Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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What happened with Peach's feet?

Postby yurinicolau » Sun Mar 24, 2013 10:42 pm

Hey Ivan, I just downloaded the 1.9.7 version and it looks awesome! But I notice a very strange thing... What happened to the feet I gave you??? :shock:

Here, a comparison of the previously one (game version 1.8.7) and the "current blurred" one (game version 1.9.7):
What Happened.jpg
What happened with Peach's delicate feet??? :/


Although I still am finishing my monography for the university, I may have some time to help you with this! :geek:

P.S. I'm playing the new game version right now and I'm going to be at skype later.

Cheers!!!
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Re: What happened with Peach's feet?

Postby Ivan-Aedler » Sun Mar 24, 2013 11:41 pm

SMRPG: For all who liked this game: a giant map of it (REMADE): - warning, HUGE image!
http://www.lold.org/uploads/2011/04/super-mario-rpg-world-map-wallpaper.jpg
yurinicolau Wrote:Hey Ivan, I just downloaded the 1.9.7 version and it looks awesome! But I notice a very strange thing... What happened to the feet I gave you???

Nice to see you back!! I miss our meetings.
hmmm maybe a bug, I'll check now.

EDIT: Not a bug! That's because, after creating a nail color support, her nail color default is PINK, not RED.
Uploaded a newer version with 5 nail color support: White, Pink, Red, Gold and Black. A thing I missed before. Red will be default.

yurinicolau Wrote:Although I still am finishing my monography for the university, I may have some time to help you with this! :geek:

Yes! I have updated your first feet already ;)

yurinicolau Wrote:P.S. I'm playing the new game version right now and I'm going to be at skype later.

Ok I'll try to access...I've been playing and I've finished SMRPG. A tough game.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby coolness32 » Mon Mar 25, 2013 3:14 am

Ivan-Aedler Wrote:
Darthan Wrote:I would also once again like to ask. Why is this even necessary, and how does it even make sense in the context of the game? The game you are making is a platformer but you are now trying to add elements from the RPG to the game. In a platformer the object it to avoid or defeat enemies while trying to reach the goal, you either avoid them or take damage, in this game it is avoid or get sexed. I really see no reason to change that to avoid, get a chance to escape, or get sexed. It doesn't make any sense to me.

The kiss addon is actually just a way to make Peach cutier, and for people who like it. Of course you can ignore this. Its a side feature, really.


The only reason I ever thought of the kiss mechanic was because I thought that there was going to be normal, non-boss enemies that would take Peach's virginity without having previous scenes occur. Since that doesn't seem to something that is going to happen, I think the kiss can be implemented and just not have any sort of effect. Just have it be extra scenes that the player can initiate.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Darthan » Mon Mar 25, 2013 3:58 am

coolness32 Wrote:The only reason I ever thought of the kiss mechanic was because I thought that there was going to be normal, non-boss enemies that would take Peach's virginity without having previous scenes occur. Since that doesn't seem to something that is going to happen, I think the kiss can be implemented and just not have any sort of effect. Just have it be extra scenes that the player can initiate.

This sounds like a good idea. There really is no reason to add kissing as an escape mechanic, but using it to access different scenes, more tender scenes maybe, sounds like an interesting idea.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Mon Mar 25, 2013 4:19 am

Darthan Wrote:This sounds like a good idea. There really is no reason to add kissing as an escape mechanic, but using it to access different scenes, more tender scenes maybe, sounds like an interesting idea.

But this will require even more work on scenes. (actually, due to the modernity of coding, its not hard per se, besides, I can just create ONE teasing / kissing scene for each enemy type).
The problem is, there are people who dont want to see Peach actually kissing the enemy on the cheeks/mouth (if they have one) , so I planned to make the animation of her kissing at a close distance, then a big heart will protect her and stun the enemy, stopping the scene. Then, 1 heart used (2 remaining). And again, after finishing the level, the remaining hearts should be the same (no refresh!) Peach will need to search for more toads/friends.

Anyway, I can just put the mechanic I envision in the game and see the reacion. Only testing will say, this is the key answer.
Remember: There are levels with 10 and more enemies. And the avoidment wont kill them, but stun them.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby coolness32 » Mon Mar 25, 2013 5:25 am

Ivan-Aedler Wrote:
Darthan Wrote:This sounds like a good idea. There really is no reason to add kissing as an escape mechanic, but using it to access different scenes, more tender scenes maybe, sounds like an interesting idea.

