Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Ivan-Aedler » Wed Aug 01, 2012 4:00 am

Slayer_J Wrote:Was gonna ask you why some enemies are fuckable/killable and why others have to be advoided, like piranha and sheep.

Thats because I preferred to implement enemies first, then I will be adding scenes. Yes, the plan is all fuckable enemies!

Slayer_J Wrote:Wait, tentacle rape? Oh man, I'm one of those guy who doesn't like that nor futa shit... But I guess there are many people that do, so I'll keep going with the contribution...

Hey no problem! I will make an option in the future to disable tentacle rapes, fetishes and such.
Anyway I am saying clearly to all: the priority is titfuck/blowjob, vaginal and anal sex! You can be sure of that! I may make one or two scenes using tentacles, but it will be in a second priority.

Slayer_J Wrote:So I tried to distort the image, turns out I suck at that. Tried transforming and warping, also suck at that. So I decided to go the hard way: drawing a bunch of vines. Took like 4 of 'em and put them together.

Hey thats GREAT!!! Really!! I will use it!!
But, please, if its not asking much.....the 'item 3' (C) I referred above is in regard to the big leaf stem version. It will be surely interesting and nice to implement an animated version of it as well.
Again: You did a NICE job, man! Not sucked at all! On the contrary!

Slayer_J Wrote:Optimized from 50% to 100%, though I have to manually edit the parts that look out of place 'cause of the optimizing.

I will check the curves count. I think its already low on that, dont worry!

Slayer_J Wrote:And the plant's head. I'll make it soon, unless you decide to do it yourself.

I can do it too, but if you prefer, you will help me a lot, as I'm improving the inner mechanics of the game right now. I'm near to complete 'Peach going into the Vase' animation. ;)

Thanks!
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.28a

Postby Ivan-Aedler » Wed Aug 01, 2012 6:13 am

Version 1.28b
1) NEW: Peach going into vases! (in level 4) with new animation
2) NEW: some more background textures and Peach sounds.
3) NEW: poison mushroom is now alive (in the blocks that contain it).
4) 'The Pond' (level 4) construction at 70%. Next level: Ghost House.
5) FIXED: no more enemies respawning inside water. In the future, fish and blooper may respawn, because they're water creatures anyway.
6) Warning sound (100 seconds left) corrected. May be working without problem now.
7) Burn Mushroom powerup is now STRIKER OUTFIT by default.
8) Some fixes I dont remember (small glitches, though).

rommeltje Wrote:I like that! Might I suggest you also give her some boots? :) Would love to see that.
Thanks for a great game, btw!

You're welcome! ^_^. Hmmm for boots, I'll see the possibilities. But it should be compatible (in color), like pink, red, white and black.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Hydrocity » Wed Aug 01, 2012 10:50 am

So I'm having an issue with the entire game showing up on my screen. Only about 60% of the game screen is showing up, and I seem to have this problem with a lot of the games I play on this site. Is it something on my end or whats up because I'd really like to see the entire game.
Hydrocity
Newly Registered
 
Joined: Mon Apr 23, 2012 7:59 am

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Zeus Kabob » Wed Aug 01, 2012 3:02 pm

There are some flash handles that have a set screen size. Try zooming in the page (ctrl + "+") to fix it. If that doesn't work, I can't help you, sorry. XD
User avatar
Zeus Kabob
Moderator
 
Joined: Tue Nov 16, 2010 2:16 am
Location: Between some awesome thunderheads

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Slayer_J » Wed Aug 01, 2012 3:56 pm

ivanaedler Wrote:Hey thats GREAT!!! Really!! I will use it!!
But, please, if its not asking much.....the 'item 3' (C) I referred above is in regard to the big leaf stem version. It will be surely interesting and nice to implement an animated version of it as well.
Again: You did a NICE job, man! Not sucked at all! On the contrary!
Thanks!


DUDE, that was TOTALLY MY BAD on my part. I forgot I named "A" your original plant in my post, when you said the C I looked for the one on my .fla, which is A-normal, B-big leaves and C-spikes. Again, I'm so sorry dude lol. I'll make it by the end of the day, if I can't tonight well tomorrow for sure.
How big should the leaves be anyway? I'll try to make different version, but if I get lazy, well I'll try to at least make one on scale with the pipes.
Image
User avatar
Slayer_J
 
Joined: Fri Jun 08, 2012 8:55 pm

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Biles » Wed Aug 01, 2012 6:48 pm

You could've simply used IK Bone armature for the plant vine dance.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Ivan-Aedler » Wed Aug 01, 2012 7:20 pm

Slayer_J Wrote:DUDE, that was TOTALLY MY BAD on my part. I forgot I named "A" your original plant in my post, when you said the C I looked for the one on my .fla, which is A-normal, B-big leaves and C-spikes. Again, I'm so sorry dude lol.[/quiote]
Hey, no problem! ;)

Slayer_J Wrote:How big should the leaves be anyway? I'll try to make different version, but if I get lazy, well I'll try to at least make one on scale with the pipes.

