Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Wed Jan 30, 2013 2:49 am

Digfree Wrote:It'sa me, bullet bill!

Hey, that's neat! I'll try to put him in airship1 and 2 as soon as I finish with the first wrench animation ;)
Yes he can have a dick. If he touches Peach, he can slip her down and then...
Depending on the impact of gradients (CPU resources) I will convert to pure fills but I think its not necessary, really.

PS: As for ASIAN version, I'll keep his version and reuse it/improve it in other area.

Digfree Wrote:I vote for team "Peaches 'N' Cream"

Peaches 'N' Cream, tons of it! Thanks man!
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby QuizmasterBos » Wed Jan 30, 2013 3:01 am

Digfree Wrote:It'sa me, bullet bill!

idk, if you want him to fuck, add a bomb-omb dick or something :/

Looks great. Very close to the original.

Digfree Wrote:
DarkHedgehog Wrote:You guys have a name for your team?


I vote for team "Peaches 'N' Cream"

Poll? (He said jokingly)
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Re: MiM: Peach's Untold Tale 1.8.14

Postby Toyloli » Wed Jan 30, 2013 7:20 am

Ivan-Aedler Wrote:As I've been talking with Quiz about powerups in her inventory (she will be able to retrieve it, but only in the worlmap and Toadette will bring the outfit she chooses, because actually these are kept in a safe house), I may create a safe place for her in regard to coins. And thats not 'bad' or 'unexpected' even for a virgin princess. However, putting inside her pussy will break her virginity. Putting inside her ass may compete with the key (if she's a slut/whore) but its still possible. Putting between her breasts works better if she has big ones. So I can stick with her ass. However, lets not forget the game has magic into it (like Peach going into small vases) anyway.


It reminds me of a line in an old Leisure Suite Larry game.
"A 20-litre cup of cool-aid! How on earth am I going to carry that! Oh what the hell, it's a game, I'll just put it in my pocket like everything else!"
The game then had an animation of the cup kinda shrinking down and going into his pocket.

It strikes me that we have the exact same thing here. Peach cause this is a fantasy world could store anything anywhere she wants on her person if she truly wanted to cause this is a game. Between her breasts, inside her panties, up her ass - it's not a question of whether it'll fit! It's magic.
For all we know if we were to spank Peach's ass coins would start falling out like from a one-arm-bandit!

The question is rather "Do we want her to?"

For example. With the costumes, no. Cause we want her to run around naked and cause carrying spare costumes or powerups would break the game.
With coins and keys - easily! Shove the key in her bum, it disappears up there, no idea where it is! "May have to send a Toad to retrieve it!"
(breaks out the rubber glove) make whatever jokes you want!

My suggestion would be this, anything small enough to disappear into her cleavage or up her rump we treat it like it's entering Hammer space.
She can put it in, we don't care what happens to it, then she can pull it out later. It's a mystery, a wizard did it, we don't care what the explanation is.

This would also explain the umbrella she pulls out a couple of times. It was hidden up her wazoo or something - we don't know!

Then all we need to do are make some generic animations (shove it down her bra, hide it under her skirt, stick it up her bum, or in her knickers) and decide when they happen without needing to question the how.

Ivan-Aedler Wrote:Well, I'm also able to forget, I'm a human, so you can remind me anytime you want, then I can analyse and decide.
But will she be able to force the throw power? Say, when the player is pressing right button when peach is facing right, or left button when peach is left, is the veggie supposed to be thrown even further?
I will put this in my todo list.
What I think is more the thing about the veggies, is that if they are meant to be weapons then they're ineffective. They're hard to aim and I've never yet been able to 'pop out' a goomba or enemy using one.
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Re: MiM: Peach's Untold Tale 1.8.14

Postby Ivan-Aedler » Wed Jan 30, 2013 7:41 am

Toyloli Wrote:Peach cause this is a fantasy world could store anything anywhere she wants on her person if she truly wanted to cause this is a game. Between her breasts, inside her panties, up her ass - it's not a question of whether it'll fit! It's magic. For all we know if we were to spank Peach's ass coins would start falling out like from a one-arm-bandit!

