Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby coolness32 » Sun Mar 24, 2013 7:33 am

Ivan-Aedler Wrote:Wait! Pokeys will have non vaginal ones first. For now we just have one scene (a vaginal/anal at the same time).


Darthan Wrote:As I said, Ivan plans to have non-penetrating scenes for all enemies that occur before the penetrating one, in pokey's case only the one scene is available right now but that will change, so having an escape option, since all enemies will have scenes that do not take Peach's virginity, is not necessary.


There was a time when it was being considered that certain enemies would instantly take Peach's virginity, if none of those enemies exist then any escaping mechanic should not be implemented, just like Darthan stated.
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Darthan » Sun Mar 24, 2013 7:42 am

Toyloli Wrote:hey, (hehe) Maybe you should redesign the toads in Peach's castle so they represent the staff working on the game ?
I Bet you would be the one standing on his toptoe "I can do this all day" :D

I think this would be an interesting idea.

Using Rinni for you avatar shouldn't cause any problems. So if you want to you might as well.

coolness32 Wrote:There was a time when it was being considered that certain enemies would instantly take Peach's virginity, if none of those enemies exist then any escaping mechanic should not be implemented, just like Darthan stated.

The only enemies that were ever discussed as having the ability to take Peach's virginity right away are the bosses, the Koopalings, not sure what was decided for mid-bosses. It was decided that they would be the only enemies to be able to do this. Though it seems to me that they would also have the ability to negate Peach's ability to escape so adding it still seems pointless.
User avatar
Darthan
 
Joined: Fri Feb 17, 2012 8:23 am

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Toyloli » Sun Mar 24, 2013 7:58 am

Aaah - Here's the proper cameo of me and Kumi as Toads :D from this comic series.
Attachments
page23.jpg
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby coolness32 » Sun Mar 24, 2013 8:14 am

Darthan Wrote:
coolness32 Wrote:There was a time when it was being considered that certain enemies would instantly take Peach's virginity, if none of those enemies exist then any escaping mechanic should not be implemented, just like Darthan stated.

The only enemies that were ever discussed as having the ability to take Peach's virginity right away are the bosses, the Koopalings, not sure what was decided for mid-bosses. It was decided that they would be the only enemies to be able to do this. Though it seems to me that they would also have the ability to negate Peach's ability to escape so adding it still seems pointless.


Which is why I agree with you. I think some of the more mean or more aggressive enemies could have instant loss of virginity. But once again, if that is not going to be happening, it's pointless to have the new mechanic.
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Darthan » Sun Mar 24, 2013 8:32 am

Toyloli Wrote:Aaah - Here's the proper cameo of me and Kumi as Toads :D from this comic series.

I remember reading that, so that is where those toads came from. I always just thought they were random. Pretty cool.
User avatar
Darthan
 
Joined: Fri Feb 17, 2012 8:23 am

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 4:00 pm

I've been brainstorming and I THINK I'll drop the development of Axem Rangers.
If they're in the game, it will be a quick sexual scene.
Why do I want to drop them?
1- They're....not handsome. And they appear to be...metalic beings (due to their design).
2- A bit complex to do because some of them move their axes like...ninjas.
3- They're....a bit obscure. They appear once in SMRPG.
4- They LOVE to...FIGHT.

Toyloli Wrote:And for those who want to see my avatar, here are a couple of less x images:

Darthan Wrote:I think this would be an interesting idea (adding staff members).

Toyloli, I like them. And I like your avatar. And I imagine you as a redhead with blue eyes, like that girl. ;)
As for using team characters in the game, possible in the ending, or in a given area/even a simple scene, but I try my best not to be so enthusiastic about that , because if so, I will have to put the entire team, develop side animations, and more people (even outside the team) will be eager to be in the game, deviating from its real purpose.
The only person I wanted to put in the game DUE to his avatar and script is Quiz, and this is for later, much later.
SMB3 worldmap has 'happy green bushes' bending left, then right. Then I wanted to make a small scene with one of them, but with Quiz script.
No, I told before, I dont have any plan to include myself in the game. I don't care, really. I prefer much more to develop the main game with its idiossyncracies.
MAYBE its possible to add you as one of the toads. ;)

coolness32 Wrote:There was a time when it was being considered that certain enemies would instantly take Peach's virginity, if none of those enemies exist then any escaping mechanic should not be implemented, just like Darthan stated.

