PokéMorph (Discontinued)

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Re: PokéMorph (Update Coming Soon!)

Postby GyoroDragon » Fri Dec 30, 2016 10:40 pm

Dapper Gent Wrote:If you downloaded the file with the funny 'e' click the new link. The general folder and engine hated that and refuses to work unless the 'e' is removed.

Downloading from the link in your signature still has this happening. The folder still has the "é" in it, if that's what you meant. Renaming the folder doesn't fix the problem.
This only happens if I try to load the swf file in a browser. If I run the exe, the game loads fine, but eventually crashes when I try to save the game.

I also had a problem with the campfires, where the box to select yes/no was different from usual, and it wouldn't let me select either option. The window with those options would persist even if I canceled and walked away from the campfire.
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Re: PokéMorph (Update Coming Soon!)

Postby Lolitanator » Sat Dec 31, 2016 3:21 am

So since this version is running on the updated Humbird engine and previous saves don't work with the updated engine does that mean that every chapter that releases wont be compatible with previous saves due to it running on the most current version of his engine?
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Re: PokéMorph (Update Coming Soon!)

Postby Dead2112man » Sat Dec 31, 2016 6:11 am

We are trying to have this be the last chapter using Humbird'0s engine/

The game crashing when you try to save via cookie can't be helped sadly but does save, so just reopen and load and you will be right where you saved

As for the Campfire, is this happenning for all the campfires? if you can please take a screenshot and post it so we can see what is going on.
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Re: PokéMorph (Update Coming Soon!)

Postby mgunter » Sat Dec 31, 2016 12:37 pm

mgunter Wrote:I'm getting a game freeze when I come back from Viridian after the explosion, it's the screen after you talk to the police and leave the city, when I try to cross the bridge the game just stops. Is this because I'm getting Pikachu too early, or do I have to change all the folders to get rid of all the accents?

Is no one else getting this problem?
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Re: PokéMorph (Update Coming Soon!)

Postby ValturNaa » Sat Dec 31, 2016 7:49 pm

How are you getting pikachu at this point? Pikachu is disabled until the end of the main viridian events. And there are no other accented folders that I'm aware of, so that won't help anything. I have no idea what could be causing your game to freeze here, but I can look into it. Could be caused by lag I suppose, it seems like the new release of humbird's engine has worse lag problems than the earlier version.

@Lolinator as long as this game is being created in flash, you can expect that this will probably be the case. We are looking to move away from flash at the earliest possible point, and we will strive to achieve maximum backwards compatibility when we do so. Once the root engine is complete, the only additions should be content so all saves should be able to transfer over. And I for one am dying to see that happen. Humbird's engine has given me more headaches than I can count. And I know building a new engine will come with it's own set of headaches, but they will be temporary in that case.
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Re: PokéMorph (Update Coming Soon!)

Postby Arachnid » Sun Jan 01, 2017 3:18 am

mgunter Wrote:
mgunter Wrote:I'm getting a game freeze when I come back from Viridian after the explosion, it's the screen after you talk to the police and leave the city, when I try to cross the bridge the game just stops. Is this because I'm getting Pikachu too early, or do I have to change all the folders to get rid of all the accents?

Is no one else getting this problem?


Got that one, but i didn't get pikachu, just coudn't leave after the explosion. i could still open the menu (coudn't see it but if you know where is everithing you can make it work). Tried to save and reaload, and lost my game :)

Dead2112man Wrote:We are trying to have this be the last chapter using Humbird'0s engine/

The game crashing when you try to save via cookie can't be helped sadly but does save, so just reopen and load and you will be right where you saved

As for the Campfire, is this happenning for all the campfires? if you can please take a screenshot and post it so we can see what is going on.



Happend to all the campfires i've come into contact, can move, can't click on it, and if you somehow manage to, well, dosn't do anithing.
Here are the screenshots i promised
Attachments
Camp1.jpg
Camp1.jpg (122.57 KiB) Viewed 1644 times
Camp2.jpg
Camp2.jpg (161.75 KiB) Viewed 1644 times
Last edited by Arachnid on Mon Jan 02, 2017 11:37 pm, edited 1 time in total.
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Re: PokéMorph (Update Coming Soon!)

