Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Fri Feb 22, 2013 1:00 am

QuizmasterBos Wrote:Well, you are missing the saddle. Yoshi has a sadle like shell on his back, which doesn't show in this. He also has a stubby tail, but I don't think we should add that.
It is pretty good, but nitpicky as I am, I noticed the angle on the stationary pic is not correct. It is only barely different from the front facing one and you can see it is not facing in the exact same direction as Peach, as is the case with every other angle. Very nitpicky, I know and very unimportant too. But if you are thinking of perfection, here's the possible changes!

I think further addons like below will make this more enticing.

1) add a simple brown saddle with a red seat
2) add a tail (like a turtle tail)
3) put the forward yoshi head a bit more to the perspective (maybe just adjusting his nose to the left).
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby QuizmasterBos » Fri Feb 22, 2013 1:16 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Well, you are missing the saddle. Yoshi has a sadle like shell on his back, which doesn't show in this. He also has a stubby tail, but I don't think we should add that.
It is pretty good, but nitpicky as I am, I noticed the angle on the stationary pic is not correct. It is only barely different from the front facing one and you can see it is not facing in the exact same direction as Peach, as is the case with every other angle. Very nitpicky, I know and very unimportant too. But if you are thinking of perfection, here's the possible changes!

I think further addons like below will make this more enticing.

1) add a simple brown saddle with a red seat
2) add a tail (like a turtle tail)
3) put the forward yoshi head a bit more to the perspective (maybe just adjusting his nose to the left).

Actually, now that I am thinking about it, shouldn't a Birdo costume make Yoshi horny, not a Yoshi one?
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Fri Feb 22, 2013 1:24 am

A correction update will be sent still tonight.
A better code (and a less annoying tingling sound) for the running ability is on the way. Also, fixed the 'can fly anywhere anytime' bug.

QuizmasterBos Wrote:Actually, now that I am thinking about it, shouldn't a Birdo costume make Yoshi horny, not a Yoshi one?

We can get this feature when we have the Birdo Costume. For now, Yoshi will think Peach is a female Yoshi.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby QuizmasterBos » Fri Feb 22, 2013 1:36 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Actually, now that I am thinking about it, shouldn't a Birdo costume make Yoshi horny, not a Yoshi one?

We can get this feature when we have the Birdo Costume. For now, Yoshi will think Peach is a female Yoshi.

Just to clarify, to my and the whole Mari comminity's knowledge, there aren't any female Yoshis. Which would explain the need for Birdos.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby LuftMallow » Fri Feb 22, 2013 1:43 am

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Well, you are missing the saddle. Yoshi has a sadle like shell on his back, which doesn't show in this. He also has a stubby tail, but I don't think we should add that.
It is pretty good, but nitpicky as I am, I noticed the angle on the stationary pic is not correct. It is only barely different from the front facing one and you can see it is not facing in the exact same direction as Peach, as is the case with every other angle. Very nitpicky, I know and very unimportant too. But if you are thinking of perfection, here's the possible changes!

I think further addons like below will make this more enticing.

1) add a simple brown saddle with a red seat
2) add a tail (like a turtle tail)
3) put the forward yoshi head a bit more to the perspective (maybe just adjusting his nose to the left).

There's a tail, but Peach's arms and hair cover it most of the time. It's kind of the reason the saddle wasn't added since it would've been obscured except in a few select circumstances. Ivan can add one if he he feels its inclusion is worth it though. Also leave it to me to ignore that gut feeling about the stationary Yoshi head having bad perspective. That's the thing I usually worry about when making any outfit, I just didn't pay enough attention this time.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Fri Feb 22, 2013 1:48 am

LuftMallow Wrote:There's a tail, but Peach's arms and hair cover it most of the time. It's kind of the reason the saddle wasn't added since it would've been obscured except in a few select circumstances.

Ok I'll see what can be done ;)

LuftMallow Wrote:Also leave it to me to ignore that gut feeling about the stationary Yoshi head having bad perspective. That's the thing I usually worry about when making any outfit, I just didn't pay enough attention this time.

If you dont mind, I can correct it right away when importing but if you can correct it, I can wait.
Last edited by Ivan-Aedler on Fri Feb 22, 2013 10:31 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby LuftMallow » Fri Feb 22, 2013 2:05 am

Yeah, it looks like just moving the nose layer makes it look better, so it should be simple and easy enough to not have to send another file.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Destrocto » Fri Feb 22, 2013 3:29 am

Ok multiple problems found,

I don't know if you tried to implement this but somehow, after sex,(happened on one play not all the time) peach starts flashing between naked and clothed. Also when you first get your princess clothes her underwear goes on first then the dress.

The first toad house you can enter for some reason the camera starts trying to go up I don't know why, maybe it was because I was hitting jump key or something while in the entering animation.

And when I press the up key she faces her back to you but I cannot move out of the state unless I press the down key.

Ok I'm loving the downkey mainly for it being able to fix her state so I can continue to play instead of restarting.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Destrocto » Fri Feb 22, 2013 3:38 am

ANOTHER bug, when I did down key on top of the pow block in level three, it sent the damn camera to the bottom of the map, like past the water etc.

