Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Whorebags » Sat Jan 12, 2013 2:18 am

Ivan-Aedler Wrote:
Whorebags Wrote:If you get the raccoon suit in the latest version, if you try and move left you just keep poofing/umbrella instead of moving.. and you can't jump.

Please, in which keyboard config? (1,2,3,4)




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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Toyloli » Sat Jan 12, 2013 2:46 am

Ivan-Aedler Wrote:
Toyloli Wrote:The main function will include a bunch of attachObject(ic:displayObject, meth:Number, rules:string) to connect the objects in the level to the handlers [as well as a single function to clearAll();]

Are you going to use a level editor in the future? Are you creating mcs on the fly only with enemies and some objects?


I'm not planning for a level editor, but with the way I'm wanting my code designed one would be possible/one the cards.
My goal is to make most of the system automatic and contained within the AS file. From there at the beginning of each level there would be a frame script something like:

Spoiler (click to show/hide):

clearAllHandlers() // clears all active arrays
attach_Ground(ic, groundtype) // Attaches terrain detection -
//remember players will only be able to walk on certain terrains if wearing certain outfits. Otherwise they get hurt.

attach_Foreground(ic) // Foregrounds will have to appear in front of player if they are 'behind' them.
attach_MonsterCollide(ic, method, rules) // What it says
attach_DialogDetect(ic, text script) // for easy panning through dialog, locking and unlocking movement
attach_Transport(ic, level, xcor, ycor) // Obvious
attach_Spawnpoint(ic, monsterClass) // Again obvious.

etc etc


then once all these defines are done the whole thing becomes automatic. I don't need to manually code elements and I don't have to worry about once-only events. Everything is re-usable. And to manage what objects are actively being handled in a given level - all the attached objects will be listed in arrays (or possibly collections) and pulled in and out of them on demand.

< has programmed before using java (long time ago) and Visual Basic. So I know some programming principals, just not familiar with this environment :P
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Sat Jan 12, 2013 3:04 am

Toyloli Wrote:CODE

Hey, why not creating a large MC called 'level', then you put layers inside of it, and call the entire level?
Thats to avoid you to call every foreground, ground, background, etc, in every new level.
But yes, using your way, you can reuse, say, the same background in another level.

Toyloli Wrote:And to manage what objects are actively being handled in a given level - all the attached objects will be listed in arrays (or possibly collections) and pulled in and out of them on demand.

I agree. I also programmed using java, but...not object oriented so much.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Toyloli » Sat Jan 12, 2013 3:26 am

Ivan-Aedler Wrote:
Toyloli Wrote:CODE

Hey, why not creating a large MC called 'level', then you put layers inside of it, and call the entire level?
Thats to avoid you to call every foreground, ground, background, etc, in every new level.
But yes, using your way, you can reuse, say, the same background in another level.

Toyloli Wrote:And to manage what objects are actively being handled in a given level - all the attached objects will be listed in arrays (or possibly collections) and pulled in and out of them on demand.

I agree. I also programmed using java, but...not object oriented so much.


It's a point. The point of the separate background/foreground is that they do different things. Like, in the game I'm designing you can't swim if your wearing clothes. And you can't go over hot ground unless your wearing shoes. And so on. So there will be grounds that need to be attached as "If player tries to enter area, check inventory for bla, push back if not found". Edit:: Another way would be to simply put small hotspots on the edges between terrains where it's important to control movement between them. But either way I need to mount them.

And foreground are objects which will be on a layer above player and will need to vanish if the player is in front/behind them. ie - fences and roofs.
I don't have most of this stuff coded yet, I'm just telling god my plans as it were and see if he laughs. ^_^

edit: Understand, at this point the attach handlers are simply connecting the physical object on the stage to the handlers that detect object collisions, implement animations etc. This isn't meant to be generating maps on the fly (yet). I will be using different layers and grouping objects and stuff. But you're right in that it could eventually be used that way. The finished AS file will be such that it could be used in almost any game, not just mine ^_^ (I hope)
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Sat Jan 12, 2013 4:32 am

Enough! I like her outfit ;)
I NEED to make that outfit!

