Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Thatguy45 » Tue Mar 26, 2013 9:39 pm

Ivan-Aedler Wrote:Updated Shadow Queen once more.
viewtopic.php?f=34&t=2265&start=5400#p208277

Luftmallow, glad you liked her ;) Nice pic too!
Thatguy45 Wrote:Found two glitches with the shyguys in the gallery (that show up in the game) and one outside the gallery.

I'll check all these when I reach home.
As for backward text...did you enter the gallery before that? Wrench scenes? It might be a gallery issue that is infecting the game.


The only time I went to the gallery was before I started a game. Didn't get hit by any wrenches. I'm not quite sure how I made it happen. I just know that I could only get it to occur on that level when I was facing left. I can't get to happen again, though I've tried 3 other times. Sorry.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Darthan » Wed Mar 27, 2013 12:15 am

Regarding the stripper, bunny, and Alice outfits, you may want to be careful about adding too many powerups that have no effect. Right now we already have several outfits that can only be set to other powerups since they have no effect of their own.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby MPLDAM9919 » Wed Mar 27, 2013 12:38 am

I like the Shadow Queen model looks amazing, Ivan. She looks like a MILF/Cougar. Maybe imply that to the game for the Shadow Queen's personality.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Wed Mar 27, 2013 12:49 am

'Respawn Bug' is tough. I'm analysing it more.
EDIT: Found the culprit code area, its interfering with unloading function (its like a timer problem, but there is no timer there). However, there are many code to check to. I'm doing it one by one.
For now, all respawn areas (level 1-4, vases with shyguys, cannon with bobombs, and even hog holes) are affected with this strange bug.
Its not a gameplay killer, as it happens in the 8th enemy or more, in each level, but its awful to see enemies just disappearing. Its like an alien abduction.

EDIT: Found the line of code!. Are you curious? Check the line below and why. Arent you? Just skip it, its tech info.
Spoiler (click to show/hide):

Code: Select All Code
//after each sex scene, this code is run:

_root[_global.FLAGS.enemyActive]=false; //WHOPS! Whats that? Malformed sentence.

//Referring to the library:
    isUsingDoors:false, //must be used instead of lockAnimation in places like doors because of the new scale system (checkPoseScale). Peach wont be changing scales during these special ocasions.
    enemyActive:false, //to be used to restart current enemy/make it walk again when peach loses a life and other things

//So, enemyActive is a flag TO RETAIN A GIVEN ENEMY NAME. So the correct is just:
_global.FLAGS.enemyActive=false;

Darthan Wrote:Regarding the stripper, bunny, and Alice outfits, you may want to be careful about adding too many powerups that have no effect. Right now we already have several outfits that can only be set to other powerups since they have no effect of their own.

-Well, you can make, say, fire peach use another dress, so its still up to the player to use whats sexy for him/her.
-Its expected to have outfits scatered through some toad houses in the village/in some levels, maybe one or two can be bought. Later in development, the player can find those outfits, buy them, and use them when they want to, acting as a protection. E.g. Peach is naked, then she uses a given inventory.
So its like someone brings the outfit for her (maybe a running toad). But this is for the far future.
- Some outfits, if not all, in fact, can trigger some events and 'powers'. Once we have a outfit 'tigeress' available through some inner areas, when Peach takes it, she will use it immediatelly and her horny bar will be full, in exchange of some score points (because she used the powerup), some speed, and maybe some disguise (maybe Belome wont notice its Peach, for example).

MPLDAM9919 Wrote:I like the Shadow Queen model looks amazing, Ivan. She looks like a MILF/Cougar. Maybe imply that to the game for the Shadow Queen's personality.

Yes, Shadow Queen is like a Queen for Peach, a dark one who has magic, and is really horny. She would say to Peach:
'My dear princess, come to your Queen. Our fluids must join in an ethernal glory, hahahaha! You're really a cute cherry, let me embrace your soul'.

But the scenes should be normal ones, like Toadella. Both foreplaying/making out, then maybe pussy on pussy. In the future, some magic could be used, and she can raise Peach up with her hair.
Last edited by Ivan-Aedler on Wed Mar 27, 2013 1:40 am, edited 3 times in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Darthan » Wed Mar 27, 2013 1:28 am

Ivan-Aedler Wrote:-Well, you can make, say, fire peach use another dress, so its still up to the player to use whats sexy for him/her.
-Its expected to have outfits scatered through some toad houses in the village/in some levels, maybe one or two can be bought. Later in development, the player can find those outfits, buy them, and use them when they want to, acting as a protection. E.g. Peach is naked, then she uses a given inventory.
So its like someone brings the outfit for her (maybe a running toad). But this is for the far future.
- Some outfits, if not all, in fact, can trigger some events and 'powers'. Once we have a outfit 'tigeress' available through some inner areas, when Peach takes it, she will use it immediatelly and her horny bar will be full, in exchange of some score points (because she used the powerup), some speed, and maybe some disguise (maybe Belome wont notice its Peach, for example).

