Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Tovi » Tue Jun 04, 2013 10:06 pm

AnalBlonde Wrote:Hi guys!

Since this seems to bee a very serious forum i changed my pic to something a little bit more (or less? ;) ) fitting..
I don't really understand how you do the quote thing but I hope we can do without :)

Hi there! A fellow swede! :D
The quote is simply done by pressing the button in the upper right corner of the post you want to quote, it's fairly simple really.

And Ivan, I recently got back to playing a bit of Yoshi's island(the original) And was wondering if you and your team will add more variations to shyguys? Like the tribal ones, different colored ones and the stilt-guys? It could be a pure change of appearance for all other than the stiltguys which would require more thinking than just stomping due to their high elevation, could also do for some interesting scenes perhaps?

Another well known enemy I would like to bring up is the Bandits. Those blue lil buggers that stole the baby right off yoshi's back? They could be used more in the same approach as the first paper-Mario game, meaning super fast enemies that jumps Peach and either grab some coins or maybe there could be some scenes added?

Keep up with the most excellent work! ;D
I make art sometimes! ^^
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Ivan-Aedler » Tue Jun 04, 2013 10:35 pm

AnalBlonde Wrote:Since this seems to bee a very serious forum i changed my pic to something a little bit more (or less? ;) ) fitting..

Thank you! But you are stimulating me to make a better game either way ;)
Someday I'll live in cold places, so I can drink more tea.

AnalBlonde Wrote:I don't really understand how you do the quote thing but I hope we can do without :)

Just select the text and click on the button QUOTE. Or just press QUOTE in the post list. You will answer below the quoted person.

AnalBlonde Wrote:I really like the idea of how that Chargin Chuck guy that hold her horizontally over his lap

I will think about it.

AnalBlonde Wrote:Also Toadsworth! I haven't thought of him before, but off course! He could just ask peach to arch forward over a char or a table. she is embarrassed but do as he say and then he gives her a good spanking!

Those things which require more dialogues / a reason to exit will be done, but without those requirements at first place (we will be able to just press a button or force Peach to be spanked). Later, we will create those requisites.

AnalBlonde Wrote:The slimey tentacles are all great too, just think of what they can do to a sexy girl ;) soo I guess both the big blooper and that plant can be good at both spanking her little ass

Ok later.

AnalBlonde Wrote:About the koopas, do you mean that there should be a bunch of them? like to or three?

Four types.

AnalBlonde Wrote:I really like how you take my suggestions serious :) So I have decided to put my thoughts into the blueprint of the castle: First off. AWESOME just one taught, I think it is a little strange to have the nursery next to her bedroom, don't you think? And also I wouldn't like too miss the oportunity of having peach forced to walk past some mushroom guys naked and embarrassed while they give her sassy comments and so on, like it is now, if its possible..

We will think about the nursery room.
It will be possible to walk past the toads yet.

AnalBlonde Wrote:I like the bar idea! What if she could get a little tipsy and when she is.. the mushroom guys start making advancements on her :P

I am not too fond of having a bar in her castle. I want her castle to be as innocent as possible. I prefer bars in villages. But why not, Peach can find some bottles in the tower or in the kitchen.

AnalBlonde Wrote:Is there anything more you want maybe want my advice or suggestion on? just ask anything!

I will analyse that. I need to.....oh wait. Its a question. No, nothing yet ;) Thank you!

Dreidz Wrote:What's the actual goal of the game. Becoming a total slut or keep killing npcs ?

Find Mario.

Dreidz Wrote:What is the difference If I kill them or if I let them have their way with peach ?

We will have three full endings:
- Virgin: both will marry
- Not a virgin (less than 80 scenes total): a normal encounter, maybe some sex in a toad house (we will control the scenes)
- Whore/Craving for Sex (more than 80 sex scenes): Peach will be having fun with tons of enemies while Mario will be a bit sad.