!!TODO - short dress striker outfit.jpg
!!TODO - short dress striker outfit.jpg (11.22 KiB) Viewed 6037 times

Toyloli Wrote:It's a point. The point of the separate background/foreground is that they do different things....And foreground are objects which will be on a layer above player and will need to vanish if the player is in front/behind them. ie - fences and roofs.

I see its perfectly possible to be done that way.

Toyloli Wrote:edit: Understand, at this point the attach handlers are simply connecting the physical object on the stage to the handlers that detect object collisions, implement animations etc. This isn't meant to be generating maps on the fly (yet). I will be using different layers and grouping objects and stuff. But you're right in that it could eventually be used that way. The finished AS file will be such that it could be used in almost any game, not just mine ^_^ (I hope)

Yes but try to see if its possible to make levels inside a container (large MC called level) , so its just a matter to add what you want while being creative and seeing the objects in the stage (you can just do all the background in just one object, then foreground in another, and create collisions in the third, all inside level. That collisions could also check if the character is trying to do to the water, etc. So, in the AS file, you just load level1, level2... and you can reuse background of level1 into 2, but you will have to edit level2 container, putting the same background by hand.

I like the idea of doing all placement using code , buy you need to guess the right X, Y, WIDTH and HEIGHT of all objects you're going to place. And the registration point locations.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Toyloli » Sat Jan 12, 2013 8:30 am

Ivan-Aedler Wrote:Enough! I like her outfit ;)
I NEED to make that outfit!
!!TODO - short dress striker outfit.jpg

It is a nice outfit.

Ivan-Aedler Wrote:I like the idea of doing all placement using code , buy you need to guess the right X, Y, WIDTH and HEIGHT of all objects you're going to place. And the registration point locations.


Of course, one step at a time. I will consider using code for placement later, for now I'm just working on flexible collision and event detection. You've given me some good things to think about though :D
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby coolness32 » Sat Jan 12, 2013 8:59 am

Ivan-Aedler Wrote:
coolness32 Wrote:I don't remember who said it about Ivan not doing more outfits, this is just an idea I had after I saw this picture and thought about it as an alternate to the x-naut outfit. I don't dislike the x-naut outfit, this one would just simply fit as an alternate. Ans of course I don't think this is going to be made in a day or anything.

Of course I wont replace x-naut outfit. I like it so bad and its from the Mario universe! But I can think of adding this one you showed me because that's beautiful! It should be named, say, "Cute Dress". ;)
I will think about it. I just want to know if its possible for Luftmallow to make the apron one soon, because I can create that outfit too, then I can create "Cute Dress". But I still prefer him, as he's part of this project in a special way. I will only take a further step and do that job if he's busy.


Yeah the only reason I had the idea as an alternate to the x-naut is because this was supposed to be a steam-punk version of the Peach dress. It looks awesome but how steam-punk can you make an all pink dress and still have it look like it's something Peach is going to be wearing?

Oh yeah, I agree about the tennis outfit needing to be made. Does anyone happen to know if it's the same outfit as in Mario Golf? Speaking of outfits, I think Peach needs to acquire at some point one of those sexy super tight dresses that have the length of a mini skirt.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Throbby » Sat Jan 12, 2013 1:21 pm

So in the latest build, I played through for a bit, blew Toadsworth for the free guy. I died, and started a new game. He wasn't outside the door in the beginning, and when I went to his room, he gave me the "welcome back" dialogue. When I left the room, Peach had jizz on her face. Just so you know. :)
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby QuizmasterBos » Sat Jan 12, 2013 3:01 pm

coolness32 Wrote:
Ivan-Aedler Wrote:
coolness32 Wrote:I don't remember who said it about Ivan not doing more outfits, this is just an idea I had after I saw this picture and thought about it as an alternate to the x-naut outfit. I don't dislike the x-naut outfit, this one would just simply fit as an alternate. Ans of course I don't think this is going to be made in a day or anything.

