Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby CaptainFalcon9000 » Tue Feb 05, 2013 2:24 am

just a question, will there be sex scenes with peach looking frontwards and other backwards? i mean, just like when you enter a building or frontwards when walking in the world map.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Ivan-Aedler » Tue Feb 05, 2013 2:45 am

Tonight, efforts were made to standardize dialog code with Peach expressions, so, before some scenes, we will be seeing Peach blushing, putting her hands on her lap, hiding her head, squinting her eyes.... in a more fluid way.

So, for now, Bub-ulber and Charlieton dialogues were improved.
Charlieton one is almost complete. Both were not uploaded yet.

Knight Cream Wrote:Hey, what you've done for this game is phenomenal, I played it as playshapes original, and you guys just made it so much better. The updated sprites are just top notch, and it feels much more like a game now than ever. Really just far more than I ever expected. I love it.

Thank you! Playshapes IS a legend! Hopefully, more to come ;)

Knight Cream Wrote: I wanted to post about it after finishing world 1 legit (I've been cheat coding to sneak a peek at all the levels xD), but I hit a bug. I read the update log that the door bug for world 1-2 was fixed, I can't go through though. I replayed 3 times just to check. Also if you jump right under the doorway, same area where I can't go through, you just float, and can't really do anything.

I GOT it. Please wait until fixing.
The problem occurs when you are already in front of the door, then you leaves and go in front of it again. A way to keep playing while I fix is to press UP right after getting in front of that door, after giving the key to the toad.

CaptainFalcon9000 Wrote:Just a question, will there be sex scenes with peach looking frontwards and other backwards? i mean, just like when you enter a building or frontwards when walking in the world map.

Yes, its planned!
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Dragon_Fury » Tue Feb 05, 2013 3:46 am

Ivan-Aedler Wrote:
Toyloli Wrote:The full Racoon powerup lets her fly, it lets her do the statue thing AND it lets her use a tail whip to knock out enemies.
I think you need to distribute these abilities across other power ups. I was suggesting, the racoon icon transforms peach full racoon. But when I've picked up the leaf all I have got is a racoon tail.
If we're saying that full racoon can fly, I would leave the tail whip for the 'just the tail' form.

Well, it's to resemble SMB3. There, these powerups did like its now on MIM.

Toyloli Wrote:I also think the statue form should be moved to another power up. Maybe make that the action for the normal dress or or daisy dress or something

Needs brainstorming.


I think the power ups based on SMB should stay true to their predecessors, though I would agree that the tanuki was very rare.

Any plans for the cape from SMW? A cape with some sorta kinky superhero spandex or something like that! :P
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Ivan-Aedler » Tue Feb 05, 2013 3:54 am

Dragon_Fury Wrote:Any plans for the cape from SMW? A cape with some sorta kinky superhero spandex or something like that!

Cape is low priority. Thats because I will need an entire new engine only for it. I may even create the 'climbing walls' feature when I start making it (not related to the cape, but those triangular colored things). But for now, I want to make new outfits, like apron and wedding dress.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Dragon_Fury » Tue Feb 05, 2013 4:06 am

Ivan-Aedler Wrote:
Dragon_Fury Wrote:Any plans for the cape from SMW? A cape with some sorta kinky superhero spandex or something like that!

Cape is low priority. Thats because I will need an entire new engine only for it. I may even create the 'climbing walls' feature when I start making it (not related to the cape, but those triangular colored things). But for now, I want to make new outfits, like apron and wedding dress.


I would imagine it would be tough to program, anyways I would rather see the apron and wedding dress first! ;)

Also, I found a bug in the first enterable mushroom house in level 1-1 where peach gets caught in a infinite loop having sex with the goomba on the floor. This only occurs with her horny bar almost full.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Ivan-Aedler » Tue Feb 05, 2013 4:16 am

Dragon_Fury Wrote:Also, I found a bug in the first enterable mushroom house in level 1-1 where peach gets caught in a infinite loop having sex with the goomba on the floor. This only occurs with her horny bar almost full.

I'll isolate this problem after the newer update, in an hour.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Dragon_Fury » Tue Feb 05, 2013 4:35 am

On level 3-1, I am unable to enter the castle to finish the level.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Toyloli » Tue Feb 05, 2013 4:45 am

coolness32 Wrote:*Brainstorming about outfits.

The Tanooki suit is supposed to be op. I don't think you should take any of its powers away. The only outfit that doesn't have a special power is the Striker outfit, but it makes you run faster. I do think it would fit if when you are running while wearing the Striker outfit, you can do a sliding kick, like a soccer tackle or something. And/or since she's more athletic, you could give her a more powerful jump. All of the other outfits already fit with their powers. (er I guess the Nurse still needs work her power implemented?)

If you really think the Tanooki suit is op you can just make it appear less.


Yeah, reading your comments I think this is pretty much where the crutch is.
It seams that pretty much all of you agree that in the real game the Tanooki suit is a rare item, where in this one you can find it virtually every other level.

