Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Ivan-Aedler » Sat Apr 20, 2013 7:24 am

LALEM bug on 4-1. (I've not uploaded it yet, its in my tests here). This one is hard to fix. Instead of fixing it alone, I'll fix the root cause. I'll try the 'Level Container Object' approach that will kill any LALEM. I knew I would face this sooner or later...well, the time has come!

Game code will be more modularized.
If I dont do this, we will end up with a crashed game before world5 (those problems we had before, like a strange black screen in the worldmap, double HUD...), having to split the game in two or more SWFs. We dont want this.

Since Playshapes version, the game objects (peach, foreground, background, coins) were 'spreaded over'. Now its expected to have a LEVEL object (a container).
This approach will optimize game performance. Farther levels (like 3-5, 3-6 etc) would load much faster and IN THEORY, I could create up to 60.000 levels.

This wont break Blargh version compatibility.

mega conversion.jpg
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Toyloli » Sat Apr 20, 2013 8:48 am

Ivan-Aedler Wrote:The penguin one is just to make her follow Mario trends. I actually feel she would be sexy as a penguin because she will be practially naked (without the overalls) like Yoshi. And , in this game, powerups like Raccoon, Leaf, Yoshi and possible Penguin are real animals+human, that is, Peach really changes to an animal+human state. E.g. Penguim - real blue flesh : ).


This sounds awesome, sort of. I like the idea of Peach penguin, you only have to ask yourselves one question.
1) Will peach's body shape actually become more penguin like (Rounder, and with a beak)
2) What exactly would her powers be ?
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Wavent » Sat Apr 20, 2013 10:43 am

I'm not sure why, but I can't jump in the downloaded version of the game. When played straight from the website everything's fine, but when played from the desktop none of the jump keys from any of the configurations work. I thought it was a recent bug so I went back to version 1.9.7, but all of a sudden none of those jump keys work either. Anyone know what's going on?
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby QuizmasterBos » Sat Apr 20, 2013 2:40 pm

Toyloli Wrote:
Ivan-Aedler Wrote:The penguin one is just to make her follow Mario trends. I actually feel she would be sexy as a penguin because she will be practially naked (without the overalls) like Yoshi. And , in this game, powerups like Raccoon, Leaf, Yoshi and possible Penguin are real animals+human, that is, Peach really changes to an animal+human state. E.g. Penguim - real blue flesh : ).


This sounds awesome, sort of. I like the idea of Peach penguin, you only have to ask yourselves one question.
1) Will peach's body shape actually become more penguin like (Rounder, and with a beak)
2) What exactly would her powers be ?

1) The suit looks like a penguin, so it should technically be a bigger rounder costume, but I wonder what that does with the hitboxes. The beak should be there most definitely.
2) Well, lets' see. In NSMB the Penguin suit allows Mario to do two things: Shoot iceballs and slide on his belly to break brick blocks. (I can't remember if it kills enemies as well, I believe it doesn't.) So we could allow the same thing. The problem is that sliding would be complex and more or less useless, so removing that means it would be the same as the ice flower's power-up (the other pic you see in the poll). So it would just be an aesthetic change.
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby OwnerOfSuccuby » Sat Apr 20, 2013 3:51 pm

In the laboratory level when peach becomes invisible - there is no shadow any more. Is it as it planned ?

By the way sand you some new *.fla
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Ivan-Aedler » Sat Apr 20, 2013 3:57 pm

OwnerOfSuccuby Wrote:In the laboratory level when peach becomes invisible - there is no shadow any more. Is it as it planned ?

Hey, they're pretty good animations ;) Peach seating on her throne is a thing we dont see in Mario games: its like she is preparing herself to be a queen in the near future ;)
Hmmm its a BUG. I'll correct it after the conversion to level-based objects.

As for the toilet, wonderful! There will be a peeing scene shortly (for people who like it).
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby QuizmasterBos » Sat Apr 20, 2013 4:09 pm

OwnerOfSuccuby Wrote:In the laboratory level when peach becomes invisible - there is no shadow any more. Is it as it planned ?

