Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Battle-Jesus » Sat Jul 21, 2012 2:38 am

Yeah, I was going to mention that one too, but it eluded me.

Seemed to be because the swimming animation stopped her from doing the final masturbation animation when she reached 100% horny. It would go to the first frame(starting the yell) and then because she was swimming, it would cancel back to the swimming animation. If you touch bottom it would finish though. Regardless, good to see it fixed
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Ivan-Aedler » Sat Jul 21, 2012 2:45 am

Battle-Jesus Wrote:If you touch bottom it would finish though. Regardless, good to see it fixed

Thanks, that's my job here! :geek:
For about the pipe glitch, still can't reproduce. Please, if you find it again, tell me the circunstances (Is Peach using a special powerup? Has she died before? Has she fucked one or two toads?) Things like that.

Allsop2604 Wrote:Remember when I said I had no suggestions? I lied! :twisted:
Any chance you could try adding black heels, black stocking, and black gloves?

Hey, I didnt forget that!
Yes, I'll see if it looks good first!
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Biles » Sat Jul 21, 2012 4:08 am

I'm not sure if the drifting animation is working at all. When Peach idles in water, frog or not, she still runs the swimming animations. And finally, should Peach be able to smash bricks and hit blocks when she's in flying mode?
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Ivan-Aedler » Sat Jul 21, 2012 4:43 am

Biles Wrote:I'm not sure if the drifting animation is working at all.

My fault! Wait a bit!
EDIT: Fixed.

CAUSES of it: major changes in inner code last week (I dont use Peach on-object code anymore, as it can mangle the code/cause confusion/had to copy the same code over and over), but the variable 'can_drift' was referencing the old on-object code.

Biles Wrote:Should Peach be able to smash bricks and hit blocks when she's in flying mode?

Hmm didn't notice that. You're right. I'll have to check the collision mechanics to add that. Not hard.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby DoggieDog52 » Sat Jul 21, 2012 9:18 pm

I think the new sex position looks like a good idea but it looks really uncomfortable because of her legs. Because of the way her body's tilted, it looks really difficult to actually get the penis further into her body. The penis should be going up toward her stomach but it looks more like it going out toward her ass. Plus it looks like the way she's "sitting" would be rather hard on her legs and arms.

If you're looking for suggestions, I just think her legs being in another position would do wonders for this position. Maybe in front of her? I don't know.
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Re: MiM 'Mim Ae version' (XXX) 1.26

Postby Ivan-Aedler » Sat Jul 21, 2012 10:04 pm

DoggieDog52 Wrote:I think the new sex position looks like a good idea but it looks really uncomfortable because of her legs.... If you're looking for suggestions, I just think her legs being in another position would do wonders for this position. Maybe in front of her? I don't know.

I'll see if I can improve her legs!
Anyway I think I will save this position, as it could be used for, say, an animation scheme of someone pushing her from behind, then she gets mounted this way and then stands up.
EDIT: now I get your point! If the goomba was in the opposite direction (in the left), this position turned better. But may be in a future one. You know, Peach being a bit acrobat is nice ;)
Last edited by Ivan-Aedler on Sun Jul 22, 2012 2:10 am, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.26b

Postby Ivan-Aedler » Sat Jul 21, 2012 11:35 pm

Please see if the new sex animation is better now. If its more enjoyable, I can proceed creating a new one in more positions.
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Re: MiM 'Mim Ae version' (XXX) 1.26b

Postby Darthan » Sun Jul 22, 2012 1:04 am

That looks allot better, but might i suggest swapping legs so that the leg closest to the camera is back and the one that is farthest from the camera is going forward? It seems that right now peach seems to be bent in a slightly awkward manner and swapping the legs would make her look less contorted.
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Re: MiM 'Mim Ae version' (XXX) 1.26b

Postby Ivan-Aedler » Sun Jul 22, 2012 1:15 am

Darthan Wrote:That looks allot better, but might i suggest swapping legs so that the leg closest to the camera is back and the one that is farthest from the camera is going forward? It seems that right now peach seems to be bent in a slightly awkward manner and swapping the legs would make her look less contorted.

Ok!! I'll swap them.
EDIT: Done!
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Re: MiM 'Mim Ae version' (XXX) 1.26b

Postby Darthan » Sun Jul 22, 2012 3:46 am

That looks allot better. The only other suggestion I would have is to add an internal shot, the one used by the seventh goomba should work nicely.

