Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby Kriff » Tue Feb 19, 2013 5:44 am

Okay, just tried out the new version. Right off the bat I'm getting framerate issues like you wouldn't believe, even on low settings. The only way I could "fix" this is to go through task manager and bump up the processor priority, and even then the game still chugged when lots of enemies where in the area.

Due to the game running very slowly, the old "Unresponsive controls" issue has cropped up again, making for frustrating platforming. I also ran into a glitch in World Two, when I went to talk to the toad people at the end of the level. The game zoomed in on Peach, I figured "oh yea, gotta move Peach out of the way" to access the talk button and did so. However, the controls immediately locked up and I was unable to move or do anything; even interacting with the toads was denied. The menu key still worked but the suicide command refused to.

Other than that, the game was working alright and I had a good time with the content.

Computer specs:

Laptop
i7 2.4 GHz processor
8 GB RAM
64 bit Windows 8
Up to date Flash
***Issue was evident with both Firefox and IE***
***This occurred before and after the most up-to-date Flash version was installed***

P.S. I tried to download the Flash update through the link you provided in the OP and Norton reported there was a trojan in the file and deleted it. Methinks it was a false positive. Either way, I went and got the update without using the link (through the main site, not through here) and didn't get a viral warning.
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby Ivan-Aedler » Tue Feb 19, 2013 5:50 am

Kriff Wrote:Okay, just tried out the new version. Right off the bat I'm getting framerate issues like you wouldn't believe, even on low settings. The only way I could "fix" this is to go through task manager and bump up the processor priority, and even then the game still chugged when lots of enemies where in the area. ***Issue was evident with both Firefox and IE***

Like I said on page1 (I hope you read it carefully), Firefox and IE are....terrible in regard to correct usage of advanced Flash 10/11 features. Use chrome or the adobe flash player (projector edition). Its free.

Kriff Wrote:The game zoomed in on Peach, I figured "oh yea, gotta move Peach out of the way" to access the talk button and did so. However, the controls immediately locked up and I was unable to move or do anything; even interacting with the toads was denied. The menu key still worked but the suicide command refused to.

There are no zoom in the end of this level. Are you really using the latest version (1.9?)

Kriff Wrote:P.S. I tried to download the Flash update through the link you provided in the OP and Norton reported there was a trojan in the file and deleted it. Methinks it was a false positive. Either way, I went and got the update without using the link (through the main site, not through here) and didn't get a viral warning.

That link points to a real Adobe Flash site. I'm afraid I couldnt help on that one (I dont work for Adobe). So I would go with google chrome for a test.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby coolness32 » Tue Feb 19, 2013 6:24 am

QuizmasterBos Wrote:And the multi-player idea that is currently being developed seems to be getting closer to making it like a Zone flash. You know, with buttons on the side saying stuff like Stroke 1, Stroke 2, Suck 1, Suck 2, Suck 3 etc. I thought the beauty of this game was that it didn't have these buttons? Anyway, this stuff isn't even important right.


I know this was a while back but I was gone for a while. I didn't even think about those types of games that have the type of "select" options. I only meant it as an alternative if the button pressing was hard to figure out. Then the ideas of options during scenes could at least be implemented and tweaked later.

I want to say that I think the wedding dress looks amazing!

Ivan-Aedler Wrote:Wow, 10 scenes each = 740 sex scenes? :twisted: :shock:


Ivan, I feel as though you could maybe just select certain enemies that will be in this game. I think you should definitely keep making enemies but there seems to be too many and the number is growing. I want to be clear though that I would like there to be lots of enemies, but well, the number is just huge!

I have an idea though and I don't know if you or anyone has thought of this yet. How about having specialty enemies? I remember a while back that the idea for the cheep cheeps was that they would basically just strip Peach. How about instead of making 10 scenes for every enemy, some enemies only have certain scenes?

I am going to use the Pokey scene from Blargh's game as an example. It has only one scene, "all in". It works, and the enemy really doesn't need more scenes. In this case the enemy is dangerous and would make Peach lose her virginity regardless of whore level (or something like that).