By the way sand you some new *.fla

Cool, but the layering is a little off now, because Peach's right thigh (our left) appears in FRONT of the throne and not BEHIND it. Other than that, fantastic job once again.
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby OwnerOfSuccuby » Sat Apr 20, 2013 4:14 pm

I do not use layers :roll: it is jpg image of Back Ground :roll: :mrgreen:

But yes you are right - it was possible to put mask layer for example - so it will not need fix in future when put it in the chair symbol
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Toyloli » Sat Apr 20, 2013 4:15 pm

QuizmasterBos Wrote:1) The suit looks like a penguin, so it should technically be a bigger rounder costume, but I wonder what that does with the hitboxes. The beak should be there most definitely.
2) Well, lets' see. In NSMB the Penguin suit allows Mario to do two things: Shoot iceballs and slide on his belly to break brick blocks. (I can't remember if it kills enemies as well, I believe it doesn't.) So we could allow the same thing. The problem is that sliding would be complex and more or less useless, so removing that means it would be the same as the ice flower's power-up (the other pic you see in the poll). So it would just be an aesthetic change.


I was thinking something like this (A costume I designed for a cousin once)
Spoiler (click to show/hide):

PC170129sm.jpg


Basically, a suit that goes around the main body, and over the shoulders. Only in this case open in front. And the legs are covered in black stocking and black shoes. (Will try to draw cartoon version onto Peach)
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby QuizmasterBos » Sat Apr 20, 2013 4:19 pm

Toyloli Wrote:
QuizmasterBos Wrote:1) The suit looks like a penguin, so it should technically be a bigger rounder costume, but I wonder what that does with the hitboxes. The beak should be there most definitely.
2) Well, lets' see. In NSMB the Penguin suit allows Mario to do two things: Shoot iceballs and slide on his belly to break brick blocks. (I can't remember if it kills enemies as well, I believe it doesn't.) So we could allow the same thing. The problem is that sliding would be complex and more or less useless, so removing that means it would be the same as the ice flower's power-up (the other pic you see in the poll). So it would just be an aesthetic change.


I was thinking something like this (A costume I designed for a cousin once)
Spoiler (click to show/hide):

PC170129sm.jpg


Basically, a suit that goes around the main body, and over the shoulders. Only in this case open in front. And the legs are covered in black stocking and black shoes. (Will try to draw cartoon version onto Peach)

Black for the penguin suit? I mean, I know penguins are black in real life, but in Mario it is blue instead. So should it be black or blue? Ivan, can you decide?
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Ivan-Aedler » Sat Apr 20, 2013 4:36 pm

QuizmasterBos Wrote:Cool, but the layering is a little off now, because Peach's right thigh (our left) appears in FRONT of the throne and not BEHIND it. Other than that, fantastic job once again.

Quiz...Quiiiiiz! Remember he uses a flat image. And remember I have front objects. IN THE GAME, I will take care of this.

OwnerOfSuccuby Wrote:But yes you are right - it was possible to put mask layer for example - so it will not need fix in future when put it in the chair symbol

People, I can do that, dont be worried about that ;)
If, during code tasks, I were worried about how functions work, the mathematical theory behind them, bit-blitting theory, matrix-grid programming, the propositional logic (modus ponens et al), calculus (integral) behind 3d graphical design, assembly optimization, op-code handling, middleware, MVC, design patterns during AS3 code, test cases using Java-like rules, compiling theory with automata, and such, I WOULD NOT BE HEALTHY SOON! :lol:

QuizmasterBos Wrote:Black for the penguin suit? I mean, I know penguins are black in real life, but in Mario it is blue instead. So should it be black or blue? Ivan, can you decide?

Blue, of course ;)
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Toyloli » Sat Apr 20, 2013 5:07 pm

QuizmasterBos Wrote:Black for the penguin suit? I mean, I know penguins are black in real life, but in Mario it is blue instead. So should it be black or blue? Ivan, can you decide?


The bottom of the 'outfit' wraps around each leg seperately.
Re the sliding, maybe she can slide along on her rump :D
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Ivan-Aedler » Sat Apr 20, 2013 5:32 pm

Level Container Creation (LCC) on progress: Image

Image Converted Levels: 3
Image Remaining Levels: 17
Image Variable transfer (root to root->level): 0 of 240.
Image Variable retransfer ('no parent' to root): 0 of 100.
Image _level.AS file (controller) with dynamic level casting: NONE
Image Tests (0 of 10).


