OK, STALLING production to FIX BUGS.Biles Wrote:[*] There's apparently an invisible 'spa'
After adding the new keyboard config (RightHanded), problems with correct SHIFT/SPACE text still remains. I'll take a look.
EDIT: Fixed but not uploadedBiles Wrote:[*] Major bugs on acquiring power-ups. Peach literally becomes petrified
I explain. After huge optimizations in gotoAndPlay using clothing parts (I now use gotoAndStop), Peach started not to update her clothing if you take the powerup while walking. Then I said to the program: 'OK, change her pose for a microssecond, so clothes can change!', the problem is that, as I've been seeing, if she jumps then takes the powerup, that 'change' will lock her up.
EDIT: Fixed but not uploadedBiles Wrote:[*] Coin blocks retaining its first phase sprite animation is kinda persistent but not much.
I've been
angry with that bug. So lets wait for a bit, otherwise game progress will stall. I may code this tomorrow or after 'resting myself' doing other areas, like new toad houses.
Biles Wrote:[*] Flagpoles in Dry Dry Land are static and not operating, unless that was intentional.
I've only found ONE of them not working. EDIT: Fixed only that one, but not tested yet neither uploadedBiles Wrote:[*] When Peach swims without a frog powerup, the bubbling sound effects when she swims is absent.
EDIT: Fixed but not uploadedBiles Wrote:[*] Toad House level doesn't have a barrier to the right of the scene.
EDIT: Fixed but not uploadedBiles Wrote:[*] When flying cheep cheeps are stomped in midair, they should fall upside down and Peach should auto-jump slightly like she does when stomping on goombas and koopas
EDIT: Mechanic added but not uploaded.Biles Wrote:[*] Stomping on cannonballs should also allow Peach to auto-jump unless she's standing on the cannon itself
EDIT: Mechanic added but not uploaded. Biles Wrote:[*] Cannonballs are firing at random direction against the angle of degree the cannons fire. (Again, you're probably on the job on this one too.)
Did you check the latest version an hour ago? Is in the airship level or in the worldmap? Can you explain that better? Thats because cannon balls are operating ok here.
Biles Wrote:[*] If Peach loses life inside the structure in the Catacomb levels and respawns in the structure, the level will end up playing the outside music.
EDIT: Fixed but not uploadedBiles Wrote:[*] The bouncy note blocks seemed to lose its bounciness when Peach stands on top of it. Also, wasn't there supposed to be a sound effect to go with it?
EDIT: Fixed but not uploadedBiles Wrote:[*] For levels that bring Peach into the Subcon world, we should consider making subcon doors to replace the castle at the beginning of those levels, and use the eagle's head to replace the castles at the end of those levels.
I've thought of this too, but I may start adding those in world3, because level 1-6 will be put there instead.