Lesser enemies could never actually devirginize Peach, but they could get bjs, or whatever you can come up with.

My brain is starting to scatter so I will come back to discuss this if necessary.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby Ivan-Aedler » Tue Feb 19, 2013 6:39 am

coolness32 Wrote:Ivan, I feel as though you could maybe just select certain enemies that will be in this game. I think you should definitely keep making enemies but there seems to be too many and the number is growing. I want to be clear though that I would like there to be lots of enemies, but well, the number is just huge!

Dont worry, I'm almost finished with them. I'm 95% exhausted, and I've learnt the sufficient. The game might not have all enemies, say, 4, 5, even more may not appear. The ultimate goal of making enemies is that we can choose now which of them area preferable.

coolness32 Wrote:I have an idea though and I don't know if you or anyone has thought of this yet. How about having specialty enemies? I remember a while back that the idea for the cheep cheeps was that they would basically just strip Peach. How about instead of making 10 scenes for every enemy, some enemies only have certain scenes?

Yes, some of them will be special. I dont plan adding 10 scenes for everyone, that was a joke.

coolness32 Wrote:I am going to use the Pokey scene from Blargh's game as an example. It has only one scene, "all in". It works, and the enemy really doesn't need more scenes. In this case the enemy is dangerous and would make Peach lose her virginity regardless of whore level (or something like that).

In this case, I prefer more scenes, say, 5. Doesnt need to have full 10.

coolness32 Wrote:Lesser enemies could never actually devirginize Peach, but they could get bjs, or whatever you can come up with.

Agreed!

coolness32 Wrote:My brain is starting to scatter so I will come back to discuss this if necessary.

Mine is already blew :D But I'll recover soon.
Last edited by Ivan-Aedler on Tue Feb 19, 2013 12:11 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 10/13)

Postby coolness32 » Tue Feb 19, 2013 9:16 am

Ivan-Aedler Wrote:
coolness32 Wrote:I have an idea though and I don't know if you or anyone has thought of this yet. How about having specialty enemies? I remember a while back that the idea for the cheep cheeps was that they would basically just strip Peach. How about instead of making 10 scenes for every enemy, some enemies only have certain scenes?

Yes, some of them will be special. I dont plan adding 10 scenes for everyone, that was a joke.


I'm very glad that was a joke...that just sounded like a ton of work!

Ivan-Aedler Wrote:
coolness32 Wrote:I am going to use the Pokey scene from Blargh's game as an example. It has only one scene, "all in". It works, and the enemy really doesn't need more scenes. In this case the enemy is dangerous and would make Peach lose her virginity regardless of whore level (or something like that).

In this case, I prefer more scenes, say, 5. Doesnt need to have full 10.


The Pokey is a good enemy for your button pressing idea. let's say, the scene is a bj, a button press could determine which penis Peach gives the bj to. A certain key(button? not sure what to label it as), she would drop to her knees and give a normal bj, a different button and she bends over to give the middle one a bj while a different button and she stays standing up while giving the highest penis a bj (oddly, it a nice image in my mind where it looks like she's making out with the pokey but there's a penis instead of a mouth...nevermind, just loading up the scene and the top pokey penis is at the tip of it's head...but I think you get the idea).

Ivan-Aedler Wrote:
coolness32 Wrote:My brain is starting to scatter so I will come back to discuss this if necessary.

Mine is already blew :D But I'll recover soon.


Maybe Nurse Peach can give you a pill? That could turn out to be a good dream!
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby Furman12 » Tue Feb 19, 2013 10:53 am

Ivan-Aedler Wrote:
Furman12 Wrote:ok I looked and I know this bug has not bee posted then I went into the nures room to get the outfit when I leave the room the screen stops moveing all the craters move but the screen don't and the only time it moves is when you bring the menu up then close it it moves but then it stops agen

Bug Confirmed. I'll check.
EDIT: FIXED.


your welcome I'm glad I courd help :)
Keep the blue fox alive in are hearts never let her be forgot
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby Ivan-Aedler » Tue Feb 19, 2013 12:59 pm

Total new camera code from HumBird (on progress). With smooth support.
The changes are good, noticeable and important.
I'll destroy the current camera code.
Reason for this to happen: After the dissecation analysis and an entirely new camera code by me, despite all efforts, I noticed that using a square object to move around is REDUNDANT, since it creates points on the stage AND MOVES IT TOO. Why not moving only the stage? This action above makes the game slower, and makes me create redundant code in order to make a proper zoom on areas I want.

