful powerup' outfits, like Dress (exchangeable to Wedding Dress later in the game, Daisy/Rosalina dresses).'
That is, a less complex solution.

QuizmasterBos Wrote:The other problem is the Tanooki Tail and the Tanooki Suit. Both have tails but Tanooki Suit allows Peach to use Perry to hide herself and the other allows for Peach to use the tail to defeat enemies. If we're going to use this new system, then we'll probably have to eliminate one function. Thoughts, anyone?

I have one: SIMPLIFY it to DRESS possible changes, STRIKER possible changes, SWIM possible changes and thats all. There is no reason to increase complexity to try to apply different body clothing/even some accessories in all powerups.

QuizmasterBos Wrote:There's also the problem of the Hammer Brothers suit. It would presumably give Peach the ability to throw hammers, but with this set-up, it seems a little weird to give just one outfit these powers.

See above, above, above and above.

QuizmasterBos Wrote:- Return to default means all stuff will get back to what they were before, of course.

Yes, I agree. All outfit/accessory changes in all powerups being reverted, avoiding bad / wrong choices.

QuizmasterBos Wrote:I also would like to hear Peach say "All done!" in a cute voice out loud (Micaturtle? Could you try this, maybe?)

I Agree. Cute.

Short answer: I appreciate any effort. Any improvement of the character select screen (with my current opinion) will be shown only when Peach goes inside her closet.

QuizmasterBos Wrote:Ivan, am I missing any kind of clothing articles as I described them? Are bras and panties going to be a thing?

Soon.

QuizmasterBos Wrote:If we can have as many as six different kinds of power-ups, then I suggest we start using the colored exclamation mark blocks in a new way. Instead of hiding power-ups in brick blocks, the colored blocks will now house either a mushroom or a Dress, Fireflower etc. depending on Peach's clothing status (following the new hit algorithm that will be added eventually).

You said correctly, eventually. I REALLY REALLY REALLY need to prioritize scenes and levels. As for colored blocks, just give me a outline of the idea (e.g. pink blocks with mushroom/dress? white blocks with mushroom/flower?)

QuizmasterBos Wrote:- The closet should be on the way to the door that leads out of Peach's room. When she approaches it a textbubble should come up in which Peach says: "Oh! I should probably pick my outfits first!" or something similar.

Remember the initial idea is to make Peach walk naked in the corridors (inside her castle) because toads stole her clothes. So if her closet is to be inside her bedroom, she wont find any clothes there. This is a conceptual/deeper idea.

QuizmasterBos Wrote:I want to remove the game options and save/load options from the screen. First of all, we already have the new game and load game function on the title screen.

Not a problem for me. But again, ALL this idea is LOW priority but for sure I'll make it and implement in the game if we agree with a given layout (preferably with EXPLICIT powerup icons to be clicked on faster) and someone makes that screens, like the legendary/GREAT man but missing Soloid did in our PAUSE menu.

QuizmasterBos Wrote:Next, I want to pair the keyboard control screen with the game options. We can rename the screen "game functions" and it would probably consist of a more visible interface (keyboard buttons are clearer, the current one is a little low on quality)

I disagree. I like this screen. Having pure vectorized keyboard is 'nice' but a even low-lowest-going-to-China-from-underground priority, provided someone help me.

QuizmasterBos Wrote:The game options that lead to a different screen with all the options, but labeled with graphics instead of the arrow buttons) and maybe even a way to assigning your own keys.

In a even far future (except if someone makes that screen for the game).

QuizmasterBos Wrote:Anyway, this post is long enough. I do have something that may solve the Toadella thing, but I'll post that later.

I prefer you to solve Toadella first, and check PENNINGTON scene (or I'll do it myself). I'll make his model really soon.
Thank you really for all your ideas and implementations. If your initial sketch turned out to be a REALLY NICE mug, this one WILL be heard, but with ALL I said above.

Calpico Wrote:I like that idea for the character select screen more than the current one, but think that focus should be kept on adding new content to the game for now

Spoiler (click to show/hide):

Image ImageImage
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 18/13)

Postby Ivan-Aedler » Wed Jun 19, 2013 8:03 pm

QuizMasterBos Wrote:Boos following Peach

Algorihtm not done, but as I've said above (read it carefully), ITS possible to put the same AI to boos, so they DO can return back to their starting places when I implement it ;).

QuizMasterBos Wrote:Toadella can stay in the game, I've found a different way: Toadella was a Toadette professor E. Gadd experimented on with a potion/machine. (machine makes more sense considering it's Gadd, but potions are more natural).

Quiz, my last time on this matter. Sorry, bud. But I dislike it AT ALL FORCES.
Toadella IS a fleshy toad/human in this game.

I will avoid robot things fucking Peach except tenalove scenes (TEC XXX) and the possibility (far future?) of FLUDD.
So my ultimate decision depending on the votes too IS to make Peach alone in the bath, but with the possibility to call Toadella at any time, triggering the couple scenes.
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Re: MiM: Peach's Untold Tale 2.0.8 (jun 18/13)

Postby QuizmasterBos » Wed Jun 19, 2013 8:39 pm

Ivan-Aedler Wrote:Replies to the super long post Quiz made.

I have a few things I wish to address, but I feel discussing this way would cost too much space here on LoK. It also would take really long before we get to an agreement. Mind if we discuss this over SK in a few days?

Ivan-Aedler Wrote:
QuizMasterBos Wrote:Toadella can stay in the game, I've found a different way: Toadella was a Toadette professor E. Gadd experimented on with a potion/machine. (machine makes more sense considering it's Gadd, but potions are more natural).

Quiz, my last time on this matter. Sorry, bud. But I dislike it AT ALL FORCES.
Toadella IS a fleshy toad/human in this game.

I will avoid robot things fucking Peach except tenalove scenes (TEC XXX) and the possibility (far future?) of FLUDD.
So my ultimate decision depending on the votes too IS to make Peach alone in the bath, but with the possibility to call Toadella at any time, triggering the couple scenes.

No no no, you misinterpreted me. No cyborgs, just a machine that changed her cells, so to speak (don't look too much into that). It's all still fleshy. It's like Peach taking a mushroom to get a bigger chest, but in machine form and more advanced. A Toadette stepped into the thing, it turns on, and some seconds later Toadella walked out. Maybe they mixed her dna with a human's? Or Peach's! Ooh! Scene! You witness Toadella being made from a hair of Peach's body at E.Gadd's lab and become your personal washtress. And maybe you can have sex with it too! That could totally fit in the Marioverse!

Also, I should've started a bet with someone, because I friggin KNEW you were going to like the spring in that picture I linked.
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