Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby Trinket » Fri Feb 15, 2013 9:12 pm

^_^ Can you tell a real Vagina from a 'Fake' one o.O

a fake one looks like my left hand - a real one looks like my right
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby Darthan » Fri Feb 15, 2013 10:51 pm

Ivan-Aedler Wrote:Then Peach can acquire it right from Charlieton. Who knows where he got that.

Or even better, you can work on finishing the ideas you already have before coming up with even more.

No offence but it seems like you keep coming up with new ideas when you already have a ton that have been started and are still incomplete, or haven't even been started yet. Try to get some of the stuff you have already planned done before focusing on new ideas or you are going to wind up with a metric fuckton of ideas that keep getting bigger.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby Forshizzle » Fri Feb 15, 2013 10:56 pm

Stage 1-5 Platty foxed yet?
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby QuizmasterBos » Fri Feb 15, 2013 11:14 pm

Darthan Wrote:
Ivan-Aedler Wrote:Then Peach can acquire it right from Charlieton. Who knows where he got that.

Or even better, you can work on finishing the ideas you already have before coming up with even more.

No offence but it seems like you keep coming up with new ideas when you already have a ton that have been started and are still incomplete, or haven't even been started yet. Try to get some of the stuff you have already planned done before focusing on new ideas or you are going to wind up with a metric fuckton of ideas that keep getting bigger.

I know Ivan prefers to just get a whole bunch of ideas now, so he can switch tasks. He doesn't like focusing too much on one task, such as coding, art design or level creating and instead does a couple of things every day.

I do believe that Ivan should just begin emptying his list now, I have seen it and it is incredibly huge. But new ideas are cast on a semi-regular basis, we can't stop that, can we?
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby Darthan » Fri Feb 15, 2013 11:56 pm

QuizmasterBos Wrote:I know Ivan prefers to just get a whole bunch of ideas now, so he can switch tasks. He doesn't like focusing too much on one task, such as coding, art design or level creating and instead does a couple of things every day.

I do believe that Ivan should just begin emptying his list now, I have seen it and it is incredibly huge. But new ideas are cast on a semi-regular basis, we can't stop that, can we?

My point was that instead of changing focus to figuring out how every new idea that comes along can be added into the game, focus on the existing ideas first and come back to those later. So, pretty much like you said, start emptying the existing list of things.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby Destrocto » Sat Feb 16, 2013 1:24 am

NEW BUG FOUND Can't catch a break.

Ok near end of first level you climb the steps to that pipe to go to the bonus area with a ton of coins and a red mushroom, I tried going inside the mushroom house, I apparently could, it had the inside look with a couple of barrels a kitchen like setup and a red mushroom,

Heres the bug, Apparently when I was in front of the oven and I pressed up for the hell of it, it made me go outside the house.
Now I can't do anything other than up to go inside and outside the house. I can move around and jump but I can't use the pipe to leave.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby Toyloli » Sat Feb 16, 2013 2:41 am

QuizmasterBos Wrote:Honestly, I would've liked seeing you continue that thought. I might be able to get some fun script going on.

And there.. um... is a female Magikoopa:
Spoiler (click to show/hide):

Image

Or would you prefer this one (nightmare included):
Spoiler (click to show/hide):

Image

Those are all the female Magikoopas by the way.


The train of thought would have been this. After previous game Adventures Morton somehow got his hands on the Vibe Scepter. Determined to get out from under Bowser's shadow he gives the Scepter to GrannyKammy kooper and tells her to use it to bring down Peach's forces and turn them against her. We know it can do this cause we know in her game the scepter allowed her feelings to infect other people.

In game during world one and two we allude during the Boss Rape Scenes that they are not doing the sex thing entirely of their own will, like they're almost being forced to rape Peach by some force. Then reveal that because Kammykooper is so sexually repressed and never gets any THAT is the primary desire effecting everyone else. This would also explain the dialog in the game now making Toadsworth's behavior seam out of place to Peach. The scepter is being used to influence everyone sexually.

In like world four or five we would then have Peach face down all three magical koopas (together or seperately) and regain the sceptor.
After that - Depending on how horny she is she would be able to perform a kind of sex rage thing, allowing her to actively rape the enemies however she chooses to (see the path I'm going here) instead of how they want to.

Ie, it goes to rape her, she can burst into tears making it feel guilty, then do something less perverted. Or she catches it off guard and can actually grab it and do the most perverted act right away or other various combinations.