I want to make those scenes in a way we will be able to walk with her, and activate the scenes. As a 'whore', Peach will fuck automatically if she touches a given enemy, and we will be able to click in a group and activate the orgy.
For now, you only see two quick different scenes in the end (toad fucking her if virgin, goombas fucking her if craving for sex).

Dreidz Wrote:Does it give more points to do one or the other ? I feel that I can't complete this game if I don't know which to try. Is one more rewarding than the other ? (Other than fapping haha)

As I've said, rules still to be done. You might be able to unlock some bonus scenes and areas if Peach ends the game as virgin. The same if whore.

Valpas Wrote:And Ivan, I recently got back to playing a bit of Yoshi's island(the original) And was wondering if you and your team will add more variations to shyguys? Like the tribal ones, different colored ones and the stilt-guys?

First of all, I'll add more shyguy scenes (there will be a 'flying' shyguy in one of them), then I'll think about adding more types.

Valpas Wrote:Another well known enemy I would like to bring up is the Bandits. Those blue lil buggers that stole the baby right off yoshi's back? They could be used more in the same approach as the first paper-Mario game, meaning super fast enemies that jumps Peach and either grab some coins or maybe there could be some scenes added?

I'll take that into account.

Valpas Wrote:Keep up with the most excellent work! ;D

Thanks. But things might get slower soon. Too much work. I might relax those days (up to a month). I will try to drink more lemonade. Active members who are really working on the game almost everyday, in the past weeks: only Toyloli , OwnerOfSuccuby and me. Quiz is also helping with levels and dialogues, also created by MPLDAM. Let's see the future.
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Toyloli » Tue Jun 04, 2013 11:00 pm

Ivan-Aedler Wrote:
AnalBlonde Wrote:I like the bar idea! What if she could get a little tipsy and when she is.. the mushroom guys start making advancements on her :P

I am not too fond of having a bar in her castle. I want her castle to be as innocent as possible. I prefer bars in villages. But why not, Peach can find some bottles in the tower or in the kitchen.

Valpas Wrote:Keep up with the most excellent work! ;D

Thanks. But things might get slower soon. Too much work. I might relax those days (up to a month). I will try to drink more lemonade. Active members who are really working on the game almost everyday, in the past weeks: only Toyloli , OwnerOfSuccuby and me. Quiz is also helping with levels and dialogues, also created by MPLDAM. Let's see the future.

I posted some of my thinking and intended changes I might make to the design in the main thread. The bar was included simply to fill up space, in truth I find it more likely that there would be bottle of alcohol in Toadsworth's room or in the bathroom sitting on shelves than for there to actually be a barrista or 'pub' in the castle so I'll likely work on that premise.

I also plan to make the back rooms of the castle a little more pokey, and more Toad size to imply that Peach doesn't normally go back into that area. I'm sure I can make the castle more interesting with these small changes. If you added a crawling mechanic I could even add areas that Peach has to bend over and crawl through to get into. Or make all the doors on that side Toad-size. That could be amusing.
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Ivan-Aedler » Tue Jun 04, 2013 11:14 pm

Toyloli Wrote:I also plan to make the back rooms of the castle a little more pokey, and more Toad size to imply that Peach doesn't normally go back into that area. I'm sure I can make the castle more interesting with these small changes. If you added a crawling mechanic I could even add areas that Peach has to bend over and crawl through to get into. Or make all the doors on that side Toad-size. That could be amusing.

Walking while crouching? I can do that. I will ask OwnerOfSuccuby if he is interested in making Peach ducking animation. Then I can do all the code.
Yes, I think its nice to make us explore 'toad only' areas, and make Peach ...erhm...vulnerable there ;)
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Toyloli » Wed Jun 05, 2013 12:02 am

Ivan-Aedler Wrote:
Toyloli Wrote:I also plan to make the back rooms of the castle a little more pokey, and more Toad size to imply that Peach doesn't normally go back into that area. I'm sure I can make the castle more interesting with these small changes. If you added a crawling mechanic I could even add areas that Peach has to bend over and crawl through to get into. Or make all the doors on that side Toad-size. That could be amusing.

