Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby coolness32 » Thu Mar 28, 2013 5:00 am

QuizmasterBos Wrote:
coolness32 Wrote:This is a long one so I put it in a spoiler.

As a video game player, I am more likely to go to an NPC to get information rather than hit a box. I am sure there are players that are completely opposite and would rather hit the box than talk to an NPC. It's good to have more than one option although both are more than enough just by themselves. As an example, in Super Mario World for the SNES, I hit none of the hint boxes except for accidentally. The NPC explaining doesn't need to be in the game, it's just something to think about maybe adding.

And yet I prefer a box. See, an NPC gets thrown in your face, whilst a box can be hit by choice. If players begin complaining, then they just suck since they aren't reading the boxes that clearly explain. Of course, the less explaining necessary, the better.


I don't think that an NPC that explains things to you should ever be thrown in your face, I think you mean forcing the player to listen to the NPC without a choice. You know when you first exit Peach's room and you see Toadsworth? for the explaining NPC, in his dialogue he could just say "see *insert NPC name* for information about things you can do", then the player can choose to see the NPC or just skip them. In this case the NPC would best be placed where all the Toads are just before you leave the castle so that the player sees him and then chooses to talk to him or not. Or, they can ignore him and play the game, then there's still the boxes that they can hit if they choose to do that instead.

QuizmasterBos Wrote:
coolness32 Wrote:After the game is done, you could always have it open on here so that people can make outfits for it. You ever play that game "Superdeepthroat"? This idea is kinda like how that game is out, done but people who want to can make skins for it. Then one day there could be 60,000 outfits O_O!!!

Dude, are you seriously comparing MiM PUT to Super Deepthroat? Those are like two completely different games! In MiM PUT, the clothes actually matter, plus they can be obtained within the levels, so you actually need to play the game.

In SD, you just deepthroat until you get bored. The design as well as some other options are the only things you can change, so it makes sense that you can have hundreds of outfits. So, I still firmly stand by my opinion: The game needs to be limited in costumes.


I am not comparing the games. I am simply stating that once the game is done, it can be "open source" so that people can mod it. I know that this is a flash game so it's already open source, but I was just meaning that once the game is done this could be a place for people to post custom costumes. I agree with your opinion about there being limited outfits.

Ivan-Aedler Wrote:The problems:
- People will start to ask for powerup changes too: 'e.g. change burn mushroom clothing to another one and change frog powerup to use, say, sling bikini'. And I'll have to add code in the checkpoint/start of the level which will detect when Peach is using a 'dress' outfit while without a powerup (adding complexity).


power-up costumes should not be able to be changed. That is what you planned when the game is more complete and sounds good. The only outfits that should be able to be changed are the ones that don't have powers. Kinda like how you have the raccoon suit right now.

Ivan-Aedler Wrote:- The 'immediate' change in character select for non powerups will be vanished. This is a positive feature people will miss. However, as I've stated, this is likely to happen in the future anyway, as these outfits (even non powerup ones) should be found only around the levels (the user has to strive it), as its special items. Then, once the player finishes the game, outfits could be available to be used and changed.


I feel like right now the outfit change is solely for bug finding. Easy access is best, but once the game is more complete, it's a feature that you want to not be there, and it's a feature that shouldn't be there until you unlock it.

Ivan-Aedler Wrote:- We need to limit and make things clear: which outfits can be changed? And will that occur only if Peach is using 'dress powerup'? When she's a raccoon, frog, fire peach, they wont be enabled?


Correct, because you shouldn't be able to wear a raccoon suit and still be able to throw fireballs. but non-power outfits don't have special properties and it would be nice to be able to swap those mid-game.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby MPLDAM9919 » Thu Mar 28, 2013 5:09 am

Peach's pussy keeps disappearing again. The cause is the same (restart. New/Load file the crouch). And there's this weird menu glitch where in doesn't go full screen. Cause is unknown to me.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Thu Mar 28, 2013 5:15 am

MPLDAM9919 Wrote:Peach's pussy keeps disappearing again. The cause is the same (restart. New/Load file the crouch).

