Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby EnderX » Wed Feb 06, 2013 3:36 am

Ivan-Aedler Wrote:
EnderX Wrote:This also may be related to the above issue. In World 1-3, if you don the Frog Suit, you cannot swim down. You can only jump, go left or right, or up, which is similar when in World 1-2 since all you can do is jump, up (but not through the door), or go left or right.

Actually, Peach 'swims down' by gravity if she's not a frog. Thats the way classic Mario games work.


Not if the Frog just floats. I can have my fingers off the keys and she will just sit there. Well... float there. Anyway, afterwards, something I noticed too. The bloopers that you "defeated" come back but you cannot interact with them when this issue happens.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 6/13)

Postby Ivan-Aedler » Wed Feb 06, 2013 4:23 am

1.8.15 'reuploaded' with urgent fixes and more features.

Inventory system nearing completion. For now, Peach will be able to keep up to 5 powerups soon. Items will be gathered in minigames, as a gift from a friend, or in Bonus Toad houses.

I'm still working on some cases where the door let Peach locked up (level 1-2).

EnderX Wrote:Not if the Frog just floats. I can have my fingers off the keys and she will just sit there.

Its a feature from SMB3. Not a bug. Use DOWN arrow to go down.
But you're right that she, once a frog, should go up while pressing UP key. Not JUMP key. This is a bug, now hopefully fixed
You only use JUMP key to go up when she isnt a frog.

EnderX Wrote:The bloopers that you "defeated" come back but you cannot interact with them when this issue happens.

I will try to reproduce that, thanks!
EDIT: After fixing up Frog, I could not reproduce this error.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 6/13)

Postby moreSamus » Wed Feb 06, 2013 10:42 am

I apologize for posting this here but i must ask.

What happened to the MIM AE version? i cant find it and when i search i come to this thread.
did they remove it or did it merge with PUT?
also if its still around, could i have link?
ty
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 6/13)

Postby QuizmasterBos » Wed Feb 06, 2013 12:34 pm

moreSamus Wrote:I apologize for posting this here but i must ask.

What happened to the MIM AE version? i cant find it and when i search i come to this thread.
did they remove it or did it merge with PUT?
also if its still around, could i have link?
ty

MiM AE is the old name of this game. It isn't a merge, just a new name. So you won't be needing a new link as this one is better in every aspect.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 6/13)

Postby Deathkilleryolo » Thu Feb 07, 2013 12:11 am

Hi everyone,

I'm really sorry if this question is already answered but, ive played this game before and got till the air ship part, but when i now try again it says ( in the castle) ''i dont have anything to do here yet'' or something like that.
Can anyone help. ty in advance.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 6/13)

Postby Ivan-Aedler » Thu Feb 07, 2013 12:38 am

Only to give news:

1. BUG 'go back to black level' still persists! Sometimes, when you leave a given area, say, the bunker, the game brings you back to the same level without your consent, like you didnt used that door. Unfortunatelly, errors are appearing in other levels too. While going to Toad House, you may be skipped to the end of level stats screen. I will do some experiments, removing levels. If the problem vanishes, we have LALEM problem again, disguised as an smaller problem that could get worse! :o . If the bug persists, its a 'young sister of LALEM' (less severe and more fixable). I will call it 'LEGOB' (Level going Back).

EDIT: The problem is not severe! I've deleted 8 levels (I've made MIM PUT only with world1 levels) and the problem PERSISTED. So its not a problem of 'level limits'.
Now, I'm chasing LEGOB, our next enemy.

2. I'm now programming in a 'side MIM PUT clone' in order to hasten development, because the current game is large in a way that compile times reach more than 5 minutes even on a Core i7 with 16gb RAM :o So I produce code in the side MIM now. Compiling times are less than 1 minute there. But Unfortunatelly I can only create fewer things, because an entire level, for example, requires MIM PUT to be tested in its entirely.
3. Adobe promised they will be creating multicore and 64bit version of Flash (maybe CS6.5 or CS7). I may spend a few bucks upgrading my version just to gain compiling speed. As developers know, compile time is one of the worst things that hinders/blocks creativity and development flow.
4. (MIM PUT related): inventory system working (but not uploaded yet), coins go until 999 and you can buy items with Charlieton (that chubby and adorable seller) whose goodies will be added to the inventory.
5. (MIM PUT related): Level 3-3 production at 80%.
6. (MIM PUT related): Soon, new picture scene to the Osama palace scene.