I know that you have plans for the Tigress outfit to be it's own powerup, but let's list the existing outfits that have no powerup or plans, that I am aware of, to give them any special effects:

Sling Bikini-All I remember is mention that it may be used for specific scenes, no special effect.
Daisy/Brawl/Rosa Dress-No effect. likely to sub for Princess Dress.
Mario-No effect.
Daisy Striker-No effect, Likely to sub for Striker Outfit.
Hammer Bros-Recall plans to make it like the Hammer Bros powerup from SMB3.
X-naut-Something to do with the space level, I was never really clear on what it was supposed to do.
Shadow Queen-No effect, not sure what purpose it would have.
Apron-No effect, recall mention of it having something to do with Zess T scenes.
Wedding Dress-No effect, I assume it will be used in the wedding endings.
Yoshi-No effect, another one I was not clear what your plans for it were.

Now you have these extra outfits that at this point have no reason other than to be there. I remember at one point you said you planned on removing the option the chanfe what outfit goes with what powerup which would make allot of the outfits totally pointless. The way I see it, the only powerup that should have no special effect is the Princess Dress. Every other powerup should have some effect just like in the SMB games.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby VintageBass » Wed Mar 27, 2013 1:33 am

Darthan Wrote:Regarding the stripper, bunny, and Alice outfits, you may want to be careful about adding too many powerups that have no effect. Right now we already have several outfits that can only be set to other powerups since they have no effect of their own.


Again, I didn't suggest the Alice costume. But when talking about powers and suits, I had the thought of using the bunny costume like another form of the Striker form with the enhanced speed and maybe higher jumper, but that could be a problem with more narrower platforms. The stripper outfit... eh, I got no idea, other than for the sex appeal (by the way Ivan, and this is just personal thoughts, but that picture you shown of Peach as a stripper... that's kinda how I see a regular hooker, not a stripper. Again, that's how I see it). Really I am just suggesting ideas for future costumes, not really thinking about their own abilities, but if this is an issue... I'm sorry for bringing it up.

With the Shadow Queen, I had a thought about her using one of Peach's lines on her: "I am YOUR Queen and you are MY sex slave/toy/whatever!" I guess that depends on how much of a whore/slut peach is.

... So can I take Belome to draw?
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Wed Mar 27, 2013 1:58 am

Darthan Wrote:I know that you have plans for the Tigress outfit to be it's own powerup, but let's list the existing outfits that have no powerup or plans, that I am aware of, to give them any special effects:

Tigerness and all other outfits can be used in some special scenes where , say, Daisy, asks Peach to wear a given kind of outfit.
I know we are still in early stages of the game. We need more levels and more scenes first.
Let's talk about outfits.

Sling Bikini - Might be used in Delfino Land (World 5), as Peach will need to buy proper outfit to be alowed by a given toad to go in some water levels. She will be ashamed, of course. If a whore, she wont care. Inside the water, she can find the Frog powerup. Also, this outfit could be used in some bath scenes out in the open (Peach might use it just not to be stark naked).