The leaves (as in the right situation) is more than enough, as I can scale it X in X axis ;). It may need just one fix (PIC1), as the leaves cannot be chained up without some glitches. I am wondering of animations in just one side (like the top), so it may bend 40 degrees, for example. Then, using 3 or more copies will give a very nice animation (these duos can be chained)! (PIC2)

EDIT: sorry about the current vine size. It's actually a bit bigger (I forgot to scale it).

Spoiler (click to show/hide):

new_piranhaplant_1.jpg
new_piranhaplant_1.jpg (12.84 KiB) Viewed 2581 times

new_piranhaplant_2.jpg
new_piranhaplant_2.jpg (22.5 KiB) Viewed 2581 times


Below, FLA with current pipe size :idea:


EDIT: I've seen the post below and this last animation (on the right) its EPIC!!
Last edited by Ivan-Aedler on Wed Aug 01, 2012 7:28 pm, edited 5 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Slayer_J » Wed Aug 01, 2012 7:23 pm

Biles Wrote:You could've simply used IK Bone armature for the plant vine dance.


IK what? lol. I'm still new to this whole flash thing. Any help/suggestion is more than welcome! :D *goes to google the ik bone thing*

Anyway, here's the dance:
Click to Play
(Javascript Required)

ivanaedler - animation2.swf [ 11.95 KiB | Viewed 2578 times ]



Oh, added the piranha plant head also. (yes, I became lazy and made it almost like the original... and the leafs repeat themselves... lol)
Attachments
ivanaedler - animation2.fla
(456.66 KiB) Downloaded 15 times
Image
User avatar
Slayer_J
 
Joined: Fri Jun 08, 2012 8:55 pm

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Darthan » Wed Aug 01, 2012 7:46 pm

You may want to take the bricks out of the bottom of the vase and just make it a solid floor. I fell off the lower set of bricks and straight through the bricks that make up the bottom of the vase, thus winding up outside of the map. I seems that the falling though objects problem seems to be limited to bricks, all other surfaces stop Peach.
User avatar
Darthan
 
Joined: Fri Feb 17, 2012 8:23 am

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Ivan-Aedler » Wed Aug 01, 2012 8:20 pm

Darthan Wrote:You may want to take the bricks out of the bottom of the vase and just make it a solid floor. I fell off the lower set of bricks and straight through the bricks that make up the bottom of the vase, thus winding up outside of the map. I seems that the falling though objects problem seems to be limited to bricks, all other surfaces stop Peach.


I want to let it like the original Mario 2. But you're right, letting it solid will be like a vase, after all.
I want to improve gravity code for all blocks. The problem is still the exponential function. I'll have to limit gravity increase. In real world, its 9,8m/s² (international unit system). Of course, the values in the game are different, but as Flash deals with FRAMES (FPS), in high distances, Peach will fall (trespass) many meters per second (game's scale). More than that (acceleration) and ugh! Peach ignores blocks area! Thats because, in a 25fps game, Peach may fall more than some pixels in each frame, trespassing the block! The solution: let gravity increase, but only 3 times. (e.g. 9 meters, then 18meters, then 24 meters, then 24 meters, then 24...) you've got the point.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Slayer_J » Wed Aug 01, 2012 8:50 pm

so... (the plant animation) is it okay by now or should I try something different?
Image
User avatar
Slayer_J
 
Joined: Fri Jun 08, 2012 8:55 pm

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Biles » Wed Aug 01, 2012 9:04 pm

You should try learning to use the inverse kinetic feature Flash has, that's what I was referring to. Adobe has a video tutorial regarding that feature on their site I believe.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Ivan-Aedler » Wed Aug 01, 2012 9:38 pm

Slayer_J Wrote:so... (the plant animation) is it okay by now or should I try something different?

Yes, its perfect! I'll be adding it really soon! I just asked to see if its possible (and easy) to do animation only in the 'upper' edge, so I can create chains of vines that moves. I've put an example in the above post (with two pictures), that tries to explain. ;)
viewtopic.php?f=7&t=2265&p=163910#p163867

Biles Wrote:You should try learning to use the inverse kinetic feature Flash has, that's what I was referring to. Adobe has a video tutorial regarding that feature on their site I believe.