But this will require even more work on scenes. (actually, due to the modernity of coding, its not hard per se, besides, I can just create ONE teasing / kissing scene for each enemy type).
The problem is, there are people who dont want to see Peach actually kissing the enemy on the cheeks/mouth (if they have one) , so I planned to make the animation of her kissing at a close distance, then a big heart will protect her and stun the enemy, stopping the scene. Then, 1 heart used (2 remaining). And again, after finishing the level, the remaining hearts should be the same (no refresh!) Peach will need to search for more toads/friends.

Anyway, I can just put the mechanic I envision in the game and see the reacion. Only testing will say, this is the key answer.
Remember: There are levels with 10 and more enemies. And the avoidment wont kill them, but stun them.


If you went the scene route, I agree that only one scene would be needed for the enemies that this applies to. I also agree that seeing how it works in the game is the best way to find out if it works.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Mon Mar 25, 2013 6:31 am

I'm right now:
1- fixing the 'goomba magically trespassing wall area' in 1-1, next to the two piranha plants, and the 'koopa shell burst' when hovering around nearby blocks (like in platty level). Also, some koopas are only letting you take his shell once (for unknown reasons), and finally, when you jump with a given shell/vegetable, Peach is throwing it automatically. Peach should throw it only in the moment you PRESS Run key once you release it before. Keeping it pressed should not throw it.
2- making a 'masturbation' scene to goombas in the moment they're near Peach when she's... lovely mating.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Toyloli » Mon Mar 25, 2013 11:12 am

Oh dear oh dear Oh dear, a whole day at work and I come into this chat to find Magikoopa has cursed you all and got you spinning around in circles while wearing toupees.

Lets do a quick review.
    The issues
  • Ivan's original concept for this game was to make a fully functional Mario clone, based around the premise peach having sex (an extension of the original.)
  • This included adding the option that the player could choose whether to have sex or not, being able to play the game in a clean run (relatively).
  • However we all agree that this left the Virgin run as a redundant feature, that is everyone was playing through it as whore run only.
  • Which leads us to the current dilemma which is: How to Make the Virgin run Attractive

    Mario Game Mechanics
    Mario game mechanics for the interaction with enemies involves the following, which if we veer away from will only become confusing.
  • Jump on head = damage or 'kill' a goomba. Well and good.
  • Powerups can give protection by popping out enemies, making enemies walk past or not being able to contact
  • Items and weapons can be thrown, and in some peach games Spells can be cast.
    • Spells are usually a mechanic that hooks into the 'action' key when no powerup is available.
    • Spells have limited uses and need recharging.

I think we can safely say that everything you guys are talking about with the 'kisses' and the alternate scenes is sounding like spells.
Which means we already have a defined mechanic for the process.
Peach collects these 'hearts' from her friends. These friends are only Toads, or NPC's who the character trusts. These hearts likely do not have to rely entirely on kisses, some can be earned by performing tasks. ie; characters like Tess and Toads worth can repeatedly put out hearts if Peach is able to get to him, but others can only put one heart out full stop.

Therefore it seams to me that with our mechanic established, all we need to do is figure out the scene handling.
Ivandishy (cause he is) should create a post somewhere if he hasn't already. This post should list scenes that have been made, and potential other scenes and should be divided into three (possible four) categories.

Uke: Uke scenes are ones where peach is submissive to the Enemy, they are driving the scene and doing what they want.
The bad boy has caught Peach, forces himself on Peach, does what HE (or whatever gender the enemy is) wants!
Seme: Seme scenes peach is in charge.
Peach is using a spell to make the Enemy do what she wants. We would need to design a look for this. I like the idea of using the scepter, but as Ivan has pointed out she doesn't have it, so most likely the animations would just show her using her charm.

In both of the above cases, the scenes would progress based on how horny she is, and we could even discuss seme scenes stopping working after she becomes a whore (regardless of virginity level) or in higher levels with enemies that are much nastier. This could easily become a plot element though, where at first she cons the enemies by being flirty or sweet and they go along with her, but as enemies start to become more ruthless she ends up having to get the scepter to regain control. This would simply be a switch, with certain enemies hearts will only work if the scepter is in the inventory.

The third section:
Friends: Peach we have all agreed is easily led on. We already have NPC's turning up in game, and characters like Tess and other firendlies. We should decide who get sex scenes and who get nice innocent things.