Then, only the kissing mechanic should be implemented, forcing the player to search for Peach friends in order to protect himself (remember, one heart, one kiss). It might be a max of just 3.
Last edited by Ivan-Aedler on Sun Mar 24, 2013 6:41 pm, edited 3 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Toyloli » Sun Mar 24, 2013 4:13 pm

Ivan-Aedler Wrote:As for using team characters in the game, possible in the ending, or in a given area/even a simple scene, but I try my best not to be so enthusiastic about that , because if so, I will have to put the entire team, develop side animations, and more people (even outside the team) will be eager to be in the game, deviating from its real purpose.
The only person I wanted to put in the game DUE to his avatar and script is Quiz, and this is for later, much later.
SMB3 worldmap has 'happy green bushes' bending left, then right. Then I wanted to make a small scene with one of them, but with Quiz script.
No, I told before, I dont have any plan to include myself in the game. I don't care, really. I prefer much more to develop the main game with its idiossyncracies.
MAYBE its possible to add you as one of the toads. ;)

Then, only the kissing mechanic should be implemented, forcing the player to search for Peach friends in order to protect himself (remember, one heart, one kiss). It might be a max of just 3.


Well, I certainly have a toad design already. But I agree, if the staff were to be added it would only be the circle of eight posted in that image a few posts ago. That is, the main people who YOU feel have provided scripting, artwork or animation input. I would then just re-design the toads in the throne room of the princess's castle to have hair/colour schemes like the persons included.

And yeah, the kissing mechanic sounds fine. Her close friends and family kiss her, this gives her a heart, or courage, or something. And as a result she can survive encounters with enemies for a given number of times without having her virginity taken.
It really will be the most Mario-esq interpretation.
User avatar
Toyloli
 
Joined: Fri Oct 19, 2012 10:53 am
Location: Six feet down, three feet to the left and 12 feet up.

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby VintageBass » Sun Mar 24, 2013 4:24 pm

OK, I would like to say that whenever I'm trying to respond, it's going to be late since my Internet time really varies, especially during the weekdays. So me replying to any responses will be late. Anyway...

VintageBass Wrote:At the moment I am working on my interpretation of Chompette; it's incomplete but I am proud of how she's turning out thus far (the teeth are next).

I like her! Her eyes are better (the brows can be curvy though). But hmmmm why not putting her 'mouth ceiling and floor' in a perspective way to make her look nicer? (sorry I used paint, I'm at work on my leisure minutes, I cant use other things here). You can add in small teeths for aesthetics or none at all. Maybe some glands, and the base tongue (as the main tongue will have its own moving object).
(this is for you too, ThatGuy45 ) ;)

The attachment chompette perspective.jpg is no longer available


Maybe put a large lips to make them appear as a meat (so Peach can be...massaged inside and even 'tenderly chomped'). But of course , with better vectorized graphics, tidy curves, smooth colors, etc.


Thanks for the advice. It's my first attempt and I could work on something. This morning I did the teeth and on my first try they didn't look good enough, and my second try had them smaller and rounder, giving them a more friendlier look that probably won't scare Peach off. I'll give it a shot and will have something maybe later in the week, since I'm busy on some other stuff I have at the moment.

Teeth & Tongue.png
Teeth & Tongue.png (17.52 KiB) Viewed 5867 times


But if Quiz doesn't like teeth, I can do that as well.

VintageBass Wrote:Anyway, what I had in mind for the males is that they have some sort of... panel, I guess, that opens up and reveals their cocks (balls optional). They have their tools inside when they are hopping about and when they see a mate, out it pops out and down they go!

People want the chomps to be non mechanical. They're actually live beings, with a heart, for example. Why not just making his balls...As hard as steel? The dick will be protected during bouncing.


As mentioned by you saying they have BALLS OF STEEL? When I think about it, why not make the dick as well? That way, they always have a hard-on!

VintageBass Wrote:Why aren't there more lesbian action?

Because the priority is not that right now.


Got it. It's a thought, that's all.

