Powerless [Apr. 28/17], Pet

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Re: Pet - An Open World Game

Postby scolexxx » Sat Jul 18, 2015 10:27 pm

Myuu Wrote:I've played this game for quite a bit and I really love what I'm seeing!

Any idea on what kinds of enemies we'll be seeing besides the slime?

Idea: As much as sex is something we'd like to avoid (or are at least 'instructed' to) would it be possible to make any sexual act boost our hydration by a good bit and our hunger by half as much?

An extreme of this idea would be to give each enemy/person their own amounts to provide nutrition and liquids, hah. Just an idea as I usually run out of food/water/sleep when I'm trying t coax resources out of one guy ;3;

Alternatively, you could always slow the rate of decay on these things. There's not much to worry about as the stat's don't really affect us much, but that's just our opinions on the current build of things.

Lastly: Are you open to contributors/helpers?

It's mainly just a question at this time as I'm busy, but some people may wish to help you out as well as leave a bit of their own mark on your idea ;)


The enemies will be mostly slime and members of a militia group which is roaming around the town. I'm contemplating having animal enemies that have been 'possessed' by the slime but I'm not completely sold on it yet. I'm working on blowjob scenes right now, and those scenes will provide boosts to food and thirst when the girl swallows a load of cum. In addition to this, making the girl orgasm already boosts health, so in the case that the girl is far from home base and has low health, fucking a stranger will bring health back up. And yes, this makes no physiological sense but this is a porn game, who cares. :lol:
I want there to be pros and cons to fucking so that sex in the game is strategic. For example, choosing blowjobs will boost food and thirst and will prevent getting pregnant. Choosing penetration allows the player to regain health by reaching orgasm but risks getting knocked up, which causes food and thirst to run out quickly while pregnant. Getting grabbed by a slime will always mean getting a boost in health, food and thirst, as well as getting knocked up because the slime is trying to impregnate the girl.

DaveMcDavidson Wrote:Will there be a lactation system? Like, after you get pregnant, you need to milk yourself every now and then. Your breasts would get bigger the longer you go without milking and there would be debuffs for being engorged. You could drink the milk for hydration. The milk would eventually run out if you go long enough without being pregnant again. There could also be some sex scenes for lactation.


This is a great idea. Unfortunately due to the nature of how I draw and animate the scenes, changing breast size is pretty much impossible to implement. I wanted the girl to have hilariously big breasts, partly because her 'fertility' plays a part in the plot. I would like to add the ability to drink her own breast milk to improve thirst.

In terms of contributors, I'm not currently seeking help with making the game. However, I really enjoy when people send me requests of sex scenes, clothing, additions to the game world, etc, since I often don't have the chance to sit back and think creatively about how to expand these parts of the game. I don't work on the game consistently enough to maintain a collaboration, since I often go weeks without making much progress due to real life things, but when I do get the chance, getting input from the community is really helpful in guiding the game towards something people find entertaining and fun to play.
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Re: Pet - An Open World Game

Postby Myuu » Sat Jul 18, 2015 10:54 pm

scolexxx Wrote:but this is a porn game, who cares. :lol:


;)

scolexxx Wrote:...getting knocked up because the slime is trying to impregnate the girl.


I wouldn't mind a 'boodmother' take on things. Not a lot of games take advantage of the 'get impregnated' side of porn games so I'm all for getting knocked up repeatedly and having human/slime/monster babies :oops: :D

Maybe have a special room where you can fuck one of your special slime/monster kids or captured monsters ;3;

scolexxx Wrote:I wanted the girl to have hilariously big breasts


I'm sure there's plenty of devs on the forum able to help you come up with something. It's such a good idea! I'd love to see it in play someday.

scolexxx Wrote:I really enjoy when people send me requests of sex scenes, clothing, additions to the game world, etc


I have a few requests, in that case!

Enemies!

Spoiler (click to show/hide):

Dogs! Slime dogs? Mutant dogs? Regular mutts? I don't care! I want doggy dicks :O


Clothes!

Spoiler (click to show/hide):

As a simple clothing request, how about pasties for just your nipples? Not nipple/breast "pads", pasties! You know, just little paste-stickers you put over them? It's the little things that I love.


Sex things!

Spoiler (click to show/hide):

Could cum inflation be a thing? I may be more on the side for wanting to explore this kink of mine on your game, but I'd really love to see a cock dish out more than you can take!