Walking while crouching? I can do that. I will ask OwnerOfSuccuby if he is interested in making Peach ducking animation. Then I can do all the code.
Yes, I think its nice to make us explore 'toad only' areas, and make Peach ...erhm...vulnerable there ;)


Yep :D
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby QuizmasterBos » Wed Jun 05, 2013 1:10 am

AnalBlonde Wrote:Hi guys!

Since this seems to bee a very serious forum i changed my pic to something a little bit more (or less? ;) ) fitting..

Well, the forum is very sex-centric, so I'd say you wear more, but it fits less. (That butt is still killer though. Is that yours?)

AnalBlonde Wrote:I really like the idea of how that Chargin Chuck guy that hold her horizontally over his lap (Peach lies facedown. Chuck's one hand is at her face, other is ready for spanking) and stroke his cock past her stomach (maybe breasts) whilst spanking her butt.) That is an sexy idea!

Thank you, I'm pretty sure it will happen, but we will just have to see what Ivan does.

AnalBlonde Wrote:Also Toadsworth! I haven't thought of him before, but off course! He could just ask peach to arch forward over a char or a table. she is embarrassed but do as he say and then he gives her a good spanking!

Yes, possible, but the main idea behind Toadsworth is sex (be it oral, vaginal, maybe even anal), so we might incorporate this with another scene idea.

AnalBlonde Wrote:I really like how you take my suggestions serious :) So I have decided to put my thoughts into the blueprint of the castle:
First off. AWESOME just one taught, I think it is a little strange to have the nursery next to her bedroom, don't you think? And also I wouldn't like too miss the oportunity of having peach forced to walk past some mushroom guys naked and embarrassed while they give her sassy comments and so on, like it is now, if its possible..

There are likely going to be more Toads walking around, but most of them (that are in the way to the exit at least) will give you hints on the game. How do you play it, what buttons to press for menus and such. Of course, some will still just stay sassy.

AnalBlonde Wrote:I like the bar idea! What if she could get a little tipsy and when she is.. the mushroom guys start making advancements on her :P maybe touching her boobs and ass, maybe even lick her to an orgasm or something, wouldn't that be sexy?

As Ivan said, the bar will very likely not be in the bar, but at the town.
But the scene idea is very possible, we could make Peach sit on a bar stool and after a few drinks a button could appear. Press it and the Toad seated next to her will do a few foreplay tricks to her. Or a Toad could walk by and slap her butt or something.

AnalBlonde Wrote:Is there anything more you want maybe want my advice or suggestion on? just ask anything!

hugs & kisses

We definitely want your suggestions! Please, keep giving them, we can never have enough! If there is anything that comes to mind, just tell us. Remember, the game is updated frequently, so check back often.

Ivan-Aedler Wrote:
Toyloli Wrote:I also plan to make the back rooms of the castle a little more pokey, and more Toad size to imply that Peach doesn't normally go back into that area. I'm sure I can make the castle more interesting with these small changes. If you added a crawling mechanic I could even add areas that Peach has to bend over and crawl through to get into. Or make all the doors on that side Toad-size. That could be amusing.

Walking while crouching? I can do that. I will ask OwnerOfSuccuby if he is interested in making Peach ducking animation. Then I can do all the code.
Yes, I think its nice to make us explore 'toad only' areas, and make Peach ...erhm...vulnerable there ;)

Wait, I just thought of something.
What if Peach gets stuck in the door (or a specific door, that probably works a lot better)? She asks for help and a Toad comes by and fucks her. Peach cannot see or do anything, her butt is exposed. More and more Toads come to fuck her in the pussy and ass and to cum on her behind. Eventually, the cum starts acting as a lubricant and Peach can get free. (extra thing, Toads take credit, say it was their plan all along and Peach thanks them sorta. Otherwise the Toads just run away.)
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby VintageBass » Wed Jun 05, 2013 1:40 am

AnalBlonde Wrote:Hi guys!

Since this seems to bee a very serious forum i changed my pic to something a little bit more (or less? ;) ) fitting..