It only happens when loading a game, right? I'll check.

MPLDAM9919 Wrote:And there's this weird menu glitch where in doesn't go full screen. Cause is unknown to me.

Try to double click in the window's title bar.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby theblacknphbutnotgay » Thu Mar 28, 2013 9:54 am

Ivan-Aedler Wrote:Hmmmmmmmm......

- People will start to ask for powerup changes too: 'e.g. change burn mushroom clothing to another one and change frog powerup to use, say, sling bikini'. And I'll have to add code in the checkpoint/start of the level which will detect when Peach is using a 'dress' outfit while without a powerup (adding complexity).
- The 'immediate' change in character select for non powerups will be vanished. This is a positive feature people will miss. However, as I've stated, this is likely to happen in the future anyway, as these outfits (even non powerup ones) should be found only around the levels (the user has to strive it), as its special items. Then, once the player finishes the game, outfits could be available to be used and changed.
- We need to limit and make things clear: which outfits can be changed? And will that occur only if Peach is using 'dress powerup'? When she's a raccoon, frog, fire peach, they wont be enabled?



i always change the outfits at the beginning i thought that was a great idea to let you pick them so you're not forced to wear tanooki suit or the dress i set frog to sling bikini and striker to everything else.

when the idea was first brought up i was thinking wtf wants to see pregnant peach... but pregnant sex is the best sex BY FAR, even better than i hate you sex, i think it is a good idea for pregnant peach now lol


:( i miss the changelogs. there is none this time but it has to be a lot of work with how often you and fxing things and adding. THERE IS TIGRESS OUTFIT?
Maybe there IS a God?
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Toyloli » Thu Mar 28, 2013 10:27 am

coolness32 Wrote:
QuizmasterBos Wrote:Dude, are you seriously comparing MiM PUT to Super Deepthroat? Those are like two completely different games! In MiM PUT, the clothes actually matter, plus they can be obtained within the levels, so you actually need to play the game.

In SD, you just deepthroat until you get bored. The design as well as some other options are the only things you can change, so it makes sense that you can have hundreds of outfits. So, I still firmly stand by my opinion: The game needs to be limited in costumes.


I am not comparing the games. I am simply stating that once the game is done, it can be "open source" so that people can mod it. I know that this is a flash game so it's already open source, but I was just meaning that once the game is done this could be a place for people to post custom costumes. I agree with your opinion about there being limited outfits.


Um, on a slightly different note. While SDT lets you customize a certain amount it mostly only allows for the adding of flat objects over or in place of items inside the game. The clothing method is actually just a set of basic clothes which the creator has made, and then the player gets to change the colour. And the hair and ornaments are a handful of flat images from one direction only.

For this game, the number of parts and how they go together (not even allowing for the breaking apart feature) and the sprite facing four different directions would make it impossible for the casual person to attach new outfits or for any kind of import function to be implemented.. The same goes for making new peach's.
It would be better if in the costume list we made some basic outfits and they let the player choose a colour scheme for the outfit:

"Will I wear the blue, or the yellow Daisy style dress!"

At least that is actually a practical customization. I have a feeling Ivan will say "That's a possibility but not any time soon".
He does have quite a lot on his plate already.

@theblacknphbutnotgay
I like the idea of changing outfits too, as do a lot of people. Which is likely why Ivan is willing to discuss this.
I frequently change the peach dress for the daisy dress, and the fire princess dress for the Shadow Queen dress. And various other things.
But this is mainly cause I like seeing these outfits on her, or like seeing how they break apart.
If I were able to buy these other outfits or if they were added to the roster to appear in places like, at random, then I wouldn't need to change them in for other things.

Like; normal dress could be one of five normal dress.
Frog could be frog or sling bikini or one of the other tight fitting suits.

And being able to buy outfits (already being discussed and approved) would make things even better. The outfits I bought could appear in the castle somewhere and I could go put on whichever one I wanted. With such things the current costume/character selection screen would be completely unnecessary.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Thu Mar 28, 2013 2:26 pm

theblacknphbutnotgay Wrote::( i miss the changelogs. there is none this time but it has to be a lot of work with how often you and fxing things and adding. THERE IS TIGRESS OUTFIT?

