Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Ivan-Aedler » Wed Jul 25, 2012 1:13 am

Biles Wrote:I'm just curious if you were still working on extracting the Peach run with dress for me to mess around with. As you said, you were planning to PM me something, right?

Yes, sorry about the delay. I'll seeing that now.
EDIT: Sent a PM.

EDIT: ShyGuy (THANKS, Luftmallow!!) will be added soon!
:twisted:
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby GeraldMason » Wed Jul 25, 2012 7:57 pm

I'm relieved to see this project is still kicking, having just recently found it by some odd stroke of luck. Superb so far.
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby Ivan-Aedler » Wed Jul 25, 2012 10:24 pm

SloppyJoe403 Wrote:For me it happens after I finish the first level and it shows the stats page. (Where it shows coins collected, enimies laid, enemies killed, etc. Then if I hit space or if I click it takes me to the preloader screen. This only happens if I D/L the FLA file and play it on Flash Movie Player. If I were to play it from the original post it works fine.
This never happened until I D/L version 1.26, I think, I can't remember exactly wgat version this started happening.

Cannot reproduce. I'm using the last 1.26d version SWF. Beware that the FLA file is a bit older.
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby Ivan-Aedler » Wed Jul 25, 2012 10:24 pm

protognome Wrote:I'm having a problem where whenever peach cums due to fucking a goomba, she's frozen in place, and none of the keyboard commands are functioning. I'm playing single left handed.

Which goomba? The first one? I'm almost sure it's already fixed in version 1.26d.
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Re: SOME IDEAS AND SUGESTIONS

Postby Ivan-Aedler » Wed Jul 25, 2012 10:35 pm

yurinicolau Wrote:What do you think about some update to Morton? The new Goompas are looking amazing, much better then the original version...
P.S. His cock need more color, like you did to the Goompas, and If you find the time, maybe make it bigger aswell, because it's not that much larger then the others...
You're doing an outstanding job!!!
Thank's for reading!

Thank you! ^-^ Efforts are needed all the time for this! Also, Thanks to Soda!
I'll improve Morton's cock. Hmmm for about making it big, I dont promise it will be okay. It may disrupt Peach animations :/ Isn't the dick already big?
How about that?
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morton newd.swf [ 21.85 KiB | Viewed 2540 times ]



Soda Wrote:I see you added the new Toad housings and the new goombas. I noticed you changed those Elements a little, probalby because it was too high detailed and the game was about to freeze a little.

Yes, the curves count was high :/ More than 1000 curves in some models. I'm also having problems in my ground textures because of this, but it was a lot better after some tweaking.

Soda Wrote:Do we really need so much Toad housings in the first level? Maybe the unnecessary toad housing could be exchanged by just huge shrooms like those of the forest level?Exchanging those not fitting into the scene with just simpler models of giant shrooms would be good for the eye as well as for the game performance i think.

You're right! I'll see if I can replace some.

Soda Wrote: I am focussing on the end of the level an on the backround.

Wow, very nice, man, please tell me when you're done. I will see it for sure!

Soda Wrote: I would like to do a redo for the giant shrooms :D
If the object is to heavy {speaking of the level of detail} for the game performance please tell me. I will make it lighter in order to fit the game performance

Be my guest, Soda, will really appreciate it! Yes, I tell you, no problem. Anyway you can see the curves count in Flash or Illustrator, I suppose. It should be less than 300. The lesser, the better.

zach1985 Wrote:I need cheats bro. I suck at these things. Cheats are a must.

I'll put more cheats in the future.

yurinicolau Wrote:SOME IDEAS AND SUGESTIONS
-About the new sex scene: the leg that is behind the Goomba is moving unaturally into her (to the left).

What sex scene? The 8th goomba scene (new one) or the sleeping goomba (also a new one)? Is the leg from goomba or from Peach? Which part of the animation? During sex , or cumming animation?
yurinicolau Wrote:-Raccoon costume: Maybe something to cover her breast or a total new redesign... Because now that Peach can loose part of the clothes, and that didn't work well with the old design.

Raccoon is a special powerup. When Peach is harmed, she loses this powerup entirelly. I'ts not supposed for her to lose part of the raccoon suit, although I'm planning to add a naked raccoon (like Mario 3's leaf). But, yes, Raccoon may have , lets say, fur over the breasts. But I think its not the priority now. Also, I will need to change Peach picture, in the pause screen, using the fur over the breasts.

yurinicolau Wrote:-Morton's cock: Should be more impressive, that probably means bigger and have a rosy dick's head (like the new Goompas design, that is awesome by the way!).