1-Daisy/Brawl/Rosa Dress-Likely to sub for Princess Dress (yes. And people love to use Peach like that, its like a new entirely character out of the oven).
2-Mario- Peach might wear his oufit in Mario's Pad, and feel his essence and gets dizzy. While walking around, easter egg scenes, like toads getting surprised and yelling: 'MARIO!!' Also, some enemies can change behavior and not fuck her, but attack her.
3-Daisy Striker-No effect, Likely to sub for Striker Outfit. Correct. But remember these oufits are so easy to be used in other princesses that will be in the game, like Daisy herself.
4-Hammer Bros- SMB3 powerup. Peach will throw hammers (its like fire peach), more powerful in close distance only. She will walk slower.
5-X-naut- In the moonbase: she will be able to walk around without getting fucked. Sir Grodus might talk with her like a subordinate. In normal levels: Peach will scare the toads and other friends. She will have some caveats, like the sound of Xnauts walking (BTW I need to put this in, I forgot).
6-Shadow Queen - In the moonbase: Sir Grodus dressed her like that after playing with her. She can go out of the base like this. On Earth levels: People will call her a QUEEN, not a princess. Others might be scared.
7-Apron- Three embarassing scenes (two with ZessT) inside her castle and once scene in the village. Could be the base of the Alice outfit (this one is like item 1).
8-Wedding Dress-Virgin (Embarassed/Whore) Ending (remember Peach can be still virgin but a whore). While embarassed, normal wedding. If a whore, sex everywhere. Mario will be the one embarassed.
9-Yoshi- Will make Yoshi horny. Will make Luigi mount on her (even if Peach says to Luigi its Peach herself, Luigi will never believe that, only if she undresses). In normal levels: other yoshi races might appear and give kisses/yoshi fruits , and Peach might be able to throw larger fireballs, like 3-in-1 of yoshi.

Do you want more ideas?

Darthan Wrote:I remember at one point you said you planned on removing the option the chanfe what outfit goes with what powerup which would make allot of the outfits totally pointless. The way I see it, the only powerup that should have no special effect is the Princess Dress. Every other powerup should have some effect just like in the SMB games.

I might remove it in a far future, after the game is completed (or near completion), where we have more steady ideas of how things should work. Anyway, people will still be able to unlock it all, once the game is completed (any ending).
Last edited by Ivan-Aedler on Wed Mar 27, 2013 2:10 am, edited 5 times in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Wed Mar 27, 2013 2:03 am

VintageBass Wrote:... So can I take Belome to draw?

I didnt understand. I already made him. Do you want the model? Just PM me.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby VintageBass » Wed Mar 27, 2013 2:27 am

Ivan-Aedler Wrote:I didnt understand. I already made him. Do you want the model? Just PM me.


Oh. What I meant was I wanted to draw him, but that changes things. And speaking of PMs, I need to send you one for some models of Peach.
"Just because you can put your dick in it, it doesn't mean you can fuck it"
- Nash Bozard
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Wed Mar 27, 2013 2:36 am

VintageBass Wrote:Oh. What I meant was I wanted to draw him, but that changes things.

Missing enemies:
Ostro, Bumpties, Boo Platform, Broozers, Urchins, Boom Boom and , to be made later, if really interesting, Axem Rangers.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Surskit » Wed Mar 27, 2013 2:52 am

Ivan-Aedler Wrote:
VintageBass Wrote:Oh. What I meant was I wanted to draw him, but that changes things.

Missing enemies:
Ostro, Bumpties, Boo Platform, Broozers, Urchins, Boom Boom and , to be made later, if really interesting, Axem Rangers.

Pssh, I guess that means you haven't been playing lately.
Last I recall you were getting dangerously close to them. And somehow I think you're going to want to mention what you find after Land's End.
You're almost there!
Disclaimer: Should I ever choose to give criticism on anything, give it an hour- I will undoubtedly change the message several times before then.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Darthan » Wed Mar 27, 2013 3:01 am

Surskit Wrote:Pssh, I guess that means you haven't been playing lately.
Last I recall you were getting dangerously close to them. And somehow I think you're going to want to mention what you find after Land's End.
You're almost there!

I am pretty sure that Ivan said he finished the game. So he already beat the Axem Rangers.

Ivan-Aedler Wrote:Outfit stuff

Mario-This one doesn't make allot of sense to me, but that may just be me.
X-naut-This one makes sense, though I am not sure why Peach would wear this outside the moonbase level.
Shadow Queen-Once again, I don't understand this one. Maybe it is because I have never played TTYD.
Yoshi-This one just doesn't make sense to me in the context of why is Peach even wearing this outfit in the first place. All of the other outfits/powerups have a logical reason for Peach using them, this one though, I've got nothing.

The rest of your explanations make sense, or I had the right idea about. I would really like it if you could help me make sense of these, cause right now it seems like you have these "cause I can", and I would really hate to see that as a reasoning for anything being added to the game. If some of the outfits are only going to be temporary, like I am guessing the apron will be, meaning Peach puts it on for a certain scene and then changes back into whatever she was previously wearing once the scene is over, I can understand that.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Wed Mar 27, 2013 3:40 am

Uploaded 1.9.7 again. With more bug Fixes and added the sound of Xnaut steps (when Peach uses this outfit).
More in Page1.