(Obviously the fourth category would be boss scenes)

And finally, on to my final thoughts.
In regards to kissing. I personally don't have much concern about peach kissing enemies, but as Ivan has pointed out the kind of kissing we refer to when we say that is an "Oh dear, you look exhausted. Thankyou for being nice!" followed by a platonic kiss on the cheek, forehead, whatever.
If you were talking about kissing passionately, then I wholly agree with teh general consensus. That kind of thing should either
a) Be only with people who she has a lot of affection for.
b) Be something forced on her by unscrupulous enemies who love her (very late in the list scenes)

The more normal kind sounds perfectly fine so long as it isn't overused.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Mon Mar 25, 2013 3:14 pm

Toyloli Wrote:Oh dear oh dear Oh dear, a whole day at work and I come into this chat to find Magikoopa has cursed you all and got you spinning around in circles while wearing toupees.

Calm down you! :lol:

Toyloli Wrote:The issues

Really, there are no issues. The virgin run WILL be attractive sooner or later because:
1) as you have said, SOME (not, say, 100) scenes specially for virgin can be used. Like an alternate one. In some bosses (in certain circunstances), the boss can detect Peach is virgin and he can be merciful: 'oh dear, I see you're a...virgin! This make laugh... but I...hmm..I'll spare you this time'. And play with her...other hole! Scenes like foreplay ones, with male enemies AND friends. Like the toads in the beginning (the scene that WILL be included sooner or later), who will 'play' with peach, cumming over her while she's still asleep, and stealing her clothes from her bedroom. Of course, this beginning doest have anything to do with virgin/whore, I'm only giving an example of non penetrative ones.
2) Of course, the ENDINGS with Mario. Being a virgin, Mario will marry her. A kind of 'a cleaner' game, actually. Although she can do non-penetrative scenes and even be a whore.
But ZERO laids will trigger the most pure ending we can think of. Of course, this implies of NO scenes at all.
3) Some dialogues, maybe dirty ones (e.g. friends that sees Peach naked) can 'taste her pussy tenderly' due to 'circustance', 'by chance', or 'because they're horny' and detect she is a virgin. So, a kind of different pre scene, giving the scene more value.
4) Some added bonuses, like extra points in the end of level, the special phrase 'Peach is still a Virgin!', etc.
5) (TO BRAINSTORM) We can even think of a thing in regard to hearts. Hearts could appear while she is virgin. If she's not anymore, she wont be able to kiss enemies anymore. A kind of penalty of losing the virginity.
6) the virgin run mechanics is still recent. And sexual scenes+level making are STILL the priority.

Toyloli Wrote:Ivan's original concept for this game was to make a fully functional Mario clone, based around the premise peach having sex (an extension of the original.)

Correct. I've put SO MANY efforts in mario mechanics, dialogue system, and levels in a way people still dont understand or dont remember.

Toyloli Wrote:Peach collects these 'hearts' from her friends. These friends are only Toads, or NPC's who the character trusts. These hearts likely do not have to rely entirely on kisses, some can be earned by performing tasks. ie; characters like Tess and Toads worth can repeatedly put out hearts if Peach is able to get to him, but others can only put one heart out full stop.

As for enemies throwing hearts, MAYBE, but in the beginning, I will put the feature as 'one heart, once in the game, once per friend' only.
Example: Peach kissed toadsworth. This will give her only one heart from him for the entire game. Now Peach kissed Toad 4. This will give her only one heart from him for the entire game.
IN THE FUTURE (far one?) Toadsworth could give more hearts for every world completed.

Toyloli Wrote:Uke: Uke scenes are ones where peach is submissive to the Enemy, they are driving the scene and doing what they want.
The bad boy has caught Peach, forces himself on Peach, does what HE (or whatever gender the enemy is) wants!
Seme: Seme scenes peach is in charge.

I really want to make the game, say, 90% with Uke scenes. The other 10% is interesting, I know. Peach actually is using 'Seme' when the boss scenes is ending, because she starts to take control. But in a dirty way. For 'normal' Seme scenes (which it will rarer because Peach is more submissive/embarassed/frightened than a renteless queen), its possible when peach is, say, enraged, but I prefer to make this as an automatic trigger in SOME scenes only. E.g. when Peach is using the scepter and the actual heart is 'RAGE'.
I really cant see any other situation she will be doing SEME with other enemies. As for friends, only if she is 'enraged' by past situations. (zess t? I dunno. I prefer her UKE scenes there/embarassing ones).

Toyloli Wrote:Peach is using a spell to make the Enemy do what she wants. We would need to design a look for this. I like the idea of using the scepter, but as Ivan has pointed out she doesn't have it, so most likely the animations would just show her using her charm.

Its quite easy to add the scepter. But I really want this to be real simple, for me and for the players. Too many complexity are really unnecessary at this stage of development. But some of them is interesting to be done early, like Peach ability to fly, etc.

