Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby MPLDAM9919 » Thu Jan 31, 2013 3:25 am

Lumas, eh? Any plans for scenes for the Lumas or are they more for background purposes?

Also, any progress with the Daisy model yet? I'm egear to see it!
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 3:30 am

MPLDAM9919 Wrote:Lumas, eh? Any plans for scenes for the Lumas or are they more for background purposes?

I plan scenes like....'Peach teddies'. They're alive, Peach will embrace them, etc.

MPLDAM9919 Wrote:Also, any progress with the Daisy model yet? I'm egear to see it!

You WILL! But I want to put playshapes Peach first (the first model). This will be 'my own test' to see if Bodies are ready enough to receive Daisy character.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby demonteddybear13 » Thu Jan 31, 2013 3:38 am

Loving the game, but finding a bug at the first boss on world one. It will not let me interact with them. Fire balls goes through them and can do anything eles. Is there a fix on this or is that all there is at this time?
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 4:06 am

Bobomb engine completed. As I've said before, there are two kinds of them now: WALKING FREELY and RUNNING ALIVE. Both respect gravity and will follow Peach if she's horny. The walking ones will explode when they want, so be careful.

Many bobombs in the game are the 'running' ones on purpose.
Also, we have now cannons that spurts bobombs (in airship levels!)

I'll upload it soon.

demonteddybear13 Wrote:Loving the game, but finding a bug at the first boss on world one. It will not let me interact with them. Fire balls goes through them and can do anything eles. Is there a fix on this or is that all there is at this time?

Which first boss? The pink dragon (Birdo?) Morton (Koopaling in the airship)? If Birdo, just touch her. If Morton, he should interact when Peach touches him. I will check anyway, thanks.
Ok. Find a bug with Birdo. Fixing it.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby demonteddybear13 » Thu Jan 31, 2013 4:54 am

Thank you for the fast reply. Best game of Mario is missing I have ever seen. Great work. looking forward to the fix so I can see the next world
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Toyloli » Thu Jan 31, 2013 5:00 am

While fixing bugs, please also check the ropes (anchors) that you climb to enter the air ships. At the moment I reach the top and seam to hit the roof of the palace (the airship doesn't load)... Or is this intentional for while you update the enemies displayed there?
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 5:09 am

Toyloli Wrote:While fixing bugs, please also check the ropes (anchors) that you climb to enter the air ships. At the moment I reach the top and seam to hit the roof of the palace (the airship doesn't load)... Or is this intentional for while you update the enemies displayed there?

Its a bug as already stated. I'm just finishing the upload.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Toyloli » Thu Jan 31, 2013 5:11 am

Ivan-Aedler Wrote:
Toyloli Wrote:While fixing bugs, please also check the ropes (anchors) that you climb to enter the air ships. At the moment I reach the top and seam to hit the roof of the palace (the airship doesn't load)... Or is this intentional for while you update the enemies displayed there?

Its a bug as already stated. I'm just finishing the upload.


[Woots and gives hugs]

Since nobody has said it recently, thankyou for working so so hard on this awsome so so hard *looks down nervously* er, could you please put that away???
^_^ Thanks for all your Hard work Ivan (You too Quizzipop)
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 5:22 am

Toyloli Wrote:Since nobody has said it recently, thankyou for working so so hard on this awsome so so hard *looks down nervously* er, could you please put that away? ^_^ Thanks for all your Hard work Ivan

Thank you ^_^. I'm still uploading it.
EDIT: UPLOADED.
Last edited by Ivan-Aedler on Thu Jan 31, 2013 5:43 am, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby coolness32 » Thu Jan 31, 2013 5:39 am

Toyloli Wrote:[Woots and gives hugs]

Since nobody has said it recently, thankyou for working so so hard on this awsome so so hard *looks down nervously* er, could you please put that away???


I kinda imagine Ivan saying " I can't I'm testing!"
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Dragon_Fury » Thu Jan 31, 2013 5:39 am

Hey Ivan, Im new here and wanted to say I think your doing a great job and admire your dedication. Since Im new I apologize if I do or say any noob shit! :D

So on that note...

I noticed a couple bugs on your new version playing it just now. First in the castle when the game just starts, peach cannot leave the castle. She just wonders off the edge of the screen when exiting the door off into who knows where!(Probably to go diddle her bit in private! :shock: ). Second is in level 1-1 when you enter the very first mushroom house and screw the goomba laying on the floor. When peach finishes and gets off the goomba and then has an orgasm she disappears and the game has to be reloaded. This happened twice, both times wearing the full racoon suit and of course when she was near orgasm. I dont know if the racoon suit was a contributing factor but I thought I would mention it.

Other than that, friggin sweet game! 8-) Keep er cummin(pun intended)
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Toyloli » Thu Jan 31, 2013 6:05 am

yoc os era uoy ,ti evol I hO
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 2:10 pm

Toyloli Wrote:yoc os era uoy ,ti evol I hO

BUG. I'm not understanding you. (oh wait! I can read you like japanese people read comics!)
BUG. Bobombs arent accepting my code so far. I see I have to analyse this better.