This would also be key to how she defeats Morton. Although I would have her defeat Bowser first, and him acting all "But I didn't even do anything this time!!! Why do you have to destroy my castle! I was right in the middle of Yoga!!!"

@ivan regarding pregnancy
I would strongly suggest to you that the biggest problem with your birthing scenario is the birthing itself.. I don't like the idea that Peach would get have to expell or give birth or any of that in the wild. I did come across a unique solution.

During vaginal penetration scenes we give her a percentage chance of getting knocked up. If she does then she visibly starts to get a large belly. When she completes a given level of the world with the pregnant status all the other level holes in that world lock and she is forced to go back to the castle, where the toads, including toadette, are all very sympathetic and from there isn basically cutscene down in the nurses room where the pregnancy scene is played out and or (based on your in game options) we get to see the birthing of the baby whatever that impregnated her. (Of course we would have to keep track of these, as I would love to be able to go down there at will and see all the little baby monsters and even sit and a chair and read them a bedtime story... :3 )

Cutscenes like that are the only way I could plausibly see the pregnancy thing not becoming icky.
Although I do like the other suggestion of peach's belly becomming inflated from too much cum.

As for other ideas - I am afraid or simply encouraged to say that what the game needs right now is more boss scenes worked out. Regardless how you arrange them, cosmetics and new features/fetishes while they are nice and improve the gameplay I think should be second to actual plot-driven-scenes.
I am also of the school of thought that she shouldn't be able to pop out or defeat bosses. Like, you enter a room, the boss sees you. He gloats that he's going to rape you, or using my above story concept "You understand Peach, I don't really want to do this... But your ass... It just looks SOOO nice!!! I .... I *Head in hands* - I'm going to RAPE YOU!"
... Then there's a small fight, if she wins she consoles the boss and their dialog. If she loses and is raped, there's still dialog. And she leaves the area while on good terms with the boss and vowing to help stop the plague of horniness that sweeps the land. Or whatever.
Last edited by Toyloli on Sat Feb 16, 2013 3:40 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby abearlsu » Sat Feb 16, 2013 3:17 am

So I can't seem to find the warp tunnel for level 1-5 I've been through the game like 10 times now and it i cant find the end of the level
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby soyedu » Sat Feb 16, 2013 3:55 am

Will you put a crouch action? like in every SMB, mario/luigi(even yoshi) can crouch. I think with it you can make harder maps or puzzles.
crouch(bend,stoop,duck). i don't know if that's the correct translation.

i can't imagine beat all enemies, even bosses,just jumping and fuck them.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby Residentlover2 » Sat Feb 16, 2013 7:33 am

i dont like bowser :evil: i hope that my peach will kill him
English is not my main language :P
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby Ivan-Aedler » Sat Feb 16, 2013 11:55 am

Update 1.9 released.
A major change in camera code and an interesting effect in the background of level 1-1.

Darthan Wrote:
Ivan-Aedler Wrote:Then Peach can acquire it right from Charlieton. Who knows where he got that.

Or even better, you can work on finishing the ideas you already have before coming up with even more.

No offence but it seems like you keep coming up with new ideas when you already have a ton that have been started and are still incomplete, or haven't even been started yet. Try to get some of the stuff you have already planned done before focusing on new ideas or you are going to wind up with a metric fuckton of ideas that keep getting bigger.

An interesting thing in regard to the human mind is the ability to get Eurekas in an asynchronous way. Then, I'm not worried if me and people get, say, 1203 ideas all of a sudden. I will take care of them all...in a second priority.

As for incomplete things, I already said:
1 - I like the asynchronous eurekas (as said above), those DO help me with parallel features. For example, the bunker, the village and all the toads houses so far. I've just got this idea and I used my abilities with pen tool. You can say 'oh but the'yre not priority, there are not sex scenes', well YET. Now we have this area for future scenes, and I'm proud of having this new area. Along with the village, I did the E.gadd room. And while I was making those, I was optimizing the code and creating a dialog system to be reused.
2 - I'm still making levels.
3 - Three days ago I was fighting three bugs. Today is saturday. I'm still awake since the last night. (you can say 'wow Ivan is so committed', but the problem is, If I dont finish the reasoning about a given bug, I lose the path, and I have to start all over again. And to make things worse, I was without internet and a power source. I was using an old laptop.
4 - I still didn't have a vacation from this game. I'm working almost non stop since april last year!
5 - Blargh is the main animator, but I'm learning more animation techniques to help him.

So, no offence. (in regard to my clear answers).