Darn! I've forgotten to re-add the changelog, sorry. Its there now!
As for Tigeress, it was added more than 4 days ago.

Toyloli Wrote:The same goes for making new peach's. It would be better if in the costume list we made some basic outfits and they let the player choose a colour scheme for the outfit: "Will I wear the blue, or the yellow Daisy style dress!"

Possible but I would need to add HUE function, its the best one to play with colors. Independent part colors will end up making me create special objects in each clothing part just to indicate they're now color objects, MAKING THE GAME SLOWER! (so HUE would be the way to go here).

Toyloli Wrote:He does have quite a lot on his plate already.


Spoiler (click to show/hide):

todo.jpg

And being able to buy outfits (already being discussed and approved) would make things even better. The outfits I bought could appear in the castle somewhere and I could go put on whichever one I wanted.
Toyloli Wrote:With such things the current costume/character selection screen would be completely unnecessary.

Then, if the player beat the game once, the closet would be full of clothes to change from.
I could do that way. Activate the character select screen only in the closet. In the checkpoints, allow Peach to change only her default dress to other ones ('non powerup ones') and frog with sling bikini (if she is wearing one). But this not imply I will just do it. This is for later after more discussion and a voting poll, to be put still today.
Last edited by Ivan-Aedler on Thu Mar 28, 2013 7:48 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Thatguy45 » Thu Mar 28, 2013 3:28 pm

Ivan-Aedler Wrote:
Spoiler (click to show/hide):

todo.jpg

I would love to see that list
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Darthan » Thu Mar 28, 2013 3:31 pm

Toyloli Wrote:Like; normal dress could be one of five normal dress.
Frog could be frog or sling bikini or one of the other tight fitting suits.

This was pretty much what I had in mind. The powerups that have alternate versions can be changed to one of their alternates, all the rest would be locked.

Ivan-Aedler Wrote:Then, if the player beat the game once, the closet would be full of clothes to change from.
I could do that way. Activate the character select screen only in the closet. In the checkpoints, allow Peach to change only her default dress to other ones ('non powerup ones') and frog with sling bikini (if she is wearing one). But this not imply I will just do it. This is for later after more discussion and a voting poll, to be put still today.

I don't really understand being able to change stuff at the checkpoints. I understand changing outfits at Peach's closet since that is where she keeps all of her outfits, but what is the logic behind being able to do this at checkpoints?

Instead of making it so that you have to beat the game to unlock all the outfits, make it so that you can buy all the alternate outfits in town and start Peach off with enough coins so that players can go to town and buy a few if they want at the start, maybe even have Toadsworth mention something in the first meeting.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Toyloli » Thu Mar 28, 2013 3:57 pm

Darthan Wrote:This was pretty much what I had in mind. The powerups that have alternate versions can be changed to one of their alternates, all the rest would be locked.
I don't really understand being able to change stuff at the checkpoints. I understand changing outfits at Peach's closet since that is where she keeps all of her outfits, but what is the logic behind being able to do this at checkpoints?

Instead of making it so that you have to beat the game to unlock all the outfits, make it so that you can buy all the alternate outfits in town and start Peach off with enough coins so that players can go to town and buy a few if they want at the start, maybe even have Toadsworth mention something in the first meeting.


Actually, I just meant that when popups appear out of boxes, sometimes a different one would appear. That does the same thing.
Like sometimes Tanooki would appear, sometimes the tigeress would appear.
Or for the toad, sometimes sling bikini would appear.

Again though - thats a 'Some time in the future'.
Also, I also question the idea of being able to access the change costume screen during a level. At the beginning of a level is one thing - but for that we just need to go back to Peach's castle. During the level, we take whatever outfits or powerups we're given.
Accessing her walk in wardrobe is just for if we find ourselves nude at the end of a level, we can go get some clothes "For protection" (or to watch them get shredded) before starting the next level.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Thu Mar 28, 2013 4:16 pm

Toyloli Wrote:Accessing her walk in wardrobe is just for if we find ourselves nude at the end of a level, we can go get some clothes "For protection" (or to watch them get shredded) before starting the next level.

