The Adventures of Captain Cutie(5/2/14)

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Re: The Adventures of Captain Cutie

Postby Biles » Fri Jul 20, 2012 7:59 pm

Well, usually the buttocks would be placed behind the thighs as it would make sense anatomically. As for smooth, right now she looks like she's skating on ice and it's probably because of how you animated her thighs. You'll notice there are slight pauses when she brings her thighs to the front, and then another pause when they're brought to the back.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Mon Jul 23, 2012 8:46 am

Moved the butt back a layer and did some work on the legs, how’s that?
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Re: The Adventures of Captain Cutie

Postby Biles » Mon Jul 23, 2012 2:55 pm

Yeah now that's looking better, now you have to make sure her buttocks move just as flowingly as her legs. I wanna the buttcheeks shrunk a little and pushed up a bit so it's not overlapping her thighs too much.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Tue Jul 24, 2012 8:34 am

Biles Wrote:Yeah now that's looking better, now you have to make sure her buttocks move just as flowingly as her legs. I wanna the buttcheeks shrunk a little and pushed up a bit so it's not overlapping her thighs too much.


Shrink her butt!!! Her giant ass is a main part of the plot!......ok fine :cry: . Raised the butt some and made it a little smaller. Just for the hell of it made a model with the big butt just to see what it would look like.
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Re: The Adventures of Captain Cutie

Postby Biles » Wed Jul 25, 2012 1:07 am

Well it wasn't the issue whether or not I liked the big booty. It was how the booty interacted with her thighs. I don't mind if you give her a big one, just remember that the larger the butt, the more likely the larger the thigh will have to become. In most cases I've seen with animated characters, the artist usually tends to incorporate the buttocks into the main torso, but that's their preference style and such.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Thu Jul 26, 2012 4:23 am

Ok its cool then, I just have this thing for big butts ;) . Made a new model with thicker thighs and I got to tell yah I love it! (Tried making one where the butt didn’t move and I just wasn’t feeling it). My model looks much better now and I just wanted to say thanks for all the tips. I really appreciate the help. If there are no other glaring issues I think I’ll move on to redoing the walking and attack animations now.
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Re: The Adventures of Captain Cutie

Postby talin » Sat Jul 28, 2012 9:24 am

Try making her legs less jerky and move a little smoother. Might make it look a little better animation wise.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Tue Jan 08, 2013 11:11 am

“Warning; giant wall O text.”
Hey guys, happy new years, it’s been a while. I’ve lost track of how much time I’ve been working on this thing but I’ve learned a lot about flash from this little project.
One thing that I’ve leaned is that it’s a “horrible” idea to turn off your computer before flash has finished saving……. Yah basically flash was taking forever to save, I started watching TV, forgot it was saving and turned the power off. Next time I opened the flash I got a “this is an unrecognized file” or something like that and wound up losing basically all of chapters 1and 2 as well as what I had done for 3 and 4.

Devastated I gave up for a few months but I couldn’t get the game out of my head (I’m the kind of person where once I start something I have to finish it). Eventually I pulled myself together and redid 3 and 4 (if I get board enough I might redo the game over scenes from the first 2 chapters later).
Still can’t draw worth crap but the game does look better than the previous chapters. Before these chapters I wasn’t the biggest fan of furry. This was actually my first time drawing furry and I got to admit it’s starting to grow on me.

I also think I figured out what was wrong with my hitboxs. Before I just coded the actually enemy movie clip to cause damage but after playing through the latest build of dirtyc101’s game I realized that he had separate hitboxes over specific areas(like the head of an ax) that cause damage. This might seem like a no duh thing to you guys but that was a big A-hah moment to me.

In conclusion I’m an idiot with flash, I can’t draw worth crap but I will finish this game!!!!!!...... eventually.
As always I’m open to comments and advice. Hope you like it. :D
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Re: The Adventures of Captain Cutie

Postby KaTsuO_O » Tue Jan 08, 2013 6:22 pm

Want the walk animation to look good? Take a Look at my guide, viewtopic.php?f=29&t=2533 . Point 2 and 3 should help you, but look through the whole thing.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Wed Jan 09, 2013 7:13 pm

Yes I know the animations need some work still, I’m going to take a little break from this for a while. When I’m done I’m going to make new models/animations that I want to use for the remaining chapters (hopefully I can get hands and feet down by then).

