Small tower defense game. (Hentai Adding)

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Re: Small tower defense game. (Hentai Adding)

Postby moonblack » Sun Feb 09, 2014 1:27 am

Bug: After losing the fifth level (the one that has tents on the upper part of the map) and choosing to play again I was sent to the previous level instead of restarting the current one.
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Re: Small tower defense game. (Hentai Adding)

Postby OwnerOfSuccuby » Sun Feb 09, 2014 10:53 am

Ivan-Aedler Wrote:Hmmmmmm I was thinking here...
Why not keeping the money from the last level?
Then it would be nice because people will be trying to spare money for more cannons in harder levels ;)
Its not a cheat, on the contrary, its a way for us to think strategically ;)


I little do not understand the idea. Then they can just sell all cannons at the end of the level and get more money. :mrgreen:
Some Players are cheaters after all :lol: (like me for example :lol: )

In 5 level i sell last cannon - the idea is that 4 cannon stop all enemys on the up way to the castle. But it can not stop 9 wave. So i sell it on the 8 wave and build 3 cannons there. Why not to sell all cannons then on the 9 wave when cannon already can not hit the enemy :mrgreen:

moonblack Wrote:Bug: After losing the fifth level (the one that has tents on the upper part of the map) and choosing to play again I was sent to the previous level instead of restarting the current one.


Thank you - fixed :mrgreen:

--- --- ---

Changed the sound of the first cannon. What sound was better first one or second one ? (It is a little quiet for now - please mute sound to check it :roll: )

I will try to make it louder - but for now i have not program for that :roll:
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Re: Small tower defense game. (Hentai Adding)

Postby Ivan-Aedler » Sun Feb 09, 2014 2:33 pm

OwnerOfSuccuby Wrote:I little do not understand the idea. Then they can just sell all cannons at the end of the level and get more money. :mrgreen:
Some Players are cheaters after all :lol: (like me for example :lol: )

Yes, but I noticed that, on each level, the money gets reseted to 100 (or 300 if you use the cheat button).
There is not a way to keep the current amount , like if you used all your money, the next level could have a minimum, like 50, so people would spare more money (economize).

Example: I used all my money on level 1. So, on level 2, it will start with 50.
Exame2: I built few cannons on level 1, and I earned 200 due to the creatures I killed. The next level will have 250 to be used ;)

OwnerOfSuccuby Wrote:In 5 level i sell last cannon - the idea is that 4 cannon stop all enemys on the up way to the castle. But it can not stop 9 wave. So i sell it on the 8 wave and build 3 cannons there. Why not to sell all cannons then on the 9 wave when cannon already can not hit the enemy :mrgreen:

This I understood. We need to recycle through the right cannons in order to kill the right enemy type better ;)

OwnerOfSuccuby Wrote:Changed the sound of the first cannon. What sound was better first one or second one ? (It is a little quiet for now - please mute sound to check it :roll: )

Check your PM ;)
Last edited by Ivan-Aedler on Sun Feb 09, 2014 4:50 pm, edited 1 time in total.
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Re: Small tower defense game. (Hentai Adding)

Postby OwnerOfSuccuby » Sun Feb 09, 2014 3:08 pm

What PM ? Where ?
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Re: Small tower defense game. (Hentai Adding)

Postby Biles » Sun Feb 09, 2014 5:17 pm

Looks like the game is improving so far. Despite the red blocks you were using to indicate where I can and cannot build, I have a suggestion to improve it. Why not break up the red boxes into even smaller sizes, and also include having the red blocks appear on terrains that you can't build on, not just on other cannons. There's a glitch I happened to find, it seems the music has its seams overlapping one another for some reason.
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Re: Small tower defense game. (Hentai Adding)

Postby OwnerOfSuccuby » Sun Feb 09, 2014 6:16 pm

Biles Wrote:Looks like the game is improving so far. Despite the red blocks you were using to indicate where I can and cannot build, I have a suggestion to improve it. Why not break up the red boxes into even smaller sizes, and also include having the red blocks appear on terrains that you can't build on, not just on other cannons. There's a glitch I happened to find, it seems the music has its seams overlapping one another for some reason.


If make them to small it start lugs. So i decided to make it current size (there are 9 of them 9 is my favorite number :oops: :mrgreen: )

Now they detect collizion with roads too - but not to correct. But now play will be simpler :mrgreen:

There's a glitch I happened to find, it seems the music has its seams overlapping one another for some reason.


Can you please tell more in detail - what the bug is ? I little do not understand it.

*** *** *** *** *** *** *** *** *** *** *** ***

Testing new version of the game with new music - is it better or it was better before it ? (Tested only on level 1 it is not so loud now).
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Re: Small tower defense game. (Hentai Adding)

Postby Biles » Sun Feb 09, 2014 9:21 pm

OwnerOfSuccuby Wrote:
Biles Wrote:
There's a glitch I happened to find, it seems the music has its seams overlapping one another for some reason.