VintageBass Wrote:Well, there's licking, fisting, and inserting, with the latter being either toys or Peach herself. Hey, if she's going to enter through the mouth, why not the other end? There's also this weird idea for a 69 position, and I'm just picturing Chompette just jumping on top of poor Peach, crushing her underneath while Peach struggles to please Chompette.

Calm down with that, we need Peach to enjoy too, not to suffer. As for scenes themselves, you can give out ideas, with images ;)


I'll give it a shot at drawing these poses. As for what I was thinking for Chompette/ Peach 69, I wasn't going for suffering; I'm just imagining how funny the image is in my head. Again I'll try it out when I have the time for it.

You want to help out with the script? You may. However, there are some rules we'd like you to follow:
- Please do not make a script without asking us first to avoid double work
- Keep in character
- Don't make it too long
- Try to avoid making redundant lines
- Space out everything nicely. When a different character says a new line, put it on a new line. So not like this:
Peach: Oh! I am being used for an example? That seems like fun. Quiz: Yes, but this is an example on how we don't prefer it.
But like this:
Peach: Is this the correct way?
Quiz: Yes, We'd like to see the lines written in this manner.
- When an animation happens, put it between asterisks (these things: *) so it becomes easier to see.
- When you are done writing up a script, send it to me via PM if you will. I will then check it, edit it where needed and will send it back to you so you can review it yourself. When we both are happy with the outcome, I'll notify Ivan.

Any questions?


Well while I can write some dialogue, I'm going to pass on it. However when I get to the Shy Guys, Peach's thoughts are the Goombas'.

As for scripting and coding... yeah, the only coding I know is stuff used for building websites, and really basic ones at best. I got zero knowledge of Flash coding so I can't help you there (which makes my own idea for a game going to be painful). But I can look into some of the guides and tutorials here in the forums and elsewhere to get all I need to know.

And thanks for the welcomes, guys!
User avatar
VintageBass
Moderator
 
Joined: Fri Mar 22, 2013 3:16 am
Location: Exploring the world of Pokemon

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby QuizmasterBos » Sun Mar 24, 2013 4:32 pm

Toyloli Wrote:
Ivan-Aedler Wrote:As for using team characters in the game, possible in the ending, or in a given area/even a simple scene, but I try my best not to be so enthusiastic about that , because if so, I will have to put the entire team, develop side animations, and more people (even outside the team) will be eager to be in the game, deviating from its real purpose.
The only person I wanted to put in the game DUE to his avatar and script is Quiz, and this is for later, much later.
SMB3 worldmap has 'happy green bushes' bending left, then right. Then I wanted to make a small scene with one of them, but with Quiz script.
No, I told before, I dont have any plan to include myself in the game. I don't care, really. I prefer much more to develop the main game with its idiossyncracies.
MAYBE its possible to add you as one of the toads. ;)

Then, only the kissing mechanic should be implemented, forcing the player to search for Peach friends in order to protect himself (remember, one heart, one kiss). It might be a max of just 3.


Well, I certainly have a toad design already. But I agree, if the staff were to be added it would only be the circle of eight posted in that image a few posts ago. That is, the main people who YOU feel have provided scripting, artwork or animation input. I would then just re-design the toads in the throne room of the princess's castle to have hair/colour schemes like the persons included.

And yeah, the kissing mechanic sounds fine. Her close friends and family kiss her, this gives her a heart, or courage, or something. And as a result she can survive encounters with enemies for a given number of times without having her virginity taken.
It really will be the most Mario-esq interpretation.

Okay, here is my take on this whole matter. I've finally got my opinion ready.

As I understand, Peach is protected with the use of a heart. But we already have it so that Peach stays a virgin as long as she does not get penetrated (makes sense, right?)
Now, I see a clear difference between 'No sex' and 'Is a Virgin', so I thought we should do this:
- There will be special things available if Peach has a laid counter of zero (special ending, costumes, that kinda stuff?)
- Peach can obtain a heart from certain characters, BUT... just once for each character. Say there would be 8 characters that give hearts, that means Peach can only have those 8 at maximum.
- If Peach runs into an enemy, it still gets laid, but the laid counter does not go up. Alternatively, the enemy can be popped out automatically by running into it, similar to how a starman works.