My thoughts, IF the leaf only gave Peach some of the abilities (maybe not the fly) then the leaf would be a powerup you could have more frequently in the game, but I've played levels through where I got the Tanooki and I've flown over, statued behind or knocked out every enemy without risk of being raped at all.
If it is meant to be that powerful, then it shouldn't be this readily available.

As for powers. I always found it strange that she would use Perry with that powerup in particular, but I only recommended it for the Daisy Dress based on the colour scheme. I was under the impression that most of the other outfits programmed in were going to get abilities sooner or later and the statue/perry would look pretty nice with the Daisy Dress.

And of course, I saw mention of some scene where Perry closed on Peach as through swallowing her. If it did that when the daisy dress was torn/damaged then it would be a convenient time and pretty stylish.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Ivan-Aedler » Tue Feb 05, 2013 5:12 am

Toyloli Wrote:I only recommended it for the Daisy Dress based on the colour scheme. I was under the impression that most of the other outfits programmed in were going to get abilities sooner or later and the statue/perry would look pretty nice with the Daisy Dress.

It could be! And I plan diminishing raccoon suit availability. And I plan making Peach with grey color in statue mode.

Toyloli Wrote:And of course, I saw mention of some scene where Perry closed on Peach as through swallowing her. If it did that when the daisy dress was torn/damaged then it would be a convenient time and pretty stylish.

It could be!

Dragon_Fury Wrote:On level 3-1, I am unable to enter the castle to finish the level.

Just a glitch. It was supposed to be 3-2, but I inverted the order. Correcting it, 3-1 will have an exit, and 3-2 will have Mario in the end.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Minato FlyingThunderGod » Tue Feb 05, 2013 5:39 am

I van and the team should check this out,
http://www.damnlol.com/poor-mario-19148.html
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Ivan-Aedler » Tue Feb 05, 2013 5:57 am

Update 1.8.15 reupload.
I'm chasing bugs. And you can help!


Minato FlyingThunderGod Wrote:I van and the team should check this out,
http://www.damnlol.com/poor-mario-19148.html

Hahaha. Too bad Peach is a so bad girl on this one.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby MPLDAM9919 » Tue Feb 05, 2013 6:33 am

Ivan-Aedler Wrote:Update 1.8.15 reupload.
I'm chasing bugs. And you can help!


OK.

1. The masterbation key doesn't work.

2. When stark naked or if Peach loses a piece of clothing, it flashes all the outfits.
Last edited by MPLDAM9919 on Tue Feb 05, 2013 6:43 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Ivan-Aedler » Tue Feb 05, 2013 6:40 am

MPLDAM9919 Wrote:1. The masterbation key doesn't work.
2. When stark naked of if Peach loses a piece of clothing, it flashes all the outfits.

Sorry! This time, compiler error!
You saw that the size of SWF was wrong. 7mb instead of 9mb.
Uploading again!

EDIT: Done.
Last edited by Ivan-Aedler on Tue Feb 05, 2013 6:42 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby MPLDAM9919 » Tue Feb 05, 2013 6:41 am

Ivan-Aedler Wrote:
MPLDAM9919 Wrote:1. The masterbation key doesn't work.
2. When stark naked or if Peach loses a piece of clothing, it flashes all the outfits.

Sorry! This time, compiler error!
You saw that the size of SWF was wrong. 7mb instead of 9mb!
Uploading again!


Great! And BTW, The market looks amazing! The dealer scene is great! Are there going to be more shops and other stuff like sex scenes in that area? Maybe the masterbating Toad in the 1st house can fuck Peach or something.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Ivan-Aedler » Tue Feb 05, 2013 6:46 am

MPLDAM9919 Wrote:Great! And BTW, The market looks amazing! The dealer scene is great! Are there going to be more shops and other stuff like sex scenes in that area? Maybe the masterbating Toad in the 1st house can fuck Peach or something.

You bet! ;) Oh I would have more free time and a faster machine so bad!
Yes I'm almost reaching 'scene stage'. And Quiz will pardon me, but I will make many scenes 'directly to sex'. Then, later, I will polish them.

Only to inform. Latest version has a detected bug. Actually a non critical glitch, but annoying.
Sometimes, when leaving the bunker, Peach goes back to the same place.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Toyloli » Tue Feb 05, 2013 9:14 am

Okay, so bug maybe (not sure.) I tried collecting coins, and I managed to get 226, but the number of coins shown on the hud only shows 26. And the guy at the shop says I don't have 150 to buy the mushroom. Basically I think its a glitch from the original game only requiring you to buy 100. It's resetting when you reach that number. I think.
Last edited by Toyloli on Tue Feb 05, 2013 11:39 am, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby coolness32 » Tue Feb 05, 2013 9:34 am

Ivan-Aedler Wrote:And we have yet to brainstorm which effects it can cast, because we have now the 'hit' algorithm, that is, enemies are now dying if touched by fireballs, veggies, and pow blocks.
I can also make them with dizzy eyes.