Can you please tell more in detail - what the bug is ? I little do not understand it.

Well, IDK how to explain it so it could just be me, but it sounded as though the music would stop and then restart itself over at random.
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Re: Small tower defense game. (Hentai Adding)

Postby OwnerOfSuccuby » Sun Feb 09, 2014 9:51 pm

In what level do it happen ? May be bad sound loop I find in the internet ... and it just sounds so. But for now unfortunatly i can not find bugs in it :oops:
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Re: Small tower defense game. (Hentai Adding)

Postby Biles » Sun Feb 09, 2014 10:31 pm

Well, now that you've gone and edited the music to include a secondary track, it seems the bug have disappeared. Anyways, if you're planning to draw more graphical elements, I highly recommend you try editing the vector lines and reduce as many anchor points as possible. Believe it or not, the more anchor points you have the heavier the flash size become, and obviously the more it will lag in performance.
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Re: Small tower defense game. (Hentai Adding)

Postby IxFa » Sun Feb 09, 2014 11:03 pm

Well god damn that was painful. I was happy to see a mute button, I thought about how nice it is to play a bit while listening to my own music or talking to someone. Unfortunately I can't mute the cannons, which are way way louder than I expected.
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Re: Small tower defense game. (Hentai Adding)

Postby OwnerOfSuccuby » Mon Feb 10, 2014 9:38 am

Biles Wrote:Well, now that you've gone and edited the music to include a secondary track, it seems the bug have disappeared. Anyways, if you're planning to draw more graphical elements, I highly recommend you try editing the vector lines and reduce as many anchor points as possible. Believe it or not, the more anchor points you have the heavier the flash size become, and obviously the more it will lag in performance.


Thank you I will try to edit it.

IxFa Wrote:Well god damn that was painful. I was happy to see a mute button, I thought about how nice it is to play a bit while listening to my own music or talking to someone. Unfortunately I can't mute the cannons, which are way way louder than I expected.


I can mute cannons too if you want - make 2 mute buttons 1 - for bg sound and 1 for cannons :lol: :mrgreen: ;)


Return to the old sounds - I think that they sounds better - may be i am wrong. But no body wrights about it so ... :mrgreen: I think it is good solution :D
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Re: Small tower defense game. (Hentai Adding)

Postby Biles » Mon Feb 10, 2014 9:34 pm

I've noticed something about the cannon placement. It appears during pause mode that you can place a cannon much closer another cannon that has yet to be built (in otherwords, cannons appear first as very transparent circle), but when you want to place a cannon next to one that is already completed, you have to place it further away from it. I'd rather have cannon placing consistent. Have the space requirement exactly the same with completed cannons and cannons yet to be built.
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Re: Small tower defense game. (Hentai Adding)

Postby OwnerOfSuccuby » Tue Feb 11, 2014 10:30 am

Thank you = Fixed. Try to test it now please :mrgreen:
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Re: Small tower defense game. (Hentai Adding)

Postby Biles » Tue Feb 11, 2014 6:57 pm

Major disastrous bug! I cannot place any cannons at all whatsoever! I don't know what you did, but the game is rendered useless for now. Aside from this major bug, I suggest you try to limit using a number of fonts in this game to increase optimal performance.
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Re: Small tower defense game. (Hentai Adding)

Postby OwnerOfSuccuby » Tue Feb 11, 2014 7:08 pm

Biles Wrote:Major disastrous bug! I cannot place any cannons at all whatsoever! I don't know what you did, but the game is rendered useless for now. Aside from this major bug, I suggest you try to limit using a number of fonts in this game to increase optimal performance.


Do not understand you. Can you please make screen shot what do not work ? Where can not you put cannons ?
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Re: Small tower defense game. (Hentai Adding)

Postby OwnerOfSuccuby » Tue Feb 11, 2014 7:23 pm

Just as example all works. Can not understand where is bug. What did you do - when it starts ? In what level ? What did you press ?

By the way maximum optimization - all moving vectors exept girl => too PNG:
Last edited by OwnerOfSuccuby on Tue Feb 11, 2014 9:36 pm, edited 1 time in total.
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Re: Small tower defense game. (Hentai Adding)

Postby KingKaor » Tue Feb 11, 2014 8:42 pm

I think I can elaborate on Biles' problem. If you select the first cannon (the weakest and cheapest) you'll find that it can't be placed anywhere. Plus, it won't let you select any other kind of cannon.
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Re: Small tower defense game. (Hentai Adding)

Postby OwnerOfSuccuby » Tue Feb 11, 2014 9:17 pm

Oh i see it now - fixing
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Re: Small tower defense game. (Hentai Adding)

Postby KingKaor » Tue Feb 11, 2014 9:31 pm

Well, after playing it for a short while (got to level 3, wave 7, in case you were wondering), I can say that this definitely has potential. The graphics are pretty good, but the differing art styles of the enemies, backgrounds, and other miscellaneous objects serves as a weird disconnect. Overall gameplay is good, but nothing really new. It's a tower defense game, that's it. I did like the various different towers and how they looked and how their attacks functioned (besides tower #1, which is glitched as I previously stated), but so far it's hard to really tell how powerful each tower is, and overall they feel kinda "samey". The three (or more) enemies were pretty neat looking, but they basically are all the same, but with more health and a swapped color palette. Also, new waves started almost immediately after the last enemy of the current wave died. I did like the end level/ game over sex scenes involving the randomly generated woman and the numerous Renamons (Renamons? Renai? Rena-people? What's the plural for it?)