Of course I wont replace x-naut outfit. I like it so bad and its from the Mario universe! But I can think of adding this one you showed me because that's beautiful! It should be named, say, "Cute Dress". ;)
I will think about it. I just want to know if its possible for Luftmallow to make the apron one soon, because I can create that outfit too, then I can create "Cute Dress". But I still prefer him, as he's part of this project in a special way. I will only take a further step and do that job if he's busy.


Yeah the only reason I had the idea as an alternate to the x-naut is because this was supposed to be a steam-punk version of the Peach dress. It looks awesome but how steam-punk can you make an all pink dress and still have it look like it's something Peach is going to be wearing?

Oh yeah, I agree about the tennis outfit needing to be made. Does anyone happen to know if it's the same outfit as in Mario Golf? Speaking of outfits, I think Peach needs to acquire at some point one of those sexy super tight dresses that have the length of a mini skirt.

If you still wish to know if the outfits are the same, I've compared them.
And yes, they are the exacts same outfit. So if it should be named, it should be something like:
- Tennis/Golf outfit
- Sporty outfit
*There is an alternate version used for the Mario and Sonic games, volleyball, basketball and the like:
Spoiler (click to show/hide):

Image

This one uses a pair of shorts. Would it be possible to interchange the shorts and minidress?
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Sat Jan 12, 2013 3:53 pm

Angry Sun code completed (free movement code)!
Sorry, but instead of using cosine function on this one (more mathematical compliant with acceleration/deacceleration), I preferred to use a simplier function with already-set targets, using gotoAndStop and GUIDE frames instead. It becomes more nice, and he always follows Peach in a better method (curves are more manageable). Exactly like the classic mario. So THIS is a good point.

QuizmasterBos Wrote:If you still wish to know if the outfits are the same, I've compared them. And yes, they are the exacts same outfit. So if it should be named, it should be something like:
- Tennis/Golf outfit
- Sporty outfit
*There is an alternate version used for the Mario and Sonic games, volleyball, basketball and the like:

That one is nice but she has a short , like the Sporty outfit. Possible to have too.

This one uses a pair of shorts. Would it be possible to interchange the shorts and minidress?

It is, but I have two choices:
1- make a new outfit option, being 'Sporty Shorts', so it will be like Sporty Outfit but with changed skirt.
2- make a way to interchange skirt with shorts.

Why is the second one more complex? Because 'skirt' is a 'outer' piece of clothing, and when this is set, the 'inner outfit' (shorts, pants, etc) are disabled. The shorts, pants, etc, are with the BODY part. The problem is a conceptual one, since PS. But a workaroud is possible. We can exchange just the skirt, but I will need to:
2.1 - put a new option only for that change, in character select screen (like a new button which disappear if the player chooses another outfit).
2.2 - code a interchangeable function that will act only in that outfit.
3.2 - create that single code in all save/load game settings. If not, the player can be playing using skirt, then after loading a new game, it will be a short, or vice versa.

Option 1 is better.
PS: on a side note: ok her eyes are nice but NOT A LOT. If you look with 'detective' eyes, you will see her eyes are really creepier. And those eyes are not supposed to work well in other expressions (squint eyes, crossed eyes, surprise eyes...). Its an 'all purpose' eye. Also, imagine her walking in the game with even that default eye. Thats why my modifications, creating that eye (20 to 40 pages before) was a fail.

Throbby Wrote:So in the latest build, I played through for a bit, blew Toadsworth for the free guy. I died, and started a new game. He wasn't outside the door in the beginning, and when I went to his room, he gave me the "welcome back" dialogue. When I left the room, Peach had jizz on her face. Just so you know. :)

Hmmm Toadsworth needs to be in the same place at each beginning (right in the Peach door). I will check that, thanks!
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby QuizmasterBos » Sat Jan 12, 2013 4:08 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:If you still wish to know if the outfits are the same, I've compared them. And yes, they are the exacts same outfit. So if it should be named, it should be something like:
- Tennis/Golf outfit
- Sporty outfit
*There is an alternate version used for the Mario and Sonic games, volleyball, basketball and the like:

This one uses a pair of shorts. Would it be possible to interchange the shorts and minidress?
It is, but I have two choices:
1- make a new outfit option, being 'Sporty Shorts', so it will be like Sporty Outfit but with changed skirt.
2- make a way to interchange skirt with shorts.