Forshizzle Wrote:Stage 1-5 Platty foxed yet?

Yes, fixed!

QuizmasterBos Wrote:I know Ivan prefers to just get a whole bunch of ideas now, so he can switch tasks. He doesn't like focusing too much on one task, such as coding, art design or level creating and instead does a couple of things every day.

Bingo!! And I can produce more that way. Guaranteed. Again, I must remember to all: It was expected for me to be STILL MAKING level 2-4 or even less, 2-3! I still dont know which power or which time I've got (a miracle?) to be on 3-5 right now.

QuizmasterBos Wrote:I do believe that Ivan should just begin emptying his list now, I have seen it and it is incredibly huge. But new ideas are cast on a semi-regular basis, we can't stop that, can we?

Interesting enough, I'm already scrolling among the items. Things that were stuck like fireballs, stomping and tail attack is now done. I see these as a major improvement. But again, I'm rolling out the items, pace by pace. Its because for the player (Quiz, Darthan, MPL), it appears that little was done. Wrong. Just see the changelogs on page 1. Each item sometimes takes hours (5,6,7, not 1,2,3) for me to make, because of the already HUGE source file. As I've said (in page 210?) I'm waiting for Adobe to create a multicore Flash. m(-.-)m

Destrocto Wrote:NEW BUG FOUND Can't catch a break. Ok near end of first level you climb the steps to that pipe to go to the bonus area with a ton of coins and a red mushroom, I tried going inside the mushroom house, I apparently could, it had the inside look with a couple of barrels a kitchen like setup and a red mushroom, Heres the bug, Apparently when I was in front of the oven and I pressed up for the hell of it, it made me go outside the house. Now I can't do anything other than up to go inside and outside the house. I can move around and jump but I can't use the pipe to leave.

I will check, thanks for the report!

abearlsu Wrote:So I can't seem to find the warp tunnel for level 1-5 I've been through the game like 10 times now and it i cant find the end of the level

Are you stuck in level 1-4? Its only a matter to go (and keep alive) until the end, in the right, then enter the castle.

soyedu Wrote:Will you put a crouch action? like in every SMB, mario/luigi(even yoshi) can crouch. I think with it you can make harder maps or puzzles.

Planned since early pages, and its almost done!

soyedu Wrote: i can't imagine beat all enemies, even bosses,just jumping and fuck them.

Well, Mario uses to do this. But I doubt people will just stomp on enemies ;)

SuperDodoman12 Wrote:i dont like bowser :evil: i hope that my peach will kill him

Interesting enough, I also dont like him. Even if he just 'plays nice' with Peach. And as I've been doing the stomping/throwing vegetables/fireballs possibility to defeat bosses, the same with Bowser. BTW: When Peach stomps on him or use a fireball/veggie, the enemy will be invencible for a couple of seconds.
Last edited by Ivan-Aedler on Sun Feb 17, 2013 9:01 am, edited 15 times in total.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby Ivan-Aedler » Sat Feb 16, 2013 12:16 pm

Toyloli Wrote:The train of thought would have been this. After previous game Adventures Morton somehow got his hands on the Vibe Scepter. Determined to get out from under Bowser's shadow he gives the Scepter to GrannyKammy kooper and tells her to use it to bring down Peach's forces and turn them against her. We know it can do this cause we know in her game the scepter allowed her feelings to infect other people. In game during world one and two we allude during the Boss Rape Scenes that they are not doing the sex thing entirely of their own will, like they're almost being forced to rape Peach by some force. Then reveal that because Kammykooper is so sexually repressed and never gets any THAT is the primary desire effecting everyone else.

All those things can be brainstormed, but just dont forget that the current game plot features airships invading Peach castle after a dinner between her and Mario. Then Peach got drunk, Mario went out, then Kamek made a curse and left. So why not adding the fact that Kamek is using her scepter? And Morton? We already have all the koopalings. I only need (I'm saying again) to make more levels in order to place everyone, while Blargh makes their animations.

Toyloli Wrote:In like world four or five we would then have Peach face down all three magical koopas (together or seperately) and regain the sceptor.
After that - Depending on how horny she is she would be able to perform a kind of sex rage thing, allowing her to actively rape the enemies however she chooses to (see the path I'm going here) instead of how they want to.

Well, then two ways to use the scepter. 1. Cry and escape, killing enemies. 2. Rape the enemies, gaining more points! To get 2, either Peach is already a slut/whore or, using curiousity, she activates the scepter and it makes her give her nice bits.