Is it just me or did the anal internal shot from goomba 9 get smaller?

It seems that the gloves, garter, stockings, and heels don't work after you change your costume. It also seems that the heels don't work at all with fire peach, no matter what you select it only shows her default white heels.

You may also want to change the name of the .sol file that the game saves to. The way it is now both your version and Blargh's version save as MiMsave.sol
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Re: MiM 'Mim Ae version' (XXX) 1.26b

Postby Biles » Sun Jul 22, 2012 5:05 am

You know those TODO repository fla files you made available for download? Can you make sure they're at least compatible all the way to CS4. Right now, only CS6 users can use them.
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby Ivan-Aedler » Sun Jul 22, 2012 5:28 am

Update 1.26c:
1) The new sex scene was improved (animations), with new sounds and an internal cumshot, and now Peach can replay it using DO-OVER key.
2) Added 'i' key for internal cumshots. When you press it, it will show activation in the message area.
3) Increased cumshot image in the 9th goomba scene (it was smaller).
4) (internal) changed save/load game in order to avoid messing up with other MIM versions, like Blargh version. SAVE/LOAD still disabled.

- Animations of Peach (left and backside) are now a CS4 FLA file, in page 1.

Darthan Wrote:That looks allot better. The only other suggestion I would have is to add an internal shot, the one used by the seventh goomba should work nicely.

I'll add it for the finale ;)

Darthan Wrote: Is it just me or did the anal internal shot from goomba 9 get smaller?

I haven't touched it. It's 100% from Blargh. But I will take a look.

Darthan Wrote:It seems that the gloves, garter, stockings, and heels don't work after you change your costume. It also seems that the heels don't work at all with fire peach, no matter what you select it only shows her default white heels.

-Already discussed. Fire Peach has another heels type. Its part of her white costume. I still can add an option, but then it will descharacterize the outfit (e.g. You will be able to use red and pink heels in the white fire peach costume).
So, heels only work for Naked Peach and Dresses Peach.
-Gloves, garter and stockings work in Naked, Burn, Peach and Fire Peach, in a perfect way (they're all compatible).
-Frog, Sling and Striker not supported for obvious reasons.

Darthan Wrote:You may also want to change the name of the .sol file that the game saves to. The way it is now both your version and Blargh's version save as MiMsave.sol

Save/Load doesnt work with my version yet, but anyway I will rename it to ensure both are different.

Biles Wrote:You know those TODO repository fla files you made available for download? Can you make sure they're at least compatible all the way to CS4. Right now, only CS6 users can use them.

Nice point. I'll convert both two for CS4!
EDIT: converted! Now in Page 1.
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby MPLDAM9919 » Sun Jul 22, 2012 7:16 am

I have an idea! Peach being able to masterbate whlie floating ing the water. That way the player doesn't have to wait to float down to the floor to activate it.

Another idea I have is the more you kill enemies, the become more sexually addicted if Peach is standing far away, they may run up and rape/fuck her.


And is there any plans for other castles? Where Peach can go around and fuck the other Koopalings?
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby Darthan » Sun Jul 22, 2012 7:27 am

ivanaedler Wrote:-Already discussed. Fire Peach has another heels type. Its part of her white costume. I still can add an option, but then it will descharacterize the outfit (e.g. You will be able to use red and pink heels in the white fire peach costume).
So, heels only work for Naked Peach and Dresses Peach.
-Gloves, garter and stockings work in Naked, Burn, Peach and Fire Peach, in a perfect way (they're all compatible).
-Frog, Sling and Striker not supported for obvious reasons.


Ok, I get the fire peach costume. What I was referring to with the other part was that if I would pick up a costume and then get the poison mushroom or the burn mushroom, peach, or fire peach, would have no heels, stockings, or garter belt even though I had set it so that they should.

ivanaedler Wrote:Save/Load doesnt work with my version yet, but anyway I will rename it to ensure both are different.]


I was referring to the save that is created to store how much of the gallery is unlocked. Since both games use this unlocking stuff on one would unlock it on the other. Since the galleries are different now I was concerned that it could cause conflicts between the two games.
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby Ivan-Aedler » Sun Jul 22, 2012 7:54 am

MPLDAM9919 Wrote:I have an idea! Peach being able to masterbate whlie floating ing the water. That way the player doesn't have to wait to float down to the floor to activate it.