I liked your first pic; it wasn't that bad. In fact, like Quiz, I was wondering if that was your butt. If it was/is, that's a sexy butt you got there! I-We'll be happy to see more of it-you here more often!

QuizmasterBos Wrote:Wrong, the red Goomba had wings and hopped around and followed Mario a bit.


But I thought Paragoombas have the coloration as the regular Goombas, as the wings are there to provide an extra hit?

QuizmasterBos Wrote:If you want variety, you'll get it. But I don't really see how 4 different Goomba designs brings anymore variety than say, 40/50 different enemies. I think we put way too much thought on one Goomba. We should focus on new enemies and scenes. There's still plenty to make.

I think the same.[/quote]

But when the time comes, there will be a chance to add varieties of the same monster in the game, correct? Quiz said something about Gritty Goombas and I do like to see what they might look like in the game, so maybe later?

Toyloli Wrote:So, a blueprint of my redesign of the castle is up on AEForums.
Please feel free to go there, comment or criticize. Also note that the artwork is soloids, not my own. I'm merely breaking it up and putting it back together again differently.


Well it's certainly a start. I like the layout and everything, although why have a separate room for a bar when the kitchen's a good place to keep all the alcohol? Or even a wine room that has Peach's collection available somewhere safe for her to get to.
And Toadsworth's playroom... somehow I pictured the man losing his key, he asks Peach to go get find it, she brings it back and she gets a reward of using the room anytime she wants with Toadsworth alone.
And what about the basement leading to the sewers? Is there a place for that?
"Just because you can put your dick in it, it doesn't mean you can fuck it"
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Toyloli » Wed Jun 05, 2013 1:51 am

Too fragmented to try and quote people, but v2 is up same place/thread as v1.
This has more rooms in the Toads side of the manor and has small areas that are only big enough for toads to walk through; meaning Peach has to crawl or bend over to make it through... (Or turn into a morph ball... wait what?)
The playroom has been temporarily dropped although Toadette now has her own room away from the boy toads. If players still want fetish stuff in the game she can have them.

Additionally, the Bar is gone. But - Don't fret. Alcohol will still be laying around and or a tavern will be available in town.

Please check and russian.
oh, and I forgot about the sewers. The sewers were just intended for peach to come back from other worlds. Basically the red pipe in town. I should ask with Ivan if he want's that there or in the castle.
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Ivan-Aedler » Wed Jun 05, 2013 2:11 am

QuizmasterBos Wrote:Well, the forum is very sex-centric, so I'd say you wear more, but it fits less. (That butt is still killer though. Is that yours?)

She can be any way she wants. Provided we receive any stimulation to code even more ;) Even a moral support helps.

QuizmasterBos Wrote:Thank you, I'm pretty sure it will happen, but we will just have to see what Ivan does.

There are two Chuck scenes I want to make. The first, I'll fix Gorepete subscene and add the blowjob upside-down, and 'quicker blowjob' in order to cum.
The second scene could be the spanking like Quiz envisioned with me.

QuizmasterBos Wrote:Yes, possible, but the main idea behind Toadsworth is sex (be it oral, vaginal, maybe even anal), so we might incorporate this with another scene idea.

Yes. But let's remember Toadsworth is doing sexual lessons to Peach.

QuizmasterBos Wrote:As Ivan said, the bar will very likely not be in the bar, but at the town.

Toyloli is helping me with that. We might have more toad bedrooms ;) So Peach might be so screwed up if she tries to visit those rooms unprotected.

QuizmasterBos Wrote:But the scene idea is very possible, we could make Peach sit on a bar stool and after a few drinks a button could appear. Press it and the Toad seated next to her will do a few foreplay tricks to her. Or a Toad could walk by and slap her butt or something.

Possible!

QuizmasterBos Wrote:What if Peach gets stuck in the door (or a specific door, that probably works a lot better)? She asks for help and a Toad comes by and fucks her. Peach cannot see or do anything, her butt is exposed.

