Rakaziel Wrote:First let me say that I really, really like your game. The animations are smooth, the designs are cool and the breeding, client and cosumable system is really neat set up. I especially like the variety you have brought in the game, the many different traits and colors.
However, the game currently has two glaring issues. One is that it requires an ungody amount of luck (or save-scumming) to make it through the first few months, both in the bonuses you find in the monsters at the market and the luck you have in breeding. And given the low fertility of the monsters without pumping them full of holstaurus milk, adding pregnancy periods to the mix would make the first few months impossible to survive.
The other is a bug in the current build. The clients eventually start demanding more than two traits per monster, making it literally impossible to meet their requirements. The clients also quickly get unfair because the market is so random that it sometimes takes weeks to just find the trait.
A good solution for both the unfit offspring and the crazy clients would be to also have the possiblity to also sell your monsters in town, at the same price rates you have for selling and buying you have for consumables. This would allow to play a middle way between desperately looking for geysir (month 6 and have not found it yet) and constantly digging through the markets to satisfy clients.
Another solution for the clients would be to simply have more of them, say three per type. This means nine possible clients, making it a bit easier to sell something. The fact that you need to breed six specilized monsters to lower stats, taking up a fifth of your space, makes it difficult enough.
It's already well known how broken the client system is (always been a flawed idea from the get-go). As for the former, the payment doubling has already been stated that it is a 'place holder'. It is not going to stay that way, however making the payment isn't as hard as you make it out to be.
In the early stages, as long as you have 3 or more monsters, then you are usually good (2 can be breeding while 1 is being harvested every day). Remember to at least have sta+ in your monster mix and max their stats as much as you can. I've rarely have an issue making quota and as useful children are born your payout/consumable increases as well. I usually am working on a 6+ breeding and can still make payments even without Milk. Traits while powerful are unnecessary in the early months; having a clean (no minus) breeder for each stat was more important (to max the consumable value of a monster). I only used clients to sell off my maxed monster that I didn't need anymore (because I breed something better).