Why is the second one more complex? Because 'skirt' is a 'outer' piece of clothing, and when this is set, the 'inner outfit' (shorts, pants, etc) are disabled. The shorts, pants, etc, are with the BODY part. The problem is a conceptual one, since PS. But a workaroud is possible. We can exchange just the skirt, but I will need to:
2.1 - put a new option only for that change, in character select screen (like a new button which disappear if the player chooses another outfit).
2.2 - code a interchangeable function that will act only in that outfit.
3.2 - create that single code in all save/load game settings. If not, the player can be playing using skirt, then after loading a new game, it will be a short, or vice versa.

Option 1 is better.
PS: on a side note: ok her eyes are nice but NOT A LOT. If you look with 'detective' eyes, you will see her eyes are really creepier. And those eyes are not supposed to work well in other expressions (squint eyes, crossed eyes, surprise eyes...). Its an 'all purpose' eye. Also, imagine her walking in the game with even that default eye. Thats why my modifications, creating that eye (20 to 40 pages before) was a fail.

Alright, if that works better, please do. There are still other outfits to be made as well, like the hammer brother outfit.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Sat Jan 12, 2013 4:19 pm

QuizmasterBos Wrote:Alright, if that works better, please do.

After level 2-6. ;) I did 80% of them right now. I havent made it yesterday (as I've said, its easier for me to make new levels) because of some bugs and compiling duties. Also, I was working hard in my job.

QuizmasterBos Wrote: There are still other outfits to be made as well, like the hammer brother outfit.

It needs a overhaul in her helmet, and the inclusion of a corset.

I've analysed metalstorm9 better. Thanks for the good job (of creating that envision) but the scene is completelly aside of MIM PUT plot. A huge revision is necessary.
.First, pregnancy will not be done until much later, as an option (ENABLE/DISABLE). But just frightening Peach of getting pregnant (without penetration) is possible.
.Second, Peach will MAY be able to get a gameover (yes, why not) in some scenes (if the player let Wendy get Peach) but only if Peach loses a given battle (that is, if Peach has only 1 life).
So, instead of going right to the gameover screen, the gameover scene with Wendy happens. That is possible.
.Third, the scene is too long! I will need to cut it , say, 50 to 70%! Remember I will be making those scenes later or much later, with a slower pace. So, the shorter , the better (and faster to do). I can always improve it later, including more parts in the scene.
. Fourth, why the chancellor (in this case, Toadsworth), should appear? And why does Wendy have to be chained in toadsworth bed? Why bringing Wendy to Peach castle at all?

I agree Peach can be treated as a whore/slut , and yes, Peach can be restrained/ locked in chains, but this should happen only if peach has only 1 life and lose a given battle.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby QuizmasterBos » Sat Jan 12, 2013 4:47 pm

Ivan-Aedler Wrote:I've analysed metalstorm9 better. Thanks for the good job (of creating that envision) but the scene is completelly aside of MIM PUT plot. A huge revision is necessary.
.First, pregnancy will not be done until much later, as an option (ENABLE/DISABLE). But just frightening Peach of getting pregnant (without penetration) is possible.
.Second, Peach will MAY be able to get a gameover (yes, why not) in some scenes (if the player let Wendy get Peach) but only if Peach loses a given battle (that is, if Peach has only 1 life).
So, instead of going right to the gameover screen, the gameover scene with Wendy happens. That is possible.
.Third, the scene is too long! I will need to cut it , say, 50 to 70%! Remember I will be making those scenes later or much later, with a slower pace. So, the shorter , the better (and faster to do). I can always improve it later, including more parts in the scene.
. Fourth, why the chancellor (in this case, Toadsworth), should appear? And why does Wendy have to be chained in toadsworth bed? Why bringing Wendy to Peach castle at all?