Deathkilleryolo Wrote:Hi everyone,
I'm really sorry if this question is already answered but, ive played this game before and got till the air ship part, but when i now try again it says ( in the castle) ''i dont have anything to do here yet'' or something like that. Can anyone help. ty in advance.

Hello there!

Well, if this message is appearing to you, thats because you finished the level before. Now, there isnt a ship anymore and the bunker is already unlocked for you to go to the next world (next to Peach castle). But if you're using older savegames (from months ago) I suggest you erasing all save games (you can actually play the game again then save over your last save, then load again). If this message keeps appearing 'from nowhere', even if its your first visit there, its a bug and I want to know the steps. Thanks for the report!
Last edited by Ivan-Aedler on Thu Feb 07, 2013 2:35 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby coolness32 » Thu Feb 07, 2013 7:00 am

Ivan-Aedler Wrote:
coolness32 Wrote:I don't know if you could have the pill do random effects upon contact with the enemy but here's my idea. whenever a pill hits an enemy, they are either confused (dizzy eyes), dazed (or sleeping) or slowed (you could just slow down their speed few a few seconds or something). Or and alternative could be that whenever Peach throws a pill, it can come out as one of three different color pills, each pill does one of the effects mentioned.

I plan making Peach 'eat' potions to cast effects on her. Pills will do effects on enemies.
1) chase peach with more speed (more than the speed when she's horny)
2) fall asleep
3) increase size. Peach will be harmed if she touches them.
4) decrease size. If Peach touches them, they will be automatically stomped/pop out.
(more ideas welcome).
So, a 50-50 chance of a good/bad thing happening.


The examples I gave were for the pills affecting the enemies, so those were my ideas for affecting enemies. I do think that you should only have pill colors that can be found in the "Dr. Mario" game. I'm not sure what they are, maybe Quiz can help you out with that info.

Ivan-Aedler Wrote:
coolness32 Wrote:I don't know how this would work or if it would be difficult to do, but the pill throwing is a good power-up to be aimed. It could just be a "press the attack button, a reticule pops up and goes up while you hold the attack key down. then she throws when you release. If you tap the attack key, she just drops it straight down, good for when you are jumping over enemies. I also think they can work kind of like the vegetables in that they can bounce off the ground and come to a stop, and if an enemy walks over one, he "eats" it and get the effect. Then you just have to make them disappear after a second or two.

I will think about the reticule effect. But you can also give me some examples of it.


If I can ever think of a game that has it I will let you know. I know of ones where you use the mouse, but I'm not sure if you want to implement mouse controls.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Ivan-Aedler » Thu Feb 07, 2013 7:29 am

Detected LOK site being down for 51 minutes.

New update (version still at 1.8.15).

With inventory system working and ability to buy things from Charlieton (village area). Use ATTACK key to open it, and USE THE MOUSE to select it.
Peach can also masturbate in the worldmap (overworld) now. Use the masturbation key (remember its not DOWN key anymore, refer to PAUSE MENU to see keyboard settings)
More info and features on page 1 (changelog).
There is a new block graphic: "Yellow exclamation point". You can see it in level 1-2 and 3-2.

Unfortunatelly, LEGOB bug still persists, but at a lower frequency. Refer to my posts above to know what is this.
At least I've found where the problem start occurring. It was right after adding levels 3-1 and 3-2, and after adding better code for Peach to go out of water and sand and the new inventory, charlieton, bub-ulber and zess T dialogues. Further analysis showed that those new levels ARENT culprits. The problem is also not related to 'optimizing layers' in just one object (Blargh is aware of this). But I dont want to just 'revert' back to 1.8.14, it was a lot of work to create those features. So I will be 'back adding' features from 1.8.15 back to 1.8.14 with tons of testing. I'm narrowing down the problem. Maybe the Peach code?