This is also important for Dramatic Scenes to work as expected. Ok, Yurinicolau?
With ongoing learning from my side, I can also put a smoother movement to Peach and a pixel optimization to the background for slower computers.

A DISCOVERY (in regard to Flash programming).

Spoiler (click to show/hide):

As you all know, I'm incessantly discovering things.
I've found my old copy of Flash CS3 and decided to give it a go, saving my current version to older ones (downgrading).
The game remained the same and I've cut down my compile times from 4 minutes (from CS6) down to 1:20!!

Maybe because CS3 doesnt support motion tweens, SWF history and XML metadata. Those might be buggy.
(I dont use motion tweens, we dont require them).

Also, movie explorer works there as a charm! I can find my variables as quick as I want.
I noticed Flash CS4 and CS5 save and compile operations can last between 10 minutes, and, sometimes, 2 days!! :o
(BLARGH, are you listening?)

But there are problems: save operations, instead of just a couple of seconds, takes up to 2 hours there.

CS3.jpg
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby cvonsuela28 » Tue Feb 19, 2013 5:03 pm

Just Found a bug in world 2-3, when I enter the warp tunnel to retrieve the key the entire screen goes blue. I tried replaying from previous saves but the problem still reappears. I'm using chrome and flash is up to date.
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby Ivan-Aedler » Tue Feb 19, 2013 10:08 pm

cvonsuela28 Wrote:Just Found a bug in world 2-3, when I enter the warp tunnel to retrieve the key the entire screen goes blue. I tried replaying from previous saves but the problem still reappears. I'm using chrome and flash is up to date.

Checking that now.
Last edited by Ivan-Aedler on Tue Feb 19, 2013 10:54 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby NomNomNom » Tue Feb 19, 2013 10:23 pm

ahm hi
sry but i was 2 busy 2 read thousands of posts, so i posted a few bugs i noticed

ive used firefox and had a lot of bugs...
->first bug was when i tried to start the game 1. new game 2. load game(didnt save the prev games though->save at desktop would be nice :P) and i didnt see the box where i could choose from where i want to load, only after i started a new game he automatically opend it, i closed it and shortly after my charackter was switching costumes like gomoomba cocks, relentlessly...
i ve reload the game
->a lot of bugs with jumping for example if you get out of an oragasm and try to jump to "dodge" another creep you get into the sex scene but afterwards you are stuck in the air...
--->also if you are on a box and beside you is a goomba if you jump and shouldnt be in his range you get raped but for some reason it didnt get stuck, furtunately.
->after pressing enter
--->sound stops
---->if you use the "teleport" in the end of the second lvl to often the background turns black

->it rly bothes me that running gets interrupter from stuff on the floor :/ mb you should switch the "picking up" to when pressing instead of while press
->saving at the map works but you cant move afterwards
sometimes when you press space to often/fast you can move around invisible while your char is still stuck in the scene ->after pressing space again for a few times it should turn to normal again
--->had the problem that i had all of a sudden 3 sex scenes at the same time with that bug

**those bugs could have been a result from overheating** (not me but my laptop ofc :P)


as always i believe that ive forgotten 2 mention sth but anyways thx for the game, etc etc ^^
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby Ivan-Aedler » Tue Feb 19, 2013 10:36 pm

NomNomNom Wrote:ahm hi...sry but i was 2 busy 2 read thousands of posts, so i posted a few bugs i noticed

A person helping me with BUGS!!! ;) Thanks!! You are going to the Guiness!! (sorry about that, but you see...few are testing bugs right now).

