Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Fri Jan 25, 2013 2:32 am

coolness32 Wrote:My idea was basically the same, I like where it's going.

Cool! But where are you going to use the toad ring? maybe as a carpet? in a slot machine? I want to create mini games too ;)
And you give me an idea! Some toad houses can have one happy mushroom in its walls or 'hat'.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby coolness32 » Fri Jan 25, 2013 2:45 am

Ivan-Aedler Wrote:Cool! But where are you going to use the toad ring? maybe as a carpet? in a slot machine? I want to create mini games too ;)
And you give me an idea! Some toad houses can have one happy mushroom in its walls or 'hat'.


The toad ring was going to be the very center of the marketplace. I'll try to get the rough sketch done as soon as possible!
coolness32
 
Joined: Tue Sep 04, 2012 10:35 am

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Fri Jan 25, 2013 2:48 am

coolness32 Wrote:The toad ring was going to be the very center of the marketplace. I'll try to get the rough sketch done as soon as possible!

Sublime! All right, thanks ;) I'll be making the fourth toad house now.

EDIT: Done! We have 7 mushroom house styles with 4 different roof/hats. 21 possible combinations (not 28 due to the incompatible nature of the first roof - curvature above the door).
Mushrooms, mushrooms, tons of mushrooms!
(UPDATED here http://www.legendofkrystal.com/forum/viewtopic.php?f=34&t=2265&p=198301#p198301)

Globbernaught Wrote:What is the download link? just for an offline version, the one on the first page says that the owner is denying the rights to download it

Hmm strange! I'll check!
EDIT: Its working ok here (I can download 1.8.7). Depending on the results of the current version (1.8.13) I'll create more links for it and I will delete the older 1.8.7 offline version and I'll create the optimized EXE version.
Last edited by Ivan-Aedler on Sun Jan 27, 2013 12:23 pm, edited 40 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Surskit » Fri Jan 25, 2013 3:50 am

I just saw the character sheet and...

FUCK YEAH GENO!
Disclaimer: Should I ever choose to give criticism on anything, give it an hour- I will undoubtedly change the message several times before then.
User avatar
Surskit
 
Joined: Sun Jun 20, 2010 1:24 pm

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby QuizmasterBos » Fri Jan 25, 2013 5:53 pm

Ivan-Aedler Wrote:
coolness32 Wrote:The toad ring was going to be the very center of the marketplace. I'll try to get the rough sketch done as soon as possible!

Sublime! All right, thanks ;) I'll be making the fourth toad house now.

EDIT: Done! We have 7 mushroom house styles with 4 different roof/hats. 21 possible combinations (not 28 due to the incompatible nature of the first roof - curvature above the door).
Mushrooms, mushrooms, tons of mushrooms!

mushroom houses aedler princess peach mario2.swf

I've noticed that the lights burning from the windows in the Toad houses are very... fast. They shouldn't flicker as fast. Make sure you keep that in mind for when you place them in the actual game.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Sat Jan 26, 2013 6:33 am

Version 1.8.13 reuploaded with more fixes (page 1). Total of 32 changes/bug fixes so far (Thanks for all testers!)
Elvin Gadd laboractory is being developed. You can see its place (level circle) in Peach Castle surroundings. The idea is to recreate the appearance of Mario & Luigi SuperStar Saga (green/pink walls, diamond tiled floor, orange machines). The spaceship will be placed there (so Peach can go to x-naut levels). The x-naut coin will soon be removed from the airship levels. Once the lab is completed, you can access there anytime (the level circle will be always blue), but the plan (for the next months) is to make the spaceship broken, then E.Gadd will require blueprints to fix it. Once completed, then E.Gadd makes the spaceship work again and Peach can go to x-naut levels.

I'm still deciding if his laboractory will be a Blacksmith-like buidling or a 'large head of him' in the worldmap.

Version 1.8.13 also added as an external link (rapidshare) in page 1, just in case you can't download the version here for any reason (right click) or you want to share the link if LoK site goes into maintenance.

Source code (which will be always free as a GNU licence) will be uploaded as soon as I'm sure there are no major bugs on version 1.8.13. The source is already more than 200mb. That's why I'm not uploading it as frequently as Blargh. However, I've been notified about people changing the code and claiming the game as theirs (I'm not blindfolded, I also search around the web). Albeit that action (without any permission) makes me a bit sad (de-stimulating me to progress with the same speed as before), as we dont live in a fair world, this indicates the game is in fact interesting and more popular, then people want to study it and earn money from it in an easier way. So, dont be afraid if 'clone games' of MIM PUT appear around the cyberspace. In fact, some of them could impress even myself (more features and quality), so I'm prepared for that. But as always, I dont care. I'll keep my job here, LOK, where I pertain and where creativity flows and ideas/discussions are rolled on. The source, the pure seed of this game was sprouted by PLAYSHAPES, then I and the LOK TEAM were keeping this project on, with light and hope for a better XXX game, following a consistency story we are creating, using our sinergy. That's what counts.