EDIT: Narrowing the problem even more (LEBOG). Now, the culprit appears to be....THE NEW ADDITION of ZESS T and the three inner toad houses! Maybe a problem with SETINTERVAL. More later!

where we re going.jpg
where we re going.jpg (27.14 KiB) Viewed 3398 times
:P
coolness32 Wrote:The examples I gave were for the pills affecting the enemies, so those were my ideas for affecting enemies. I do think that you should only have pill colors that can be found in the "Dr. Mario" game. I'm not sure what they are, maybe Quiz can help you out with that info.

Ok, no problem!

coolness32 Wrote:If I can ever think of a game that has it I will let you know. I know of ones where you use the mouse, but I'm not sure if you want to implement mouse controls.

Yes I do! I may create mouse effects on some scenes that the player needs to interact while being Peach (also to feel like her), like mouse towards right/left to accelerate penetration. But not a priority.
Last edited by Ivan-Aedler on Thu Feb 07, 2013 2:58 pm, edited 6 times in total.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 6/13)

Postby Deathkilleryolo » Thu Feb 07, 2013 11:38 am

Ivan-Aedler Wrote:Only to give news:

1. BUG 'go back to black level' still persists! Sometimes, when you leave a given area, say, the bunker, the game brings you back to the same level without your consent, like you didnt used that door. Unfortunatelly, errors are appearing in other levels too. While going to Toad House, you may be skipped to the end of level stats screen. I will do some experiments, removing levels. If the problem vanishes, we have LALEM problem again, disguised as an smaller problem that could get worse! :o . If the bug persists, its a 'young sister of LALEM' (less severe and more fixable). I will call it 'LAGOB' (Level going Back).

EDIT: The problem is not severe! I've deleted 8 levels (I've made MIM PUT only with world1 levels) and the problem PERSISTED. So its not a problem of 'level limits'.
Now, I'm chasing LAGOB, our next enemy.

2. I'm now programming in a 'side MIM PUT clone' in order to hasten development, because the current game is large in a way that compile times reach more than 5 minutes even on a Core i7 with 16gb RAM :o So I produce code in the side MIM now. Compiling times are less than 1 minute there. But Unfortunatelly I can only create fewer things, because an entire level, for example, requires MIM PUT to be tested in its entirely.
3. Adobe promised they will be creating multicore and 64bit version of Flash (maybe CS6.5 or CS7). I may spend a few bucks upgrading my version just to gain compiling speed. As developers know, compile time is one of the worst things that hinders/blocks creativity and development flow.
4. (MIM PUT related): inventory system working (but not uploaded yet), coins go until 999 and you can buy items with Charlieton (that chubby and adorable seller) whose goodies will be added to the inventory.
5. (MIM PUT related): Level 3-3 production at 80%.
6. (MIM PUT related): Soon, new picture scene to the Osama palace scene.

Deathkilleryolo Wrote:Hi everyone,
I'm really sorry if this question is already answered but, ive played this game before and got till the air ship part, but when i now try again it says ( in the castle) ''i dont have anything to do here yet'' or something like that. Can anyone help. ty in advance.

Hello there!

Well, if this message is appearing to you, thats because you finished the level before. Now, there isnt a ship anymore and the bunker is already unlocked for you to go to the next world (next to Peach castle). But if you're using older savegames (from months ago) I suggest you erasing all save games (you can actually play the game again then save over your last save, then load again). If this message keeps appearing 'from nowhere', even if its your first visit there, its a bug and I want to know the steps. Thanks for the report!


Thanks man, will report if some bug are found.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby chinpoppo » Thu Feb 07, 2013 12:33 pm

Original peach, from Mario is Missing looks much better, that you're version. playshapers, has, better drawn skils, why you not return originale model ?
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby Ivan-Aedler » Thu Feb 07, 2013 12:40 pm

BUG LEBOG was gone after removing Charlieton, Zess T and Bobomb Buddy!
Now lets see the real culprit. I'll put one by one back!

chinpoppo Wrote:Original peach, from Mario is Missing looks much better, that you're version. playshapers, has, better drawn skils, why you not return originale model ?