Trying to understand....

Image

"The current way of accessing her wardrobe while walking everywhere should be used ONLY if we find ourselves nude at the END of the level (so it will appear only there), so we can get some clothes for protection (or watch them getting shredded like a REPLAY option, showing Peach there, losing clothes while stopped), all before starting the new level.

Ok!! But as for retrieving clothes in the end of the level, no. Peach should strive to get new ones.
The wardrobe as its currently is, DOESNT allow you to change clothes immediatelly. It just sets clothes to the NEXT powerups you will get ;)
Last edited by Ivan-Aedler on Thu Mar 28, 2013 6:52 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Darthan » Thu Mar 28, 2013 4:31 pm

Ivan-Aedler Wrote:"The current way of accessing her wardrobe while walking everywhere should be used ONLY if we find ourselves nude at the END of the level (so it will appear only there), so we can get some clothes for protection (or watch them getting shredded like a REPLAY option, showing Peach there, losing clothes while stopped), all before starting the new level.

Ok!! But as for retrieving clothes in the end of the level, no. Peach should strive to get new ones.
The wardrobe as its currently is, DOESNT allow you to change clothes immediatelly. It just set clothes to the NEXT powerups you will get ;)

Honestly, the ability to change outfits on the fly is kinda overpowered. By the way Ivan, right now it works as letting you change outfits on the fly, not simply changing how future powerups appear.

As far as the closet is concerned, only available a the castle. You would be able to modify powerups that have alternate versions, if you have them, if your current powerup is damaged Peach changes into a fresh version of it, if you modify the powerup Peach is currently wearing Peach changes into the new version, and if Peach is nude you are given the option to use the princess dress powerup or continue running around nude if Peach is no longer "embarrassed". This could replace the closet in the castle where you can pick up a princess dress.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Thu Mar 28, 2013 4:40 pm

Darthan Wrote:Honestly, the ability to change outfits on the fly is kinda overpowered. By the way Ivan, right now it works as letting you change outfits on the fly, not simply changing how future powerups appear.

NOW this is a BUG. It should not work that way, and I suppose thats why you are pointing out a need to change. I'll check.

Darthan Wrote:As far as the closet is concerned, only available in the castle. You would be able to modify powerups that have alternate versions, if you have them, if your current powerup is damaged Peach changes into a fresh version of it, if you modify the powerup Peach is currently wearing Peach changes into the new version, and if Peach is nude you are given the option to use the princess dress powerup or continue running around nude if Peach is no longer "embarrassed". This could replace the closet in the castle where you can pick up a princess dress.

Reorganizing ideas:

1 - Closet available only in the castle.
2 - Retain the current character screen, being acessible everywhere, but Peach should only change to another dress if she owns it (e.g. in the inventory).

As for People going on nude, actually its up for the player, not because she is embarassed or not. I can create a way for her to use other clothing immediatelly (with dressing up animation) if she has another in her inventory, AND if shes embarassed. If not, the player will need to use this item manually.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Darthan » Thu Mar 28, 2013 5:00 pm

Ivan-Aedler Wrote:2 - Retain the current character screen, being acessible everywhere, but Peach should only change to another dress if she owns it (e.g. in the inventory).

I actually think the current character screen should be removed, after an alternate way of modifying powerups is added. My idea was that the only place you can change what outfit is tied to what powerup, like I said before, only powerups with alternate versions can be changed, is at the closet in the castle. Alternate outfits would be purchasable in town and after buying them they would appear in the closet and would be able to be changed. Once you beat the game though, all outfits would be unlocked in the closet in the next playthrough at the start.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby VintageBass » Thu Mar 28, 2013 5:55 pm

Ivan-Aedler Wrote:The game was updated hours ago. Did you test it again? Could you reproduce it right in 1-1, when fucking some goombas?