Surskit Wrote:Axem Rangers

And I see you havent been following the thread recently :lol: Here! viewtopic.php?f=34&t=2265&start=5320#p207834
If you read more posts, you will see I talk about dropping Axem Rangers development, at least for those weeks or maybe forever. Although I liked them, I think they....they appeared just a bit in the game, and they're....ugly, and with a metalic appearance. And they...love war! They love to wreck things up, to cause disorder. And they have mortal weapons (axes!). You can convince me, though.

Darthan Wrote:Shadow Queen-Once again, I don't understand this one. Maybe it is because I have never played TTYD.

You SHOULD.

Darthan Wrote:Yoshi-This one just doesn't make sense to me in the context of why is Peach even wearing this outfit in the first place. All of the other outfits/powerups have a logical reason for Peach using them, this one though, I've got nothing.

Of course there will be reasons. A given toad could say she needs that outfit to disguise herself from Wigglers and other creatures when time comes, but she will be vulnerable to male yoshis.

Darthan Wrote:The rest of your explanations make sense, or I had the right idea about. I would really like it if you could help me make sense of these, cause right now it seems like you have these "cause I can", and I would really hate to see that as a reasoning for anything being added to the game. If some of the outfits are only going to be temporary, like I am guessing the apron will be, meaning Peach puts it on for a certain scene and then changes back into whatever she was previously wearing once the scene is over, I can understand that.

Yes, some outfits is for some scenes only. But as I've said, people (including myself) really enjoy playing with a given outfit, like the apron. It gives new 'air' to the game. Of course, you need to use your imagination a bit. The game tends to be open ended / non linear anyway. And if you play some mario games like TTYD, you will see you can BUY (yes, BUY) a luigi outfit, which does absolutelly NOTHING. It may have just one scene of a given character that thinks he's luigi and thats all.
Last edited by Ivan-Aedler on Wed Mar 27, 2013 5:48 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby MPLDAM9919 » Wed Mar 27, 2013 4:24 am

Ivan-Aedler Wrote:
Sling Bikini - Might be used in Delfino Land (World 5), as Peach will need to buy proper outfit to be alowed by a given toad to go in some water levels. She will be ashamed, of course. If a whore, she wont care. Inside the water, she can find the Frog powerup. Also, this outfit could be used in some bath scenes out in the open (Peach might use it just not to be stark naked).

1-Daisy/Brawl/Rosa Dress-Likely to sub for Princess Dress (yes. And people love to use Peach like that, its like a new entirely character out of the oven).
2-Mario- Peach might wear his oufit in Mario's Pad, and feel his essence and gets dizzy. While walking around, easter egg scenes, like toads getting surprised and yelling: 'MARIO!!' Also, some enemies can change behavior and not fuck her, but attack her.
3-Daisy Striker-No effect, Likely to sub for Striker Outfit. Correct. But remember these oufits are so easy to be used in other princesses that will be in the game, like Daisy herself.
4-Hammer Bros- SMB3 powerup. Peach will throw hammers (its like fire peach), more powerful in close distance only. She will walk slower.
5-X-naut- In the moonbase: she will be able to walk around without getting fucked. Sir Grodus might talk with her like a subordinate. In normal levels: Peach will scare the toads and other friends. She will have some caveats, like the sound of Xnauts walking (BTW I need to put this in, I forgot).
6-Shadow Queen - In the moonbase: Sir Grodus dressed her like that after playing with her. She can go out of the base like this. On Earth levels: People will call her a QUEEN, not a princess. Others might be scared.
7-Apron- Three embarassing scenes (two with ZessT) inside her castle and once scene in the village. Could be the base of the Alice outfit (this one is like item 1).
8-Wedding Dress-Virgin (Embarassed/Whore) Ending (remember Peach can be still virgin but a whore). While embarassed, normal wedding. If a whore, sex everywhere. Mario will be the one embarassed.
9-Yoshi- Will make Yoshi horny. Will make Luigi mount on her (even if Peach says to Luigi its Peach herself, Luigi will never believe that, only if she undresses). In normal levels: other yoshi races might appear and give kisses/yoshi fruits , and Peach might be able to throw larger fireballs, like 3-in-1 of yoshi.

Do you want more ideas?

They are all great ideas. Since Peach is technically stark naked in the apron power-up, maybe make its side effect where Toads might fuck her from behind. And what about the Cloud power-up I mentioned awhile back? Her jumps could be higher and she descends slower.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Wed Mar 27, 2013 4:50 am

MPLDAM9919 Wrote:They are all great ideas. Since Peach is technically stark naked in the apron power-up, maybe make its side effect where Toads might fuck her from behind. And what about the Cloud power-up I mentioned awhile back? Her jumps could be higher and she descends slower.

