Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby OwnerOfSuccuby » Tue Apr 02, 2013 11:39 pm

Funny comix :lol:
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby coolness32 » Wed Apr 03, 2013 3:10 am

Ivan-Aedler Wrote:The problem is that, right now, 100 is nice, and enough. People wont be just making sex with 10 enemies each level, in order to see 'Peach as a Sex Craver' in the 10th level.
Even me, with those arousing days, couldn't get 100 that way. I like to stomp on enemies, and use fireballs too. And we hardly have 20 levels. I do agree, its possible to have, say, 20 or more scenes because they go out of these hog holes (provided Peach is really horny). But again, who will be seeing 20 scenes per level all the time? It should be expected to see newer scenes in later levels, not only goombas.


Is there going to be a cap per level? I'm not sure how this would work, it just seems like it would be too easy to achieve the whatever-ends-up-being-opposite-of-virgin if there is no enemy cap per level. There should be an amount where Peach can say, "well...looks like I finished them all off in this area!" Once again, I'm not sure how this would work, or even if it's necessary.

Ivan-Aedler Wrote:(you have to play ToeJam & Earl to understand the cartoon below).
Spoiler (click to show/hide):

bugbug.jpg


I want to play Toejam & Earl now! Live on Funkotron! (I think that was his name...)
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby Ivan-Aedler » Wed Apr 03, 2013 4:00 am

Boggly Tree so far: Totally made from scratch (click to enlarge)
Edit: I changed the door to a small hole in the tree, as there isnt that door anymore (who played the game knows a metal door was there).
Its also interesting to see Punio appearing there and pushing Peach inside the hole.

Spoiler (click to show/hide):

boggly tree2.jpg
boggly tree2.jpg (95.54 KiB) Viewed 1536 times

coolness32 Wrote:There should be an amount where Peach can say, "well...looks like I finished them all off in this area!" Once again, I'm not sure how this would work, or even if it's necessary.

And then she looks at us , blinks an eye and show a 'two finger' hand while saying 'YES!'? Or she kissing at us? Maybe!

coolness32 Wrote:I want to play Toejam & Earl now! Live on Funkotron! (I think that was his name...)

I refer to version 1 (Sega). The 2nd is 'Panic on Funkotron'.
Last edited by Ivan-Aedler on Wed Apr 03, 2013 8:04 pm, edited 3 times in total.
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby MPLDAM9919 » Wed Apr 03, 2013 5:06 am

Ivan-Aedler Wrote:Boggly Tree so far: (click to enlarge)

Spoiler (click to show/hide):

boggly tree2.png


The tree looks nice, Ivan! But the original Boggly Tree was black not brown. Unless the events Mario did in that tree made it come back to life and made it brown. Or it's the summer home for the Punies.
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby Thatguy45 » Wed Apr 03, 2013 5:29 am

Ivan-Aedler Wrote:Boggly Tree so far: (click to enlarge)

Spoiler (click to show/hide):

boggly tree2.png



Beautiful!
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby Ivan-Aedler » Wed Apr 03, 2013 5:32 am

Started making the Star Hill - Special level, in order for some actions to occur (side plot). Low priority, I just made some of the level.
Reference and actual stage:

Spoiler (click to show/hide):

star hill -- isometric to semi platform.jpg
star hill -- isometric to semi platform.jpg (22.37 KiB) Viewed 1704 times

Spoiler (click to show/hide):

star hill1.jpg

MPLDAM9919 Wrote:The tree looks nice, Ivan! But the original Boggly Tree was black not brown. Unless the events Mario did in that tree made it come back to life and made it brown. Or it's the summer home for the Punies.

Yes, Mario helped to give life back there. The nature is beautiful. Thats how Paper Mario 2 level should have been. And the levels should be compatible (remember, its a forest world!) Finally, see this post, I already said the reasons ;)
http://www.legendofkrystal.com/forum/viewtopic.php?f=34&t=2265&start=5740#p209494

Thatguy45 Wrote:Beautiful!