Sorry, my time online really varies and I don't always pay attention to what's happening. But if anything, I am going to try to keep up with everything and pay more attention to what's going on both in game in its different formats and here on the forums.

Bugs
Spoiler (click to show/hide):

OK, my majority of time is spent offline so I've been playing the downloaded version. I always use the right-handed first option when I play (QWERTY), and when I mean "1-1", I mean World 1-1, the first level you play when you go explore the levels. Anyway, the dialogue problem occurs after the second Toad you pass, where he informs you to use your "natural strength," and let's say you go into the green house and talk to the Toad at the end. There's the bug.

... Well, it was. I've played the game in browser and downloaded, I went to all of the Toads in World 1-1 to find that their dialogue is normal. But after playing through World 1-2 on the download version, I got the ending bug again this time after fucking two Goombas and a Bobomb (three enemies). I did complete World 1-1 with one fuck, just to see if the problem occurred. Also when I was running around, I came across another bug that had me fucking a Bobomb and another Peach at the same time, the second one moving about like normal. Same thing occurred when I went to fuck a sleeping Goomba. One Peach is with the Goomba, the other is standing around and can walk about.

And somehow when I get the Racoon Tail/Suit, there's no animation or sound for the tail when you're floating down.


For the costumes, I have no problems with buying costumes and using them later on in the game. In fact whenever I start a new game, the only dress I change is the regular dress, switching the classic dress for the Brawl dress. Really I would rather go looking around the worlds and smashing all of the blocks for power-ups than mess around in the customization screen choosing whatever costume for whatever power-up. And then there's those special costumes for events... well I am wondering about the Zess T event, but I can wait for when that's going to be in the game. And as some mentioned above, I do agree with the whole "unlocking every dress after beating the game once" thought. It's a ways off, but it'll be a nice reward to those who make it through to the end of the game.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Thu Mar 28, 2013 7:01 pm

WOW! An important archievement done!
As developers and people in the team know, in later levels (3-1, 3-2) loading times become slower.
The same with peach poses! As there is almost 40, poses 37, 38 starts to get a bit of slowdown, which can be noticeable.
Like when Peach crouches or jumps while carrying a vegetable!

Now, this wont occur anymore. Peach poses are now a 'dynamic object'.
Peach main live object is now only ONE object! (Blargh, see this!). -> remember to click on the image to enlarge it first!

Spoiler (click to show/hide):

peach pose before.jpg
peach pose before.jpg (57.99 KiB) Viewed 1863 times
peach code.jpg
peach code.jpg (32.29 KiB) Viewed 1863 times


So, _root.Peach.character. This character is just Peach pose 1 (standing up). And thats all.
The alive code will put new peach situations ON THE FLY there.
Now we can have up to 60.000 poses without slowdown!!!! Is that REALLY possible? Well, on my tests until now, the 40th pose is not laggy anymore.
The same would be done to levels too.
Game code is getting more modular and more 'text based'.
I'll test it more, then I'll upload this as 1.9.8.

VintageBass Wrote:Bugs:
-World 1-2 on the download version, I got the ending bug again this time after fucking two Goombas and a Bobomb (three enemies). I did complete World 1-1 with one fuck, just to see if the problem
occurred.

Hmmmmmmmmmmmmmmmm..... What darn bug, James Scott! I'll check it more.

VintageBass Wrote:Also when I was running around, I came across another bug that had me fucking a Bobomb and another Peach at the same time, the second one moving about like normal.

Wait. As for sleeping goombas, let's say all was going 'nice', without bugs there, then once Peach fucked it alone, two Peaches appeared in?
Or did this bug occurred AFTER bobomb problem? Were you in that red donut platforms when the bug occurs? If so, bobomb and goomba duplicates are due to that donuts.

VintageBass Wrote:And somehow when I get the Racoon Tail/Suit, there's no animation or sound for the tail when you're floating down.