This way you can still use the old system, but not make it too easy to stay a virgin. The game should pose at least something resembling a challenge, right?
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 4:49 pm

Toyloli Wrote:I would then just re-design the toads in the throne room of the princess's castle to have hair/colour schemes like the persons included.

Hair color is not supported directly but its really easy to add a hair with its own color, then apply to a toad and create it as a new 'race'. I dont like to reuse all toads and change only the color. Each toad race is really different, I prefer that way. But in some characters, like koopas, I use color changes AND a bit of difference (like the red one being a bit tougher than the others).

QuizmasterBos Wrote:Now, I see a clear difference between 'No sex' and 'Is a Virgin', so I thought we should do this:
1- There will be special things available if Peach has a laid counter of zero (special ending, costumes, that kinda stuff?)
2- Peach can obtain a heart from certain characters, BUT... just once for each character. Say there would be 8 characters that give hearts, that means Peach can only have those 8 at maximum.
3- If Peach runs into an enemy, it still gets laid, but the laid counter does not go up. Alternatively, the enemy can be popped out automatically by running into it, similar to how a starman works.
This way you can still use the old system, but not make it too easy to stay a virgin. The game should pose at least something resembling a challenge, right?

1- Possible. 0 laid means she didnt have ANY sexual action that implied of any of the partner cumming.

But I prefer that way for the others:
2- Peach can obtain a heart from each RACE/TYPE of characters (e.g. toadsworth, A toad, toadette, zess T...), after each level completed, but the max number of hearts allowed is 3.
3- If Peach runs into an enemy, a button will appear: 'kiss him'. If the player presses it, she will kiss the enemy and he will be stunned for a few seconds, with hearts on his eyes. After some seconds he will be back. One heart was used. 2 left. If the player doesnt press the button, the normal scene will play. If a vaginal one, Peach WILL lose her virginity.

and..WAIT!
Laid counter IS NOT vaginal sex. its the sum of all sexual acts (boobjob IS a non penetrative SEXUAL ACT).
Although I might create a separate LAID counter in the end of level (just text like Vaginal Sex: 4, Anal Sex: 8), its not priority.
But we have a way to know if Peach popped up her cherry or not.
Here!

virgin.jpg
virgin.jpg (9.54 KiB) Viewed 5868 times

And we have an interesting fact (if nobody noticed, I do).
PEACH CAN BE A WHORE WHILE A VIRGIN! That is, she will be CRAVING for sex, crazy for it, as a whore, but she only used non vaginal intercourses.
This can be interesting or not. For me it is. HOWEVER this will make me create two sub endings for virgin. If she's virgin and not a whore, she would marry Mario 'normally' (both in the altar in a given castle, etc - it WONT be a church due to respect for it). If Peach is a whore, she would be CRAZY for sex, then, after leaving the castle (or even inside it), both will have sex out in the open all the time, like rabbits ;)
Last edited by Ivan-Aedler on Sun Mar 24, 2013 7:51 pm, edited 7 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 4:59 pm

VintageBass Wrote:My second try had them smaller and rounder, giving them a more friendlier look that probably won't scare Peach off. I'll give it a shot and will have something maybe later in the week, since I'm busy on some other stuff I have at the moment.

I like them! For me, thats ok!

VintageBass Wrote:But if Quiz doesn't like teeth, I can do that as well.

Although Quiz is in the round table, others can opine and even see things we dont see, and its useful if they know Mario games, in order to help in a constructive way for the game ;)

VintageBass Wrote:As mentioned by you saying they have BALLS OF STEEL? When I think about it, why not make the dick as well? That way, they always have a hard-on!

Yes! (good Duke3d times lol). BAAALLS BAAALS BAAALS BAALS of STEEEEEEl! - Spoiler: youtube video about this.
Spoiler (click to show/hide):

But as for the dick, I really prefer it to me a fleshy one. Peach will taste it, you know.
It will be 100% like a normal dick, just animal shaped.

VintageBass Wrote:I'll give it a shot at drawing these poses. As for what I was thinking for Chompette/ Peach 69, I wasn't going for suffering; I'm just imagining how funny the image is in my head. Again I'll try it out when I have the time for it.

It should be nice!