Dragon_Fury Wrote:Hey Ivan, Im new here and wanted to say I think your doing a great job and admire your dedication.

Thank you.

Dragon_Fury Wrote:I noticed a couple bugs on your new version playing it just now. First in the castle when the game just starts, peach cannot leave the castle. She just wonders off the edge of the screen when exiting the door off into who knows where!

Cannot reproduce. You say, her own castle (level 1)?

Dragon_Fury Wrote:Second is in level 1-1 when you enter the very first mushroom house and screw the goomba laying on the floor. When peach finishes and gets off the goomba and then has an orgasm she disappears and the game has to be reloaded.

I will check.

Dragon_Fury Wrote:Other than that, friggin sweet game! 8-) Keep er cummin(pun intended)

I will!

demonteddybear13 Wrote:Looking forward to the fix so I can see the next world

But its fixed already! Or...not? :shock:
Last edited by Ivan-Aedler on Thu Jan 31, 2013 3:18 pm, edited 1 time in total.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Toyloli » Thu Jan 31, 2013 3:14 pm

Ivan-Aedler Wrote:
Toyloli Wrote:yoc os era uoy ,ti evol I hO

BUG. I'm not understanding you. (oh wait! I can read like japanese people!)
BUG. Bobombs arent accepting my code so far. I see I have to analyse this better.


I apologize,. The text on the bobbombs is backwards cause it was walking in the opposite direction to when we normally encounter it.
I wrote: "Oh, I love it, you are so coy" backwards cause the text peach was saying was mirrored.
I would have made the characters backwards but I couldn't find a way to do that.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 3:20 pm

Coolness, how about now?

cement.jpg

Toyloli Wrote:I apologize

But it was a joke, I understood your phrase ;)

Toyloli Wrote:I would have made the characters backwards but I couldn't find a way to do that.

Its now fixed, I'm now uploading it before going back to work.
EDIT: Uploaded. Any new discovered bug will be traced out 5 hours from now.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby coolness32 » Thu Jan 31, 2013 7:27 pm

Ivan-Aedler Wrote:Coolness, how about now?

cement.jpg


Looks real good! All that really needs to be done with it is tightening up the squares, making the grey areas not show as much as they are now.

Oh and the outer row of the big circle isn't complete. I think you should either complete the circle, or just take the last row out.

Seriously though, you did an awesome job!

Oh an one question, this is the level and not the world map right?
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 7:29 pm

coolness32 Wrote:Looks real good! All that really needs to be done with it is tightening up the squares, making the grey areas not show as much as they are now.

Thanks! Ok I'll tighen it up!

coolness32 Wrote:Oh and the outer row of the big circle isn't complete. I think you should either complete the circle, or just take the last row out.

I've thought it was by design. Your sketches showed an incomplete one...on purpose?

And what do you think about the blocks without the mortar? First picture is with more blocks. Click on each image to enlarge.

cement1.jpg
cement1.jpg (70.8 KiB) Viewed 1434 times
cement2.jpg
cement2.jpg (69.15 KiB) Viewed 1434 times

coolness32 Wrote:Oh an one question, this is the level and not the world map right?

Of course it is! Its in the 'village' level hole, left of Peach Castle
Last edited by Ivan-Aedler on Thu Jan 31, 2013 8:11 pm, edited 2 times in total.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Dragon_Fury » Thu Jan 31, 2013 8:00 pm

It was Peaches castle level 1 but the bug is gone now so its a moot point! :?
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby coolness32 » Thu Jan 31, 2013 8:20 pm

Ivan-Aedler Wrote:
coolness32 Wrote:Oh and the outer row of the big circle isn't complete. I think you should either complete the circle, or just take the last row out.

I've thought it was by design. Your sketches showed an incomplete one...on purpose?

And what do you think about the blocks without the mortar? First picture is with more blocks. Click on each image to enlarge.

cement1.jpg
cement2.jpg


Yeah the incomplete circle was just to show you that you could make it any size. It was me sketching something after the sketch was done, sorry about that.

Without the mortar, the stones kind of look like, well, stones placed on the ground. It looks fine but you would need to take the walkway out from underneath the stones. The mortar itself, on the bigger one, the area with the star stones, needs to be a bit darker, or the star stones need to be a bit bigger, height and width. That would make the circle bigger as well, if you don't want the whole circle to get bigger, you could shrink the size of the center circle with the mushroom on it to be just the size of the mushroom, then you could make the star stones a little bit bigger, to fill in the mortar space.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 8:53 pm

coolness32 Wrote:Without the mortar, the stones kind of look like, well, stones placed on the ground. It looks fine but you would need to take the walkway out from underneath the stones.

Ok I will retain the mortar.
And now?

PS: actually I liked the incomplete circle. Its like a particular design.
PS2: I cant darken the mortar because I will have to lighten the color of all bricks manually.

cement3.jpg
Last edited by Ivan-Aedler on Thu Jan 31, 2013 10:14 pm, edited 3 times in total.
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