i raised the saturation on her hair and applied the Glow effect to it. i used to use paint.net. I feel your pain.
MechDragon Wrote:here's my 2 centsSpoiler (click to show/hide):
i raised the saturation on her hair and applied the Glow effect to it. i used to use paint.net. I feel your pain.
MechDragon Wrote:Did you try mods? Back when I used it, I found a bunch of mods to make things easier/look nicer.
Dead2112man Wrote:What kind of mod makes artistic skill happen, if there is such a one, then even I can make some art
humbird0 Wrote:Just a little heads-up. My website is up again, but it doesn't have a domain-name just yet:
http://149.56.5.190/content/show.htm
I have to wait until the 23rd to re-buy the domain name. The website moved because I finally switched web-hosts.
Regardless, the pokemorph and cutscene links in my signature are working again,
as well as the game's normal download link.
shiza Wrote:
It was applied.
FurrinGok Wrote:Hey, I was goofing around the Milk Factory and running some quick save/loads when all of a sudden my sprites were broken upon loading. I can fix Ash's but I'm not sure about Brock's or Pikachu's; if I try to give them the same code as Ash they turn into legs.
Dead2112man Wrote:FurrinGok Wrote:Hey, I was goofing around the Milk Factory and running some quick save/loads when all of a sudden my sprites were broken upon loading. I can fix Ash's but I'm not sure about Brock's or Pikachu's; if I try to give them the same code as Ash they turn into legs.
Ok, no idea how you possible broke the game code enough so that each walk animation (Left down right up) are stacked on top of each other with like a tile apart. All I am going to say is I hope you still have the original data format, seeing how you did mess with the code, and reset. (I know that your about 35 min to hour in but that would be the most simple solution)
Linulanielly Wrote:BUG found.
Hi, I am not sure where there is an issue tracker for this game... so I have decided too make post here.
The problem I found is as follows: if player hover mouse over water type in pockedax, then he can only see 2 statements: "Strong against Fire. Weak against Electric" But actually there must be at least 1 more: "Strong against Rock" The game behaves in this way and water type has the opposite statement about water types.
It would be cool if you can fix it, thank you.
P.s. this is a really great game. Thank you!!
Linulanielly Wrote:Ok, since I have got at least some comment on a typo I found, then probably it will be OK if I post here all issues I have found during my game (Amazing game- Tunnel to a lab
- if you take a pass to a place where Red has wet dreams with Jigglepuf, then it is very possible that you actually leave the tunnel (I suppose that Ash "step" on stairs here somehow...) (I mean when you just enter in hidden pass there is a spot right above stairs that trigers leaving the tunnel)
- If during battle some pokemon managed to beat another pokemon who was 2+lvl bigger, then formally player gets notofocation that this winner gets 4+ exp, but it never get more than 2 actually. Can it be fixed? (Either text in notofocation or amount of given xp. I would prefer getting (or gving to opponent) exp but its only my humble opinion.
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