VintageBass Wrote:As for scripting and coding... yeah, the only coding I know is stuff used for building websites, and really basic ones at best. I got zero knowledge of Flash coding so I can't help you there (which makes my own idea for a game going to be painful). But I can look into some of the guides and tutorials here in the forums and elsewhere to get all I need to know.

Dont worry about the code, really.
Last edited by Ivan-Aedler on Sun Mar 24, 2013 9:34 pm, edited 6 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Throbby » Sun Mar 24, 2013 5:03 pm

BUG: In the Toad's house bonus level, I was flying in the raccoon suit; when I flew over to the right-hand side of the screen, the camera panned oddly and all I could see was blue sky--no Peach, no ground, no nothin'!
User avatar
Throbby
 
Joined: Mon Nov 12, 2012 3:41 am

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 5:04 pm

Throbby Wrote:BUG: In the Toad's house bonus level, I was flying in the raccoon suit; when I flew over to the right-hand side of the screen, the camera panned oddly and all I could see was blue sky--no Peach, no ground, no nothin'!

I'll CHECK!
EDIT: Fixed but not uploaded yet.

Quiz, did you see my Jinx here?
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby VintageBass » Sun Mar 24, 2013 5:27 pm

VintageBass Wrote:But if Quiz doesn't like teeth, I can do that as well.

Although Quiz is in the round table, others can opine and even see things we dont see, so its useful it they know Mario games, in order to help in a constructive way for the game ;)


Yeah, but I was looking back at some of the older posts back when I post my first, so... I dunno. I guess will be whatever works and in my opinion I do like to have teeth, and my second attempt at them look decent enough. I'll experiment around on that and see what will look better.

It will be 100% like a normal dick, just animal shaped.


Dog, correct? Saw it in previous drawings and I love it!

Dont worry about the code, really.


Thanks for that. Still, I would like to know something, but for the time being I want to focus on my other stuff before working on something new.
User avatar
VintageBass
Moderator
 
Joined: Fri Mar 22, 2013 3:16 am
Location: Exploring the world of Pokemon

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby QuizmasterBos » Sun Mar 24, 2013 8:02 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Now, I see a clear difference between 'No sex' and 'Is a Virgin', so I thought we should do this:
1- There will be special things available if Peach has a laid counter of zero (special ending, costumes, that kinda stuff?)
2- Peach can obtain a heart from certain characters, BUT... just once for each character. Say there would be 8 characters that give hearts, that means Peach can only have those 8 at maximum.
3- If Peach runs into an enemy, it still gets laid, but the laid counter does not go up. Alternatively, the enemy can be popped out automatically by running into it, similar to how a starman works.
This way you can still use the old system, but not make it too easy to stay a virgin. The game should pose at least something resembling a challenge, right?

1- Possible. 0 laid means she didnt have ANY sexual action that implied of any of the partner cumming.

But I prefer that way for the others:
2- Peach can obtain a heart from each RACE/TYPE of characters (e.g. toadsworth, A toad, toadette, zess T...), after each level completed, but the max number of hearts allowed is 3.
3- If Peach runs into an enemy, a button will appear: 'kiss him'. If the player presses it, she will kiss the enemy and he will be stunned for a few seconds, with hearts on his eyes. After some seconds he will be back. One heart was used. 2 left. If the player doesnt press the button, the normal scene will play. If a vaginal one, Peach WILL lose her virginity.

and..WAIT!
Laid counter IS NOT vaginal sex. its the sum of all sexual acts (boobjob IS a non penetrative SEXUAL ACT).
Although I might create a separate LAID counter in the end of level (just text like Vaginal Sex: 4, Anal Sex: 8), its not priority.
But we have a way to know if Peach popped up her cherry or not.
Here!

The attachment virgin.jpg is no longer available

2- But that means that staying a virgin would be too easy. As long as the player decides to go back, you could run through levels with ease. The maximum is okay, but I feel it's best to allow for only a few instances in the game that Peach can walk away untouched.

