Hugh mann Wrote:The tentacle scene pleases me.
Hugh mann Wrote:If you end a scene prematurely, or trigger the cumshot by moving the mouse, the area that was in use appears to briefly display the wrong costume/skin (e.g. Dark Samus will have normal colored tits before the metroid cums on them) it seems to happen with every scene except the tentacle rub and boob squeeze. (Anal scene shows the wrong color pussy during the cumshot, I guess that's technically an exception)
if it's for a single frame, then it's probably the script just lagging.
but if it stays like that for a while then it isnt firing right..
I'll look into it, but more info would really help
Hugh mann Wrote:Playing the Mega Man animation causes the tentacles holding Samus' arms to disappear until the game is relaunched.
oh, never noticed that they were skipped in the reset. good find
Hugh mann Wrote:The Megaman ending can be unlocked by clicking the spot before you have done the thing that makes the thing turn into a thing...
hmm.. thought I coded that out, but yeah.. guess I didnt test enough. thanks
Hugh mann Wrote:Samus' helmet disappears during the Mega Man scene.
known. and it's more of a work-around.
.. basically, I didnt wanna draw a whole new set of helmets for the side-view and adding an alt-animation would have caused some issues with the kit game framework.
so, I just force-break the helmet when you reach that stage. or else you get some weird half/half visual glitchesyou're the first one to notice tho
Hugh mann Wrote:Shots seem to get stuck on the screen. (At least I think that's what's happening) Sometimes Samus will just take a fuck-ton of damage when she is on a random part of the screen, and sometimes what seems to be a projectile sprite will get stuck somewhere on the screen. I assume those are related.
Lucky777 Wrote:Maybe it's a problem specific to my computer or some shit, because I don't think that MASSIVE DOWNARDS CRASH in performance was just 5 frames per second...
Hugh mann Wrote:I just compared this version to the last one, and you are absolutely correct, this version is a laggy mess in comparison.
all related. it'll be the 'new' bullet code. and yeah, it's a lot more obvious in the exported versions than the dev-window inside flash,
even with my set-up. so for whatever reason, flash absolutely refused to let me put the spawns between the UI and the game, so I had to rig something dumb where the bullet spawns and then swaps depths with the whole hud.
and anything else would ignore all the depths I'd set and somehow spawn multiple copies of random sprites, even duping your gun which isnt spawned with code at all.
I use swapDepth() plenty, and I've never had to do anything drastic like that ever before. honestly, it might be more like a glitch than anything else..
I might just have to unmake all of it Hugh mann Wrote:Also one more bug: The hair barrettes of the red and blue lingerie costumes are visible while her helmet is on.
gah! now, I know I fixed that one before.. but I probably lost it when I did that roll-back..
tah.