Thank you ;)
Last edited by Ivan-Aedler on Wed Apr 03, 2013 8:12 pm, edited 15 times in total.
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby MPLDAM9919 » Wed Apr 03, 2013 6:01 am

Ivan-Aedler Wrote:Started making the Star Hill - Special level, in order for some actions to occur (side plot).
Reference:

Spoiler (click to show/hide):

star hill -- isometric to semi platform.jpg

MPLDAM9919 Wrote:The tree looks nice, Ivan! But the original Boggly Tree was black not brown. Unless the events Mario did in that tree made it come back to life and made it brown. Or it's the summer home for the Punies.

Yes, Mario helped to give life back there. The nature is beautiful. Thats how Paper Mario 2 level should have been. And the levels should be compatible (remember, its a forest world!)

Ah. OK! What's going to happen in said tree?
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby Ivan-Aedler » Wed Apr 03, 2013 6:18 am

Updated the pictures above.

MPLDAM9919 Wrote:Ah. OK! What's going to happen in said tree?

1- an entire level, outside and inside the tree. It might be level 4-4, I will organize this later.
2- it would have a mushroom dick group outside (or a tree which a hole, where a given mushroom dick goes out and in). Punio might receive her outside and have a dialogue.
3- Inside, some rooms, like TTYD, and Punies. For now, Peach sould have a dialogue with Punio again and then a scene or two.
4- Wigglers and Clefts may appear there (ouside and inside). A given xnaut can have a dialogue with Peach and maybe one scene.
5- It will follow a normal platformer level (coin blocks, checkpoints, 1up's).
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby coolness32 » Wed Apr 03, 2013 9:38 am

Ivan-Aedler Wrote:Boggly Tree so far: (click to enlarge)

Spoiler (click to show/hide):

boggly tree2.png


I also think that tree looks awesome! and I don't even know what it's from!

Ivan-Aedler Wrote:
coolness32 Wrote:There should be an amount where Peach can say, "well...looks like I finished them all off in this area!" Once again, I'm not sure how this would work, or even if it's necessary.

And then she looks at us , blinks an eye and show a 'two finger' hand while saying 'YES!'? Or she kissing at us? Maybe!


I remember a discussion about achievements, or trophies, and "laying every enemy in all levels" would be a good one. If that kind of thing was going to be implemented of course.

I still like the pose that you described though. Peach would look cute holding a peach sign!

Ivan-Aedler Wrote:
coolness32 Wrote:I want to play Toejam & Earl now! Live on Funkotron! (I think that was his name...)

I refer to version 1 (Sega). The 2nd is 'Panic on Funkotron'.


I always wanted to play the first one. I only ever got to play Panic on Funkotron. I really liked it though. If I can ever get my motionjoy to work I would be able to check it out!

speaking of motionjoy, are you going to sometime allow people to use gamepads instead of the keyboard? or will this be strictly keyboard and semi-mouse? Just curious since playing with a gamepad is not needed.
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby deathsia » Wed Apr 03, 2013 10:13 am

BUG FOUND! In world 3 level: The pond. when you go into the underworld area via one of the tunnel things(super mario two pipe things, don't know the name) and come back out the music does not switch back to the main level music. It remains as the underworld music.
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby Ivan-Aedler » Wed Apr 03, 2013 3:55 pm

coolness32 Wrote:I remember a discussion about achievements, or trophies, and "laying every enemy in all levels" would be a good one. If that kind of thing was going to be implemented of course.

In the current plot, since enemies can appear from hog holes, vases, some brown keeps and pipes in 1-4 (an army, actually), when Peach is horny, a way for her to knock out all enemies is to create a bit of randomness of 'total enemies' (e.g. 15 in one level, 21 in another). This is a total counter of 'fixed' enemies (those who dont respawn) plus those who respawn.
Then, suddenly enemies would stop leaving vases/pipes/etc. Peach can go after the spawn ones who are still wandering in the level. If she stomps/pops them out/fucks them, she would say 'Yes' with hands up.
This is only brainstorming.

deathsia Wrote:BUG FOUND! In world 3 level: The pond. when you go into the underworld area via one of the tunnel things(super mario two pipe things, don't know the name) and come back out the music does not switch back to the main level music. It remains as the underworld music.