I agree Peach can be treated as a whore/slut , and yes, Peach can be restrained/ locked in chains, but this should happen only if peach has only 1 life and lose a given battle.

I prefer not to have any Game over traps, as I like to call them. Any person playing the game would expect a different scene, not the game just ending like that.

Pregnancy isn't clear yet. You know we are going to put up a poll for that, right? If enough people agree, it will become an option, but otherwise it will not be in the game.

All the koopa scenes will function within the room itself. There will be no moving around and especially not bringing stuff anywhere else. Wendy cannot be leaving the room.

I am sorry if Ivan has given you the wrong impression metalstorm9. I do not doubt your writing ability, but if this is your style, it wouldn't fit very well in MiM PUT.

I will give you two tips though:
1) Keep the scenes short and simple. The entire thing with the koopas, hammer brother and the toads just makes everything overly complex. What's wrong with Wendy fucking Peach with a strap-on?
2) Space out everything nicely when you write. You currently have the entire thing written in one line. This makes it difficult to read. Put the word Peach in front of lines Peach says and Wendy in front of lines Wendy says and always place them on a new line. Also, if you describe an animation, put that on a separate line as well. Like so:

Peach: I say something.
Wendy: I say something.
*Animation happens*

Remember, none of this is to spite you or make you feel bad. I would just like to be clear and maybe give you some helpful advice.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Sat Jan 12, 2013 4:57 pm

QuizmasterBos Wrote:I prefer not to have any Game over traps, as I like to call them. Any person playing the game would expect a different scene, not the game just ending like that.

But that could be triggered if Peach loses a battle after, you know, jumping over her or throwing vegetables but Wendy touching her while unharmed (naked, zero horny bar)...
So, instead of gameover, that scene happens, then a continue would be peach locked , naked, in a prison (I want to do this continue screen for normal gameovers too).

QuizmasterBos Wrote:Pregnancy isn't clear yet. You know we are going to put up a poll for that, right? If enough people agree, it will become an option, but otherwise it will not be in the game.

Correct. And the administrators of Lok Forums is aware of people who are cheating the poll (even lurkers that change their IPs often). So be aware, lurkers! They can detect you, even being on the other networks. Anyway, if you (the lurker) want a better game, you know a feasible vote IS the right path for it.

QuizmasterBos Wrote:All the koopa scenes will function within the room itself. There will be no moving around and especially not bringing stuff anywhere else. Wendy cannot be leaving the room.

Correct. Each scene should be confined, because its like on movies. We want action fixed in one camera area. Its easier to follow the story. But participants can leave or enter the area (like Kamek magic in the beginning of the game). Just a few of them, though (like Bowser appearing to talk).

QuizmasterBos Wrote:2) Space out everything nicely when you write. You currently have the entire thing written in one line. This makes it difficult to read. Put the word Peach in front of lines Peach says and Wendy in front of lines Wendy says and always place them on a new line. Also, if you describe an animation, put that on a separate line as well.

Really, Quiz, I dont mind of organising that. People can write in just one line, if its the way they prefer (the mind flows better). I know what's these. I also write while being creative, then I organize the sentence later.

QuizmasterBos Wrote:Remember, none of this is to spite you or make you feel bad. I would just like to be clear and maybe give you some helpful advice.

Of course all is FTW! I remember when I was a lurker. People were like Quiz (in regard to showing me the best pratices, and how I should improve). Thanks for that. I've learned and I became more active and with more direct ideas. But the main idea remains the same: every idea is welcomed, more if that idea is compliant with MIM PUT concepts (page 1, -PLOT- and -GAME MECHANICS-). Thanks!
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby QuizmasterBos » Sat Jan 12, 2013 5:05 pm

Ivan-Aedler Wrote:
QuizmasterBos Wrote:I prefer not to have any Game over traps, as I like to call them. Any person playing the game would expect a different scene, not the game just ending like that.