3- Now see, that I don't like. I prefer a quick and easy way to get out, and not have to press a button. It slows down the game and forces you to reach for the mouse.
So the animation can still be used, but I think she shouldn't kiss the enemy. Instead, she only kisses those that are friends of her and obtains hearts. These hearts will act as shield that fly out from her body and dazzles the enemies around her. (So not just one, but everyone within a short radius, making the hearts more valuable.)
Example:
Spoiler (click to show/hide):

Heart shield.png
Heart shield.png (32.5 KiB) Viewed 5835 times
That's just my idea though.


Ivan-Aedler Wrote:And we have an interesting fact (if nobody noticed, I do).
PEACH CAN BE A WHORE WHILE A VIRGIN! That is, she will be CRAVING for sex, crazy for it, as a whore, but she only used non vaginal intercourses.
This can be interesting or not. For me it is. HOWEVER this will make me create two sub endings for virgin. If she's virgin and not a whore, she would marry Mario 'normally' (both in the altar in a given castle, etc - it WONT be a church due to respect for it). If Peach is a whore, will be crazy for sex, then, after leaving the castle, both will have sex out in the open all the time, like rabbits ;)

Interesting, but is this the difference between 'virgin, but with laid counter zero' and 'virgin, but with a laid counter >0'?
How else would she be craving for sex, but still being a virgin?

Ivan-Aedler Wrote:Quiz, did you see my Jinx here?

Yes, I did. It's awesome! Looks like the real thing.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 8:39 pm

At this rate, we will get to page 300 in no time! At least let me breathe.
QuizmasterBos Wrote:2- But that means that staying a virgin would be too easy. As long as the player decides to go back, you could run through levels with ease. The maximum is okay, but I feel it's best to allow for only a few instances in the game that Peach can walk away untouched.

2.1 There are levels with more than 10 enemies, and some with endless spawing enemies. Also, when Peach is horny, hog holes start appearing.
2.2 Hmmmm ok, so why not kissing ONCE? Then the creature wont be allowed to be kissed again.
2.3 If the game became so easy in the future, as I can code everything there, I can think of a solution. Easier than trying to restrain an interesting feature.

QuizmasterBos Wrote:3- Now see, that I don't like. I prefer a quick and easy way to get out, and not have to press a button. It slows down the game and forces you to reach for the mouse.
So the animation can still be used, but I think she shouldn't kiss the enemy. Instead, she only kisses those that are friends of her and obtains hearts. These hearts will act as shield that fly out from her body and dazzles the enemies around her. (So not just one, but everyone within a short radius, making the hearts more valuable.) Example:

3.1 I dont think its nice to use the heart that way, but if the heart increases quickly, instead of steady, while going forward, this should work.
3.2 This you're right. I can create: 'press RUN to kiss', as its a kind of escape anyway. So, a button press. I really dont want to just pop the enemy out. Making them stun while having heart eyes are so nice, interesting ;) I can also put a heart above their heads, just to avoid the game to put hearts in a non-eyed creature, or when the creature is sleeping, or when there is only one eye visible (side facing).
3.3 I really prefer to see Peach initializing the scene , as all scenes starts with a restrain/foreplay. Just imagine, Peach there preparing goomba dick with her hands. Quick! Press RUN key to kiss him! Then, following your idea, she KISSES at a distance! Better than seeing her kissing his cheeks, as you pointed out. WHO agree/disagrees? Please show up.

QuizmasterBos Wrote:Interesting, but is this the difference between 'virgin, but with laid counter zero' and 'virgin, but with a laid counter >0'?

Yes. But remember When Laid Counter is between 1 and 80, she fucked people (penetrative/non penetrative), but she isnt a whore.
HOWEVER, if she fucked someone 10 times IN A GIVEN LEVEL, she is a temporary WHORE (slut of the level). In this state, she should crave for sex, be an exibitionist, etc, like she's a pure whore.
Then, in a new level, she goes back to normal, but the laid counter keep increasing!

QuizmasterBos Wrote:How else would she be craving for sex, but still being a virgin?

Time to brainstorm!
Remember we can make a way for her to use her scepter as a dildo. If this scepter needs to be with, say, charlieton, or bowser, etc, THIS CAN BE LATER.
For now, why not adding it? ;) And more ideas welcome.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby QuizmasterBos » Sun Mar 24, 2013 8:51 pm

Ivan-Aedler Wrote:At this rate, we will get to page 300 in no time! At least let me breathe.
QuizmasterBos Wrote:2- But that means that staying a virgin would be too easy. As long as the player decides to go back, you could run through levels with ease. The maximum is okay, but I feel it's best to allow for only a few instances in the game that Peach can walk away untouched.