Blargh: As many already know, Blargh is taking off. He's coding his MIM DO version more, creating more scenes and levels. Depending on the current flow of new sex scenes, MIM PUT can have new ones soon, as many people (including myself) want to see more scenes here.

QuizmasterBos Wrote:I've noticed that the lights burning from the windows in the Toad houses are very... fast. They shouldn't flicker as fast. Make sure you keep that in mind for when you place them in the actual game.

I've decreased light speed and uploaded it.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby MPLDAM9919 » Sat Jan 26, 2013 7:30 am

The new Toad houses look amazing! Are we going to go inside them at some point?

Also, When to finsh downloading the data for TEC-XXX then if you skip hitting the then try to head back to the computer room where TEC-XXX is, the door won't open. Unless if you have to go to the potion room first, then ignore this paragraph, Ivan.
User avatar
MPLDAM9919
 
Joined: Wed Jun 06, 2012 5:23 am

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby QuizmasterBos » Sat Jan 26, 2013 2:10 pm

MPLDAM9919 Wrote:The new Toad houses look amazing! Are we going to go inside them at some point?

Also, When to finsh downloading the data for TEC-XXX then if you skip hitting the then try to head back to the computer room where TEC-XXX is, the door won't open. Unless if you have to go to the potion room first, then ignore this paragraph, Ivan.

Peach has got to go pick up her clothes first, right?

It was some time ago, but I believe it will be possible to find a different road later on, but that is still being brainstormed. That is going to take quite a while though, the preference is on World 3 right now.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Sat Jan 26, 2013 4:00 pm

MPLDAM9919 Wrote:The new Toad houses look amazing! Are we going to go inside them at some point?

Yes. Bonus Toad house was updated with new houses (this make me remember I have to get some minutes to put toad house golden coins along desert levels). I may creature another area soon, with those houses, so Peach will go to a clearing and talk with more toads / have fun with them.
I also plan to use the residential area in the beginning (cut scene) showing airships darkening the sky.

QuizmasterBos Wrote:Peach has got to go pick up her clothes first, right?

Yes, thats it.

QuizmasterBos Wrote:It was some time ago, but I believe it will be possible to find a different road later on, but that is still being brainstormed. That is going to take quite a while though, the preference is on World 3 right now.

Definitely. I may not promiss anything this weekend due to some side work, and some revelations (those things that annoys us in different degrees), but I'll see if I can make the E.gadd area, Zess T. character (a so awaited one) and changes needed (Larry, Morton) to open world3. Again, I ask if a blacksmith is better than using E.Gadd's head in the worlmap (overworld). BTW, how many e.gadd building styles we have in Mario universe? Only those large heads from Superstar Saga?
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby QuizmasterBos » Sat Jan 26, 2013 4:29 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:It was some time ago, but I believe it will be possible to find a different road later on, but that is still being brainstormed. That is going to take quite a while though, the preference is on World 3 right now.

Definitely. I may not promiss anything this weekend due to some side work, and some revelations (those things that annoys us in different degrees), but I'll see if I can make the E.gadd area, Zess T. character (a so awaited one) and changes needed (Larry, Morton) to open world3. Again, I ask if a blacksmith is better than using E.Gadd's head in the worlmap (overworld). BTW, how many e.gadd building styles we have in Mario universe? Only those large heads from Superstar Saga?

Well, a thing E. Gadd has is that he always makes his machines according to his own resemblance. Look at this pic for instance.
Spoiler (click to show/hide):

Image

That machine is the Hydro gush and it was used in Partners in Time to douse a volcano.
Pay no mind to baby Mario there.

FLUDD was also made by him, though it doesn't have the look of his face, there is his logo on it. That logo looks like this:
Spoiler (click to show/hide):

Image

OH, and young Gadd had a lab in Thwomp Volcano that resembled his own face. Look at it:
Spoiler (click to show/hide):

Image

So yeah, just put his face on the map.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Sat Jan 26, 2013 4:42 pm

QuizmasterBos Wrote:Well, a thing E. Gadd has is that he always makes his machines according to his own resemblance. Look at this pic for instance....OH, and young Gadd had a lab in Thwomp Volcano that resembled his own face. Look at it:

I've seen the volcano area from a pic yesterday, remember?
Ok. In this case, its interesting to have this structure because it depics his personality.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby QuizmasterBos » Sat Jan 26, 2013 5:26 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Well, a thing E. Gadd has is that he always makes his machines according to his own resemblance. Look at this pic for instance....OH, and young Gadd had a lab in Thwomp Volcano that resembled his own face. Look at it:

I've seen the volcano area from a pic yesterday, remember?
Ok. In this case, its interesting to have this structure because it depics his personality.

Yes, but that was a badly stretched one. The above is how it is supposed to look like.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby MPLDAM9919 » Sat Jan 26, 2013 5:39 pm

QuizmasterBos Wrote:
MPLDAM9919 Wrote:The new Toad houses look amazing! Are we going to go inside them at some point?