But that could be triggered if Peach loses a battle after, you know, jumping over her or throwing vegetables but Wendy touching her while unharmed (naked, zero horny bar)...
So, instead of gameover, that scene happens, then a continue would be peach locked , naked, in a prison (I want to do this continue screen for normal gameovers too).

We'll continue this over skype.

Ivan-Aedler Wrote:
QuizmasterBos Wrote:Pregnancy isn't clear yet. You know we are going to put up a poll for that, right? If enough people agree, it will become an option, but otherwise it will not be in the game.

Correct. And the administrators of Lok Forums is aware of people who are cheating the poll (even lurkers that change their IPs often). So be aware, lurkers! They can detect you, even being on the other networks. Anyway, if you (the lurker) want a better game, you know a feasible vote IS the right path for it.

So there IS cheating. How else are we going to do it then? Make people post their wants?

Ivan-Aedler Wrote:
QuizmasterBos Wrote:2) Space out everything nicely when you write. You currently have the entire thing written in one line. This makes it difficult to read. Put the word Peach in front of lines Peach says and Wendy in front of lines Wendy says and always place them on a new line. Also, if you describe an animation, put that on a separate line as well.

Really, Quiz, I dont mind of organising that. People can write in just one line, if its the way they prefer (the mind flows better). I know what's these. I also write while being creative, then I organize the sentence later.

Of course it is okay when you are making a simple and rough draft, but when you present it, shouldn't you space it all out first?
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Sat Jan 12, 2013 5:13 pm

Angry sun:
Just for fun. He is now alive (also on youtube) :lol:
(he is as frightening and annoying as Phanto)

(Asian/Phantax9 may like this as well)

angry sun youtube.jpg
angry sun youtube.jpg (28.94 KiB) Viewed 5856 times

http://www.youtube.com/watch?v=4-j7B_5IP7w

Ivan-Aedler Wrote: Hey Ivan, look at that! A new outfit idea!

Image

WOW! Thank you, Ivan. I've taken notes!

QuizmasterBos Wrote:We'll continue this over skype.

As you wish.
Last edited by Ivan-Aedler on Sat Jan 12, 2013 11:45 pm, edited 4 times in total.
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby chijon72 » Sat Jan 12, 2013 7:47 pm

Oooh! Pregnancy?! Thumbs up from me...
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby MPLDAM9919 » Sat Jan 12, 2013 11:48 pm

So we have the Tennis/Golf dress, the Spots outfit and the wedding dress now? Maybe in Peach's diary she mentions she wants to marry Mario and wear that ame dress she wore for when she was forced to marry Bowser. And she managed get a divorce on him ASP after the adventure. :lol:
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Ivan-Aedler » Sun Jan 13, 2013 12:06 am

MPLDAM9919 Wrote:So we have the Tennis/Golf dress, the Spots outfit and the wedding dress now? Maybe in Peach's diary she mentions she wants to marry Mario and wear that ame dress she wore for when she was forced to marry Bowser. And she managed get a divorce on him ASP after the adventure. :lol:

Yes, affirmative.

I completely ignore the 'forced to marry Bowser' part. We're free to accept things or not. It was Miyamoto idea of that time, maybe to just frighten people or just annoys some (or many of them). For me, Peach never did that. In this game, she will use the 'real wedding dress' with Mario and thats all ;) Case dismissed.

Image
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Re: MiM: Peach's Untold Tale 1.8.10 (jan 8/13)

Postby Biles » Sun Jan 13, 2013 12:28 am

leggingstill.png
leggingstill.png (15.87 KiB) Viewed 5702 times

Remember when you fixed the bug issue with Nurse Peach still retaining her leggings despite players' prefs, well now it's happening to Daisy's dress as well.

Another bug I found which seems to happen at random is that when I sometimes hit the coin box, it still retains the [?] animation instead of showing an empty brown block.
The dialogs with Peach describing the nurse pill and conversing with Toadsworth at his room show a major bug, but it seems to happen at random as well. When the dialog boxes appear, I can no longer continue forward even when pressing the spacebar button, I'm force to restart the game to get it going again.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
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Biles
 
Joined: Sun Apr 03, 2011 4:53 am

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