2.1 There are levels with more than 10 enemies, and some with endless spawing enemies. Also, when Peach is horny, hog holes start appearing.
2.2 Hmmmm ok, so why not kissing ONCE? Then the creature wont be allowed to be kissed again.
2.3 If the game became so easy in the future, as I can code everything there, I can think of a solution. Easier than trying to restrain an interesting feature.

Overall it sounds kinda good, however, the game should require skill. If there are a ton of enemies in a level, then that means you gotta avoid them.
Also, the one time kissing thing sounds a little confusing to me. How would one know who they've kissed or not? Plus, is there a reason in-game why that can only happen once? Best to keep it away, methinks.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:3- Now see, that I don't like. I prefer a quick and easy way to get out, and not have to press a button. It slows down the game and forces you to reach for the mouse.
So the animation can still be used, but I think she shouldn't kiss the enemy. Instead, she only kisses those that are friends of her and obtains hearts. These hearts will act as shield that fly out from her body and dazzles the enemies around her. (So not just one, but everyone within a short radius, making the hearts more valuable.) Example:

3.1 I dont think its nice to use the heart that way, but if the heart increases quickly, instead of steady, while going forward, this should work.
3.2 This you're right. I can create: 'press RUN to kiss', as its a kind of escape anyway. So, a button press. I really dont want to just pop the enemy out. Making them stun while having heart eyes are so nice, interesting ;) I can also put a heart above their heads, just to avoid the game to put hearts in a non-eyed creature, or when the creature is sleeping, or when there is only one eye visible (side facing).
3.3 I really prefer to see Peach initializing the scene , as all scenes starts with a restrain/foreplay. Just imagine, Peach there preparing goomba dick with her hands. Quick! Press RUN key to kiss him! Then, following your idea, she KISSES at a distance! Better than seeing her kissing his cheeks, as you pointed out. WHO agree/disagrees? Please show up.

3.1 Yes, it is supposed to be a quick flash, only takes like half a second or so. 1 second tops.
The rest I can agree with.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Interesting, but is this the difference between 'virgin, but with laid counter zero' and 'virgin, but with a laid counter >0'?

Yes. But remember When Laid Counter is between 1 and 80, she fucked people (penetrative/non penetrative), but she isnt a whore.
HOWEVER, if she fucked someone 10 times IN A GIVEN LEVEL, she is a temporary WHORE (slut of the level). In this state, she should crave for sex, be an exibitionist, etc, like she's a pure whore.
Then, in a new level, she goes back to normal, but the laid counter keep increasing!

Oh yeah, that slut of the day thing. Still odd. But, like I said before, it's better to make that drunk Peach. She becomes like a whore when drunk and sobers up after completing the level. You can buy liquor at the bar. There, a reason for the bar to exist. (Basically, we keep the main idea the same, we just change its name.)

Ivan-Aedler Wrote:
QuizmasterBos Wrote:How else would she be craving for sex, but still being a virgin?

Time to brainstorm!
Remember we can make a way for her to use her scepter as a dildo. If this scepter needs to be with, say, charlieton, or bowser, etc, THIS CAN BE LATER.
For now, why not adding it? ;) And more ideas welcome.

Sure, sure. You can add it. It' best to work out the scenes right now and give it it's true purpose later.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 8:59 pm

QuizmasterBos Wrote:Overall it sounds kinda good, however, the game should require skill. If there are a ton of enemies in a level, then that means you gotta avoid them.

Of course. And having, say, 3 hearts received by three friends wont make the game so easy.

QuizmasterBos Wrote:Also, the one time kissing thing sounds a little confusing to me. How would one know who they've kissed or not? Plus, is there a reason in-game why that can only happen once? Best to keep it away, methinks.

Then Peach can kiss each friend as many time as she wants, as I stated before, but ONLY if she finishes a level up, and with the max hearts being 3. When its 3, future kissing wont increase it anymore.

QuizmasterBos Wrote:The rest I can agree with.