Already answered above! ;)

yurinicolau Wrote:-Peach's breast sizes: Whenever her breasts reaches the fourth stage (size: bigger) she chould look very tired and have trouble running, and at stage five (size: biggest) she could fall down and only get up with some lactation...

I'm thinking about these since last month. I'll see what can be done to this.
yurinicolau Wrote:-Squid's sex scenes: Please, give some tentacles to the squids!!! So they could grab Peach's arms and ankles during the sex scenes...

I'll see the requirements for this!
yurinicolau Wrote:That's it ... Hope I could've been of any assistance...

Yes, for sure! Thanks!

GeraldMason Wrote:I'm relieved to see this project is still kicking, having just recently found it by some odd stroke of luck. Superb so far.

Thanks! Although more challenges, I think I can cope witn them.
Last edited by Ivan-Aedler on Thu Jul 26, 2012 12:50 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby Ivan-Aedler » Thu Jul 26, 2012 12:27 am

For the answers below, sorry about the delay. I saw your posts only in the last hour (the moderator is having a hard time to approve some posts) Its not his fault anyway.

Ladidadida Wrote:Umm.. I found a bug.
When fucking the new goombas in the cowgirl position their old head shows up.
By the way I LOVE this version.

I'm glad you liked ;) For about the old head bug, fixed in the 1.26d version! I hope I can bring new updates soon!


Slayer_J Wrote:
RE - foot current.swf

Well, I tried giving it a try, but it might still need work. Only made changes to the feet, not the whole leg. Fingers angle is not my strong point. Hopefully, you'll get someone else to make you a MUCH better job than I'll ever do. (oh yeah, just noticed that most LOK models have two left (or same position) legs... and no nails...)
Personally I like B. Something went wrong with C and D...

Hey man, THANK YOU really for those feet! I liked the 'D option', but we will only see if its 'FTW' in the game! I'll rush to put these! Thanks again!

protognome Wrote:I've been experiencing issues with the one handed control scheme where the space bar doesn't advance the scene, nor does any other button. Perhaps it has something to do with sharing space with the jump key. Either way, it makes the game unplayable for me with that configuration. Other than that bug, loving the work you're doing on this. :D

Did you test it in the 1.26d version? Do you remember when it starts to occur? Right in the beginning of the level 1? Thanks, man!

bookreader231490 Wrote:Bug report here. I can't get any of the control schemes to work. I've tried all of the control layouts and I can't even move out of the first room.

Have you tried the last version (1.26d?) Have you cleared your flash cache? Are you using Linux, BSD or Solaris? Thanks!
Last edited by Ivan-Aedler on Thu Jul 26, 2012 12:48 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.25i

Postby Slayer_J » Thu Jul 26, 2012 12:47 am

ivanaedler Wrote:Hey man, THANK YOU really for those feet! I liked the D, but we will only see if its 'FTW' in the game! I'll rush to put these! Thanks again!


Man, I'm actually surprised you actually saw that post. Even I forgot about it because of how long it took for approval. (Just remembered and was about to upload it again...)

Glad to be of help.
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Darthan » Thu Jul 26, 2012 2:14 am

Some bugs, some suggestions, and a question.

First the bug, on level 4 (the castle level), when I picked up the burn mushromm (which I had set to the striker outfit) my outfit was already shredded.
The random style after the 11th scene for the goombas doesn't seem to be working, all I get is the 11th scene over and over.

Next the question, on level 4 before you enter the castle is the third goomba meant to already be spent?

And a few suggestions, both are in level 4, seem to be focusing here for some reason, before you enter the castle.
The first goomba you encounter will sometimes wind up in a bad spot and you wind up killing it when you don't want to. Was wondering if you could adjust his pathing so there is a space you can fall down and not have to worry about him being there?
Could you put some kind of powerup before the bobomb? The stupid frog suit keeps hoping me over it so it explodes before I can "defuse" it.
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Ivan-Aedler » Thu Jul 26, 2012 3:04 am

Darthan Wrote:Some bugs, some suggestions, and a question.
First the bug, on level 4 (the castle level), when I picked up the burn mushromm (which I had set to the striker outfit) my outfit was already shredded.