Spoiler (click to show/hide):

Oh, and excessive cum. Like, a lot. A LOT >:L
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Re: Pet - An Open World Game

Postby saviliana » Sun Jul 19, 2015 11:39 am

Can we have some hint on about what would be the areas we could encounter in ths game?
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Re: Pet - An Open World Game

Postby scolexxx » Sun Jul 19, 2015 1:37 pm

Myuu Wrote:
Maybe have a special room where you can fuck one of your special slime/monster kids or captured monsters ;3;



This is definitely going to be added. The room with the bathtub for giving birth is going to end up being a testing pit for Alanna and her research, so there will be slimes to fuck all day long if you wish.

In terms of enemies, dogs are coming for sure! Other animals I would like to add are horses and pigs. They will be completely animals, no furry twist whatsoever.

Cum inflation would be a bit difficult to do, but I'm a supporter of having overwhelming amounts of cum. As of right now the scenes don't have a huge amount of cum because it takes a lot of time to draw so I will be going back over the creampies later to add much more.

saviliana Wrote:Can we have some hint on about what would be the areas we could encounter in ths game?

The game is set in a New England town, so there will be the usual small town things. Lots of houses, stores, some offices, a few industrial yards, the lab that made the slime species, police and fire stations, and of course a strip mall and bunch of fast food restaurants since it is America after all :lol:
There will be other places that people suggest to me as well. I would love any floor plan ideas people have for these places because that would save me lots of time!
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Re: Pet - An Open World Game

Postby RandomRhythm » Sun Jul 19, 2015 3:12 pm

Joined LoK forums recently, making my first post for your game since i love the concept. Keep the Tits massive. I'm guessing Alanna sex isnt in the game yet? The dialogue is there but nothing happens. Got my hopes up for that too.
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Re: Pet - An Open World Game

Postby saviliana » Sun Jul 19, 2015 4:18 pm

I wonder if there could be fit in somekind of forest, coast line (lake or sea shore), hillside, blocked highway and cavens (or mine sets) in the story. Or maybe NPCs placing fortify strongholds buildings to defence themselves form slime.
Plot idea: Some of the key info/item holding suvivers could likely ran into these place instead of they remains in the town. Just like in most Bioharzard game or movies does.
These areas might be able to give out a little bit more liven up to the gaming world.


Idea:
Forest : Lots of trees, maybe filled with rocks and little streams, have lots of wildlife to hunt with. Wildlife provides items like food or other stuff, could be use on plot related event, or not. Also this place likely have some camper vans/tents or hunting cabins that can provide ammo form your gun or guns or suvivalist that shoot you on sight(Or thay would shoout in you on sight.)

Coastline : Long area, half of it is water, can place a fisherman house or small port that contain items, or NPCs. Or even a boat to travel to offshore map that extent the game world, if you like the idea.

Hillside & Cavens : Well,war never changes, so do the vaults that shield the brightest survivers form danagers. And in every horrior movie/game there should be an underground passage which is always remain dark and lies many screct inside, hillside is the best place to found one.

Blocked Highways: Yay, traffic jams, wait, whats the bluping sound? Whys everyone jumps off their cars and running? Was that gun shots? What the f------*Connection lost*

Fortify Strongholds Buildings : You can't blame that if there is a slime apocalypes(or any other apocalypes), people would try to regroup themselves and make a better place to stay before the world gets better. These hardcore hotspots should have a larger number (I'm thinking like 8-15 for each stronghold) of NPCs stay inside and rather stay sane for some point, other than the free wanders with is very horney for any living things that have a hole or two. These people should contain a small part of girls so they don't need more holes(Well if doc is female, why not these place have some other girls? Its not like all females are dead, just most of them are offically called dead.). Have their own roof top farm that can provide food and water when exchange with currency or sex if PC is clean(Not in preg.). Likely contain leads or key items.