1-SAVE AS DESKTOP.
I'll be adding a 'copy/paste to txt' sooner or later, since Flash doesnt have a builtin save feature which shows you a list of folders to save to.

2-START GAME, NEW GAME, LOAD GAME (dont see the box).
Fixed !

3-Above, I pressed NEW GAME, it showed it, then I close the screen and character switching costumes
Fixed !

4-AFTER ORGASM, JUMP immediatelly - get to another scene but stuck in the air
I will check.

5-AFTER ENTER (PANIC MODE), sound stops
On purpose. Press '/' (in the numpad) or go to the options menu and activate it again.

6-If you "teleport" in the end of the second lvl to often the background turns black
Where? In the hole that leads you to the underground with rocks?

7-Running gets interrupted from stuff on the floor :/
I will improve RUN release function.

8-saving at the map works but you cant move afterwards
I will check.

9-Sometimes when you press space to often/fast you can move around invisible while your char is still stuck in the scene
Same as 4. I will check.
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby Blargh » Wed Feb 20, 2013 3:23 am

Ivan-Aedler Wrote:A DISCOVERY (in regard to Flash programming).

So, to summarize: Work and save in CS4 (because saving as CS4 from CS5 takes hours), then Save as and open in CS3 to compile?

Ivan-Aedler Wrote:
Blargh Wrote:Also, for JElectro try setting the color-change to occur after around 5 seconds for about 5 changes, instead of constantly.

I dont understand :/ You say, each second, one different change in tone, to make the color changes smoothly?


What I mean is, have a section about 5 seconds long (or maybe just 3 seconds) that doesn't have any color change. Then a section that has the same color-changing speed as your preview, and have it last long enough to go through normal color 5 times and opposite color 5 times (or as many times as necessary so that it lasts for 1 or 2 seconds). So, like this:

Code: Select All Code
Label: |normal|                |flashing|
Frame: *-----------------------o-*-o-*-
//* is black, - is no change, o is white.
//repeated after "normal" ends when it gets to 5 (24 'frames' are represented for normal, but you could do it with two frames and stop repeating when the counter is at 60 for 120 frames)
//repeated after "flashing" ends when it gets to 6 (8 'frames' are represented for flashing, so repeating 3 times is 24 frames, 6 times is 48 frames)
//This is at 24 FPS speed.
"Is that seriously the end of that story?"
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby Ivan-Aedler » Wed Feb 20, 2013 3:46 am

Blargh Wrote:So, to summarize: Work and save in CS4 (because saving as CS4 from CS5 takes hours), then Save as and open in CS3 to compile?

Yes! But , of course, keep programming and saving in Adobe CS3, because saving CS3 in CS4 also takes hours .--

Blargh Wrote:What I mean is, have a section about 5 seconds long (or maybe just 3 seconds) that doesn't have any color change. Then a section that has the same color-changing speed as your preview, and have it last long enough to go through normal color 5 times and opposite color 5 times (or as many times as necessary so that it lasts for 1 or 2 seconds).

Like this?

Click to Play
(Javascript Required)

jelectro.swf [ 9.02 KiB | Viewed 1782 times ]

Last edited by Ivan-Aedler on Wed Feb 20, 2013 4:16 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby coolness32 » Wed Feb 20, 2013 4:04 am

Ivan-Aedler Wrote:
Blargh Wrote:What I mean is, have a section about 5 seconds long (or maybe just 3 seconds) that doesn't have any color change. Then a section that has the same color-changing speed as your preview, and have it last long enough to go through normal color 5 times and opposite color 5 times (or as many times as necessary so that it lasts for 1 or 2 seconds).

Like this?

jelectro.swf


That looks very awesome!
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby soyedu » Wed Feb 20, 2013 4:24 am

Ivan-Aedler Wrote:Like this?