Postby [Blank] » Mon Jan 02, 2017 4:02 am

I know it's kinda late for me to say this, or even way too early depending on how you want to look at it. However, I would suggest in the future to use RPGMaker which has already been used to make several pokemon games (e.g. Pokemon Uranium). It's relatively easy to use and from what I've done with it, and it doesn't have any of these numerous bugs that are happening with flash. It's just a thought for future games.
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Re: PokéMorph (Update Coming Soon!)

Postby vantastic12 » Mon Jan 02, 2017 9:00 am

Can someone tell me how to play this game?
when i open it, its just blank black screen.

btw, i havent look at previous page cuz im too lazy for it xD
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Re: PokéMorph (Update Coming Soon!)

Postby Dapper Gent » Mon Jan 02, 2017 9:05 am

Yeah, just a bit late on that. It was decided to move into GameMaker. From what I understandcit will cater more for our plans for the rest of Pokemorph and all the way through to Revolution. We are trying to move away from the current engine as soon as possible. Our current problem is finding a programmer skilled enough to create the platform. Val is doing everything he can to learn the language and build something by himself.
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Re: PokéMorph (Update Coming Soon!)

Postby Poati » Mon Jan 02, 2017 5:29 pm

So i can't find it in the search engine.. I just finished the
Spoiler (click to show/hide):

light house and found the note from angelica finished the gym and don't know how to proceed. I went south and caught the charmander which now keeps respawning every time i leave and enter the area again. Is the current version to this point or am i missing something?
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Re: PokéMorph (Update Coming Soon!)

Postby kusanagirakenda00 » Mon Jan 02, 2017 9:19 pm

Poati Wrote:So i can't find it in the search engine.. I just finished the
Spoiler (click to show/hide):

light house and found the note from angelica finished the gym and don't know how to proceed. I went south and caught the charmander which now keeps respawning every time i leave and enter the area again. Is the current version to this point or am i missing something?


I'm having exactly the same problem. I went inside the gym again and as i tried to exit, Reed challenges you and joins your team. After that, the charmander event happen but it seems like it doesnt trigger completely. More on the south is a odish sprite that does not do anything. More south is a team rocket sprite that doesnt talk. More on the south is a dead end with a middle age man sprite that doesnt talk. To the west is a sleeping rattata and the bulbasaur event that doesnt seem to trigger any event.

If anyone knows something please let us know.
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Re: PokéMorph (Update Coming Soon!)

Postby Dapper Gent » Mon Jan 02, 2017 9:27 pm

You're not supposed to be able to enter Cerulean yet so everything past route 4 is unfinished and not bug tested.
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Re: PokéMorph (Update Coming Soon!)

Postby kusanagirakenda00 » Mon Jan 02, 2017 10:13 pm

Dapper Gent Wrote:You're not supposed to be able to enter Cerulean yet so everything past route 4 is unfinished and not bug tested.


I see, so thats all you can do atm. Thanks.
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Re: PokéMorph (Update Coming Soon!)

Postby Dead2112man » Tue Jan 03, 2017 7:15 am

Yea we just kinda forgot to but the guy and his Machoke that was blocking the path last time, but oh well.

As For the screen turning back after you leave to head south back to pallet, now fixed.

Arachind, I know how you created this problem, you moved the action key from space bar to another button, so, unless you put it back on space bar this is what you will need to do. Every time you have on option thing pop up, before you move the text over and finish, move the arrow keys over which option you want, press space bar, then finish the end the text. Nothing can be done coding wise to fix this, just a element in the current engine that we can't change i all.

As for your problem Vatasic12, when was the last time you updated Flash, I know that could sound to simple but that can sometimes be the cause for your problem, that and also moving/tamperring with the files
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Re: PokéMorph (Update Coming Soon!)