It's not possible to remove the new Peach anymore. But Its planned to add his Peach as a new selectable character. I will put her sooner or later. According to one of the voting pools, more than 60% prefer the new Peach, but I'll add her even with that result. Then I may optimize her curves/point counts using semi balled techniques.

vote results9.jpg
Last edited by Ivan-Aedler on Thu Feb 07, 2013 2:57 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby chinpoppo » Thu Feb 07, 2013 12:59 pm

Oh, i didn't know this. Nice that you add new model, i mean this ww not "Remove current" but, add old.

Every one love different drawn style, i like specific drawn style, and exsist only 7 persones, what style i like, and tow if playshapers, for his peach model from this game and HartistaPipebomb. rest 日本やろww

            ,.-─- 、
        ∧_,,∧\●/
   /\  (`・ω・´)∩‐
   | ● ⊂     /
   ヽ/ r‐'   /
      `""ヽ_ノ
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby -Soloid- » Thu Feb 07, 2013 1:12 pm

chinpoppo Wrote:Original peach, from Mario is Missing looks much better, that you're version. playshapers, has, better drawn skils, why you not return originale model ?


ban.png
ban.png (57.22 KiB) Viewed 3469 times


No, seriously, I don't mean to pollute this topic, but coming up like this and just say "oh, what you've done is shit. Previous was better" means just nothing. A poll has been made, and if you don't like the result, just make your own game.
We're here to make things advance, not move back.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby chinpoppo » Thu Feb 07, 2013 1:46 pm

No,seriously, "made own, if not like current" ? sound sooou fresh. If some one don't like current dranw style, get over it. can't ? 死ねw

picture ←
I'm so sorry, in this world exsist only one language - english, the rest not even language. (*・∀・*)


>>"oh, what you've done is shit. Previous was better" means just nothing

actualy, i didn't mean current is a shit. But, i don't like it. tthat's pretty much meaning of what i said.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby -Soloid- » Thu Feb 07, 2013 2:08 pm

I'm not english or american, just take the time to write things well. That was just for the joke, to troll a bit, I didn't mean to harass you with grammar.
As I said, just keep in mind a poll has been made, and even if Ivan tries to satisfy almost everyone, we should keep advancing, not get back on previous decisions. That's all.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby chinpoppo » Thu Feb 07, 2013 2:16 pm

I never learn english, when i was young and in school we didn't have english, and in uni i didn't very often visit english class. Sou, i know english from old VHS movies / nes snes games.
I don't know what is "troll?" and i never care about grammar w
I didn't visit this site since 2011, and i don't remember last ID sou made new. I didn't ask "satusfy" my request. It's called opinion. "new, dosen't mean, good." wwww
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby Ivan-Aedler » Thu Feb 07, 2013 2:31 pm

Order! Order in the court please. Arigato.

Image

Finally, LEGOB bug was found. Culprit: Charlieton.
No, I will not remove him. But I need to review his code entirely.
Something is causing conflicts.

charlieton - GUILTY.jpg
charlieton - GUILTY.jpg (26.96 KiB) Viewed 3373 times


EDIT: FIXED LEGOB BUG. I hope we will never see this bug again!

And with the great Soloid back, we will be like this again. (so more coffee at least)

Click to Play
(Javascript Required)

boss4.swf [ 230.44 KiB | Viewed 3351 times ]


Are we ready for a new Peach Castle on version 1.9?
I also plan adding a 5th keyboard option: AZERTY SINGLE LEFT HAND.

And I may return "Peach being Burned automatically upon taking BURN/FIRE FLOWER" (she will be naked ebony) and FIRE (dressed ebony, able to throw fireballs).
Peach would be 'ebony naked' if she touches fire.
Then I will add a LOCK character option for those who prefer the new system I was using until now (Peach being vanilla all the time, or ebony all the time).
And no, Peach will not lose the burn powerup if she touches water.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby QuizmasterBos » Thu Feb 07, 2013 5:05 pm

coolness32 Wrote:The examples I gave were for the pills affecting the enemies, so those were my ideas for affecting enemies. I do think that you should only have pill colors that can be found in the "Dr. Mario" game. I'm not sure what they are, maybe Quiz can help you out with that info.