Yeah, look really nice.
Blargh Wrote: What I mean is, have a section about 5 seconds long (or maybe just 3 seconds) that doesn't have any color change. Then a section that has the same color-changing speed as your preview, and have it last long enough to go through normal color 5 times and opposite color 5 times (or as many times as necessary so that it lasts for 1 or 2 seconds).


That's exactly what I said before e_e. but with a pokemon joke...
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby MPLDAM9919 » Wed Feb 20, 2013 8:43 pm

I have ideas for some outfits:
Winter Attire from Mario and Sonic at the Winter Olympic Games
Spoiler (click to show/hide):

Image


Tennis/Golf outfit:
Spoiler (click to show/hide):

Image





Also, did you get the Rosalina script safe and sound, Ivan?
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby Ivan-Aedler » Wed Feb 20, 2013 9:06 pm

MPLDAM9919 Wrote:I have ideas for some outfits:
Winter Attire from Mario and Sonic at the Winter Olympic Games

*Both links work here. If its showing only 'image', just click 'reply' to MPL post and you will see the link.

Yes, its planned to have those oufits ;) Luftmallow, I think the short dress can use the vest property.
I just need someone to take this job, because I'm really busy with the code. I still want to make the back veil for the wedding dress, but I can add it without the veil still this week.
The game is finally getting in a state I can cope with everything easier. And I'm working with it in a way I can convert to AS3 easier in the future.
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby QuizmasterBos » Wed Feb 20, 2013 9:26 pm

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:I have ideas for some outfits:
Winter Attire from Mario and Sonic at the Winter Olympic Games

*Both links work here. If its showing only 'image', just click 'reply' to MPL post and you will see the link.

Yes, its planned to have those oufits ;) Luftmallow, I think the short dress can use the vest property.
I just need someone to take this job, because I'm really busy with the code. I still want to make the back veil for the wedding dress, but I can add it without the veil still this week.
The game is finally getting in a state I can cope with everything easier. And I'm working with it in a way I can convert to AS3 easier in the future.

All these clothes can be in the game no problem, as they can be bonus clothing now. So everything is possible, as long as it fits within the given margins.
And there will be no limit to the amount of clothes either.

But, I noticed Peach's eyes are different. Her irises are darker in the top picture, it looks a lot better too. And surprisingly, the larger amount of eye-white looks better too.
Things to keep in mind in case the eyes are going to receive another update eventually.

Peach needs a haircut though.

Also, MPLDAM, I have been looking at your script and it isn't half-bad, but I don't think it is the time to edit it just yet. Rosalina is still quite a ways off and the whole thing hasn't been fully thought of yet. Since things can change, I prefer to just keep it for the time being. I will however, look to see if your script is truly befitting of the character as there are one or two snags we might be running into. If you wish for me to explain, I can, via PM.
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby LuftMallow » Wed Feb 20, 2013 9:32 pm

Currently I'm working on a revamp of the Yoshi outfit I made awhile ago that's in Blargh's version. It's too much like the raccoon suit for my taste right now, and I really want to make the Yoshi head part look right. Any other outfits are still being considered to further procrastinate on making Wendy and Ludwig Koopa better. Last year I considered this, but nothing came of it. Well, except for the pause menu portrait. I didn't get TheDirtyMonkey's permission to edit one of his works, but I hope it's okay to post a screenshot of it just to get an idea of what to look forward to in the future.

Spoiler (click to show/hide):

Yoshi Peach.png
Yoshi Peach.png (44.19 KiB) Viewed 1720 times
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Re: MiM: Peach's Untold Tale 1.9 (feb 17/13)

Postby MPLDAM9919 » Wed Feb 20, 2013 9:46 pm

QuizmasterBos Wrote:
Also, MPLDAM, I have been looking at your script and it isn't half-bad, but I don't think it is the time to edit it just yet. Rosalina is still quite a ways off and the whole thing hasn't been fully thought of yet. Since things can change, I prefer to just keep it for the time being. I will however, look to see if your script is truly befitting of the character as there are one or two snags we might be running into. If you wish for me to explain, I can, via PM.

Ok. I want to know what you thought of the script. PM me later.
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