Thank you. Yes, Toads can just fuck her from behind. Peach would need to leave the kitchen to bring something for the Grumpy Zess T. She really doesnt like Peach so much since Mario crashed her lens. I get stimulated over those side scenes. The game has everything to progress much more. I just need more time, incentive, and a good mind to optimize things along the way, too. I'm human (I'm saying again) .

For about the cloud outfit, ask Luftmallow. Three ideas were given above (IDEAS, not 'must be done'): Bunny, Stripper, and Alice (again, the last one is my idea, I've told this above).
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby MPLDAM9919 » Wed Mar 27, 2013 5:07 am

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:They are all great ideas. Since Peach is technically stark naked in the apron power-up, maybe make its side effect where Toads might fuck her from behind. And what about the Cloud power-up I mentioned awhile back? Her jumps could be higher and she descends slower.

Thank you. Yes, Toads can just fuck her from behind. Peach would need to leave the kitchen to bring something for the Grumpy Zess T. She really doesnt like Peach so much since Mario crashed her lens. I get stimulated over those side scenes. The game has everything to progress much more. I just need more time, incentive, and a good mind to optimize things along the way, too. I'm human (I'm saying again) .

For about the cloud outfit, ask Luftmallow. Three ideas was given above (IDEAS, not 'must be done'): Bunny, Stripper, and Alice (again, the last one is my idea, I've told this above).

Ok. I'll PM LuftMallow about it later.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby coolness32 » Wed Mar 27, 2013 6:34 am

Darthan was talking about the complexity of mechanics. I think you could just have an NPC that explains things to you. Do you remember a long time ago when I was talking about having an area to buy hints with coins? This is the same thing, just minus the buying and instead of hints you get gameplay mechanic help or tips.

Darthan Wrote:Regarding the stripper, bunny, and Alice outfits, you may want to be careful about adding too many powerups that have no effect. Right now we already have several outfits that can only be set to other powerups since they have no effect of their own.


Just an idea for the outfits. Since I'm that thinks as long as the outfits look good, there's no limit as to how many outfits should be in this game. Maybe the outfits that do not have powers could have a slot, it can be a new slot or it can be the "princess" slot, since the princess outfits don't have powers. You can only assign non-power outfits to the slot, and it's the only slot that you can change throughout the game.

An example using coins as the item that grants this swap. As long as you have hmmm, 20 coins, you can pay to "swap out" the non-power outfit. Then whenever you pick up the princess dress item, Peach wears the non-power outfit.

Of course it doesn't have to be coins, it could be any sort of item or object that can be come up with.

Ivan-Aedler Wrote:Based on Sigurd Sketch. Sigurd, please show to ToyLolilililLol. I told you to learn more about Boob Physics.


Wait, Sigurd is helping with this game? or are you using his art as anatomy reference?
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Ivan-Aedler » Wed Mar 27, 2013 6:50 am

coolness32 Wrote:Darthan was talking about the complexity of mechanics. I think you could just have an NPC that explains things to you. Do you remember a long time ago when I was talking about having an area to buy hints with coins? This is the same thing, just minus the buying and instead of hints you get gameplay mechanic help or tips.

We already have the sound boxes. But as for kissing, yes, it might have a toad that Peach must pass along (maybe in the paths next to her castle) who says: 'Do you want to know about kissing'? YES/NO. The player can ignore him. In Super Mario RPG, right when you start the game, a toad appears and ask if you want instructions. If you say 'no, I know how it works', he doesnt bother you anymore. In other ocasions (I think 20 more) other toads and even enemies ask these. You can just say 'no' to all of them.

coolness32 Wrote:Just an idea for the outfits. Since I'm that thinks as long as the outfits look good, there's no limit as to how many outfits should be in this game.

Flash can support up to 60000 frames, so 60.000 outfits!

coolness32 Wrote: Maybe the outfits that do not have powers could have a slot, it can be a new slot or it can be the "princess" slot, since the princess outfits don't have powers. You can only assign non-power outfits to the slot, and it's the only slot that you can change throughout the game.

Why adding this complexity?

coolness32 Wrote:An example using coins as the item that grants this swap. As long as you have hmmm, 20 coins, you can pay to "swap out" the non-power outfit. Then whenever you pick up the princess dress item, Peach wears the non-power outfit.