I agree and I AGREE! I'll go right now put this on my todo list ;) Toadette, a toad, Wario (a sneaker in a very quick scene really) and maybe an enemy will spank her ass out and some coins will go out. And the coin number will go down.

Toyloli Wrote:With coins and keys - easily! Shove the key in her bum, it disappears up there, no idea where it is! "May have to send a Toad to retrieve it!"
(breaks out the rubber glove) make whatever jokes you want!

Also a great idea! As for keys, we still need to brainstorm. I'm satisfied with the key being a necklace. But if she's HORNY or slut/whore, the key will go to her bum and guess what? It will be stuck! Someone must...help her. And if the horny bar goes down or she orgasms (still being embarassed, not slut yet), she would exclaim: 'what on earth I did?? I must get that out of my....'

Toyloli Wrote:Hammer space.

Mc Hammer space!

Toyloli Wrote:She can put it in, we don't care what happens to it, then she can pull it out later. It's a mystery, a wizard did it, we don't care what the explanation is. This would also explain the umbrella she pulls out a couple of times. It was hidden up her wazoo or something - we don't know!

All right! And that explains the perry, her umbrella, when she falls from the Airship.

Toyloli Wrote:Then all we need to do are make some generic animations (shove it down her bra, hide it under her skirt, stick it up her bum, or in her knickers) and decide when they happen without needing to question the how.

When she retrieves coins to buy something or pay taxes to pass in an area, she can retrieve from her crown, and if she's horny...you know where it will come from :twisted:

Toyloli Wrote:What I think is more the thing about the veggies, is that if they are meant to be weapons then they're ineffective. They're hard to aim and I've never yet been able to 'pop out' a goomba or enemy using one.

It works okay here. And the intention is not to recreate 100% the veggies of SMB2. First, they're much bigger (and peach will have to put them over her head, a thing I dont want, maybe for another purpose / carry other things). Second, animations are too fast in SMB2. It will make us lose the tenderness of raising her arms and her expression.
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Re: MiM: Peach's Untold Tale 1.8.14

Postby Toyloli » Wed Jan 30, 2013 11:11 am

Ivan-Aedler Wrote:
Toyloli Wrote:Hammer space.

Mc Hammer space!


Cue the music :P
It's so awsome
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Re: MiM: Peach's Untold Tale 1.8.14

Postby QuizmasterBos » Wed Jan 30, 2013 2:36 pm

Ivan-Aedler Wrote:
Toyloli Wrote:Peach cause this is a fantasy world could store anything anywhere she wants on her person if she truly wanted to cause this is a game. Between her breasts, inside her panties, up her ass - it's not a question of whether it'll fit! It's magic. For all we know if we were to spank Peach's ass coins would start falling out like from a one-arm-bandit!

I agree and I AGREE! I'll go right now put this on my todo list ;) Toadette, a toad, Wario (a sneaker in a very quick scene really) and maybe an enemy will spank her ass out and some coins will go out. And the coin number will go down.

Although Wario was going to be an easter egg, this can happen. It makes the most sense for him since he loves money. And... (I can't believe I am saying this) what about Charlieton? Nobody read nothing.

Ivan-Aedler Wrote:
Toyloli Wrote:With coins and keys - easily! Shove the key in her bum, it disappears up there, no idea where it is! "May have to send a Toad to retrieve it!"
(breaks out the rubber glove) make whatever jokes you want!

Also a great idea! As for keys, we still need to brainstorm. I'm satisfied with the key being a necklace. But if she's HORNY or slut/whore, the key will go to her bum and guess what? It will be stuck! Someone must...help her. And if the horny bar goes down or she orgasms (still being embarassed, not slut yet), she would exclaim: 'what on earth I did?? I must get that out of my....'