Now, I do know that more of this is coming, so this is sort of my "first impressions" of it. There are maaaaany more things that can or do need to be done, which are:
Spoiler (click to show/hide):

Needed:
More towers
Changing some of the towers to make them more unique from each other
Listing of tower's stats before purchase
More levels (don't know how many there are currently, but there can always be more)
Improved upgrading system (show what each upgrade does to a tower's stats, maybe appearance preview as well)
Fix the bugged tower (and any other bugs that might arise)
Better enemy wave mechanics (have set time pass before new waves, show when each wave will come, possibly preview of what enemies are in each wave)

Could Be Added But Don't Have To If You So Choose:
Overall unified art style (have one artist doing all designs, or a few artists drawing relatively similar)
More enemies
Customizable target lady
More music options (select what music track plays instead of random choice)
More sex scenes (duh)

(Listed in spoiler to take up less reading space)

Overall, it's fairly good so far, and it definitely could be much better if you put work into it.
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Re: Small tower defense game. (Hentai Adding)

Postby OwnerOfSuccuby » Tue Feb 11, 2014 10:06 pm

KingKaor Wrote:Well, after playing it for a short while (got to level 3, wave 7, in case you were wondering), I can say that this definitely has potential. The graphics are pretty good, but the differing art styles of the enemies, backgrounds, and other miscellaneous objects serves as a weird disconnect. Overall gameplay is good, but nothing really new. It's a tower defense game, that's it. I did like the various different towers and how they looked and how their attacks functioned (besides tower #1, which is glitched as I previously stated), but so far it's hard to really tell how powerful each tower is, and overall they feel kinda "samey". The three (or more) enemies were pretty neat looking, but they basically are all the same, but with more health and a swapped color palette. Also, new waves started almost immediately after the last enemy of the current wave died. I did like the end level/ game over sex scenes involving the randomly generated woman and the numerous Renamons (Renamons? Renai? Rena-people? What's the plural for it?)

Now, I do know that more of this is coming, so this is sort of my "first impressions" of it. There are maaaaany more things that can or do need to be done, which are:
Spoiler (click to show/hide):

Needed:
More towers
Changing some of the towers to make them more unique from each other
Listing of tower's stats before purchase
More levels (don't know how many there are currently, but there can always be more)
Improved upgrading system (show what each upgrade does to a tower's stats, maybe appearance preview as well)
Fix the bugged tower (and any other bugs that might arise)
Better enemy wave mechanics (have set time pass before new waves, show when each wave will come, possibly preview of what enemies are in each wave)

Could Be Added But Don't Have To If You So Choose:
Overall unified art style (have one artist doing all designs, or a few artists drawing relatively similar)
More enemies
Customizable target lady
More music options (select what music track plays instead of random choice)
More sex scenes (duh)

(Listed in spoiler to take up less reading space)

Overall, it's fairly good so far, and it definitely could be much better if you put work into it.


You are right about what would be good to do. But I plan this game like a little tower defense game with play time 20-30 minutes. I have not got artist for arts and unfortunatly I draw bad in flash :oops: So all arts are not mine - Ivan-Aedler helped me with a lot of it :mrgreen: So I do not think to put too much time in game - i decided to make this project like little training before one big secret project that may be i will start - if I find people who will be interested in it. (Designers and animators).

Now this game has 11 girls / 8 animations - 4 animation for losing and 4 for win / 6 levels / 5 different musics (the last one my favorite :mrgreen: ) / 5 cannons / 4 upgradable cannons / 3 manipulations with wave speed (not including starting of new wave), 2 mute sound buttons and one story line :mrgreen:

Yes it is standart cannon defence game. But i just was interested can i do some thing like that :mrgreen:

And unfortunatly not many people are interested in it - so there are no to much ideas what to add. So i do not think that i will transform this game to some thing big - like big tower defense games. May be add some new cannons (if i find ideas and arts for them), may be change enemyes - if (if i find ideas and arts for them) - remove bugs and change design. About levels - it is hard to make some thing differently new - so it is no purpose to make many levels. I want the game to be easy enough and not big - 20 - 30 may be 40-60 minutes to play maximum :mrgreen: Now my best run is 21 minutes. So it is very good time for the game i think. For example my favorite game on Nes platform - Contra - have only 10 minutes game time - but it was interesting so I play it so many times :mrgreen: that spend hours on it :roll:
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