The current freedom of assigning all outfits avaiable to given powerups should be removed in the future in a normal game run. Peach should only get new outfits like Tigeress if she is in a given scene (like with Daisy in the palace, where it will have a tigeress one), or when she takes Tigeress 'powerup', whose outfit should be a fixed one, or when she buys one (so her outfit inventory will make her use the outfit right away, and its a plausible way to experiment new outfits) and more, you should be able to find new outfits in some areas (in places like peach castle, for example, peach dress is always available), but she is prone to lose it if enemies starts shredding them along the levels. Also, like I've said, once the player finishes the game, he/she should be able to use the character select like how it works now (selecting each of all available outfits into a given powerup).

coolness32 Wrote:Wait, Sigurd is helping with this game? or are you using his art as anatomy reference?

Yes, well, I told him to take his time and I'm making shadow queen actually for him. Scenes with Peach too. But it should be used here, as I've made the model from scratch, using his concept, and I am m making the animations.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby Surskit » Wed Mar 27, 2013 1:08 pm

@Ivan
The thread moves so quickly, I guess I missed it.
But I'm happy you got to finish the game! I won't beat a dead horse and try to convince you of using the Axem Rangers. My purpose for suggesting them was A.)I love smrpg, and B.) A gangbang scene would have been a bit more original than simply suggesting an enemy.

Though I will say, Booster might make a decent mini boss. Or npc that you can trade sex for stuff with. He can send out Snifits (That's what they were called!) during the fight or include them in sex. Or they could give you missions in exchange for sex to grant you audience with Booster.

Anyway, things you might have missed in the game:
1. Going back to Boosters pass, a new area is opened up about halfway through the game. There's a Snifit training there and if you lose to it, the next time you arrive at Booster's Tower, he'll be standing guard boasting about his promotion for defeating Mario. You can repeat this as many times as you like, adding more snifits to that hallway until 1 of them stares forlornly out the window saying there's no more room for him.
2. After obtaining the Shiney Rock from the girl in Moleville (I believe the one who sells fireworks) You can open the door in Monstro Town. In there you'll find a different dimension with Culex, a Final Fantasy-esque boss with 4 crystals. Hard fight.
3. In the pipe to Yoshis Isle, some fights may begin with a Golden Snifit that runs away IMMEDIATELY. You can kill it. You just need insane speed. Stack speed items to be able to attack before it runs.
4. There's a stupid beetle minigame I got addicted to playing. You can buy it off the kid at the back of the inn in Mushroom Kingdom.
5. There's a fallen wishing star on Star Road that says "I wish I could be a great plumber like my brother, Mario"
6. There's a hidden NPC behind the house nearest the castle in Mushroom Kingdom to the left.
7. There's a hidden NPC behind the house in Rose Town where you had to jump on the button to create stairs (The guy who tells you to go Left, Left, Straight, Right)
8. You can stay at the Suite in Marrymore Inn for as long as you like, but if you can't pay the bill at the end, the owner will force you to work for him for a brief time, helping guests who can end up Tipping you.
9. There's a treasury in the temple before Monstro Town. You can use the key FROM monstro town to get in, finding the room however is randomly generated.
10. Returning to Rose Town's Inn and talking to the girl will result in her getting excited about Geno and giving him a weapon (Good early game, useless at this point). I believe she pisses off mario though, so funny scene.
11. Resting in both the Rose Town inn and visiting Mushroom Kingdom on occassion will sport cameos of Link and Samus sleeping in each bed respectively. I'm sure this is time sensitive though, at the very least for Samus.
Disclaimer: Should I ever choose to give criticism on anything, give it an hour- I will undoubtedly change the message several times before then.
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Surskit
 
Joined: Sun Jun 20, 2010 1:24 pm

Re: MiM: Peach's Untold Tale 1.9.7 (mar 26/13)

Postby QuizmasterBos » Wed Mar 27, 2013 2:25 pm

Ivan, I wasn't on SK yesterday because I was very tired. So, don't worry about me.

Ivan-Aedler Wrote:
VintageBass Wrote:As for Peach, I got in mind some slutty designs to choose from, with maybe a stripper get-up, a bunny costume... actually those two are the only ones I can come up with. I can easily make something for a stripper outfit (since there gold coins is the currency, wouldn't there be a pouch to hold those coins?) and a bunny design won't be too hard, and I could start on that next week.