This was planned since the beginning, but in those pipes. I still need to implement it. A given enemy can fuck her and then push her inside the pipe.
For those who may say: but this will defeat virginity. Well, the enemy could be fucking her ass. EDIT: or, as said in below posts, vaginal ones in risky scenes (the player will agree that Peach might lose her virginity).

QuizmasterBos Wrote:More and more Toads come to fuck her in the pussy and ass and to cum on her behind. Eventually, the cum starts acting as a lubricant and Peach can get free. (extra thing, Toads take credit, say it was their plan all along and Peach thanks them sorta. Otherwise the Toads just run away.)

This will work if Peach is not a virgin anymore. If not, its a risky scene. Maybe a button would appear: 'make toads fuck her pussy', 'make toads just push her butt'.

VintageBass Wrote:But when the time comes, there will be a chance to add varieties of the same monster in the game, correct? Quiz said something about Gritty Goombas and I do like to see what they might look like in the game, so maybe later?

Sure! Gritty Goombas might be added soon!

VintageBass Wrote:Well it's certainly a start. I like the layout and everything, although why have a separate room for a bar when the kitchen's a good place to keep all the alcohol? Or even a wine room

Stop right here. The bar wont be in the castle. This is only a sketch anyway, for us to discuss about.

VintageBass Wrote:And Toadsworth's playroom... somehow I pictured the man losing his key, he asks Peach to go get find it, she brings it back and she gets a reward of using the room anytime she wants with Toadsworth alone. And what about the basement leading to the sewers? Is there a place for that?

The key thing can be added later (when the game is more complete and we have more toad scenes). As for the sewers, In SM64, we have sewers with MIPS (The rabbit) and I plan the same inside Peach Castle in this game, as we already have the living model (MIPS).
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby QuizmasterBos » Wed Jun 05, 2013 2:17 am

VintageBass Wrote:
AnalBlonde Wrote:Hi guys!

Since this seems to bee a very serious forum i changed my pic to something a little bit more (or less? ;) ) fitting..


I liked your first pic; it wasn't that bad. In fact, like Quiz, I was wondering if that was your butt. If it was/is, that's a sexy butt you got there! I-We'll be happy to see more of it-you here more often!

Wasn't that bad? Did you even take a good look at it? That was an amazing behind! And I'd surely would enjoy seeing that butt (and other "assets" ;) return, if you know what I mean.) But the most important thing, is that you bring new suggestions to the table and that definitely helps out.

VintageBass Wrote:
QuizmasterBos Wrote:Wrong, the red Goomba had wings and hopped around and followed Mario a bit.


But I thought Paragoombas have the coloration as the regular Goombas, as the wings are there to provide an extra hit?

There's a Red one in SMB3, it followed you around too.
Red Goomba.png
Red Goomba.png (6.06 KiB) Viewed 2111 times

Sure, it also provides an extra hit, but the fact that it tracks you is important.


VintageBass Wrote:Well it's certainly a start. I like the layout and everything, although why have a separate room for a bar when the kitchen's a good place to keep all the alcohol? Or even a wine room that has Peach's collection available somewhere safe for her to get to.
And Toadsworth's playroom... somehow I pictured the man losing his key, he asks Peach to go get find it, she brings it back and she gets a reward of using the room anytime she wants with Toadsworth alone.
And what about the basement leading to the sewers? Is there a place for that?

So you are in favor of the room? I prefer to see a room for Toadette instead as I don't think BDSM fits TW. And we should definitely try and minimize BDSM as much as possible (spanking is okay, hurting is not).

Ivan-Aedler Wrote:
QuizmasterBos Wrote:More and more Toads come to fuck her in the pussy and ass and to cum on her behind. Eventually, the cum starts acting as a lubricant and Peach can get free. (extra thing, Toads take credit, say it was their plan all along and Peach thanks them sorta. Otherwise the Toads just run away.)

This will work if Peach is not a virgin anymore. If not, its a risky scene. Maybe a button would appear: 'make toads fuck her pussy', 'make toads just push her butt'.