By the way, is there an unsually large sewer system level in this game? Cause tunneling horrior is the best event for these kind of games.
Last edited by saviliana on Sun Jul 19, 2015 5:44 pm, edited 3 times in total.
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Re: Pet - An Open World Game

Postby Gizmo1206 » Sun Jul 19, 2015 4:25 pm

with the addition of new enemies(like animals),will the player be able to get pregnant from them?
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Re: Pet - An Open World Game

Postby kvier » Mon Jul 20, 2015 12:29 am

It's not New England unless the only fast food you can find is a certain donuts-and-coffee chain ;)
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Re: Pet - An Open World Game

Postby Nobudi » Wed Jul 22, 2015 2:58 am

Pretty interesting concept and solid work from what I've seen.
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Re: Pet - An Open World Game

Postby Emily21 » Wed Jul 22, 2015 7:18 pm

Looks nice. Keep good work going!
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Re: Pet - An Open World Game

Postby Bagashi » Fri Jul 24, 2015 7:42 pm

Gosh

Is marvellous...

So sad for the player and other females appearance. It kinda kills the overall score.
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Re: Pet - An Open World Game

Postby Kyn » Sat Jul 25, 2015 10:14 am

Wish the sex scenes were automated instead of bound to the mouse.
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Re: Pet - An Open World Game

Postby Bagashi » Sun Jul 26, 2015 8:54 pm

...crap...

it is a pain to see her "mammaries"...
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Re: Pet - An Open World Game

Postby musical74 » Mon Jul 27, 2015 4:42 am

tried it with the new things in place and noticed a few things...

interacting with things seems to be a D instead of I. I discovered this when messing around in the lab. Also, you need to put the *sex-with-hot-tech-for-lesbian-scene* in soon!

I like where it's going, just needs a little polish (and getting used to the top-down format). I think my main complaint is *knowing what's interactable and what isn't*, but that should come with playing it more.
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Re: Pet - An Open World Game

Postby scolexxx » Mon Jul 27, 2015 12:41 pm

saviliana Wrote:
Fortify Strongholds Buildings : You can't blame that if there is a slime apocalypes(or any other apocalypes), people would try to regroup themselves and make a better place to stay before the world gets better. These hardcore hotspots should have a larger number (I'm thinking like 8-15 for each stronghold) of NPCs stay inside and rather stay sane for some point, other than the free wanders with is very horney for any living things that have a hole or two. These people should contain a small part of girls so they don't need more holes(Well if doc is female, why not these place have some other girls? Its not like all females are dead, just most of them are offically called dead.). Have their own roof top farm that can provide food and water when exchange with currency or sex if PC is clean(Not in preg.). Likely contain leads or key items.


For the past week I've been making a complete plan for the town and now I've started to build it. The town will be between a coastline and a steep cliff with a main road going along through the town with a roadblock on each end. There will be areas of forests and farmlands and the town has suburban housing, strip malls and industrial areas. There will be strongholds of NPCs that guard stores and some houses. There will also be slime hotspots, where the buildings are nearly impassable due to the amount of slimes living there. There will also be strongholds of a mysterious militia, along with the lab that started the outbreak. Each of these different strongholds will be difficult to reach in their own way and many will contain the hard drives that allow the player to progress in the game. The player will have the choice to fuck, shoot or sneak their way into the stronghold to get the hard drive.

Gizmo1206 Wrote:with the addition of new enemies(like animals),will the player be able to get pregnant from them?


The player will only be able to get pregnant from fucking humans and slimes.

Kyn Wrote:Wish the sex scenes were automated instead of bound to the mouse.


I hope to eventually add the option to make the sex scenes automatic, it just isn't my first priority right now.

musical74 Wrote:tried it with the new things in place and noticed a few things...

interacting with things seems to be a D instead of I. I discovered this when messing around in the lab. Also, you need to put the *sex-with-hot-tech-for-lesbian-scene* in soon!

I like where it's going, just needs a little polish (and getting used to the top-down format). I think my main complaint is *knowing what's interactable and what isn't*, but that should come with playing it more.


This interaction problem should be fixed with the next release. When approaching something that can be interacted with, the player is prompted to press D to interact. Also, the lesbian scenes are coming soon!
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Re: Pet - An Open World Game

Postby nizagam » Fri Jul 31, 2015 6:51 pm

Hi. I really like your game so far :D.
It would be amazing if you could add dynamic lighting.
I don't know if this is very difficult to code or not, but it will definitely increase the atmosphere of the game.
Here are some examples of what i mean:

Darkwood:
A topdown survival horror game.
https://www.youtube.com/watch?v=cdkm_Hf ... FS4ik3A0LX

