Monster Girls: Figurine Master (Feb 01, 2016)

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Re: Monster Girls: Figurine Master (Dec 31, 2014)

Postby KaijuImp » Sat Jan 31, 2015 2:19 pm

Which part specifically? Preloader? Or the world map? Or your avatar moving around? Also this game is meant to be played in full screen full HD, so anything smaller there may be weird resizing 'jittery' like images, (I havn't added a full-screen button yet in game either, so it's hard to get full screen actually)

(Super thanks for this feedback though! Very valuable for me!
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Re: Monster Girls: Figurine Master (Dec 31, 2014)

Postby KaijuImp » Sat Jan 31, 2015 2:31 pm

Just updated it to last months' version... not sure if I changed much from whatever it was that was bad
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Re: Monster Girls: Figurine Master (Feb 01, 2015)

Postby WonderGamer » Mon Feb 02, 2015 2:37 pm

Context3D not available! Possible reasons: wrong wmode or missing device support.

I know there's a standalone flash player that should allow me to run this thing, but I see no mention of it in the OP. :x
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Re: Monster Girls: Figurine Master (Feb 01, 2015)

Postby KaijuImp » Mon Feb 02, 2015 10:42 pm

Yes, and if you play it in a website with a specific 'wmode' it should also work... I'm actually looking into a way to disable that pesky warning, basically I want to make the gpu default to cpu if it can't find the gpu rather than throwing that warning... I'll make it a higher focus this month to get that fixed.

---edit---

Just fixed it :) Now it fails silently, and then the 'default' render method will take over... which right now the entire game is using default, the stage3d stuff was to setup for advanced 3d stuff in the future. Thanks for the bug report! :)
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Re: Monster Girls: Figurine Master (Mar 01, 2015)

Postby KaijuImp » Sat Feb 28, 2015 3:34 pm

Just updated the releases, The fix won't be in this public release, but the next one :)
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Re: Monster Girls: Figurine Master (Apr 01, 2015)

Postby KaijuImp » Tue Mar 31, 2015 3:43 pm

Latest version adds a character display with no functionality yet, and did some code 'debt' paying off, plus lots of art stuff to be integrated soon :3
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Re: Monster Girls: Figurine Master (May 01, 2015)

Postby KaijuImp » Thu Apr 30, 2015 3:54 pm

Updated, Latest versions added a new charater, character display can flip the character around, inventory system kinda working, very buggy if anyone can figure out how to reproduce the bugs that would help me find and squash the bugs, overhauled the monster girls art by quite a lot, and other stuff...
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Re: Monster Girls: Figurine Master (June 01, 2015)

Postby KaijuImp » Sun May 31, 2015 5:09 pm

Next version I made a full screen button specifically for playing in this forum, the game doesn't look good otherwise... not sure if the button is positioned in aan easily to click place though since it hides the right side... maybe there is a resize option here?
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Re: Monster Girls: Figurine Master (July 01, 2015)

Postby KaijuImp » Tue Jun 30, 2015 3:46 pm

Full screen is here! (though it does not work on LoK... I think admins here need to tweak stuff...) I may try to make a small version of the game to fit the forums since this didn't work... Next version doesn't change much... I'm hopefully going to work on the gameplayability now instead of all the sub-systems refactors I had to do this month.
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Re: Monster Girls: Figurine Master (July 01, 2015)

Postby igl1996 » Tue Jul 07, 2015 6:44 pm

I may or may not have broken the inventory... T-T
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Re: Monster Girls: Figurine Master (July 01, 2015)

Postby KaijuImp » Wed Jul 08, 2015 4:25 pm

igl1996 Wrote:I may or may not have broken the inventory... T-T


Do you have repo steps? I fixed a few bugs last month, and I fixed a few more this week, but those won't make it into this version.
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Re: Monster Girls: Figurine Master (July 01, 2015)

Postby Rodofages » Mon Jul 13, 2015 1:01 pm

Which music ???
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Re: Monster Girls: Figurine Master (July 01, 2015)

Postby igl1996 » Tue Jul 14, 2015 7:23 am

KaijuImp Wrote:
igl1996 Wrote:I may or may not have broken the inventory... T-T


Do you have repo steps? I fixed a few bugs last month, and I fixed a few more this week, but those won't make it into this version.


Well, in the starter town in any of the buildings in which you can rearrange your inventory, I moved the icon used for the inventory into the inventory because I had decided to use one of an item that I aesthetically preferred. I had assumed that you had bound the action of opening the inventory to that slot as opposed to that item... Sorry... v.v
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Re: Monster Girls: Figurine Master (July 01, 2015)

Postby KaijuImp » Wed Jul 15, 2015 7:18 pm

Oh dang! HAHA nice find! :D it's representative of your character, he's stuck there now, can't be moved at all.
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Re: Monster Girls: Figurine Master (July 01, 2015)

Postby igl1996 » Fri Jul 17, 2015 6:26 pm

Yeah, I just ended up restarting the game seeing how far I could go instead of messing with things that I probably shouldn't have been messing with...
:oops:
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Re: Monster Girls: Figurine Master (July 01, 2015)

Postby Emily21 » Wed Jul 22, 2015 7:30 pm

Seems interesting. Keep going good work.
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Re: Monster Girls: Figurine Master (July 01, 2015)

Postby KaijuImp » Sat Jul 25, 2015 10:52 am

Thanks Emily, your game also looks nice (the stuff I could see without downloading), though I wasn't able to play since it's not flash :( (too nervous to download exe's)
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Re: Monster Girls: Figurine Master (Aug 01, 2015)

Postby KaijuImp » Fri Jul 31, 2015 6:40 pm

Updated last months release here.
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Re: Monster Girls: Figurine Master (Aug 01, 2015)

Postby AriasaYatomie » Thu Aug 20, 2015 6:21 am

good game~ can't wait to see wear this goes~ the concept is quite interesting~
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Re: Monster Girls: Figurine Master (Aug 01, 2015)

Postby KaijuImp » Mon Aug 24, 2015 4:41 pm

Thanks! Been focusing heavily on the code that is behind the scenes for the battle now, hopefully in a month I'll have that all working.
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