Toyloli Wrote:Pregnancy: I would strongly suggest to you that the biggest problem with your birthing scenario is the birthing itself.. I don't like the idea that Peach would get have to expell or give birth or any of that in the wild. I did come across a unique solution. During vaginal penetration scenes we give her a percentage chance of getting knocked up. If she does then she visibly starts to get a large belly. When she completes a given level of the world with the pregnant status all the other level holes in that world lock and she is forced to go back to the castle, where the toads, including toadette, are all very sympathetic and from there isn basically cutscene down in the nurses room

Well, interesting idea but... I really prefer a more simple action, that is, Peach getting pregnant....out in the open! and having to labour there (during a level). thats because the main reason to include pregnancy is the embarassing reaction she will have while giving eggs or , say, small goombas, while other enemies/friends might be walking.

As for bedtime story...We can keep this in a less priority todo, after the game is complete ;)

Toyloli Wrote:Although I do like the other suggestion of peach's belly becomming inflated from too much cum.

Planned!

Toyloli Wrote:As for other ideas - I am afraid or simply encouraged to say that what the game needs right now is more boss scenes worked out.

Blargh (1st), Knight (in case he gets interested), Biles, and me.

Toyloli Wrote:I am also of the school of thought that she shouldn't be able to pop out or defeat bosses. Like, you enter a room, the boss sees you. He gloats that he's going to rape you, or using my above story concept "You understand Peach, I don't really want to do this... But your ass... It just looks SOOO nice!!! I .... I *Head in hands* - I'm going to RAPE YOU!"

I will always create a way for Peach to fight him or to accept rape tender sex right away.
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Re: MiM: Peach's Untold Tale 1.9 (feb 16/13)

Postby ChronoXShadow » Sat Feb 16, 2013 1:50 pm

Found an issue. For the 'single left hand' controls, when you push up, you enter and exit rooms without even being by the door. In the first level, whenever you push the up button, w, you automatically teleport to the green house with the sleeping goomba and two mushroom kids.
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Re: MiM 'Mim Ae version' (XXX)

Postby ChronoXShadow » Sat Feb 16, 2013 2:03 pm

Ivan-Aedler Wrote:
Destrocto Wrote:The bricks and ? bricks hit boxes are very weird still.

Thats because of the lack of ceiling hit test. It require to be added in the entire game engine. Blargh also has this problem. The correct is to make her hit the block with her head (blocking the full jump height). So the blocks need to be higher and Peach may need a crouching function in certain areas. Anyway, its like she's not right below the block, but a bit in the front of it, touching with her back. We can think of a different style here. Not a 'destroy-gameplay' one. Yet.


In reply to this part:

So the blocks need to be higher and Peach may need a crouching function in certain areas.


I have an idea! How about you make Peach crawl on all fours and have Solid Snake appear out of nowhere and 'door hack' her from behind? He doesn't do anything, it'd just be a fun(ny) thing to see. At first he just sniffs and licks her, but the longer you stay crouched, the more involved he gets(fingering her, maybe fisting, to riding her doggy style while slouched over her body). :D
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby QuizmasterBos » Sat Feb 16, 2013 2:24 pm

Ivan-Aedler Wrote:
Toyloli Wrote:The train of thought would have been this. After previous game Adventures Morton somehow got his hands on the Vibe Scepter. Determined to get out from under Bowser's shadow he gives the Scepter to GrannyKammy kooper and tells her to use it to bring down Peach's forces and turn them against her. We know it can do this cause we know in her game the scepter allowed her feelings to infect other people. In game during world one and two we allude during the Boss Rape Scenes that they are not doing the sex thing entirely of their own will, like they're almost being forced to rape Peach by some force. Then reveal that because Kammykooper is so sexually repressed and never gets any THAT is the primary desire effecting everyone else.

All those things can be brainstormed, but just dont forget that the current game plot features airships invading Peach castle after a dinner between her and Mario. Then Peach got drunk, Mario went out, then Kamek made a curse and left. So why not adding the fact that Kamek is using her scepter? And Morton? We already have all the koopalings. I only need (I'm saying again) to make more levels in order to place everyone, while Blargh makes their animations.

Yes, the story is already made up by this point, this idea would make a big change in plans. Also, Kamek is responsible for all the sexual arousal in the Mario world, which you say would be attributed to the Vibe Scepter... but the only problem is that the Vibe Scepter only has 4 emotions: Joy, Calm, Rage and Gloom. Horny is not a part of that one. And we cannot change Mario canon just for this. The only time when anything sexually related is mentioned in SPP, is in the ending of the game where it is said it might've found its way to your home and is making your mother 'laugh a lot'. So that can means it is capable of vibrating and can therefore be stuck up a woman's 'special place'.