Wavent Wrote:I'm not sure why, but I can't jump in the downloaded version of the game. When played straight from the website everything's fine, but when played from the desktop none of the jump keys from any of the configurations work. I thought it was a recent bug so I went back to version 1.9.7, but all of a sudden none of those jump keys work either. Anyone know what's going on?

Which windows /linux/BDS/Solaris version? Which browser version? Have you read the FAQ and BUGs in page 1? Which keyboard config? (1,2,3,4). Are you using a taskbar program (which runs in the background) that use hot keys, like Docks, Alarms, Widgets, Gadgets, and so on?

Toyloli Wrote:The bottom of the 'outfit' wraps around each leg seperately. Re the sliding, maybe she can slide along on her rump :D

WOW great one!! I like it! For me its ok! Luftmallow might love this.
Well, I have only one observation. I prefer her legs to be blue as well.

EDIT: Actually, she can have bare legs! So we can choose a lingerie for her, or just let this area naked ;)
As for the inner clothing, she wont have a way to wear them, because the penguin is like a new body for her. Like a mutant.
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby MPLDAM9919 » Sat Apr 20, 2013 11:06 pm

How's everything going Ivan? Is that huge bug fixed? And are we going to expect the latest update later today or tomorrow?
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Ivan-Aedler » Sat Apr 20, 2013 11:18 pm

MPLDAM9919 Wrote:How's everything going Ivan? Is that huge bug fixed? And are we going to expect the latest update later today or tomorrow?

Situation is in the post above. 10 levels remaining, then I need to rename variables.
But dont worry, the bug ISNT in the current version, but in the next version I'll up soon (with worldmap 4). So I expect this bug not to be present anymore before I upload it.
Updates -> maybe tomorrow night or on monday.
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby MPLDAM9919 » Sat Apr 20, 2013 11:34 pm

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:How's everything going Ivan? Is that huge bug fixed? And are we going to expect the latest update later today or tomorrow?

Situation is in the post above. 10 levels remaining, then I need to rename variables.
But dont worry, the bug ISNT in the current version, but in the next version I'll up soon (with worldmap 4). So I expect this bug not to be present anymore before I upload it.
Updates -> maybe tomorrow night or on monday.

OK. I'm looking forward to the next update. And I'll let you know if the bug is still present. What does it look like anyhow?
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Ivan-Aedler » Sat Apr 20, 2013 11:36 pm

MPLDAM9919 Wrote:OK. I'm looking forward to the next update. And I'll let you know if the bug is still present. What does it look like anyhow?

viewtopic.php?f=34&t=2265&p=201518&hilit=lalem#p201518
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby MPLDAM9919 » Sat Apr 20, 2013 11:56 pm

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:OK. I'm looking forward to the next update. And I'll let you know if the bug is still present. What does it look like anyhow?

viewtopic.php?f=34&t=2265&p=201518&hilit=lalem#p201518

Ah. OK. I'll make sure to look out for that.
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby CaptainFalcon9000 » Sun Apr 21, 2013 12:50 am

Will the next update have new scenes?
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Re: MiM: Peach's Untold Tale 1.9.9 (apr 16/13)

Postby Ivan-Aedler » Sun Apr 21, 2013 12:57 am

HUGE conversion: Level Container Creation (LCC) on progress: Image

Image
Image Converted Levels: 23 (DONE) Image
Image _level.AS file (controller) with dynamic level casting: (DONE) Image
Image Variable transfer (root to root->level): 240 of 240. (DONE) Image
Image Variable retransfer ('no parent' to root): 100 of 100. (DONE) Image
Image Tests and BUG fixes (0 of 20).

Expected bugs to be still present after conversion: more than 50 ImageImageImageImage ImageImageImageImage ImageImageImageImage ImageImageImageImage ImageImageImageImage ImageImageImageImage ImageImageImageImage ImageImageImageImage ImageImageImageImage ImageImageImageImage (of course I'll fix them all over a short period of time).

CaptainFalcon9000 Wrote:Will the next update have new scenes?

Not yet, sorry. But it wont last so long (the scenes) because shyguy ones, for example, just need to be made (some frames), then joined and polished.
Last edited by Ivan-Aedler on Mon Apr 22, 2013 8:33 pm, edited 20 times in total.
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