So, I got looking at the pokemon art yesterday (particularly as I've begun evolving pokemon and I'm tired of having big white slabs on the battle menu) and discovered a couple of reference photos for a squirting effect intended to be used with squirtle's horny pose. I've never tried this effect before, so I thought I'd give it a go. And here it is, battle sized squirting squirtle. The black background is just to show the white better. I'm open to suggestions on improving the effect, and once it's ready, I'll export a full set with and without all the headbands, in any size you like (or I could just pack up the .svg I made).
Spoiler (click to show/hide):

- squirtle squirt.png (22.87 KiB) Viewed 1792 times
Oh, and here's the reference photo:

- squirtle horny - squirting effect.jpg (161.49 KiB) Viewed 1790 times
Also, I finally progressed through the story into the St. Anne (sadly, I didn't realize talking to the magician would pull Misty out of party early, so I missed the squirtle event in Vermillion) and encountered a bug. Not sure if anyone else has seen this but when I go into the computer and see porygon knock out the nav, the game invariably freezes in the next room. I'm not sure if it has to do with the static script or the auto script but the player goes into his "I don't know what to do" pose, and then the game freezes.
Final thing. I've been messing around with the new editor, and I'm both pleased and disappointed. Automatically saving the database and maps is an awesome thing, but now we need either an undo function, or a save prompt, because if we make any changes they are GOING to be set in stone. Can't just quit the map without saving to restore it to the way it was. I'm also excited by the prospect of using multiple tile sets in the same map, but I'm not sure how to use that feature. Pushing the + and - buttons is being ignored, and double clicking either one just changes the main tile set. Inside the St. Anne, where it has two tilesets already, it works fine. It's outside of that, when I'm editing a normal map. Does tileset adding have to be done at the very beginning?
I'm not mad. I'm only forty and eighty percent crazy, and that's split between two personalities, which makes me almost half sane.