The only reason that I can think of why Embarrassed Peach can have the key up her bum is if she falls on it. And it could make sense. In both cases she can slip on the Goomba's cum; Obvious for sex scenes, but let's say Peach jumps on it, a little cum flows out and Peach immediately slips and falls on the key? Then it will be stuck and Peach can't get it out herself, so she gotta go back to the Toad at the end. I can even write an embarrassing script to accompany that. Just think about how that would play out ;)

Ivan-Aedler Wrote:
Toyloli Wrote:She can put it in, we don't care what happens to it, then she can pull it out later. It's a mystery, a wizard did it, we don't care what the explanation is. This would also explain the umbrella she pulls out a couple of times. It was hidden up her wazoo or something - we don't know!

All right! And that explains the perry, her umbrella, when she falls from the Airship.

Who cares? I don't at least. The umbrella will be there, just like when Peach becomes Tanuki Peach.

Ivan-Aedler Wrote:
Toyloli Wrote:Then all we need to do are make some generic animations (shove it down her bra, hide it under her skirt, stick it up her bum, or in her knickers) and decide when they happen without needing to question the how.

When she retrieves coins to buy something or pay taxes to pass in an area, she can retrieve from her crown, and if she's horny...you know where it will come from :twisted:

But Peach isn't always wearing a crown. She can hide a pouch up her snatch. It is a safe place, even when naked.

Ivan-Aedler Wrote:
Toyloli Wrote:What I think is more the thing about the veggies, is that if they are meant to be weapons then they're ineffective. They're hard to aim and I've never yet been able to 'pop out' a goomba or enemy using one.

It works okay here. And the intention is not to recreate 100% the veggies of SMB2. First, they're much bigger (and peach will have to put them over her head, a thing I dont want, maybe for another purpose / carry other things). Second, animations are too fast in SMB2. It will make us lose the tenderness of raising her arms and her expression.

I don't think the 'tenderness' is really important. Gamefeel should take priority. Better to have a quick animation that works, so that people enjoy doing it and it feels useful, than a better animation that, because of the sluggishness, will not be seen often.
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Re: MiM: Peach's Untold Tale 1.8.14

Postby Ivan-Aedler » Wed Jan 30, 2013 2:44 pm

Toyloli Wrote:Cue the music :P..It's so awsome

80's!! 8-)

Well, some hours were wasted used to create independence for bobombs. Now, they can RUN with 'living' algorithm (they will fall, turn around...), and they can walk normally too (wandering mode), while turned off (no fire). These can stop and then turn themselves on anytime. Now its only a matter to make those cannons which 'spurts' bobombs. I will upload it soon. No new sex scenes for bobombs yet.

Charlieton, of course! After Peach says 'oh, okay' after trying to bribe him with .... love. And we now have the village/market area and him, ready to be used!

Quiz, you can write the script for the key part ;)

New friend: Ladybow: I used some time to make it for Blargh and for MIM PUT. She's the 'female' of boos, coloured green, but she's friendly.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby theaq44 » Wed Jan 30, 2013 2:46 pm

I just downloaded the latest version. While that level glitch is gone, I can't complete level 1-7; I got through the door into the castle and fall through the ground. I can't beat level 1-2 anymore either; i give toad the key and still can't go through the door...

Also, I'm new here. Hi!
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Re: MiM: Peach's Untold Tale 1.8.14

Postby QuizmasterBos » Wed Jan 30, 2013 3:42 pm

Ivan-Aedler Wrote:Charlieton, of course! After Peach says 'oh, okay' after trying to bribe him with .... love. And we now have the village/market area and him, ready to be used!

Quiz, you can write the script for the key part ;)

New friend: Ladybow: I used some time to make it for Blargh and for MIM PUT. She's the 'female' of boos, coloured green, but she's friendly.