I'll check!
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby coolness32 » Thu Mar 28, 2013 7:52 pm

Toyloli Wrote:
coolness32 Wrote:I am not comparing the games. I am simply stating that once the game is done, it can be "open source" so that people can mod it. I know that this is a flash game so it's already open source, but I was just meaning that once the game is done this could be a place for people to post custom costumes. I agree with your opinion about there being limited outfits.


Um, on a slightly different note. While SDT lets you customize a certain amount it mostly only allows for the adding of flat objects over or in place of items inside the game. The clothing method is actually just a set of basic clothes which the creator has made, and then the player gets to change the colour. And the hair and ornaments are a handful of flat images from one direction only.

For this game, the number of parts and how they go together (not even allowing for the breaking apart feature) and the sprite facing four different directions would make it impossible for the casual person to attach new outfits or for any kind of import function to be implemented.. The same goes for making new peach's.
It would be better if in the costume list we made some basic outfits and they let the player choose a colour scheme for the outfit:


I understand that MiM PUT is more complex than SDT. I wasn't talking about casual people making costumes. I was just thinking about how Blargh had his own version of the original game because he wanted to make more outfits and wanted to make his own game. This is just for the outfit side of that, it would be better to support people wanting to put in the time to make custom outfits since they are most likely going to be wanting to learn flash or are just wanting to practice. But of course this idea doesn't have to be in this game, it was just an idea for a more in-depth player customization.

Darthan Wrote:I don't really understand being able to change stuff at the checkpoints. I understand changing outfits at Peach's closet since that is where she keeps all of her outfits, but what is the logic behind being able to do this at checkpoints?

Instead of making it so that you have to beat the game to unlock all the outfits, make it so that you can buy all the alternate outfits in town and start Peach off with enough coins so that players can go to town and buy a few if they want at the start, maybe even have Toadsworth mention something in the first meeting.


As soon as you said "logic" it made me think that being able to select at checkpoints doesn't really make sense. It seems like it would actually be best for the selection to happen before Peach enters a level, or even a world if it would be better to have it happen less often. I do think that it would be ok for the checkpoints to give you the non-power outfit when you pass it. I know in Super Mario World for Snes when you ran past the checkpoint while still small Mario, it would make you super Mario, it could work like that.

I remember talking about buying outfits like you mention. For some reason, I thought that idea didn't get approved, or maybe I missed a bunch of the conversation. That's nice if it's something being considered though.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby VintageBass » Thu Mar 28, 2013 8:32 pm

Ivan-Aedler Wrote:Wait. As for sleeping goombas, let's say all was going 'nice', without bugs there, then once Peach fucked it alone, two Peaches appeared in?
Or did this bug occurred AFTER bobomb problem? Were you in that red donut platforms when the bug occurs? If so, bobomb and goomba duplicates are due to that donuts.


It was after I encountered the Bobomb on the donut that I got the double Peach with the sleeping Goomba.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Thu Mar 28, 2013 9:03 pm

VintageBass Wrote:It was after I encountered the Bobomb on the donut that I got the double Peach with the sleeping Goomba.

That one with the donut might be cause the problem there and in other areas.
I explain. When Peach is in the donut, timer code starts. This timer code uses her '_on_action' variable. The problem is that when peach touches an enemy. He also uses _on_action.
So when he triggers a sexual scene with Peach when Peach is interacting with the donut, it disables _on_action , making Peach free of the sexual scene without it finishing, creating ghost Peaches.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby QuizmasterBos » Thu Mar 28, 2013 9:19 pm

Darthan Wrote:
QuizmasterBos Wrote:And yet I prefer a box. See, an NPC gets thrown in your face, whilst a box can be hit by choice. If players begin complaining, then they just suck since they aren't reading the boxes that clearly explain. Of course, the less explaining necessary, the better.

See TAVGN about Mega Man X. Platformers shouldn't need explaination.

First of all, I think you meant Egoraptor's Sequelitis video?
Second, I know that platformers generally do not need explanation, but as things stand, the game is already more complicated. We are way past the basic platformer game already; now it is just a manner of keeping things as simple as possible.