Wolfenstahl Last Demon Hunter:
Topdown action horror hentai game.
http://wolfenstahl.blogspot.co.at/?zx=9676261b0081f6b9 (Just download the latest demo)

Nevertheless keep up the good work! :lol:
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Re: Pet - An Open World Game

Postby scolexxx » Sat Aug 01, 2015 10:06 pm

nizagam Wrote:Hi. I really like your game so far :D.
It would be amazing if you could add dynamic lighting.
I don't know if this is very difficult to code or not, but it will definitely increase the atmosphere of the game.
Here are some examples of what i mean:

Darkwood:
A topdown survival horror game.
https://www.youtube.com/watch?v=cdkm_Hf ... FS4ik3A0LX

Wolfenstahl Last Demon Hunter:
Topdown action horror hentai game.
http://wolfenstahl.blogspot.co.at/?zx=9676261b0081f6b9 (Just download the latest demo)

Nevertheless keep up the good work! :lol:


This would be so cool! The problem is Flash is very limited. I would love to be able to put this in, but Flash is having a hard enough time dealing with what I'm already throwing at it. I keep the art in topdown open world very minimalist, but the simple transparent layers I use to simulate lighting right now are already causing problems. My rig is a middle of the road laptop so I would love to know how the game performs on other systems.

Also, I would have no idea where to start. Maybe someone here knows a shortcut that makes dynamic lighting easy? I'm going to make a guess and say not :lol:
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Re: Pet - An Open World Game

Postby saviliana » Mon Aug 03, 2015 7:56 am

scolexxx Wrote:
nizagam Wrote:Hi. I really like your game so far :D.
It would be amazing if you could add dynamic lighting.
I don't know if this is very difficult to code or not, but it will definitely increase the atmosphere of the game.
Here are some examples of what i mean:

Darkwood:
A topdown survival horror game.
https://www.youtube.com/watch?v=cdkm_Hf ... FS4ik3A0LX

Wolfenstahl Last Demon Hunter:
Topdown action horror hentai game.
http://wolfenstahl.blogspot.co.at/?zx=9676261b0081f6b9 (Just download the latest demo)

Nevertheless keep up the good work! :lol:


This would be so cool! The problem is Flash is very limited. I would love to be able to put this in, but Flash is having a hard enough time dealing with what I'm already throwing at it. I keep the art in topdown open world very minimalist, but the simple transparent layers I use to simulate lighting right now are already causing problems. My rig is a middle of the road laptop so I would love to know how the game performs on other systems.

Also, I would have no idea where to start. Maybe someone here knows a shortcut that makes dynamic lighting easy? I'm going to make a guess and say not :lol:

Maybe you can make a gamemaker build of PET after you finish a large part of PET flash version. GMS did have Dynamic Lightings. And its free on PC release.
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Re: Pet - An Open World Game

Postby Blacky » Wed Aug 05, 2015 1:16 pm

I think this Project has great potential.
Just a small Review from me:
Bugs found:
1. Player stays with Pregnant belly
2. Change Hair: colour changes her bra colour
/I toggled through all Hairstyles once and then it stayed on the Custom Style and wasn't changeable any longer
3. sometimes Chance of conceiving stays at 0% in the Phone, although ist different in the health menu
4. Change of tops and colour with pregnant belly. I somehow got to change the clothes covering the pregnant belly through conversion with the scientist-girl (only one time) but not through the clothing menu...

annoying:
- total darkness at night... at least outside of buildings should be enough light to navigate back home and in the start room should always be enough light (since there are Computers and stuff it would even go with the Story)
- too fast depleting Food and water bar
- I was not able to kill anything with the Shotgun(?) you get by pressing the space bar...

great:
- Story
- sex-Scenes
- flash-light

suggestions:
I'm not fammiliar with Flash programming, but since you seem to have Performance Problems, how about splitting the map, so that every building has ist own map and even the Worldmap could be splitted by going through "gates". this should reduce the ammount of objects that have to be loaded

My rig is a middle of the road laptop so I would love to know how the game performs on other systems.


tested with a pretty high Performance Computer, so no issues here(Intel i7, 16 GB ram)
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Re: Pet - An Open World Game

Postby DaveMcDavidson » Sun Aug 09, 2015 4:35 am

Maybe, if you lose all our health at night, you get kidnapped by slavers and become their sex slave. You could also have the ability to try and escape.
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