A nice one video! http://www.youtube.com/watch?v=KE_rGHVAjOI
Hmm I should increase priority to use that in Peach animations!
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Slayer_J » Thu Aug 02, 2012 12:47 am

Biles Wrote:You should try learning to use the inverse kinetic feature Flash has, that's what I was referring to. Adobe has a video tutorial regarding that feature on their site I believe.

Oh you mean the bone tool? I tried on my own but never got it to work. Did it with a tutorial (not as good as the one posted) and nothing seemed to move right. I gave up on it lol. But no worries, maybe I'll try to learn it sometime, I'm starting with learning how to animate things, step by step ;) .

I made this little animation ('cause I need the practice):
Click to Play
(Javascript Required)

ivanaedler - animation3.swf [ 10.05 KiB | Viewed 2478 times ]



Give me till tomorrow so I can redrawn/recolor the parts that comes wrong.
Image
User avatar
Slayer_J
 
Joined: Fri Jun 08, 2012 8:55 pm

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Biles » Thu Aug 02, 2012 1:03 am

I don't know about you guys but seeing Peach jump outta that vase made me wonder "WTF is going on there"? No really, what the heck is happening to Peach when she comes out? O_O
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Ivan-Aedler » Thu Aug 02, 2012 2:15 am

Biles Wrote:I don't know about you guys but seeing Peach jump outta that vase made me wonder "WTF is going on there"? No really, what the heck is happening to Peach when she comes out? O_O

Hmm maybe I'm still having problems with some animations. I used what I had (left side and backside). She was bombarded out of the vase then falls. She moans/make 'sighs' then stands up.

Slayer_J Wrote:Oh you mean the bone tool? I tried on my own but never got it to work. Did it with a tutorial (not as good as the one posted) and nothing seemed to move right. I gave up on it lol. But no worries, maybe I'll try to learn it sometime, I'm starting with learning how to animate things, step by step ;)

Hey, that's very good!! Just a bit fast.
Last edited by Ivan-Aedler on Thu Aug 02, 2012 6:05 am, edited 3 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Darthan » Thu Aug 02, 2012 2:24 am

It seems that the burn mushroom uses the Peach skin regardless of what skin you have it set to.
User avatar
Darthan
 
Joined: Fri Feb 17, 2012 8:23 am

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Ivan-Aedler » Thu Aug 02, 2012 2:28 am

Darthan Wrote:It seems that the burn mushroom uses the Peach skin regardless of what skin you have it set to.

Whops, just a line of code to change. I'll fix it with the new addon: 'Super leaf powerup'.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Biles » Thu Aug 02, 2012 2:33 am

Okay, then I suggest you make the sideways version of it as it's much easier to do. Anyways, there's a bug in trying to set the burn mushroom to Fire Peach in a Striker outfit. For some reason, when getting that burn mushroom, Peach takes on the striker outfit, but she retains her original skin instead of turning into burned Peach. Another issue I wanted to bring up. When Peach is getting fucked, should she be (pardon the pun) penalized with hits by obstacles and other enemies?

And finally, there's one major bug, but it might be rare though. It seems when I had Peach enter a 2-some with the koopa troopas, a bob-omb walked by and exploded on her. As a result, the phantom Peach appeared once more, this was in the second level.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.28b

Postby Ivan-Aedler » Thu Aug 02, 2012 2:38 am

Biles Wrote:Okay, then I suggest you make the sideways version of it as it's much easier to do.

I liked the way she bombs out while on her back. But I can change her position when she is right to hit the floor, so the position will be better.

Biles Wrote: Anyways, there's a bug in trying to set the burn mushroom to Fire Peach in a Striker outfit. For some reason, when getting that burn mushroom, Peach takes on the striker outfit, but she retains her original skin

Darthan said it too. Already in the todo list for fixing.

Biles Wrote:When Peach is getting fucked, should she be (pardon the pun) penalized with hits by obstacles and other enemies?

No, absolutelly. Its a one-line-of-code fix, too. I think that happened to twoomps, am I right?

Biles Wrote:And finally, there's one major bug, but it might be rare though. It seems when I had Peach enter a 2-some with the koopa troopas, a bob-omb walked by and exploded on her. As a result, the phantom Peach appeared once more, this was in the second level.

I have to check. Bobomb must not explode if Peach is having sex, because it triggers movement code that interfere with the same movement code while in goomba/koopa scenes.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: No registered users