Ivan-Aedler Wrote:
Toyloli Wrote:In like world four or five we would then have Peach face down all three magical koopas (together or seperately) and regain the sceptor.
After that - Depending on how horny she is she would be able to perform a kind of sex rage thing, allowing her to actively rape the enemies however she chooses to (see the path I'm going here) instead of how they want to.

Well, then two ways to use the scepter. 1. Cry and escape, killing enemies. 2. Rape the enemies, gaining more points! To get 2, either Peach is already a slut/whore or, using curiousity, she activates the scepter and it makes her give her nice bits.

I am beginning to get incredibly confused because of that scepter. How big a role is this thing gonna have? I think it is best to let this thing take a backseat until much later, where this thing can actually become relevant. We aren't even halfway done level-wise yet!

Ivan-Aedler Wrote:
Toyloli Wrote:Pregnancy: I would strongly suggest to you that the biggest problem with your birthing scenario is the birthing itself.. I don't like the idea that Peach would get have to expell or give birth or any of that in the wild. I did come across a unique solution. During vaginal penetration scenes we give her a percentage chance of getting knocked up. If she does then she visibly starts to get a large belly. When she completes a given level of the world with the pregnant status all the other level holes in that world lock and she is forced to go back to the castle, where the toads, including toadette, are all very sympathetic and from there isn basically cutscene down in the nurses room

Well, interesting idea but... I really prefer a more simple action, that is, Peach getting pregnant....out in the open! and having to labour there (during a level). thats because the main reason to include pregnancy is the embarassing reaction she will have while giving eggs or , say, small goombas, while other enemies/friends might be walking.

As for bedtime story...We can keep this in a less priority todo, after the game is complete ;)

Whoa, whoa, whoa... wait a second here. I thought there was an agreement that Peach would get pregnant, 'give birth' and that's it. What is this whole babies thing?

Ivan-Aedler Wrote:
Toyloli Wrote:I am also of the school of thought that she shouldn't be able to pop out or defeat bosses. Like, you enter a room, the boss sees you. He gloats that he's going to rape you, or using my above story concept "You understand Peach, I don't really want to do this... But your ass... It just looks SOOO nice!!! I .... I *Head in hands* - I'm going to RAPE YOU!"

I will always create a way for Peach to fight him or to accept rape tender sex right away.

The script will follow a particular method per each Koopaling and some other scenes. Peach and the opponent talk, then you get the option to fight, or get fucked. Picking 'get fucked' or fighting and losing will lead to the same scene, except for some minute script changes probably. It all depends on how it will look.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby Ivan-Aedler » Sat Feb 16, 2013 2:45 pm

Hey! Who is making my mountains disappear? :lol:
Well, I found a bug right on version 1.9 :/ Start level 1-1, go inside the mushroom house, then leaves it. All mountains disbanded :D

QuizmasterBos Wrote:4 emotions: Joy, Calm, Rage and Gloom. Horny is not a part of that one. And we cannot change Mario canon just for this. The only time when anything sexually related is mentioned in SPP, is in the ending of the game where it is said it might've found its way to your home and is making your mother 'laugh a lot'. So that can means it is capable of vibrating and can therefore be stuck up a woman's 'special place'.

So, if its mentioned, why not this 'sixth sense' (5th emotion) can appear? And we are already changing some concepts, e.g. pills that let enemies horny, horny bar that makes enemy walks faster...
We dont need to make a huge list of features for the scepter, and like you said, its low priority.

QuizmasterBos Wrote:
Ivan-Aedler Wrote:As for bedtime story...We can keep this in a less priority todo, after the game is complete ;)

Whoa, whoa, whoa... wait a second here. I thought there was an agreement that Peach would get pregnant, 'give birth' and that's it. What is this whole babies thing?

When I say 'after the game is complete', its because its really low priority. But a thing to brainstorm.
Even so, (EDIT, to be more clear). I dont expect baby care in the game (well, we want action). (please dont take this as 'I hate it').
Last edited by Ivan-Aedler on Sat Feb 16, 2013 3:19 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.16 (feb 15/13)

Postby QuizmasterBos » Sat Feb 16, 2013 3:09 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:4 emotions: Joy, Calm, Rage and Gloom. Horny is not a part of that one. And we cannot change Mario canon just for this. The only time when anything sexually related is mentioned in SPP, is in the ending of the game where it is said it might've found its way to your home and is making your mother 'laugh a lot'. So that can means it is capable of vibrating and can therefore be stuck up a woman's 'special place'.