When I came out of the menu it starts going up.

Swimming while using frog I think your new down animation is still connected and has bugged being able to go down in the water.

It goes down a tiny bit then stops,
Yay for testing to find bugs for you to fix.

And still can't hit blocks underwater anymore

I am frequently going invisible after screwing enemies, but becoming visible again while fucking them, or permanently via exiting world, or going through pipes, and then when I went into the pipe that is in the area before the levels end where you go up to the upper left corner I went invisible as well as when trying to return through it, it left me in the same area, visible, but unable to return through the pipe only doing the new animation she does when you press down.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Knight Cream » Fri Feb 22, 2013 4:05 am

Dayuuum nice job on that crouch :O dat ass...

is it meant to be kinda slow though?
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Fri Feb 22, 2013 4:07 am

Knight Cream Wrote:Dayuuum nice job on that crouch :O dat ass...is it meant to be kinda slow though?

I will increase her speed. EDIT: Done! (I cant increase further, otherwise the camera engine wont work right.

Destrocto Wrote:I don't know if you tried to implement this but somehow, after sex,(happened on one play not all the time) peach starts flashing between naked and clothed. Also when you first get your princess clothes her underwear goes on first then the dress.

Cannot reproduce so far. Cache problem? As for appearing her underwear first, its expected due to code optimization.

Destrocto Wrote:The first toad house you can enter for some reason the camera starts trying to go up I don't know why, maybe it was because I was hitting jump key or something while in the entering animation.

I will check. EDIT: Did some fixes but more tests needed.

Destrocto Wrote:And when I press the up key she faces her back to you but I cannot move out of the state unless I press the down key.

I will check. EDIT: Done!

Destrocto Wrote:ANOTHER bug, when I did down key on top of the pow block in level three, it sent the damn camera to the bottom of the map, like past the water etc. When I came out of the menu it starts going up.

A geometric problem. I think this is a rare problem, but we must check in other areas.
If this keep appearing in more areas, I'll have to make a more precise crouch engine.

Destrocto Wrote:Swimming while using frog I think your new down animation is still connected and has bugged being able to go down in the water.

FIXED!

Destrocto Wrote:And still can't hit blocks underwater anymore

FIXED!

Destrocto Wrote:I am frequently going invisible after screwing enemies, but becoming visible again while fucking them, or permanently via exiting world, or going through pipes, and then when I went into the pipe

Strange enough, I cant reproduce.
Last edited by Ivan-Aedler on Fri Feb 22, 2013 5:54 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby NaniDesuKio » Fri Feb 22, 2013 5:40 am

Joined specifically to report bugs. Using Google Chrome, and just cleared out my cache.

I too have had Peach go invisible after screwing enemies (after the very first world, though). Usually starts with Koopas, but has started with Goombas as well.

I'm also having Peach get stuck when I press the up button.

Another bug is when I go downstairs in Peach's Castle, the camera starts to pan up, and will only snap back to Peach if I hit CTRL or jump. Happened in the Nursery, Toadsworth's room, the Toad's House in the first world (the VERY first level), and the secret room full of coins in the first level.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Fri Feb 22, 2013 5:58 am

If someone is having strange problems (all clothing being exchanged/blinking), please clear your flash cache (right mouse click!!)

NaniDesuKio Wrote:I too have had Peach go invisible after screwing enemies (after the very first world, though). Usually starts with Koopas, but has started with Goombas as well.

I'm testing!!

NaniDesuKio Wrote:I'm also having Peach get stuck when I press the up button.

Already fixed.

NaniDesuKio Wrote:Another bug is when I go downstairs in Peach's Castle, the camera starts to pan up, and will only snap back to Peach if I hit CTRL or jump. Happened in the Nursery, Toadsworth's room, the Toad's House in the first world (the VERY first level), and the secret room full of coins in the first level.

Maybe fixed but I'm still testing.
Thanks for the reports!
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Toyloli » Fri Feb 22, 2013 6:44 am

I'm having the camera pan issue as well. It seams to happen only if I've experimented with the duck feature. If I haven't used duck then it doesn't do it, if I have then some glitch occurs, where if the camera is below a certain 'altitude' on the map then the camera starts panning upwards. This includes if you go through a pipe into an area that is physically lower in the frame than the main map area. I think it's not dropping the co-ords of when it comes out of the pan down from ducking. Maybe.

edit: btw, the scene with the plant dude in 1-2... When the scene activates peach is behind a tree so you can't see her at all.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Fri Feb 22, 2013 7:01 am

Toyloli Wrote:I'm having the camera pan issue as well. It seams to happen only if I've experimented with the duck feature. If I haven't used duck then it doesn't do it, if I have then some glitch occurs, where if the camera is below a certain 'altitude' on the map then the camera starts panning upwards. This includes if you go through a pipe into an area that is physically lower in the frame than the main map area. I think it's not dropping the co-ords of when it comes out of the pan down from ducking. Maybe.

humm.jpg
humm.jpg (7.88 KiB) Viewed 1550 times


Actually, the variable 'lookingDown' is not triggering the nulify statement that negates the opposite movement when Peach is ducking. In other words, in a given check information (IF/CASE), this variable is not being set. I'll analyse the code again.