Weren't you thinking of having places where Peach can lose money because someone hits her on the butt, for instance? I don't think that is a very good idea anyway, by the way. So you can use this for when Peach pays money. Charlieton smacks her butt to get the coins. That sounds like a better idea than to randomly make Peach lose money.

I'll write that script later.
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Re: MiM: Peach's Untold Tale 1.8.14

Postby Ivan-Aedler » Wed Jan 30, 2013 4:59 pm

QuizmasterBos Wrote:Weren't you thinking of having places where Peach can lose money because someone hits her on the butt, for instance? I don't think that is a very good idea anyway, by the way. So you can use this for when Peach pays money. Charlieton smacks her butt to get the coins. That sounds like a better idea than to randomly make Peach lose money.

For Charlieton? Ok it could be. We can maintain the script with Charlieton asking 'What do you wish to pay with? Gold? Gems? That crown on top of your head?' Then Peach would say she would pay with love, then he refuses, but he then slaps her butt, because he saw a coin falling there.
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Re: MiM: Peach's Untold Tale 1.8.14

Postby QuizmasterBos » Wed Jan 30, 2013 5:09 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Weren't you thinking of having places where Peach can lose money because someone hits her on the butt, for instance? I don't think that is a very good idea anyway, by the way. So you can use this for when Peach pays money. Charlieton smacks her butt to get the coins. That sounds like a better idea than to randomly make Peach lose money.

For Charlieton? Ok it could be. We can maintain the script with Charlieton asking 'What do you wish to pay with? Gold? Gems? That crown on top of your head?' Then Peach would say she would pay with love, then he refuses, but he then slaps her butt, because he saw a coin falling there.

No, because I expect THAT scene to play out only if Peach doesn't have sufficient coins.

I think we can use the butt-slap for when Peach pays the man. (He can probably smell money)
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Re: MiM: Peach's Untold Tale 1.8.14

Postby Ivan-Aedler » Wed Jan 30, 2013 5:21 pm

QuizmasterBos Wrote:I think we can use the butt-slap for when Peach pays the man. (He can probably smell money)

So be it.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby coolness32 » Wed Jan 30, 2013 9:17 pm

theaq44 Wrote:I just downloaded the latest version. While that level glitch is gone, I can't complete level 1-7; I got through the door into the castle and fall through the ground. I can't beat level 1-2 anymore either; i give toad the key and still can't go through the door...

Also, I'm new here. Hi!


Hello there!

Now for some more past postings!

"I know. But just imagine the player , say, discovering 5 scenes, then saying 'WOW that's enough'. Days later, he decides to keep playing/replaying, then he finds new scenes. Its like the recipes in TTYD. You can play the entire game without even knowing those recipes. Then you play again, and you get a nice non-linear area, to improve Mario. Anyway, be it 5, be it 15, be it 1500, it WONT be oversaturared because the player will decide if he want to 'keep touching enemies for a new scene', or 'that enough'.
And, again, like I've said in the first line: 'I'll have to make some, then we will analyse."


"I always have this problem in porn videos, but it's likely it will be different in a porn game. Yeah, you do have more control and people want to see non-stop action anyway. However, when we have to make a choice between running out of creativity for a scene, or adding one to just make more, we'll have to choose the former, okay?"


As far as the sex scenes go, the way the original MiM game handles the progressiong is good. You have a sex scene, to get a new one you need to collect so many coins. You can use any thing, not just coin collecting.

The amount of sex scenes though, I feel needs to be kind of high. I think a lot of people are going to play this game just for seeing the sex scenes. The people who want to play it like it's a video game and not just a porn game should already be doing that when they play it. But those people would most likely be enticed to find all the sex scenes as a "post game" type of way.

The example I can think of is Mario World. You play through levels and make it to Bowser's castle, even after you beat Bowser the game doesn't save and you don't have to start all over. You reload and then go do things like finish the star road levels and the hard levels or whatever else can be done. Collecting sex scenes can be done like this, or any other post game ideas you might have.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Wed Jan 30, 2013 11:01 pm

theaq44 Wrote:I just downloaded the latest version. While that level glitch is gone, I can't complete level 1-7; I got through the door into the castle and fall through the ground. I can't beat level 1-2 anymore either; i give toad the key and still can't go through the door...