Marked in the 'TODO' list but still open for further discussion.

QuizmasterBos Wrote:Oh yeah, that slut of the day thing. Still odd. But, like I said before, it's better to make that drunk Peach. She becomes like a whore when drunk and sobers up after completing the level. You can buy liquor at the bar. There, a reason for the bar to exist. (Basically, we keep the main idea the same, we just change its name.)

It could be. Soloid can make the bar in the future if HE wants and approve. But I still want the 10 laids => slut of the level mechanics. Because its interesting. People like it. Me too. Its a way to see our little damnsel as a little cute whore ;)

QuizmasterBos Wrote:Sure, sure. You can add it. It' best to work out the scenes right now and give it it's true purpose later.

So:
1 - design the scepter.
2 - make a scene where she uses it to masturbate, during the levels. Just for fun. When she cums, the scepter blinks, and all hearts with their unicque color goes out of it.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Darthan » Sun Mar 24, 2013 9:31 pm

Ok, the more you talk about the kissing mechanic the more confusing it seems to be. If you are going to add it, which I don't personally think is necessary, it needs to be simple. The way things are going right now you will need to add a tutorial for this one function so that people will have any idea how it works.

I would also once again like to ask. Why is this even necessary, and how does it even make sense in the context of the game? The game you are making is a platformer but you are now trying to add elements from the RPG to the game. In a platformer the object it to avoid or defeat enemies while trying to reach the goal, you either avoid them or take damage, in this game it is avoid or get sexed. I really see no reason to change that to avoid, get a chance to escape, or get sexed. It doesn't make any sense to me. The game is not hard enough that there is a need for this. As long as you make sure not to place anymore cheap enemies, meaning you cannot avoid do to bad placement, the game is not that difficult to get through without fucking anything.

You already have several ways to avoid/defeat enemies. Why add another that is getting so complex?
User avatar
Darthan
 
Joined: Fri Feb 17, 2012 8:23 am

Re: MiM: Peach's Untold Tale 1.9.7 (mar 23/13)

Postby Ivan-Aedler » Sun Mar 24, 2013 9:57 pm

Version 1.9.7 with Tigeress outfit by Luftmallow (and a bug fix in Bonus Toad House) updated! With an animated (alive) tail!
New friends/enemies added. So far, 78. Check them here (also in page 1) - dont forget to zoom in:
http://www.legendofkrystal.com/forum/download/file.php?mode=view&id=13213
Darthan Wrote:Ok, the more you talk about the kissing mechanic the more confusing it seems to be. If you are going to add it, which I don't personally think is necessary, it needs to be simple. The way things are going right now you will need to add a tutorial for this one function so that people will have any idea how it works.

It wont be difficult to use it. For now:
- you can make Peach kiss every friend she encounters. It will show a button (kiss). When this button appear, you can press it with the mouse or just press the RUN key on the keyboard, so you dont need to be with the mouse next to you.
- when she's interacting with an enemy, in the foreplay scenes, a text will appear 'press RUN to kiss', once you have hearts. Clicking on it will make the enemy stop what's he's doing, then Peach kiss at a distance, blowing a heart. This will make the enemy stunned for some seconds, while a heart will be over him/her.
- One heart was used.

Darthan Wrote:I would also once again like to ask. Why is this even necessary, and how does it even make sense in the context of the game? The game you are making is a platformer but you are now trying to add elements from the RPG to the game. In a platformer the object it to avoid or defeat enemies while trying to reach the goal, you either avoid them or take damage, in this game it is avoid or get sexed. I really see no reason to change that to avoid, get a chance to escape, or get sexed. It doesn't make any sense to me.

The kiss addon is actually just a way to make Peach cutier, and for people who like it. Of course you can ignore this. Its a side feature, really.

Darthan Wrote:The game is not hard enough that there is a need for this. As long as you make sure not to place anymore cheap enemies, meaning you cannot avoid do to bad placement, the game is not that difficult to get through without fucking anything.

You're right but let's see other opinions.

Darthan Wrote:You already have several ways to avoid/defeat enemies. Why add another that is getting so complex?

I wont be making a complex thing, you can trust on that.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: Bing [Bot], Majestic-12 [Bot]