Ivan-Aedler Wrote:Hmmmmmmmm......
What you guys should say to me if I end up remaking Super Mario RPG entirely from scratch using Flash? XXX version of course. Playing as Peach. She can have Mario in the team, and do nice things. In the battles, she can still be embarassed (this time, no whore involved). She will be prepared to do that as the only way to fight over the evil.

However, I will only make this game If I have integral time to work and incentives. So, with the current pace things are going on, I might be only developing MIM PUT with the Team, as I still prefer to finish it first (all levels, worlds, more scenes etc).

I knew this was going to happen. There is already enough stuff left to make as is. Cute Peach AND Bowser's Castle need making and after that you could think of this.
Of course, I wonder how this game would work, as an rpg doesn't lend itself to the in-game sex. Instead, all would have to be scenes watched later on (That's how Rance does it anyway). Also, I believe it's better to just keep Mario the main character.

LuftMallow Wrote:In short, focus on making more levels and events, then decide on what Peach needs to use to get by and wear.

A thousand times this. THAT'S the way we should start thinking about the costumes. Let's add those later on, but ONLY if we feel there is still room for more.

coolness32 Wrote:I am not comparing the games. I am simply stating that once the game is done, it can be "open source" so that people can mod it. I know that this is a flash game so it's already open source, but I was just meaning that once the game is done this could be a place for people to post custom costumes. I agree with your opinion about there being limited outfits.

Actually, Ivan hates it that people steal his game without telling him, so the project seems to be better off not open-source (closed-source?).
The only reason why it is freely downloadable, is to make it possible for people to play the game off-line. Ivan was thinking of adding some kind of complexity in the game which makes it much harder to pick apart though.

coolness32 Wrote:I don't think that an NPC that explains things to you should ever be thrown in your face, I think you mean forcing the player to listen to the NPC without a choice. You know when you first exit Peach's room and you see Toadsworth? for the explaining NPC, in his dialogue he could just say "see *insert NPC name* for information about things you can do", then the player can choose to see the NPC or just skip them. In this case the NPC would best be placed where all the Toads are just before you leave the castle so that the player sees him and then chooses to talk to him or not. Or, they can ignore him and play the game, then there's still the boxes that they can hit if they choose to do that instead.

:shock: You just did me a big favor, that's IT! I'll explain what I mean. You see, I am busy cataloging all the script in the game. ALL OF IT! Every piece of text will be there and I am reviewing them as well. Now, you notice a large group of Toads which all say basically the same thing, they want to see Peach naked and fucking. But that is a bit too much, especially since the game must hint at the Virgin stuff as well. I was thinking of removing it, but Ivan wants to keep all the Toads.

BUT, with this idea, I can turn the lustful Toads into helpful Toads, by giving them explanations. No stopping the game, the textboxes will be just there.
Brilliant, thanks!
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Darthan » Thu Mar 28, 2013 9:32 pm

QuizmasterBos Wrote:First of all, I think you meant Egoraptor's Sequelitis video?
Second, I know that platformers generally do not need explanation, but as things stand, the game is already more complicated. We are way past the basic platformer game already; now it is just a manner of keeping things as simple as possible.

Likely, it has been awhile since I watched that.

QuizmasterBos Wrote: :shock: You just did me a big favor, that's IT! I'll explain what I mean. You see, I am busy cataloging all the script in the game. ALL OF IT! Every piece of text will be there and I am reviewing them as well. Now, you notice a large group of Toads which all say basically the same thing, they want to see Peach naked and fucking. But that is a bit too much, especially since the game must hint at the Virgin stuff as well. I was thinking of removing it, but Ivan wants to keep all the Toads.

BUT, with this idea, I can turn the lustful Toads into helpful Toads, by giving them explanations. No stopping the game, the textboxes will be just there.
Brilliant, thanks!

This idea i really like. The speakerboxes in SMW kinda annoyed me because they stopped what was going on for explanations I rarely needed. I have been playing SPP and the help boxes annoy me as well. The thing that annoys me more is that most of the time you do need the info they give you to know what you are supposed to do.
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