Corrected some hours ago. But I'm making more tests.
Sorry, I haven't told this earlier because I was on a trip after it, without any mobile phone.


coolness32 Wrote:As far as the sex scenes go, the way the original MiM game handles the progressiong is good. You have a sex scene, to get a new one you need to collect so many coins. You can use any thing, not just coin collecting.

Of course we can. ;)

coolness32 Wrote:The amount of sex scenes though, I feel needs to be kind of high. I think a lot of people are going to play this game just for seeing the sex scenes.

Me too!

coolness32 Wrote:The example I can think of is Mario World. You play through levels and make it to Bowser's castle, even after you beat Bowser the game doesn't save and you don't have to start all over. You reload and then go do things like finish the star road levels and the hard levels or whatever else can be done. Collecting sex scenes can be done like this, or any other post game ideas you might have.

Actually, I just want to make new scenes along with developers like Blargh. He is helping me in this area. THEEEN I will improve them and create puzzles/goals for them. Some can appear right away, others, in later levels.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby QuizmasterBos » Wed Jan 30, 2013 11:43 pm

coolness32 Wrote:As far as the sex scenes go, the way the original MiM game handles the progressiong is good. You have a sex scene, to get a new one you need to collect so many coins. You can use any thing, not just coin collecting.

The amount of sex scenes though, I feel needs to be kind of high. I think a lot of people are going to play this game just for seeing the sex scenes. The people who want to play it like it's a video game and not just a porn game should already be doing that when they play it. But those people would most likely be enticed to find all the sex scenes as a "post game" type of way.

The example I can think of is Mario World. You play through levels and make it to Bowser's castle, even after you beat Bowser the game doesn't save and you don't have to start all over. You reload and then go do things like finish the star road levels and the hard levels or whatever else can be done. Collecting sex scenes can be done like this, or any other post game ideas you might have.

Well, don't worry. Every enemy will have various scenes and so will the friends. Ivan decided to focus on levels first. Then come the scenes.

Now, you can watch any scene and I mean ANY scene after beating the game. Not fucking anything will also allow you to get more stuff... eventually. So all scenes can be watched whenever you want.

And there will be plenty of sex in this game, just trust me.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby coolness32 » Wed Jan 30, 2013 11:49 pm

Alright the last of the past postings!

"Peach and Bowser's wedding didn't count. There is no marriage. So you can just use the dress. She can still remember it though, for when I'll write up the outfit script for the wedding dress. I won't go into spoilers, but the marriage between the two doesn't count."


Were they forced to marry in games other than Super Paper Mario? Anyways, I think a good bonus scene would be Bowser trying to get Peach to consumate the marriage. I know in the game, at least in Super Paper Mario, Bleck doesn't give enough time for this kind of scene to happen, but I still like the idea, even if it never makes it into this game.

It could be some sort of bonus scene. Bonus scenes are always nice.

This is off of what I was talking about but do you think there will be bonus scenes? Just scenes that you can unlock but don't appear during the game? For example, after you see all of the goomba scenes, you unlock special bonus scenes that can only be seen in the gallery.

Once again I'm just getting ideas so here's another. Is there going to be an enemy castle? Like how Peach has a castle that has room and toads in it. Could there be an enemy "HQ" where the enemies congregate? Each enemy type could have a room, and that could be where the unlocked scenes are shown.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 12:34 am

coolness32 Wrote:Were they forced to ...... Anyways, I think a good bonus scene would be Bowser trying to get Peach to consumate the marriage. I know in the game, at least in Super Paper Mario, Beck........