Bunny: interesting.
Alice outfit: I've thought about that months ago. Maybe but its up to Luftmallow. It could reuse his Apron without the pink borders.
Spoiler (click to show/hide):

The attachment GIFT__Peach_in_Wonderland_by_BechnoKid alice.jpg is no longer available

Stripper outfit: it could be the purple one, already in Blargh's version. But we can use that one (maybe adding a corset and a yellow star).
Spoiler (click to show/hide):

The attachment hooker.jpg is no longer available

Alice outfit?
Spoiler (click to show/hide):

Alice Rance 1.png
Alice Rance 1.png (33.23 KiB) Viewed 1708 times


On a more serious note, I feel that we need to think of putting in costumes only if Peach could wear them in all 'mindsets'. And there must be a funny/interesting piece of text with it to put in the Diary. (Remember the ones I made for the dress and the other costumes?)
That said, I am not really feeling the stripper outfit.

Outfit stuff
Spoiler (click to show/hide):

Ivan-Aedler Wrote:1-Daisy/Brawl/Rosa Dress-Likely to sub for Princess Dress (yes. And people love to use Peach like that, its like a new entirely character out of the oven).
2-Mario- Peach might wear his oufit in Mario's Pad, and feel his essence and gets dizzy. While walking around, easter egg scenes, like toads getting surprised and yelling: 'MARIO!!' Also, some enemies can change behavior and not fuck her, but attack her.
3-Daisy Striker-No effect, Likely to sub for Striker Outfit. Correct. But remember these oufits are so easy to be used in other princesses that will be in the game, like Daisy herself.
4-Hammer Bros- SMB3 powerup. Peach will throw hammers (its like fire peach), more powerful in close distance only. She will walk slower.
5-X-naut- In the moonbase: she will be able to walk around without getting fucked. Sir Grodus might talk with her like a subordinate. In normal levels: Peach will scare the toads and other friends. She will have some caveats, like the sound of Xnauts walking (BTW I need to put this in, I forgot).
6-Shadow Queen - In the moonbase: Sir Grodus dressed her like that after playing with her. She can go out of the base like this. On Earth levels: People will call her a QUEEN, not a princess. Others might be scared.
7-Apron- Three embarassing scenes (two with ZessT) inside her castle and once scene in the village. Could be the base of the Alice outfit (this one is like item 1).
8-Wedding Dress-Virgin (Embarassed/Whore) Ending (remember Peach can be still virgin but a whore). While embarassed, normal wedding. If a whore, sex everywhere. Mario will be the one embarassed.
9-Yoshi- Will make Yoshi horny. Will make Luigi mount on her (even if Peach says to Luigi its Peach herself, Luigi will never believe that, only if she undresses). In normal levels: other yoshi races might appear and give kisses/yoshi fruits , and Peach might be able to throw larger fireballs, like 3-in-1 of yoshi.

Let's see:
1- Agreed. Some will just be subs for the main dress.
2- I don't think Toads will get surprised for thinking Peach is Mario, but they could be surprised in seeing Peach wearing his clothes (for some reason it fits her too) That changed behaviour is something I don't support. It's best to not change the inherent rules of the game. Maybe the suit would allow Peach to jump really high?
3- Daisy striker should have the same effect as Peach striker. They are both the same outfit anyway, just different colors.
4- Should Peach really walk slower using the Hammer Bros outfit? I think it's best to keep it the same and just give her the hammers. We can make it a rare find. (Toad House?)
5- X-Naut outfit. Seems pretty sound, but I think the thing with Grodus can still use some work. It still needs to fit within the objectives given to Peach by TEC of course.
6- Was Vivian going to make an appearance in this game? You could do something with that. Also, the outfit could make Peach evil and very forward sexually. And maybe because of that the actual Shadow Queen can appear?
7- Yes, but the outfit still has no real ability. We could think up something with food?
8- We can make the dress an outfit that appears in Peach closet once a player got the Virgin Ending. Plus, it could sub for the Peach dress as well.
9- Yoshi horny, okay? But that Luigi mounting her thing? No. Luigi is not stupid, plus his role was already established. Giving some extra powers to Peach could be nice, but Yoshi cannot throw fireballs unless he gets something in his mouth (and they are usually quite specific).

Ivan-Aedler Wrote:
coolness32 Wrote:Just an idea for the outfits. Since I'm that thinks as long as the outfits look good, there's no limit as to how many outfits should be in this game.