But Ivan, this game is all about risk. We can have differently colored buttons for sex and non-sex scenes. Activating a sex scene is YOUR responsibility. I don't see how players would check everything everywhere if they are doing a virgin/pure virgin run. No need to have two different scenes. As long as we make it clear this door is "dangerous", players would have to take the responsibility. Besides, wouldn't you like to see a nice ass-shot?
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Toyloli » Wed Jun 05, 2013 2:32 am

QuizmasterBos Wrote:But Ivan, this game is all about risk. We can have differently colored buttons for sex and non-sex scenes. Activating a sex scene is YOUR responsibility. I don't see how players would check everything everywhere if they are doing a virgin/pure virgin run. No need to have two different scenes. As long as we make it clear this door is "dangerous", players would have to take the responsibility. Besides, wouldn't you like to see a nice ass-shot?


Perhaps just tie it to the drunk/horny status. If she's already dangerously savvy she could be egging them on. And if she hasn't slept around but is drunk then the same, but otherwise the character takes it easy on her.
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Ivan-Aedler » Wed Jun 05, 2013 3:21 am

QuizmasterBos Wrote:
Ivan-Aedler Wrote:
QuizmasterBos Wrote:More and more Toads come to fuck her in the pussy and ass and to cum on her behind. Eventually, the cum starts acting as a lubricant and Peach can get free. (extra thing, Toads take credit, say it was their plan all along and Peach thanks them sorta. Otherwise the Toads just run away.)

This will work if Peach is not a virgin anymore. If not, its a risky scene. Maybe a button would appear: 'make toads fuck her pussy', 'make toads just push her butt'.

But Ivan, this game is all about risk. We can have differently colored buttons for sex and non-sex scenes. Activating a sex scene is YOUR responsibility. I don't see how players would check everything everywhere if they are doing a virgin/pure virgin run. No need to have two different scenes. As long as we make it clear this door is "dangerous", players would have to take the responsibility. Besides, wouldn't you like to see a nice ass-shot?

Yes we can have the buttons, but just imagine. Peach is walking along her castle. She becomes stuck. We dont want her to lose her virginity right away, so we can at least notify the player, with options like 1) ask toads to help her, 2) try to get a way of the situation. I remember that YOU already said before that making Peach lose her virginity easy would be a CHEAP approach, so you said to give options/situations for the player to avoid her losing her virginity.
Its up to us to configure this correctly.

Toyloli Wrote:Perhaps just tie it to the drunk/horny status. If she's already dangerously savvy she could be egging them on. And if she hasn't slept around but is drunk then the same, but otherwise the character takes it easy on her.

Yes, but really, a kind of warning should be set, in those pink messageboxes, like 'continue', 'go back'.
We cant set this right now because we dont have any scene yet. Its a thing we will do later.
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby QuizmasterBos » Wed Jun 05, 2013 3:30 am

Ivan-Aedler Wrote:Yes we can have the buttons, but just imagine. Peach is walking along her castle. She becomes stuck. We dont want her to lose her virginity right way, so we can at least notify the player, with options like 1) ask toads to help her, 2) try to get a way of the situation. I remember that YOU already said before that making Peach lose her virginity easy would be a CHEAP approach, so you said to give options/situations for the player to avoid her losing her virginity.
Its up to us to configure this correctly.

Yes, but I already stated that as long as the scene is clearly labeled as "dangerous", players should be able to avoid that. You just gotta pay attention, colored buttons would definitely help out. Especially if we make it so Peach, at the beginning of the game, runs into a normal and a sex scene (that doesn't do anything, like a simple masturbation at her bed for instance), to show the differences between the two kinds. Afterwards, players would be able to distinguish the scenes and avoid them if necessary.
So yes, the correct configuration is necessary, so that means you are agreeing with me, right?
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Ivan-Aedler » Wed Jun 05, 2013 3:36 am

QuizmasterBos Wrote:Yes, but I already stated that as long as the scene is clearly labeled as "dangerous", players should be able to avoid that. You just gotta pay attention, colored buttons would definitely help out. Especially if we make it so Peach, at the beginning of the game, runs into a normal and a sex scene (that doesn't do anything, like a simple masturbation at her bed for instance), to show the differences between the two kinds. Afterwards, players would be able to distinguish the scenes and avoid them if necessary. So yes, the correct configuration is necessary, so that means you are agreeing with me, right?

