by eroticgrapefruit » Fri Mar 08, 2013 7:25 am
This is the first project on here I've felt was worth registering to comment on, and I guess I decided to sign up at a pretty good time because there seems to be a debate flying around. Since the author has already stated there will be male/male animations (arguing over gay animations is amusing; there are already gay animations, it's a little weird to not consider girl/girl gay no matter what your preference is) I don't have to argue in favor of it, but as a heterosexual male I'd be all for feminine male monsters in any capacity, even if they're taking it from another male monster. I'd be a lot more interested in them with regard to having submissive males for the female and, even better, futa monsters to pair with, and our poor main character finally getting some harvest animations with a male that don't involve her being borderline raped - and if the male/male animations don't thrill me I can just skip them or avoid the pairing entirely. Obviously the capacity is there for all of that, and it doesn't have to eliminate any potential for other options with the male/male pairings - I'd venture a guess that most people aren't interested in seeing two horses going at it no matter what gender they are, so the masculine/feral monsters paired together could still result in a threeway with the protagonist.
Anyway on to the reason I registered in the first place:
A+ on the game so far. Lot of potential here - I feel like this project has done a lot of things right. The concept is simple but fits the medium perfectly. Let's face it; flash is a horrible platform for action or platformer games, which seems to be the majority of what's around; adventure games are extremely common and not very replayable; and the other genres of games you see on LOK are generally pretty niche stuff. This kind of management style game isn't limited by flash, has replay value and genuine gameplay, and a major advantage in workload considering outside of the meat of the project - the sex animations - everything is generally unanimated point and click style stuff, so the major effort can all be focused on what matters.
The fact that you're considering donations already means you're either extremely naive and greedy, or actually confident you can stick with this thing. I prefer to give people the benefit of the doubt, so I'm going with the latter. If I were doing a game like this I wouldn't be nearly as ambitious; my one concern is the exponential increase in work it'll require to create a new monster down the road, since you'll need animation work for every existing monster with them. And if progress slows down, donations are likely to as well, which in turn might be demotivating and slow things down even further. However I still have more faith in this game than any of the other projects I've seen on LOK in... ever. So, good luck with it, and I definitely hope you can make a buck or two out of it no matter how it goes.
P.S. centaurs seem a little redundant when you've already got an equine male monster, why not Warcraft-style dryads instead?