Think I might also cut back on the story elements a bit. I was trying to set up future chapters but I think I went a little over board with the dialog.
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Re: The Adventures of Captain Cutie

Postby Acha » Fri Jan 11, 2013 6:27 am

Um...Dunno if it's because the game is incomplete, but I can't seem to get passed the wolf girl riddle.... :E Every answer is wrong.
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Fri Jan 11, 2013 7:27 am

Acha Wrote:Um...Dunno if it's because the game is incomplete, but I can't seem to get passed the wolf girl riddle.... :E Every answer is wrong.


He, he, he. There is a right answer………. Just stop and take a minute or two to think about it…….. ;)
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Re: The Adventures of Captain Cutie

Postby trev12 » Sun Jan 13, 2013 6:49 pm

ok i give up i have been playing chapter 4 for over 2 hrs now and still cant get past the wolfe girl. you say there is a right asnwer but no matter how many times i pick a different answer i cant win. what is the sectete to this task or did you not finish the game like ur post says you did.
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Re: The Adventures of Captain Cutie

Postby trev12 » Sun Jan 13, 2013 8:14 pm

i have been playin this gome on chapter 4 for almost 2 hrs and i cant seem to get past the wolfe girl. your post says it is complete and that there is a right answer but after 2 hrs of messin with it i dont seem to be able to get passed here. is anybody else having this issue and has a right answer been found?
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Mon Jan 14, 2013 3:17 am

The chapter is complete. Just tested it and it does work on my end. I don’t want to give the answer away, just read the Question slowly and take a minute or two to think about it. ;) ;) ;)
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Re: The Adventures of Captain Cutie

Postby oneeyezero » Wed Jan 16, 2013 12:20 am

Hey guys, spent the last week making a new Cutie model. If you can’t tell I’m a hips and butt guy. ;) It’s still a work in progress but I’m pretty happy with it so far. Need to work on the running animation a bit more and I think I might add more to the attack movieclip. Tell me what you guys think.
A=attack, Up =jump, down= duck, down in the air= ground stab, S=air stab, left/right= move

Also I have a question for those with knowledge of AS2. There are two things I’m trying to do.

1St I need to stop her from sliding while she attacks.
2nd While jumping I want her to do an air attack using the same key as her regular attack (A).

Now I thought I had it when I figured out how to get her to move from a crouch straight to the running movie clip but I can’t seem to apply that code to this specific issue.
I found that along as I use the arrow keys in the code it works great but the second I try to use a letter key it won’t work. For example:

onClipEvent (enterFrame) {
if ((_currentframe == 3) and (Key.isDown(Key.DOWN))) {
gotoAndStop(10);
grav = 25;
} else if ((Key.isDown(Key.DOWN)) and (!touchingGround)) {
this.gotoAndStop(7);
}
}

With this code when she is in her jumping movie clip (3) and the down arrow is pushed she will stab downward (10), stop when she hits the ground and will stay in that position until I push an arrow key making her go to the running movie clip. I’ve tried replacing the down with the attack button and air attack MC but it won’t work.

onClipEvent (enterFrame) {
if (Key.isDown(65)){
attacked = true;
this.gotoAndStop(4);
}
}
onClipEvent (enterFrame) {
if((_currentframe==4)and (!touchingGround)) {
this.gotoAndStop(4);
} else if ((Key.isDown(65)) and (!touchingGround)) {
this.gotoAndStop(4);
}
}

This is the code that I use for attacking (65=A key)(4 = attack frame). I’ve come close to getting it right a few times but no cigar.
Any advice?
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Re: The Adventures of Captain Cutie

Postby Biles » Wed Jan 16, 2013 12:33 am

Hey not bad, I love the improvement of your drawing skills, it's getting better, and I especially love the gear she has on. Cutie now has a more recognizable feature as a character design.
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Re: The Adventures of Captain Cutie

Postby Lucky777 » Wed Jan 16, 2013 6:05 pm

oneeyezero Wrote:If you can’t tell I’m a hips and butt guy. ;)


Not only can I tell, I also agree wholeheartedly with your taste, good sir.
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Re: The Adventures of Captain Cutie

Postby Tovi » Wed Jan 16, 2013 11:02 pm

Lucky777 Wrote:
oneeyezero Wrote:If you can’t tell I’m a hips and butt guy. ;)


Not only can I tell, I also agree wholeheartedly with your taste, good sir.

I'll second that statement with my approval as well, gentlemen.
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Re: The Adventures of Captain Cutie

Postby Kuragari » Thu Jan 17, 2013 1:23 pm

Two things.

firstly, during chapter 4, I ended up somehow in the section with the three snow covered platforms, instead of area transitioning I ran off the map and fell and fell and, well, ya get the idea.

Also, a suggestion for the Ice caverns. Once you reach them, it'd be nice that if you died, if it would just send you back to beginning of the Ice cave.
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