Toyloli Wrote:In both of the above cases, the scenes would progress based on how horny she is, and we could even discuss seme scenes stopping working after she becomes a whore (regardless of virginity level) or in higher levels with enemies that are much nastier.

A simplier and better mechanics: if Peach is horny, enemies will detect her 'scent' and runs toward her as crazy (already in the game). If Peach is normal, enemies will only run towards her if they notice her (exclamation mark). I prefer enemies/friends detecting her horny level by her inner part scents/smells.

Toyloli Wrote:with certain enemies hearts will only work if the scepter is in the inventory.

Let's try to be simple. The only heart I want to include is the kissing one, not related to the scepter. The scepter will be added as a thing Peach has HIDEN since mario rpg!!! The thing she didnt want to show Mario there will be the scepter in my version. A personal thing Peach loves to play with, a magical dildo. So AFTER adding it as a dildo, in a SIMPLER way, I'll try to include the hearts as a 'ammo'. She could cast these on herself and get the four types of hearts (not related to the kissing!). In the future.

Toyloli Wrote:In regards to kissing. I personally don't have much concern about peach kissing enemies, but as Ivan has pointed out the kind of kissing we refer to when we say that is an "Oh dear, you look exhausted. Thankyou for being nice!" followed by a platonic kiss on the cheek, forehead, whatever.

You are correct. Except that Peach will kiss them before the scene, to stun them (hearts in their eyes or on top of their heads) and escape.
Kissing after the scene is still possible but why? Will people like this? (the 'oh dear, you look exhausted?') If so, I can put in my todo list too.
Thank you for the brainstorm ;)
Last edited by Ivan-Aedler on Mon Mar 25, 2013 3:36 pm, edited 3 times in total.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Toyloli » Mon Mar 25, 2013 3:28 pm

@Ivansoooo

I dunno what it is. To my eyes what you are describing seams more complicated than what I suggest. I think this is why so many people debate you. But you seam to have your eyes set on the way you describe. I dunno, maybe everyone else is seeing it different to how you see it, but the way we seam to see seams, maybe, to be simpler.

I guess, at this point, the method seams set. From what you say. I hope it doesn't turn out as bad as some suspect.
I have faith in you, obiwan Kinobi. Your.... wait that's the wrong meme
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Mon Mar 25, 2013 3:31 pm

Toyloli Wrote:@Ivansoooo
I dunno what it is. To my eyes what you are describing seams more complicated than what I suggest. I think this is why so many people debate you. But you seam to have your eyes set on the way you describe. I dunno, maybe everyone else is seeing it different to how you see it, but the way we seam to see seams, maybe, to be simpler.I guess, at this point, the method seams set. From what you say. I hope it doesn't turn out as bad as some suspect. I have faith in you, obiwan Kinobi. Your.... wait that's the wrong meme

Hmm maybe just a misinterpretation, then. I'm enthusiastic about the features, this is true, and I try to compare what I have here (knowledge, code) with the features that could be added in a way we can see them earlier and with quality. It's like (just an example!!) a Volvo industry receiving tips from a Mercedes industry (let's say they're allies). Volvo will say they know what they're doing, as the Volvo staff always tries the best to please the customers, but the Mercedes one just dont get it or they just dont know Volvo methods. Dont worry, all will be made, and if not so good, remade!
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Toyloli » Mon Mar 25, 2013 3:40 pm

Ivan-Aedler Wrote:Hmm maybe just a misinterpretation, then. I'm enthusiastic about the features, this is true, and I try to compare what I have here (knowledge, code) with the features that could be added in a way we can see them earlier and with quality.


Yeah, the main concern from your audience seams to be that players will have to lean a 'New Mechanic' to play the game. Something that is not compatible with the existing gameplay for this game so far. That is what everyone is getting aggrovated about.

personally I don't get agro, Aussies love a good blue and will even wail a yarn to stretch the holster. But I have been considering the less mate mate call before makin my suggestions.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Mon Mar 25, 2013 4:11 pm

Toyloli Wrote:Yeah, the main concern from your audience seams to be that players will have to lean a 'New Mechanic' to play the game. Something that is not compatible with the existing gameplay for this game so far. That is what everyone is getting aggrovated about.