Well, the colors of the pills are based on the viruses you destroy in Dr. Mario. There are 3 colors: Red, Blue and Yellow.
Each pill is made up of two parts and all combinations are possible.
So there are:
Spoiler (click to show/hide):

(Red|Red)
(Blue|Blue)
(Yellow|Yellow)
(Red|Blue)
(Red|Yellow)
(Blue|Yellow)
(Blue|Red)
(Blue|Yellow)
(Red|Yellow)


chinpoppo Wrote:Original peach, from Mario is Missing looks much better, that you're version. playshapers, has, better drawn skils, why you not return originale model ?

chinpoppo Wrote:No,seriously, "made own, if not like current" ? sound sooou fresh. If some one don't like current dranw style, get over it. can't ? 死ねw

picture ←
I'm so sorry, in this world exsist only one language - english, the rest not even language. (*・∀・*)


>>"oh, what you've done is shit. Previous was better" means just nothing

actualy, i didn't mean current is a shit. But, i don't like it. tthat's pretty much meaning of what i said.


chinpoppo Wrote:I never learn english, when i was young and in school we didn't have english, and in uni i didn't very often visit english class. Sou, i know english from old VHS movies / nes snes games.
I don't know what is "troll?" and i never care about grammar w
I didn't visit this site since 2011, and i don't remember last ID sou made new. I didn't ask "satusfy" my request. It's called opinion. "new, dosen't mean, good." wwww

Look, everyone's opinion must be respected, but we ask in return that you give respect too. Just coming up here and saying you don't like something will just make you look bad.

If you don't like it, then please, tell us why. Is it the mouth, the hair, the legs, TELL US!

A troll means someone who says bad things for no reason other than to anger others. You might not try to, but it feels like you are a troll. So please, next time show a little more respect and tell us WHY you don't like something. I hope you understand this message.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby chinpoppo » Thu Feb 07, 2013 6:05 pm

>>QuizmasterBos

Opinion, is just opinion. and it's not "must" be respected. It's simple exsists. I respect this current game developer. And i spend my time on a writing coment. Buti don't recpect playshapers, but at the same time like his drawn style.

eto, imposible for me "why i don't like current peach" un, i have impuls, and never change own mind about anything. If after one look i didn't like... i don't like it, But, if look closer, i think over all look's. Since ivan want later add original peach, sou players will have choose. it's not important any more.
Realy... i don't care if i look bad. I don't even know any user on this site, sou, why do i must care about unknown users opinion. I re read my firstm essage, and it's realy sound like a "angry school boy, message" ww I didn't want write like this.

Oh, now i understand what is troll, nope, i didn't try to troll.
__

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Re: MiM: Peach's Untold Tale 1.8.15 (feb 7/13)

Postby QuizmasterBos » Thu Feb 07, 2013 7:23 pm

chinpoppo Wrote:>>QuizmasterBos

Opinion, is just opinion. and it's not "must" be respected. It's simple exsists. I respect this current game developer. And i spend my time on a writing coment. Buti don't recpect playshapers, but at the same time like his drawn style.

I understand. I don't respect PlayShapes either, since he is just too lazy. Which is sad, since he has potential. I would love seeing him as an animator for this game. Well, one can dream, right?

chinpoppo Wrote:eto, imposible for me "why i don't like current peach" un, i have impuls, and never change own mind about anything. If after one look i didn't like... i don't like it, But, if look closer, i think over all look's. Since ivan want later add original peach, sou players will have choose. it's not important any more.
Realy... i don't care if i look bad. I don't even know any user on this site, sou, why do i must care about unknown users opinion. I re read my firstm essage, and it's realy sound like a "angry school boy, message" ww I didn't want write like this.

If you wish to be taken seriously, then you should try not to look bad. Think carefully about what you want to say and how to say it. If you do not, then this can lead to anger and it will make us get off-topic like this. We would not be able to focus on the game anymore. By the way, I hope you like the game, even if you don't care for the Peach model.

chinpoppo Wrote:Oh, now i understand what is troll, nope, i didn't try to troll.
__

 〃∩  _ 
 ⊂⌒( ゚∀゚) ~♪    カタカタ カタカタ
  ζ _つ_/ ̄ ̄ ̄/
  旦 \/     /

I hope we will see you more around here. We can have some good fun. If there is anything to note about the game, please say it. The developer (Ivan) will listen.
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