Hmmmmmmmmmmmm........ the code for shredding must act on dress numbers, not powerup items.
Now I'm seeing it clearly. Code was sufficient so far, but I forgot entirelly that part. If you link new costumes to different powerups, the shreeding must follow this as well.
I will see what can be done on that issue, but the priority ring for this will be '2'.

Darthan Wrote:The random style after the 11th scene for the goombas doesn't seem to be working, all I get is the 11th scene over and over.

Really? Darn! I have to check the random function again :/ (priority ring 1)

Darthan Wrote:Next the question, on level 4 before you enter the castle is the third goomba meant to already be spent?

Level 4? You say, pre castle level? I only see two goombas and one bobbomb there. If you dont rush to get the bobbomb, it will be blinking ready to explode.

Darthan Wrote:The first goomba you encounter will sometimes wind up in a bad spot and you wind up killing it when you don't want to. Was wondering if you could adjust his pathing so there is a space you can fall down and not have to worry about him being there?

No problem! I'll move it to right. I'm creating a 'living walk cycle' for shyguy. If I succeeed, goombas and koopas will walk on their own (and avoid abysses).

Darthan Wrote: Could you put some kind of powerup before the bobomb? The stupid frog suit keeps hoping me over it so it explodes before I can "defuse" it.

Okay! But not so easy. You will have to search a bit right in the start. (priority ring 1)
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Darthan » Thu Jul 26, 2012 4:10 am

Spoiler (click to show/hide):

MiM.png


This is what I am talking about. The second and thord goombas, notice the third is spent even though I haven't touched it yet, are marked. Also, is the outline of the lust ball supposed to be grainy like that?
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby yurinicolau » Thu Jul 26, 2012 4:24 am

ivanaedler wrote: I'll improve Morton's cock. Hmmm for about making it big, I dont promise it will be okay. It may disrupt Peach animations :/ Isn't the dick already big?
How about that?

Indeed Morton's cock is fatter then the Goompa's, but in terms of size it's not bigger... For example, here is Morton's cock original size:

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morton newd.swf [ 21.85 KiB | Viewed 2336 times ]


And now... Here's how I think a boss's cock size should really be:
P.S. I reproducted it as a black cock to make it look better with the rosy read (then the grey tones)
Mortons better Gifted.jpg
Morton's better gifted
Mortons better Gifted.jpg (42.02 KiB) Viewed 2336 times


Haha!! Now Peach have really something to be scared about!!! And about the other matter...

yurinicolau wrote:SOME IDEAS AND SUGESTIONS
-About the new sex scene: the leg that is behind the Goomba is moving unaturally into her (to the left).

ivanaedler wrote:What sex scene? The 8th goomba scene (new one) or the sleeping goomba (also a new one)? Is the leg from goomba or from Peach? Which part of the animation? During sex , or cumming animation?


It's the sleeping Goompa Scene, here is the moment:
Peach1.jpg
Normal position
Peach1.jpg (48.91 KiB) Viewed 2336 times


Unnatural movement:
Peach 2.jpg
Unnatural movement
Peach 2.jpg (48.54 KiB) Viewed 2336 times


At the moment she is moving it gives the impression her leg is getting shorter... A possible solution to make the movement more natural would be to bend her leg (with the flash bone tool), preventing it of going into the hip, but I suppose moving her leg lesser would work as well.

I'm very gratiful that I could help. And... Keep on the awesome work!!!
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 4:59 am

Darthan Wrote:This is what I am talking about. The second and third goombas, notice the third is spent even though I haven't touched it yet, are marked.

Hmmm.... its supposed to be the 11th sex scene. Its only one goomba, then Peach touches it, two more comes, and the end is those three sleeping.

This should be fixed with the random generator fix. Maybe releasing the SWF still tonight.

Darthan Wrote:Also, is the outline of the lust ball supposed to be grainy like that?

Which lust ball? Goomba's penis?
Last edited by Ivan-Aedler on Thu Jul 26, 2012 9:06 am, edited 4 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Darthan » Thu Jul 26, 2012 6:17 am

ivanaedler Wrote:Which lust ball? Goomba's penis?

Sorry, typo, I meant bar.

Before you changed the way that sex scenes work, the random thing, it was just a single goomba instead of three. I will try messing with things on my end to see if it isn't just bad code that falsh hasn't cleared.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 6:24 am

Darthan Wrote:Sorry, typo, I meant bar.