So, if its mentioned, why not this 'sixth sense' (5th emotion) can appear? And we are already changing some concepts, e.g. pills that let enemies horny, horny bar that makes enemy walks faster...
We dont need to make a huge list of features for the scepter, and like you said, its low priority.

Actually, those things you mentioned can all still be canon, as the pills have only been used on viruses in Dr. Mario, but never on people or other organisms. And it doesn't make them horny necessarily, it can make them fall asleep as well. And Peach has never been openly horny before, so who knows what that would do?

The Vibe Scepter doesn't have a secret emotion (at least, not that WE know of), I said that it can just be used as a vibrator, or dildo at least. You can stick it up a vagoo and experience 'joy'.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:
Ivan-Aedler Wrote:As for bedtime story...We can keep this in a less priority todo, after the game is complete ;)

Whoa, whoa, whoa... wait a second here. I thought there was an agreement that Peach would get pregnant, 'give birth' and that's it. What is this whole babies thing?

When I say 'after the game is complete', its because its really low priority. But a thing to brainstorm.
Even so, I dont like the whole babies thing too (well, we want action).

Let me explain my thoughts here.

A woman giving birth is a fantastic thing and every woman that has given birth or is willing to give birth receive a big thumbs up from me. Very, very commendable.
Giving birth is a thing that generally happens with sexual intercourse. When a baby is born, the sexual intercourse is usually sprouted from mutual love between the would-be father and mother.

Pornography on the other hand, is nothing more than lust. It is just sex, sex, sex and no thinking about consequences. You watch it, masturbate to it and that's that.

But now, these two are going to mix and that clashes in my opinion. Pregnancy isn't porn and it isn't sexually arousing either. As a man, you wouldn't want to actually SEE a woman giving birth. How is it possible for a consequence of love (a child) and old-fashioned lust to just mix together. It doesn't fit at all.

By the way, Ivan. Are you at home right now?
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Re: MiM: Peach's Untold Tale 1.9 (feb 16/13)

Postby MPLDAM9919 » Sat Feb 16, 2013 5:27 pm

Two glitches to report (Both are the same). Can't return through warp pipe in 1-1 and 1-3 from bonus areas.

Also, I like the new scrolling background in 1-1, Ivan. Can't wait to see it in other levels.
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Re: MiM 'Mim Ae version' (XXX)

Postby QuizmasterBos » Sat Feb 16, 2013 5:49 pm

ChronoXShadow Wrote:I have an idea! How about you make Peach crawl on all fours and have Solid Snake appear out of nowhere and 'door hack' her from behind? He doesn't do anything, it'd just be a fun(ny) thing to see. At first he just sniffs and licks her, but the longer you stay crouched, the more involved he gets(fingering her, maybe fisting, to riding her doggy style while slouched over her body). :D

Sorry, but this game is Mario-only. The only non-Mario character that is going to appear in this game is Krystal, because of the site it is hosted on.
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Re: MiM 'Mim Ae version' (XXX)

Postby Ivan-Aedler » Sat Feb 16, 2013 11:06 pm

ChronoXShadow Wrote:Found an issue. For the 'single left hand' controls, when you push up, you enter and exit rooms without even being by the door. In the first level, whenever you push the up button, w, you automatically teleport to the green house with the sleeping goomba and two mushroom kids.

Should have been fixed since early today.

ChronoXShadow Wrote:I have an idea! How about you make Peach crawl on all fours and have Solid Snake appear out of nowhere and 'door hack' her from behind? He doesn't do anything, it'd just be a fun(ny) thing to see. At first he just sniffs and licks her, but the longer you stay crouched, the more involved he gets(fingering her, maybe fisting, to riding her doggy style while slouched over her body). :D

Hey! Nice idea!! Then Solid S...wait a minute! No, this is a Mario game only, sorry.
But the idea is interesting to be used with Mario enemies ;)

MPLDAM9919 Wrote:Two glitches to report (Both are the same). Can't return through warp pipe in 1-1 and 1-3 from bonus areas.
Also, I like the new scrolling background in 1-1, Ivan. Can't wait to see it in other levels.

Fixing the pipes!
Thank you! I just need to...erhm...fix some bugs in that backgrounds. Sometimes the mountains dont like being there and runs away :D
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