Sure. That's what I was saying before. :mrgreen: But I need animations. Or...I can create one. But it takes a bit of time and I still have some priorities.

MPLDAM9919 Wrote:Another idea I have is the more you kill enemies, the more sexually addicted Peach becomes. If she is standing far away, they may run up and rape/fuck her.

Already discussed. It's on my to-do list. I need to create living goombas. So they will be walking by they own, finally. But they may fall on cliffs (just like classic Mario). However, new ones can be respawned.

MPLDAM9919 Wrote:And is there any plans for other castles? Where Peach can go around and fuck the other Koopalings?

Yes! But I need one, two or even three more levels. I want to make 6 levels for world1 (for now. It may have more levels and bonus ones). On level 5 or 6, I can put a small castle, but I need to have another level done, in order not to let this small castle right before the main castle.

Darthan Wrote:What I was referring to with the other part was that if I would pick up a costume and then get the poison mushroom or the burn mushroom, peach, or fire peach, would have no heels, stockings, or garter belt even though I had set it so that they should.

Understood! Well, the poison mushroom is a 'stark naked' poison. And the Dress powerup is a 'complete' clothing, with stockings, gloves and garter. When Peach appears in the level for the first time, searching Mario, she was originally in her stockings. So it became a default. She will be protected for some harm until being stark naked.

However, once stark naked, you can re-activate the garter, stockings, heels and gloves in the character screen. This can even be treated like a small cheat (as Peach will remain alive, losing those clothing parts, one by one, when hit by an enemy). Anyway, this game surely must not be tough/hard difficult level.

Darthan Wrote:I was referring to the save that is created to store how much of the gallery is unlocked. Since both games use this unlocking stuff on one would unlock it on the other. Since the galleries are different now I was concerned that it could cause conflicts between the two games.

You're right, that's why I said I prefer to change it. Better to have these variables as separate entities from now on.
Last edited by Ivan-Aedler on Sun Jul 22, 2012 5:12 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby 肉まんマン » Sun Jul 22, 2012 9:45 am

Speaking of the gallery, are you planning on adding the bloopers sometime soon or are you waiting for a few more of their animations to be completed first?
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby Biles » Sun Jul 22, 2012 2:55 pm

I was originally going to address the lingerie issues but I can see it's already been explained. Anyways, I also wanted to address a minor issue. I've noticed that out of all the enemy Peach can fuck, it appears that the bloopers are the only enemy in which the timer does not stop for her. Also, were two "already-laid" goombas found in the first level happened to be intentional or was that by mistake? One of them being inside Toad's house.
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby Ivan-Aedler » Sun Jul 22, 2012 3:11 pm

EDIT: Added 'eye shut' and 'zzz' images for sleeping goombas
Blooper scenes interrupt the timer now, and its compatible with bikini shredding.


Biles Wrote:I've noticed that out of all the enemy Peach can fuck, it appears that the bloopers are the only enemy in which the timer does not stop for her.

I haven't done that for them yet because I wanted to do a complete rewrite of the code, also to include shredding abilities. I'll raise this priority.

Biles Wrote:Also, were two "already-laid" goombas found in the first level happened to be intentional or was that by mistake? One of them being inside Toad's house.

Intentional. The new sex scene in on them (she just doesn't stand a hard dick when aroused). They're actually just sleeping (I'll see if I can create a new eye-shut face for them). If Peach passes over them with an almost full horny bar, she will fuck them. Otherwise, just press DO-OVER key.

肉まんマン Wrote:Speaking of the gallery, are you planning on adding the bloopers sometime soon or are you waiting for a few more of their animations to be completed first?

I will add a gallery when I got speech bubbles for them. A new scene will be done soon, too.
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby BlueBody » Sun Jul 22, 2012 7:05 pm

Hmmm, I looked in the credits, and I was wondering who out of the 4 names listed is responsible for the artwork of Peach in the Pause Menu? (the art that changes depending on what she's wearing...)

I really like the artist's style! :D
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Re: MiM 'Mim Ae version' (XXX) 1.26c

Postby Ivan-Aedler » Sun Jul 22, 2012 7:31 pm

BlueBody Wrote:Hmmm, I looked in the credits, and I was wondering who out of the 4 names listed is responsible for the artwork of Peach in the Pause Menu? (the art that changes depending on what she's wearing...)
I really like the artist's style! :D

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