We need to set this out correctly.
Right now, we have three kinds of situations:
1) Peach touches a friend/enemy and the dialog/scene starts automatically because they want to interact. You can choose between options 1,2,3, sometimes more, or just press SPACE/SHIFT (like in a sex scene).
2) Peach touches an object (like the door). A button appears in: ENTER.
3) Peach touches a friend with requires you to start a dialog. A button appears in: INTERACT, then the dialog starts.

So we can either:
1. just make her talk with herself (a pink messagebox) when she enters in a door , with options: ''Return from here!', 'Continue at your own risk'.. Or options when she is stuck in a pipe, like 1) Call the toads, 2) try to go away, 3) just wait.
2. make she talk with a given friend or a group of them, but give an option to interact (in a dialog) like above (1: go away, etc)
3. make a button appear (a white one: RISK YOURSELF), something like that, instead of 'INTERACT'. The 'risk yourself' will always involve a sexual scene (penetrative or not), which can be a vaginal one (making her lose her virginity if so).
Last edited by Ivan-Aedler on Wed Jun 05, 2013 6:11 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby coolness32 » Wed Jun 05, 2013 5:15 am

I completely agree that Peach is hot and even the Goombas might wise up to try to have her! My suggestion was simply for if Ivan wanted to stick closer to the original games. The way the goombas act now is fine with me, because like we all think, Peach is hot!
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Thatguy45 » Wed Jun 05, 2013 5:42 am

Ivan-Aedler Wrote:First of all, I'll add more shyguy scenes (there will be a 'flying' shyguy in one of them), then I'll think about adding more types.

Two, unless you didn't get one of them or didn't approve of the idea.

Ivan-Aedler Wrote:Thanks. But things might get slower soon. Too much work. I might relax those days (up to a month). I will try to drink more lemonade. Active members who are really working on the game almost everyday, in the past weeks: only Toyloli , OwnerOfSuccuby and me. Quiz is also helping with levels and dialogues, also created by MPLDAM. Let's see the future.

I finally will get some time to work on stuff tomorrow, so I'll definitely get the Birdo scenes done, and I'm hoping to work on some other enemies too.
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Ivan-Aedler » Wed Jun 05, 2013 6:00 am

Thatguy45 Wrote:Two, unless you didn't get one of them or didn't approve of the idea.

Yes two, I approve both! ;)

Thatguy45 Wrote:I finally will get some time to work on stuff tomorrow, so I'll definitely get the Birdo scenes done, and I'm hoping to work on some other enemies too.

That's Great! ;)
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Toyloli » Wed Jun 05, 2013 7:02 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Yes, but I already stated that as long as the scene is clearly labeled as "dangerous", players should be able to avoid that. You just gotta pay attention, colored buttons would definitely help out. Especially if we make it so Peach, at the beginning of the game, runs into a normal and a sex scene (that doesn't do anything, like a simple masturbation at her bed for instance), to show the differences between the two kinds. Afterwards, players would be able to distinguish the scenes and avoid them if necessary. So yes, the correct configuration is necessary, so that means you are agreeing with me, right?

We need to set this out correctly.
Right now, we have three kinds of situations:
1) Peach touches a friend/enemy and the dialog/scene starts automatically because they want to interact. You can choose between options 1,2,3, sometimes more, or just press SPACE/SHIFT (like in a sex scene).
2) Peach touches an object (like the door). A button appears in: ENTER.
3) Peach touches a friend with requires you to start a dialog. A button appears in: INTERACT, then the dialog starts.