They dont have to learn if they dont want to. The game will be the same. A thing is ADD. Another thing is REPLACE.
Its like playing a huge game (SMRPG?) and discover new things in new game matches. This is actually good, interesting, involving.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby ardenttruth » Mon Mar 25, 2013 4:53 pm

The second Phanto scene has a bug, it doesn't finish either in the gallery or in the game. When you get to the scene in game it gets you stuck endlessly with Phanto spinning around you
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby QuizmasterBos » Mon Mar 25, 2013 5:04 pm

Ivan-Aedler Wrote:
Toyloli Wrote:Yeah, the main concern from your audience seams to be that players will have to lean a 'New Mechanic' to play the game. Something that is not compatible with the existing gameplay for this game so far. That is what everyone is getting aggrovated about.

They dont have to learn if they dont want to. The game will be the same. A thing is ADD. Another thing is REPLACE.
Its like playing a huge game (SMRPG?) and discover new things in new game matches. This is actually good, interesting, involving.

Shouldn't we try to make this a more pick-up-and-play sorta game? Like Super Mario Bros.?
I don't think we should have mechanics in this game that need to be learned. If the kissing thing turns out to be complicated and complex, then I'd vote for dropping it altogether. Best to keep the game as simple as possible.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Mon Mar 25, 2013 5:08 pm

ardenttruth Wrote:The second Phanto scene has a bug, it doesn't finish either in the gallery or in the game. When you get to the scene in game it gets you stuck endlessly with Phanto spinning around you

I'll check!

QuizmasterBos Wrote:I don't think we should have mechanics in this game that need to be learned. If the kissing thing turns out to be complicated and complex, then I'd vote for dropping it altogether. Best to keep the game as simple as possible.

Of course it will be simple, trust me. As CoolNess has said above, lemme implement it first. It wont be today and maybe not in this week anyway.

Current interactional brainstorm in the round table about 'kissing' feature:

knights working.jpg
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Toyloli » Mon Mar 25, 2013 5:26 pm

Technically, I'm not in that chart. I have never been discussing the 'kissing' feature. Least not intentionally.
I have been discussing "Make the Virgin Run more interesting without making the game complicated"...

Peach can kiss all she likes as far as I care. Hell, a cross of asian and scottish heratige leaves me with an opinion that all concepts of nudity and sexuality in western culture are messed up. Kissing is a Greeting !!!
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Darthan » Mon Mar 25, 2013 6:26 pm

The problem I have is that you are using a mechanic that is not self explanatory. There is no explanation of anything in the Mario platforming games. SMW gives you tips in the form of the speaker boxes, but the game is still completely playable without even having to use those boxes. The way you are planning this mechanic, there is no way that a new player could start the game and easily learn how everything works without an explanation of this feature. This is also why I don't particularly like the idea of the vibe scepter, it is not self explanatory.

Ivan-Aedler Wrote:Current interactional brainstorm in the round table about 'kissing' feature:

Ivan, you really need to come to a decision on that picture. Every time you post that image you change it.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Destrocto » Mon Mar 25, 2013 6:47 pm

Don't know if someone hasn't already reported this but the Spiky's are missing their dicks. When having sex with them.
Also an idea -
Add another thing for when Peach's anus is open and full of cum, make it so if she gets filled there a certain amount of times, she drips more and more, if she's got a key plugged up her butt then if she has sex with certain amount of enemies that shove it up her bum, she gets fuller in her stomach with all the cum until finally it has to burst out and she drops to the ground/or standing, and then she's either facing her front or back to us while it starts gushing out of her ass. Which would permanently cover whatever surface this happened on until the level ends.
(this is obviously something months later to be done if it would be done.(or if you just add she drips more and more and can permanently stain the floor beneath her.

World 3-2 bug - Pow block disappears after pickup. like its not in her hands anymore

Enemies not dying to fireballs or thrown objects.
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Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby QuizmasterBos » Mon Mar 25, 2013 7:15 pm

Okay, before I forget again for the umpteenth time, I noticed that Peach falls asleep when in a conversation with someone (which she should not do). The same thing happens when she is in the gallery:
Textual sleep.png
Textual sleep.png (125.06 KiB) Viewed 1962 times


Actually (I know it's a bit pointless to name, but I'll do it anyway), I've just noticed two aesthetic flaws:
Belly 'n' tits.png
Belly 'n' tits.png (28.96 KiB) Viewed 1949 times

Princess Peach has a huge gaping hole where her belly button should be. Why didn't I noticed that before? So, when Peach gets optimized, I guess you can chalk up 'better belly button' to that list as well.
Also, her right nipple looks perky and beautiful, but her left nipple still has the old design. So, that would need to be looked at eventually as well.
Last edited by QuizmasterBos on Mon Mar 25, 2013 8:15 pm, edited 1 time in total.
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