I don't know if you could have the pill do random effects upon contact with the enemy but here's my idea. whenever a pill hits an enemy, they are either confused (dizzy eyes), dazed (or sleeping) or slowed (you could just slow down their speed few a few seconds or something). or and alternative could be that whenever Peach throws a pill, it can come out as one of three different color pills, each pill does one of the effects mentioned.

I don't know how this would work or if it would be difficult to do, but the pill throwing is a good power-up to be aimed. It could just be a "press the attack button, a reticule pops up and goes up while you hold the attack key down. then she throws when you release. If you tap the attack key, she just drops it straight down, good for when you are jumping over enemies. I also think they can work kind of like the vegetables in that they can bounce off the ground and come to a stop, and if an enemy walks over one, he "eats" it and get the effect. Then you just have to make them disappear after a second or two.


And I agree with any and all who are saying to just limit the places the leaf shows up. I think it's Quiz and Toy, and at least one more.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Ivan-Aedler » Tue Feb 05, 2013 1:20 pm

Toyloli Wrote:Okay, so bug maybe (not sure.) I tried collecting coins, and I managed to get 226, but the number of coins shown on the hud only shows 26. And the guy at the shop says I don't have 150 to buy the mushroom. Basically I think its a glitch from the original game only requiring you to buy 100. It's resetting when you reach that number. I think.

Not supported yet, sorry! When you get 100 coins, it's reseted (on purpose!) so far. This system will change soon (max will be 999) and you have to buy lives instead of getting lives at each 100 coins.

coolness32 Wrote:I don't know if you could have the pill do random effects upon contact with the enemy but here's my idea. whenever a pill hits an enemy, they are either confused (dizzy eyes), dazed (or sleeping) or slowed (you could just slow down their speed few a few seconds or something). Or and alternative could be that whenever Peach throws a pill, it can come out as one of three different color pills, each pill does one of the effects mentioned.

I plan making Peach 'eat' potions to cast effects on her. Pills will do effects on enemies.
1) chase peach with more speed (more than the speed when she's horny)
2) fall asleep
3) increase size. Peach will be harmed if she touches them.
4) decrease size. If Peach touches them, they will be automatically stomped/pop out.
(more ideas welcome).
So, a 50-50 chance of a good/bad thing happening.

coolness32 Wrote:I don't know how this would work or if it would be difficult to do, but the pill throwing is a good power-up to be aimed. It could just be a "press the attack button, a reticule pops up and goes up while you hold the attack key down. then she throws when you release. If you tap the attack key, she just drops it straight down, good for when you are jumping over enemies. I also think they can work kind of like the vegetables in that they can bounce off the ground and come to a stop, and if an enemy walks over one, he "eats" it and get the effect. Then you just have to make them disappear after a second or two.

I will think about the reticule effect. But you can also give me some examples of it.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby EnderX » Tue Feb 05, 2013 10:59 pm

Ivan-Aedler Wrote:
nemoudeis Wrote:I can't leave the world 1-2 ! :( I gave them their key, though. Plus when you jump under the door to leave the world, Peach flies. She cannot jump or interact anymore.

The version on Page1 (alive game), version 1.8.15 is corrected but I think the link version (rapidshare) is not. Sorry about that. Updating that offline version.
BTW, did anyone download that offline version without hassle now?

The issue still occurs but I got around it by visiting the door first for the notice that it was locked before I went to get the key. Many times, running is involved so maybe that has something to do to it since she looks like she is stuck in a hover or flying animation. This would make sense because I saw it happen as well in Peach's castle coming out of the nursury and up the stairs (only once though).

This also may be related to the above issue. In World 1-3, if you don the Frog Suit, you cannot swim down. You can only jump, go left or right, or up, which is similar when in World 1-2 since all you can do is jump, up (but not through the door), or go left or right.
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Re: MiM: Peach's Untold Tale 1.8.15 (feb 3/13)

Postby Ivan-Aedler » Tue Feb 05, 2013 11:48 pm

After making 2 dialog scenes (charlieton/bub-ulber) with peach reactions (done from scratch), as well a new dialog code for future meetings I'm now making Zess T dialog and level 3-3.
Then I want to make the apron outfit, Toadsworth 'bed scene', then Piranha plant scene (in any order).

The two annoying bugs so far:
- (RARER) LEAVING the bunker (or sometimes when taking pipes from worldmap 2 or 3) will let Peach appear inside the bunker or the village instead.
- SOMETIMES (in a way I cant reproduce so far), when you take the key in 1-2, then go to the exit door, Peach does not go inside, and if you jump, Peach stays floating.

EnderX Wrote: I got around it by visiting the door first for the notice that it was locked before I went to get the key

Thanks for the report, I'll test that.

EnderX Wrote:This also may be related to the above issue. In World 1-3, if you don the Frog Suit, you cannot swim down. You can only jump, go left or right, or up, which is similar when in World 1-2 since all you can do is jump, up (but not through the door), or go left or right.

Actually, Peach 'swims down' by gravity if she's not a frog. Thats the way classic Mario games work.
Last edited by Ivan-Aedler on Wed Feb 06, 2013 4:02 am, edited 1 time in total.
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