Postby Dead2112man » Tue Jan 03, 2017 7:29 am

To all of you out there that plan on going into Cerulian, we are ok with this for it is are fault for not blocking it off for this re-release and possible the last re-release that will ever need to be done. Just keep in mind that past that is incomplete so please have a save file from before that point to not miss out on anything that has either not been fixed or is just missing for you will not be given them unless you do the Cerulian stuff when things are finished for this next release.

If save only via cookie and have entered Into/pass Cerulian and saved, then I guess you get to enjoy the game from scratch.

This is a reminder to please save via code by selecting Clipboard which auto copies the save code, then paste it into a simple text document (examples are notepad or word) and save it. Cookies can and will eventually be deleted by the any and all computer after a decent amount of time has passed or for other reasons.
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Re: PokéMorph (Update Coming Soon!)

Postby mgunter » Wed Jan 04, 2017 1:54 pm

out of the 4 times I tried to cross down the bridge that the rock fall gets cleared from, the 3 times I went to the right side the game froze, the one time I want to the left it was fine. never went to the left with Pikachu yet.
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Re: PokéMorph (Update Coming Soon!)

Postby Dead2112man » Thu Jan 05, 2017 2:41 am

mgunter Wrote:out of the 4 times I tried to cross down the bridge that the rock fall gets cleared from, the 3 times I went to the right side the game froze, the one time I want to the left it was fine. never went to the left with Pikachu yet.

As I had posted up two post above yours, we have found and fixed, but it wont be effect till the next the actual release of chapter 2, which we are sorry that we didn't find this and other errors that had some how randomly popped up.
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Re: PokéMorph (Update Coming Soon!)

Postby Funposter » Sat Jan 07, 2017 8:33 am

Hey guys, cool stuff so far. Keep up the good work. I have a few questions though. Will there ever be in-battle intimacy? Or will the lewd be strictly limited to events? I realize that in-battle sex scenes, even just one per pkmn, would be a bit of a hassle right now, especially since the 3 default poses for the pkmn aren't all done yet.

I'm also interested to know if there's some kind of alignment system planned for the game. Since playing through the game up until Cerulean, I've encountered events where Bay could shift away from being attracted to the pokemorphs, namely during Bill's event and the school event past the Cerulean nugget bridge. Naturally, I opted to be in favor of the pokemorphs, but I was wondering if there will be different endings depending on our choices.

Anyway, I'll continue to lurk. Hopefully more people offer their services to you guys so you can crank this out sooner!
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Re: PokéMorph (Update Coming Soon!)

Postby Dead2112man » Sun Jan 08, 2017 4:36 am

Funposter Wrote:Hey guys, cool stuff so far. Keep up the good work. I have a few questions though. Will there ever be in-battle intimacy? Or will the lewd be strictly limited to events? I realize that in-battle sex scenes, even just one per pkmn, would be a bit of a hassle right now, especially since the 3 default poses for the pkmn aren't all done yet.

I'm also interested to know if there's some kind of alignment system planned for the game. Since playing through the game up until Cerulean, I've encountered events where Bay could shift away from being attracted to the pokemorphs, namely during Bill's event and the school event past the Cerulean nugget bridge. Naturally, I opted to be in favor of the pokemorphs, but I was wondering if there will be different endings depending on our choices.


We most likely will never have in battle intimacy for what exactly will it do in a pokemon battle, do massive damage, auto catch, inflect a random status depending on your pokemon.
That would be 151+ * 151+ more pics to create, I don't think are small team would like that mount Everest size pile of art to add on.

And to your other question, I think you already can see the pattern.
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Re: PokéMorph (Update Coming Soon!)

Postby Dapper Gent » Sun Jan 08, 2017 6:30 am

You know. I honestly wouldn't say we'll never have that as that is a good idea. Catching morphs through attraction could trigger it. But yeah, we're already doing 3 pictures per pokemon with 450 pictures total, not including trainer and special morphs art. Adding an intimacy scene for each one is a bit out of our reach at the moment.

As for the endings. Well....

Spoiler (click to show/hide):

Maybe.
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