So we can either:
1. just make her talk with herself (a pink messagebox) when she enters in a door , with options: ''Return from here!', 'Continue at your own risk'.. Or options when she is stuck in a pipe, like 1) Call the toads, 2) try to go away, 3) just wait.
2. make she talk with a given friend or a group of them, but give an option to interact (in a dialog) like above (1: go away, etc)
3. make a button appear (a white one: RISK YOURSELF), something like that, instead of 'INTERACT'. The 'risk yourself' will always involve a sexual scene (penetrative or not), which can be a vaginal one (making her lose her virginity if so).


I resist buttons with a strong stick and a bottle of scotch(tape)
I prefer the methodology where, if Peach approaches something that will trigger a scene then before reaching the scene she will say something like:
"Oh, if I try to go through there drunk, I might get stuck! Then what would happen to me!"
And if the player does it anyway then it happens.

Or if not drunk:
"It's embarrassing trying to get in that tiny door! I can't let anyone see me!"
Which lets the player know that it will be perverted but not potentially as bad as the other option.

Likewise, with the beds and toilets for masturbation the little floating buttons in the air make my right eyebrow twitch. I feel like grabing them and somehow incorporating them into the design of the shower/toilet/bed so they aren't as obtrusive. And then writing it so that if the player doesn't press buttons she goes through the sequence automatically.
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby xPreatorianx » Wed Jun 05, 2013 1:16 pm

Dreidz Wrote:Hey guys, I've been following the updates for a while now, but I haven't really been playing the mainly because I'm not sure what to do. What I mean is :
What's the actual goal of the game. Becoming a total slut or keep killing npcs ? What is the difference If I kill them or if I let them have their way with peach ? Will the ending change somehow ? Does it give more points to do one or the other ? I feel that I can't complete this game if I don't know which to try. Is one more rewarding than the other ? (Other than fapping haha)
Thanks !


This is a hentai game. So the primary focus is of course having sex with the enemies. But there's also a way to get different endings (IIRC) depending on how much sex you have. If you want Peach to be a virgin, kill every enemy. You want her to be a slut and get a slut ending, fuck everything in sight. I'm sure there's more endings that are planned or already in, but that's the gist of it.

I believe there's already at least 2 endings in the game. You can check them in the gallery to get an idea of what the endings will be like depending on how you want to play the game.

EDIT: Ya there's a virgin ending. I think that's the only ending in the game based on the amount of sex you have. There's three other endings but I don't think they apply to sex. Not sure though. (I haven't completed the game because of all the updates lol.)
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Re: MiM: Peach's Untold Tale 2.0.6 (jun 3/13)

Postby Ivan-Aedler » Wed Jun 05, 2013 2:51 pm

Toyloli Wrote:I resist buttons with a strong stick and a bottle of scotch(tape)

Remember you can also interact pressing 'UP'. The game already works like this ;)

Toyloli Wrote:I prefer the methodology where, if Peach approaches something that will trigger a scene then before reaching the scene she will say something like: "Oh, if I try to go through there drunk, I might get stuck! Then what would happen to me!" And if the player does it anyway then it happens. Or "It's embarrassing trying to get in that tiny door! I can't let anyone see me!" Which lets the player know that it will be perverted but not potentially as bad as the other option.

It works too. Its like those places she starts thinking, then the player just press SPACE to go on. If a 'complex' dialog appears in, like 1,2,3,4, just press a number. But not required in this case.

Toyloli Wrote:Likewise, with the beds and toilets for masturbation the little floating buttons in the air make my right eyebrow twitch. I feel like grabing them and somehow incorporating them into the design of the shower/toilet/bed so they aren't as obtrusive. And then writing it so that if the player doesn't press buttons she goes through the sequence automatically.

Its a plan to put the pink messagebox in these scenes (actually we have many buttons in CHECKPOINT SHOWERS only). So its better to just press numbers in that pink messagebox instead. If the players didnt press anything, it can play the sequences Peach wants to. I like those multiple choices because it gives the players more control of what they want.
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