Oh, Ok! Yes, its supposed to be a bit dirty for 2 reasons:
1) Peach is being dirty anyway :twisted:
2) It pops out better. The bar becames more 3d. The old way (solid color) became so flat, so colorless.

Darthan Wrote:Before you changed the way that sex scenes work, the random thing, it was just a single goomba instead of three. I will try messing with things on my end to see if it isn't just bad code that falsh hasn't cleared.

Yes, please clear your flash cache and try once more. The goombas SHOULD not be sleeping until fucked up (except those with their hard dicks' up, which is a different scene). I'll be here to catch those nasty bugs. Also you will notice the updates above.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Darthan » Thu Jul 26, 2012 7:18 am

Randomizer is working great.

I cleared my cache and still am seeing that spent goomba. Though now it appears as only one again. I am also seeing a spent goomba at the beginning of the new pond level. I am guessing he shouldn't be there either?

Small glitch, I picked up the Peach dress, the pink one, at the beginning of the castle stage. before I actually entered the castle the top and skirt had been shredded, but after entering the castle the dress was undamaged.

Great work so far, the pond level looks interesting. Can't wait to see what it looks like when it is complete and what the shy guy scenes will be.

A low priority suggestion, as in finish the game first, you may want to do recolors for the internal shots since different enemies have different dicks. Just an idea if you decide to do it.

Also, is this platform in the forest world supposed to do anything, or was it meant to be removed?
Spoiler (click to show/hide):

MiM.png
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 7:27 am

Darthan Wrote:Randomizer is working great.

Glad to see it!

Darthan Wrote:I cleared my cache and still am seeing that spent goomba. Though now it appears as only one again. I am also seeing a spent goomba at the beginning of the new pond level. I am guessing he shouldn't be there either?

Whaat? No goombas in the pond level! I think it's occurring when all the 11 are laid.

Darthan Wrote:Small glitch, I picked up the Peach dress, the pink one, at the beginning of the castle stage. before I actually entered the castle the top and skirt had been shredded, but after entering the castle the dress was undamaged.

Small glitch in pre-level transitions. I know how to fix it.

Darthan Wrote:Great work so far, the pond level looks interesting. Can't wait to see what it looks like when it is complete and what the shy guy scenes will be.

I'll need a bit of help from animators to fasten development of those scenes. I can do them all but it may last a month.

Darthan Wrote:A low priority suggestion, as in finish the game first, you may want to do recolors for the internal shots since different enemies have different dicks. Just an idea if you decide to do it.

Nice point! I'll check on that!

Darthan Wrote:Also, is this platform in the forest world supposed to do anything, or was it meant to be removed?

It will be a bonus area. Only Raccoon can reach there.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 9:07 am

Update 1.26f
1) better dicks for all enemies and Morton in particular
2) NEW grass ground texture. Sorry if it appears a bit flat. It was needed, because it was traced before (from a heavy bmp I did). The good side using native vectors is that the game is a lot faster in the levels they're used.
3) NEW level: The Pond. Its still incomplete, please wait for its completion. You can reach the castle, though.
4) improved Peach foot (thanks to Slayer_J!)
5) REWRITE of the randomizer code to allow Peach fuck a random scene after laying out all goombas/koopas scenes (11 for goombas, 4 for koopas so far).
6) improved 'DEL' key. If Peach is stuck, you can use DEL and she should now appear without being locked up or ghost mode.
7) NEW: Shyguy, goomba and koopas with living code!! A so-awaited achievement. Shyguys wander, but no sex scenes yet! He has a dick but isnt shown because its retractable. He will let it out when Peach touches him in the future.
8) Fixed problem disappearing garter/stockings/bra/vest/heels/gloves when the player changes default powerups with new costumes.
9) Fixed vision collision in the new goombas
Last edited by Ivan-Aedler on Thu Jul 26, 2012 3:15 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Niskala » Thu Jul 26, 2012 10:44 am

How do I get past level 2? It says the door is locked and I need to talk to somebody, but all I see is the two Toads at the start and the one at the end.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby IrrelevantComment » Thu Jul 26, 2012 11:06 am

What happened to 1.26e? :P
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 1:26 pm

IrrelevantComment Wrote:What happened to 1.26e? :P

Oh, that's because when I code and test for bugs, a version that got two or more features swallow the last version.

Niskala Wrote:How do I get past level 2? It says the door is locked and I need to talk to somebody, but all I see is the two Toads at the start and the one at the end.

There will be a walking goomba next to the two toads. Let Peach fuck it.
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