Also, When to finsh downloading the data for TEC-XXX then if you skip hitting the then try to head back to the computer room where TEC-XXX is, the door won't open. Unless if you have to go to the potion room first, then ignore this paragraph, Ivan.

Peach has got to go pick up her clothes first, right?

Ah. I should of done that. Man, I'm such of derp.
User avatar
MPLDAM9919
 
Joined: Wed Jun 06, 2012 5:23 am

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby QuizmasterBos » Sat Jan 26, 2013 5:50 pm

MPLDAM9919 Wrote:
QuizmasterBos Wrote:
MPLDAM9919 Wrote:The new Toad houses look amazing! Are we going to go inside them at some point?

Also, When to finsh downloading the data for TEC-XXX then if you skip hitting the then try to head back to the computer room where TEC-XXX is, the door won't open. Unless if you have to go to the potion room first, then ignore this paragraph, Ivan.

Peach has got to go pick up her clothes first, right?

Ah. I should of done that. Man, I'm such of derp.

Well, I don't know about that. It might not be obvious enough. TEC should tell you or have told you to go back to the lab after downloading the data. I haven't played that part in a long while, so I don't remember the text there.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Sat Jan 26, 2013 6:04 pm

E.Gadd laboractory so far.
Of course there will be more machine varieties and details.

egadd.png
egadd.png (92.89 KiB) Viewed 2644 times
Last edited by Ivan-Aedler on Sat Jan 26, 2013 9:42 pm, edited 7 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby QuizmasterBos » Sat Jan 26, 2013 6:14 pm

Ivan-Aedler Wrote:E.Gadd laboractory so far.
Of course there will be more machine varieties and details.

elvin gadd laboractory.swf

I am not too fond of the walls. Just make them metallic, that looks better.

And don't forget to put some desks, tables and random potions and whatnot.
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Sat Jan 26, 2013 6:16 pm

E.Gadd building:
Quiz, I decided to let the inner walls metallic because of the outer building.

egadd.jpg
egadd.jpg (57.63 KiB) Viewed 2683 times

QuizmasterBos Wrote:I am not too fond of the walls. Just make them metallic, that looks better.

UPDATE: Ok changed it (above).

QuizmasterBos Wrote:And don't forget to put some desks, tables and random potions and whatnot.

da.jpg
da.jpg (18.11 KiB) Viewed 2695 times


And I may put some windows, blue round ones.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Trinket » Sat Jan 26, 2013 7:55 pm

I still cant get the cheat code towork right. it lets me get past each level by entering the level first but on some I cant get back out once i enter - like level 1-4. the door doesnt work once i enter the level and i have to go to the end and then there is no way out it seems. any help on how i can jump to other levels?
Trinket
Newly Registered
 
Joined: Sun Apr 15, 2012 11:09 am

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby holysavior » Sat Jan 26, 2013 8:06 pm

Whenever i click on the link to download the 1.8.13 swf file, it brings me to rapid share, but im unable to download it. It just says:

Download not available
Download permission denied by uploader. (0b67c2f5)

anybody know how to fix this??? would love to be able to download latest version :D
User avatar
holysavior
Newly Registered
 
Joined: Sat Jan 26, 2013 7:55 pm

Re: MiM: Peach's Untold Tale 1.8.13 (jan 24/13)

Postby Ivan-Aedler » Sat Jan 26, 2013 9:34 pm

POW BLOCK: Made by me. It will kill/pop out nearby enemies. I will add this function soon (I hope), so the fireballs and veggies too.

Click to Play
(Javascript Required)

pow block.swf [ 1.42 KiB | Viewed 2581 times ]


pow blocks.png
pow blocks.png (27.04 KiB) Viewed 2549 times

Trinket Wrote:I still cant get the cheat code towork right. it lets me get past each level by entering the level first but on some I cant get back out once i enter - like level 1-4. the door doesnt work once i enter the level and i have to go to the end and then there is no way out it seems. any help on how i can jump to other levels?

Image

But I may have a clue: You save files may be corrupted.
holysavior Wrote:Whenever i click on the link to download the 1.8.13 swf file, it brings me to rapid share, but im unable to download it. It just says:
Download not available
Download permission denied by uploader. (0b67c2f5)

Interesting enough, rapidshare doesnt lock files and there were no buttons to set denied/not denied.

EDIT: Fixed it. It was a new 'feature' of rapidshare (private files as default) since 01/16. I wonder why people werent able to download ever since.
But if you're still having problems, you can right click then SAVE AS, in the game link (below the game window), and download it (sometimes a strange name can appear, like filelink_115478fe7ef4e97f7a28de4bc8f51cfe1a61c . Just rename it to MIM_PUT.swf or any name you prefer).
Last edited by Ivan-Aedler on Mon Jul 01, 2013 11:24 am, edited 2 times in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: Majestic-12 [Bot]