Flash can support up to 60000 frames, so 60.000 outfits!

I disagree. Not only would it take a lot of time implementing all the outfit and creating them, it would also be harder to place them in the levels as we generally use only two power-ups per level. And throwing in too many will make the levels all too easy.
Also, how much time would each outfit be used? In fact, would all the outfits even see a use? I don't think so. Giving the current list, how many of these outfits did people actually use/see in game? Maybe only 80 % tops? We should cut it out putting in all these outfits and focus on the important stuff.

Ivan-Aedler Wrote:
coolness32 Wrote: Maybe the outfits that do not have powers could have a slot, it can be a new slot or it can be the "princess" slot, since the princess outfits don't have powers. You can only assign non-power outfits to the slot, and it's the only slot that you can change throughout the game.

Why adding this complexity?

Didn't I once say you could put all the outfits in boxes? So a player can set each kind of power-up to something they want to see. But of course, they would still be limited.
For each box, the player gets to pick from a set of outfits that fit that kind.
Like all the non-power giving outfits can be set for the princess dress box. So yeah, I think there is a merit to adding this complexity. (Even though I explained it quite poorly right now. I just don't want to go to deep into it here until I get my stuff straight.)


Surskit Wrote:@Ivan
The thread moves so quickly, I guess I missed it.
But I'm happy you got to finish the game! I won't beat a dead horse and try to convince you of using the Axem Rangers. My purpose for suggesting them was A.)I love smrpg, and B.) A gangbang scene would have been a bit more original than simply suggesting an enemy.

Though I will say, Booster might make a decent mini boss. Or npc that you can trade sex for stuff with. He can send out Snifits (That's what they were called!) during the fight or include them in sex. Or they could give you missions in exchange for sex to grant you audience with Booster.

Anyway, things you might have missed in the game:
1. Going back to Boosters pass, a new area is opened up about halfway through the game. There's a Snifit training there and if you lose to it, the next time you arrive at Booster's Tower, he'll be standing guard boasting about his promotion for defeating Mario. You can repeat this as many times as you like, adding more snifits to that hallway until 1 of them stares forlornly out the window saying there's no more room for him.
2. After obtaining the Shiney Rock from the girl in Moleville (I believe the one who sells fireworks) You can open the door in Monstro Town. In there you'll find a different dimension with Culex, a Final Fantasy-esque boss with 4 crystals. Hard fight.
3. In the pipe to Yoshis Isle, some fights may begin with a Golden Snifit that runs away IMMEDIATELY. You can kill it. You just need insane speed. Stack speed items to be able to attack before it runs.
4. There's a stupid beetle minigame I got addicted to playing. You can buy it off the kid at the back of the inn in Mushroom Kingdom.
5. There's a fallen wishing star on Star Road that says "I wish I could be a great plumber like my brother, Mario"
6. There's a hidden NPC behind the house nearest the castle in Mushroom Kingdom to the left.
7. There's a hidden NPC behind the house in Rose Town where you had to jump on the button to create stairs (The guy who tells you to go Left, Left, Straight, Right)
8. You can stay at the Suite in Marrymore Inn for as long as you like, but if you can't pay the bill at the end, the owner will force you to work for him for a brief time, helping guests who can end up Tipping you.
9. There's a treasury in the temple before Monstro Town. You can use the key FROM monstro town to get in, finding the room however is randomly generated.
10. Returning to Rose Town's Inn and talking to the girl will result in her getting excited about Geno and giving him a weapon (Good early game, useless at this point). I believe she pisses off mario though, so funny scene.
11. Resting in both the Rose Town inn and visiting Mushroom Kingdom on occassion will sport cameos of Link and Samus sleeping in each bed respectively. I'm sure this is time sensitive though, at the very least for Samus.

Well, I guided him through it and got all the important stuff through, so:
1- I did not know about that. I guess it's pretty funny but it takes a while to do and I wonder if the pay-off is worth it?
2- Already done
3- Didn't know about it. Seems to be for exp/money only. So I don't think it's worth it.
4- Already done
5- Already done
6- Didn't know.
7- Didn't know.
8- I thought you always had to pay up-front?
9- Already done
10- Gaz is a boy's name and he gives Geno the Finger Shot. Otherwise you can buy it at Moleville.
11- Kinda forgot about it .We mostly just went through the game getting to the Axem Rangers as quick as possible. Plus, I always forget at what point you can see them sleeping there.
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Joined: Wed Aug 15, 2012 1:31 pm

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