You should put spoilers and alert people who havent played it yet.

coolness32 Wrote:It could be some sort of bonus scene. Bonus scenes are always nice. This is off of what I was talking about but do you think there will be bonus scenes? Just scenes that you can unlock but don't appear during the game? For example, after you see all of the goomba scenes, you unlock special bonus scenes that can only be seen in the gallery.

I agree. We will see.


coolness32 Wrote:Is there going to be an enemy castle? Like how Peach has a castle that has room and toads in it. Could there be an enemy "HQ" where the enemies congregate? Each enemy type could have a room, and that could be where the unlocked scenes are shown.

This will be the prison Peach will be soon, if game over (then you can continue, but you will have to get out of the prison).
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby coolness32 » Thu Jan 31, 2013 1:12 am

Ivan-Aedler Wrote:
coolness32 Wrote:Were they forced to ...... Anyways, I think a good bonus scene would be Bowser trying to get Peach to consumate the marriage. I know in the game, at least in Super Paper Mario, Beck........

You should put spoilers and alert people who havent played it yet.


I didn't even think about it...but at the time you see it in the game, I don't really think it spoils anything. I am sorry to anyone that was spoiled by what I said.
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Re: MiM: Peach's Untold Tale 1.8.14

Postby Toyloli » Thu Jan 31, 2013 1:23 am

QuizmasterBos Wrote:
Ivan-Aedler Wrote:
Toyloli Wrote:What I think is more the thing about the veggies, is that if they are meant to be weapons then they're ineffective. They're hard to aim and I've never yet been able to 'pop out' a goomba or enemy using one.

It works okay here. And the intention is not to recreate 100% the veggies of SMB2. First, they're much bigger (and peach will have to put them over her head, a thing I dont want, maybe for another purpose / carry other things). Second, animations are too fast in SMB2. It will make us lose the tenderness of raising her arms and her expression.

I don't think the 'tenderness' is really important. Gamefeel should take priority. Better to have a quick animation that works, so that people enjoy doing it and it feels useful, than a better animation that, because of the sluggishness, will not be seen often.


The fireball shoot doesn't go in such a round arc, and bounces a bit meaning that it's more likely to hit a target. If you could make the vegetables do that it would help. Until this conversation I hadn't even known that the vegetables would knock out enemies - I'd never once succeeded in doing that. I thought they were just an odditty, pick em up and carry them around. Or an un-implimented feature.

The look can be however you want but they need to be made more friendly so that - should your aim not be precise you can still take out your target.
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Re: MiM: Peach's Untold Tale 1.8.14 (jan 29/13)

Postby Ivan-Aedler » Thu Jan 31, 2013 1:37 am

Even more testing shows that level 2-7 isnt accessible.
SORRY AGAIN. Those persisting bugs will soon be all fixed. The explanation is that I've optimized the game engine even further, but it 'forgot' how to deal with airships.

Oh! I've not forgotten Lumas! Soon they will be in the game. And bouncing happily.

Image
coolness32 Wrote:I didn't even think about it...but at the time you see it in the game, I don't really think it spoils anything. I am sorry to anyone that was spoiled by what I said.

Hey no problem. Well you know that there might be people who never played SMB games to its fully extent (finishing it).

Toyloli Wrote:The fireball shoot doesn't go in such a round arc, and bounces a bit meaning that it's more likely to hit a target. If you could make the vegetables do that it would help.

Hmm I see...I will see what can be done. This will require gravity with positive/negative bouncing integer.

Toyloli Wrote: Until this conversation I hadn't even known that the vegetables would knock out enemies - I'd never once succeeded in doing that. I thought they were just an odditty, pick em up and carry them around. Or an un-implimented feature.

It actually were! Since two days ago, its now possible to pop enemies out. ;)

Toyloli Wrote:The look can be however you want but they need to be made more friendly so that - should your aim not be precise you can still take out your target.

As I've said, bouncing should worlk. But then the vegetable will also vanish if they hit the target. A thing to be in my todo list.
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