Biles Wrote:As I suspect more people may want to see more characters implemented in this platformer game, would it be easy to distribute the flash file? That way, Corta can continue working on the game itself while everyone else can create character templates, test it out on the flash file and then post the characters on this thread. It's a suggestion though.
Mechanios Wrote:http://www.youtube.com/watch?v=lmqusbKB26w
This is what I've found.
BlueLight Wrote:http://www.youtube.com/watch?feature=player_detailpage&v=lmqusbKB26w#t=41s <- original Jill..
http://www.youtube.com/watch?feature=pl ... B26w#t=32s <- I believe this is the one.
Give me a day or and i can find a video from NecroScope86 with it.
BlueLight Wrote:Ya for your 666 reply.... 667th now.
Allsop2604 Wrote:This is my favourite project on the forum. The overall quality of art, animation, design and gameplay is breathtaking. Honestly, there isn't a single suggestion I could make - I think you've got everything down perfectly. All I want is more and more content (I'm greedy that way). So, to that end, I'll be patiently awaiting all your future updates.
TrueMisfit Wrote:Funny thing, I created my account just to keep in the loop about this very game :3
I like what you've done with it so far, and I can't wait to see what the next update brings!
Allsop2604 Wrote:This is my favourite project on the forum. The overall quality of art, animation, design and gameplay is breathtaking. Honestly, there isn't a single suggestion I could make - I think you've got everything down perfectly. All I want is more and more content (I'm greedy that way). So, to that end, I'll be patiently awaiting all your future updates.
Haldor Wrote:Awesome stuff corta!
And I like the Predator pistol XD
SamusWalk.swf [ 26.72 KiB | Viewed 3597 times ]
Biles Wrote:I decided I'd contribute something to your project by giving you a much better walking animation. I think I found out why Samus walks in a stompy mode. It's mainly because her foot is fully integrated with her lower leg. As a result, the foot cannot be individually animated separate from the lower leg. Nevertheless, I managed to pull it off so it looks far far less stompy. Don't worry, I've stripped out all the main 3rd party characters and scripts so you're just left with this bare skeletal file formats for you to deal with as you please. Note that I've attached a CS5 flash file. I assume that's what you use I hope. >-<
Biles Wrote:I decided I'd contribute something to your project by giving you a much better walking animation. I think I found out why Samus walks in a stompy mode. It's mainly because her foot is fully integrated with her lower leg. As a result, the foot cannot be individually animated separate from the lower leg. Nevertheless, I managed to pull it off so it looks far far less stompy. Don't worry, I've stripped out all the main 3rd party characters and scripts so you're just left with this bare skeletal file formats for you to deal with as you please. Note that I've attached a CS5 flash file. I assume that's what you use I hope. >-<
Zeus Kabob Wrote:Corta, why do you assume that all of us are going to vote for player grapples?
I personally think it'd be great to tighten up the hit-detection and movement.
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