by ValturNaa » Tue Sep 26, 2017 7:40 pm
I do know what can be done with humbird's engine, Onix. If you haven't already seen it here check out the project Pokemorph on these forums. I'm the main coder (and writer) for it, and up to now we've been using this engine, but I'm now trying to build our own. Improvements like attack editors would be enormous for this engine, however my main point was that while pokemon in general follows a simple engine compared to many other games, it needs that simplicity in form to support the massive number of data entries. There are a lot of steps involved in entering each pokemon with stats, moves, and so on, and adding 1000+ pokemon is a lot of busy work. If these entries required more data, that would add even more. This engine simplifies the process even more by skipping stats.
@Xaldon I'm pretty sure I've gotten one or another pokemon to level 12 using the level-up exploit at the hotel in Vermillion, just for testing purposes to see what would happen, and I wasn't impressed with the handling of evolution. Lacking *any* pictures to use as thumbnails, and having no way to acquire one from your own mons, sucks. At this point you pretty much have to let someone capture them, photograph them, and then capture them back. So after this I figure the best thing to do is wait until you see an evolved pokemon in the wild or in a trainer's team and catch that instead.
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.