Toyloli Wrote:Edit: btw, the scene with the plant dude in 1-2... When the scene activates peach is behind a tree so you can't see her at all.

I will check that, thanks!

Toyloli Wrote:Frogger level

Ok! Even using a old pencil in a papirus will work ;) Dont need to be made in a Photoshop multicore in Oxford University during the 105° conference of computer technology.
It can use the isometric view of the worldmap, so we can make her go 'behind and at front' of the scene.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Toyloli » Fri Feb 22, 2013 8:23 am

Re:Frogger (yay)
First - I see the glitch with the flogger outfit people keep referring to. I think it's a keyboard glitch. (I'm using Using left-hand-only atm) when I press down it goes down but only a knotch, it doesn't keep going down while I'm holding the button. It may be a key release issue. Additionally in that keyboard layout I cannot do a running-jump.\

Plus: See attachment for weird mountains....

re: Frogger Mapness - Hai vol!
Allowing that the frog costume jumps to a height of twice the height of the character, and that its possibe to jump upwards through platforms, my method would be to have a map using the current physics.
The roads would be visible as platforms, you would have to 'jump' from one platform to the next going upwards up the screen. If standing on these platforms a physics would also have to be added so that on a duck, the character falls through the platform downwards.
From there I would have cars, trucks, monster trucks, or maybe just mario cart carts driving along each lane, out one pipe and into another on either side of the screen. The goal would be to reach the other side, do or pop out a monster, fetch a key. You would require five keys to complete the map.

If that plan sounds like a plan I'll draw a mudmap or something for you to look at, and it can be like a hidden level or something. As you said, optional game.
( and yes, I fully understand this is a no rush thing. Some time in the future, not anytime soon )
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Fri Feb 22, 2013 8:35 am

Toyloli Wrote:First - I see the glitch with the flogger outfit people keep referring to. I think it's a keyboard glitch. (I'm using Using left-hand-only atm) when I press down it goes down but only a knotch, it doesn't keep going down while I'm holding the button. It may be a key release issue. Additionally in that keyboard layout I cannot do a running-jump.\

I'll check!

Toyloli Wrote:Plus: See attachment for weird mountains....

I will check.

Toyloli Wrote:re: Frogger Mapness - Hai vol!

I will... ok enough with this.

Toyloli Wrote:If that plan sounds like a plan I'll draw a mudmap or something for you to look at, and it can be like a hidden level or something. As you said, optional game.
( and yes, I fully understand this is a no rush thing. Some time in the future, not anytime soon )

Low priority but yes, I can take a look (for a funny minigame). As for cars, maybe Mario Kart only... even some enemies with 'zzoooooom' sounds , maybe quick rabbits running (MIPS from M64).
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby MPLDAM9919 » Fri Feb 22, 2013 9:26 am

Anyways, I love the new crouch mode. The pussy and asshole are very well detailed. And sorry about posting in the wrong thread. I wasn't paying attention.
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Toyloli » Fri Feb 22, 2013 9:33 am

Ivan-Aedler Wrote:
Toyloli Wrote:re: Frogger Mapness - Hai vol!

I will... ok enough with this.


:)
You do realise I am only mentioning this so often to stirr you up!
Im a shit stirrer. Plus an Aussie - we tease (and insult) our friends on a daily bases just for kicks.
I mean we swear at each other just to say "Gday ya bloody bastard, over tha table yet?"
etc

You do realize - this is your game. Your allowed to tell people to eF-off.
Especially me, cause I'd find it funny :)
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Re: MiM: Peach's Untold Tale 1.9.1 (feb 21/13)

Postby Ivan-Aedler » Fri Feb 22, 2013 9:39 am

I'm checking the bug regarding 'Crouching using left hand'.
I can't reproduce 'clothing blinking' so far.
Maybe a problem with the camera while crouching in some areas. I may fix later today, or tomorrow.

Toyloli Wrote:You do realise I am only mentioning this so often to stirr you up!

Hey no problem, really! I was referring to 'enough with this Ivan, you keep saying 'I will check check check'.
But yes, I can fix that.

Toyloli Wrote:I mean we swear at each other just to say "Gday ya bloody bastard, over tha table yet?"

Low priority but I can see if I can remake that table using pen tool. (I'm kidding, you see, really, please)

Toyloli Wrote:You do realize - this is your game. Your allowed to tell people to eF-off.

That's not my way. I may not kick even a fly. Everything has a solution.
You're great! How the modern people say? cU.

MPLDAM9919 Wrote:Anyways, I love the new crouch mode. The pussy and asshole are very well detailed. And sorry about posting in the wrong thread. I wasn't paying attention.

No problem ;) I hope we can use those nice bits.
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