Might be a conflict since the new sound system. I'll check, thanks!
EDIT: Updated a new version hours ago, before I went away. Please check it
Last edited by Ivan-Aedler on Wed Apr 03, 2013 7:17 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby MPLDAM9919 » Wed Apr 03, 2013 5:22 pm

Star Hill looks nice, Ivan. BTW, Peach's last name is spelled "Toadstool" not "Toadstoll". Thought I should point that out.


Also, how are the script reviews coming along? I can't wait for my next assignment!
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby CaptainFalcon9000 » Wed Apr 03, 2013 5:25 pm

Ivan, could you tell me a good program for animation? i can´t just look anymore, i wanna help, tell me which program do i need and i´ll learn how to use it!
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby Ivan-Aedler » Wed Apr 03, 2013 5:49 pm

Boggly Tree - Test level (some options dont work, its just to show the level).
You can even jump on some trunks. The semi 3d perspective works well.

Spoiler (click to show/hide):

Click to Play
(Javascript Required)

Mario is Missing PUT TEST2.swf [ 5.19 MiB | Viewed 1507 times ]


MPLDAM9919 Wrote:Star Hill looks nice, Ivan. BTW, Peach's last name is spelled "Toadstool" not "Toadstoll". Thought I should point that out.

Ok just a typo, thanks! And Quiz is analysing your script.

CaptainFalcon9000 Wrote:Ivan, could you tell me a good program for animation? i can´t just look anymore, i wanna help, tell me which program do i need and i´ll learn how to use it!

Flash itself! Aside of it, only HTML5 with an IDE (ninja or similar) can do this, but they use 'Canvas' or 'SVG', thus this wont work in Flash (I can't use them).
So, Flash Pro is the way to go! (CS4, CS5, CS6). Flash Pro is the same as Flash Student Version. Thats not Flex nor Flash Builder! Those are different programs. Be sure to try it then you can buy the student edition. Even CS3 is good for animations (albeit being older), because the changes between CS versions is more towards 'SWF history', 'XMF metadata', 'mobile support' (things we dont need), and a bit faster compile times.
Last edited by Ivan-Aedler on Wed Apr 03, 2013 10:44 pm, edited 7 times in total.
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby CaptainFalcon9000 » Wed Apr 03, 2013 5:59 pm

alright, Flash Pro CS4 or 5 or 6, once i have them i´ll learn how to animate with them and see how can i help, thanks! i´m just gonna try as i am just a noob at this kinda thing.
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby Toyloli » Thu Apr 04, 2013 12:12 am

Ivan-Aedler Wrote:Boggly Tree - Test level (some options dont work, its just to show the level).
You can even jump on some trunks. The semi 3d perspective works well.


It looks gorgeous, the feel is incredible and I like how there are under parts and over parts and light effects. I imagine you are meant to be able to walk on those roots then, and that later we can use them to go up levels ?
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby Ivan-Aedler » Thu Apr 04, 2013 12:15 am

Toyloli Wrote:I imagine you are meant to be able to walk on those roots then, and that later we can use them to go up levels ?

Did you try to walk over those roots/trunks? You can in some places already ;) As for going up levels, maybe so later. For now I need now to concentrate in the innner parts ;) And grey pipes to go to another part.
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby DolphinBlow » Thu Apr 04, 2013 12:17 am

Am I the only one who's having problem with world 1? In 1-7 after Peach jumps down it won't load the scene where she lands on the king the hud disappears and the screen is just blue (still playing music). No buttons respond.
I'm having this problem with 1.9.8
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby Ivan-Aedler » Thu Apr 04, 2013 12:58 am

DolphinBlow Wrote:Am I the only one who's having problem with world 1? In 1-7 after Peach jumps down it won't load the scene where she lands on the king the hud disappears and the screen is just blue (still playing music). No buttons respond.

Found the nasty bug. Fixing it!
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Re: MiM: Peach's Untold Tale 1.9.8 (mar 30/13)

Postby Residentlover2 » Thu Apr 04, 2013 1:10 am

im curious.....why the game has tooo many troll-bugs :?: :| i dont understand it they must hate you :(
English is not my main language :P
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